USS Mitscher

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Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
us_destroyer_mitscher.png
GarageImage USS Mitscher.jpg
USS Mitscher
AB RB SB
4.7 4.7 4.7
Class:
Research:14 000 Specs-Card-Exp.png
Purchase:32 000 Specs-Card-Lion.png
Show in game

Description

The Mitscher-class, USS Mitscher (DL-2), 1954 is a rank II American destroyer with a battle rating of 4.7 (AB/RB/SB). It was introduced in Update "Ground Breaking".

General info

Survivability and armour

Armourfront / side / back
Main fire tower3 / 3 / 3 mm
Hull16 mm (steel)
Superstructure4 mm (steel)
Number of section7
Displacement4 855 t
Crew350 people

Built during the early Cold War to serve as a "Destroyer leader" to be armed with various armaments for different targets, the Mitscher is unusually large. At a whopping 150 m in length and over 4,800 tons of displacement, she even dwarfs the Japanese experimental cruiser Yubari and has a size closer to that of light cruisers.

Despite her size, however, the Mitscher is barely armoured. The ship only has thin armour to protect the two cannon turrets and a gun shield for Oerlikon autocannons, the ship will attract incoming fire from all gun calibres and take full damage. Her internal modules are unprotected and can be easily damaged, especially her rocket ammo racks that can be easily detonated due to lack of protection.

Mobility

Speedforward / back
AB83 / 35 km/h
RB68 / 29 km/h

Being a destroyer, the Mitscher is reasonably fast and manoverable, though her large displacement for her class and long length limit her acceleration and agility.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 83 35
RB/SB Stock ___ ___
Upgraded 68 29

Modifications and economy

Repair costBasic → Reference
AB1 891 → 2 452 Sl icon.png
RB2 896 → 3 756 Sl icon.png
Total cost of modifications13 860 Rp icon.png
20 140 Sl icon.png
Talisman cost860 Ge icon.png
Crew training9 200 Sl icon.png
Experts32 000 Sl icon.png
Aces320 Ge icon.png
Research Aces250 000 Rp icon.png
Reward for battleAB / RB / SB
160 / 400 / 100 % Sl icon.png
130 / 130 / 130 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
690 Rp icon.png
Cost:
1 000 Sl icon.png
130 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
520 Rp icon.png
Cost:
750 Sl icon.png
95 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
580 Rp icon.png
Cost:
840 Sl icon.png
110 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
1 500 Rp icon.png
Cost:
2 200 Sl icon.png
280 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
690 Rp icon.png
Cost:
1 000 Sl icon.png
130 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
520 Rp icon.png
Cost:
750 Sl icon.png
95 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
520 Rp icon.png
Cost:
750 Sl icon.png
95 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
580 Rp icon.png
Cost:
840 Sl icon.png
110 Ge icon.png
Mods ship venting.png
Ventilation
Research:
580 Rp icon.png
Cost:
840 Sl icon.png
110 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
1 500 Rp icon.png
Cost:
2 200 Sl icon.png
280 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
1 500 Rp icon.png
Cost:
2 200 Sl icon.png
280 Ge icon.png
Mods tank ammo.png
5-inch Common SP Mk.42
Research:
690 Rp icon.png
Cost:
1 000 Sl icon.png
130 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
690 Rp icon.png
Cost:
1 000 Sl icon.png
130 Ge icon.png
Mods he frag proxi fuze ship.png
5-inch HC-VT Mk.41
Research:
520 Rp icon.png
Cost:
750 Sl icon.png
95 Ge icon.png
Mods he frag proxi fuze ship.png
76 mm HE-RF
Research:
520 Rp icon.png
Cost:
750 Sl icon.png
95 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
520 Rp icon.png
Cost:
750 Sl icon.png
95 Ge icon.png
Mods rocket launcher.png
Rocket Launcher
Research:
580 Rp icon.png
Cost:
840 Sl icon.png
110 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
580 Rp icon.png
Cost:
840 Sl icon.png
110 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
580 Rp icon.png
Cost:
840 Sl icon.png
110 Ge icon.png

Armament

Primary armament

2 х Turret127 mm/54 Mark 18 cannon
Ammunition350 rounds
Vertical guidance-15° / 85°

The main armament for the Mitscher is two 127 mm/54 Mark 18 autocannons mounted in a single turret at the bow and stern. The main turrets can be fully traversed and have very good coverage. While there are only two main guns for the ship which severely limits its burst damage, this is balanced by extremely fast reload time of 2 seconds and thus allows the Mischer to deal a similar continuous damage output as other destroyers at her BR range.

The Mitscher has three type of shells; an HE shell with similar damage output to other American destroyers, an SAP shell with very good penetration of 97 mm at 5,000 m that is capable of damaging enemy cruisers, and an HE-VT shell that is very useful for engaging aircraft thanks to the gun's wide coverage and fast reload.

Secondary armament

2 х Turret2 x 3-inch/50 Mk.34 gun
Ammunition3000 rounds
Belt capacity150 rounds
Fire rate50 shots/min
Main article: 3-inch Mk.34 (76 mm)

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Anti-aircraft armament

4 х Turret2 x 20 mm/70 Oerlikon Mk.II autocannon
Ammunition3600 rounds
Belt capacity60 rounds
Fire rate450 shots/min

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Special armament

Main article: Mark 108 Weapon alfa

Mortars, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.

Additional armament

Setup 14 x 533 mm Mark 35 torpedo
Setup 244 x 320 mm Mark 108 Weapon alfa antisubmarine rocket launcher
Setup 344 x 320 mm Mark 108 Weapon alfa antisubmarine rocket launcher
2 x 533 mm Mark 35 torpedo
Main article: Mark 35 (533 mm)

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Pros:

  • Rapid-firing 127 mm autocannons capable of delivering continuous damage
  • Main turrets have good coverage and is fully traverseable
  • Wide range of autocannons to deal against surface and aerial targets
  • Rockets can prove devastating at close range

Cons:

  • The largest destroyer in the game with the size of a light cruiser, can be easily targeted
  • Virtually no armour to protect her from HE shells
  • Only two main guns, its effectiveness is significantly decreased when one or both is disabled
  • Very poor burst damage
  • Rocket ammo racks can be easily detonated
  • Fixed torpedoes mean ship has to be manoeuvred to aim

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Bath Iron Works
Patrol Torpedo Boat (PT) 
89’ Experimental PT  PT-810
Destroyer Escorts (DE) 
Dealey-class  USS Dealey
Gun Destroyers (DD) 
Wickes-class  HMS Montgomery*
Somers-class  USS Davis
Gearing-class  USS Frank Knox
Destroyer Leaders (DL) 
Mitscher-class  USS Mitscher
  *USS Wickes in UK service

USA destroyers
Clemson-class  USS Welborn C. Wood · USS Barker · USS Litchfield
Farragut-class  USS Aylwin
Porter-class  USS Porter · USS Phelps · USS Moffett
Somers-class  USS Somers · USS Davis
Fletcher-class  USS Fletcher · USS Bennion · USS Cowell
Allen M. Sumner-class  USS Sumner
Gearing-class  USS Gearing · USS Frank Knox
Mitscher-class  USS Mitscher · USS Wilkinson