USS Mitscher

From War Thunder Wiki
Revision as of 16:54, 28 October 2021 by DnaGonite (talk | contribs) (Created page)

(diff) ← Older revision | Approved revision (diff) | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Rank VI Israel | Premium | Golden Eagles
Merkava Mk.2D Pack
us_destroyer_mitscher.png
GarageImage USS Mitscher.jpg
USS Mitscher
AB RB SB
4.7 4.7 4.7
Class:
Research:14 000 Specs-Card-Exp.png
Purchase:32 000 Specs-Card-Lion.png
Show in game

Description

The Mitscher-class, USS Mitscher (DL-2), 1954 is a rank II American destroyer with a battle rating of 4.7 (AB/RB/SB). It was introduced in Update "Ground Breaking".

General info

Survivability and armour

Armourfront / side / back
Main fire tower3 / 3 / 3 mm
Hull16 mm (steel)
Superstructure4 mm (steel)
Number of section7
Displacement4 855 t
Crew350 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB83 / 35 km/h
RB68 / 29 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 83 35
RB/SB Stock ___ ___
Upgraded 68 29

Modifications and economy

Repair costBasic → Reference
AB1 891 → 2 452 Sl icon.png
RB2 896 → 3 756 Sl icon.png
Total cost of modifications13 860 Rp icon.png
20 140 Sl icon.png
Talisman cost860 Ge icon.png
Crew training9 200 Sl icon.png
Experts32 000 Sl icon.png
Aces320 Ge icon.png
Research Aces250 000 Rp icon.png
Reward for battleAB / RB / SB
160 / 400 / 100 % Sl icon.png
130 / 130 / 130 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
690 Rp icon.png
Cost:
1 000 Sl icon.png
130 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
520 Rp icon.png
Cost:
750 Sl icon.png
95 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
580 Rp icon.png
Cost:
840 Sl icon.png
110 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
1 500 Rp icon.png
Cost:
2 200 Sl icon.png
280 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
690 Rp icon.png
Cost:
1 000 Sl icon.png
130 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
520 Rp icon.png
Cost:
750 Sl icon.png
95 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
520 Rp icon.png
Cost:
750 Sl icon.png
95 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
580 Rp icon.png
Cost:
840 Sl icon.png
110 Ge icon.png
Mods ship venting.png
Ventilation
Research:
580 Rp icon.png
Cost:
840 Sl icon.png
110 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
1 500 Rp icon.png
Cost:
2 200 Sl icon.png
280 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
1 500 Rp icon.png
Cost:
2 200 Sl icon.png
280 Ge icon.png
Mods tank ammo.png
5-inch Common SP Mk.42
Research:
690 Rp icon.png
Cost:
1 000 Sl icon.png
130 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
690 Rp icon.png
Cost:
1 000 Sl icon.png
130 Ge icon.png
Mods he frag proxi fuze ship.png
5-inch HC-VT Mk.41
Research:
520 Rp icon.png
Cost:
750 Sl icon.png
95 Ge icon.png
Mods he frag proxi fuze ship.png
76 mm HE-RF
Research:
520 Rp icon.png
Cost:
750 Sl icon.png
95 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
520 Rp icon.png
Cost:
750 Sl icon.png
95 Ge icon.png
Mods rocket launcher.png
Rocket Launcher
Research:
580 Rp icon.png
Cost:
840 Sl icon.png
110 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
580 Rp icon.png
Cost:
840 Sl icon.png
110 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
580 Rp icon.png
Cost:
840 Sl icon.png
110 Ge icon.png

Armament

Primary armament

2 х Turret127 mm/54 Mark 18 cannon
Ammunition350 rounds
Vertical guidance-15° / 85°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Secondary armament

2 х Turret2 x 3-inch/50 Mk.34 gun
Ammunition3000 rounds
Belt capacity150 rounds
Fire rate50 shots/min
Main article: 3-inch Mk.34 (76 mm)

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Anti-aircraft armament

4 х Turret2 x 20 mm/70 Oerlikon Mk.II autocannon
Ammunition3600 rounds
Belt capacity60 rounds
Fire rate450 shots/min

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Special armament

Main article: Mark 108 Weapon alfa

Mortars, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.

Additional armament

Setup 14 x 533 mm Mark 35 torpedo
Setup 244 x 320 mm Mark 108 Weapon alfa antisubmarine rocket launcher
Setup 344 x 320 mm Mark 108 Weapon alfa antisubmarine rocket launcher
2 x 533 mm Mark 35 torpedo
Main article: Mark 35 (533 mm)

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


USA destroyers
Clemson-class  USS Welborn C. Wood · USS Barker · USS Litchfield
Farragut-class  USS Aylwin
Porter-class  USS Porter · USS Phelps · USS Moffett
Somers-class  USS Somers · USS Davis
Fletcher-class  USS Fletcher · USS Bennion · USS Cowell
Allen M. Sumner-class  USS Sumner
Gearing-class  USS Gearing · USS Frank Knox
Mitscher-class  USS Mitscher · USS Wilkinson