Difference between revisions of "USS Litchfield"

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m (U38088265 moved page Clemson (DD-336) to USS Litchfield: Renamed in 2.7)
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{{Relevance}}
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{{About
{{Specs-Card|code=us_destroyer_clemson_litchfield}}
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| about = American destroyer '''USS Litchfield (DD-336)'''
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| usage = other vessels of the class
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| link = Clemson (Family){{!}}Clemson-class
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}}
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{{Specs-Card
 +
|code=us_destroyer_clemson_litchfield
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
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}}
  
 
== Description ==
 
== Description ==
<!--''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''-->
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<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
<!--[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]-->
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} American destroyer {{Battle-rating}}. It was introduced in [[Update 1.79 "Project X"]] as part of the fleet closed beta test.
 
 
The '''{{specs|name}}''' is a gift Rank {{specs|rank}} American destroyer {{Battle-rating|1}}. It was introduced in [[Update 1.79 "Project X"]].
 
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Talk about the vehicle’s armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the “Use in battle” section.
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{{Specs-Fleet-Armour}}
If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armor.''-->
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<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
'''Armour type:'''
+
 
* Antifragmentation armour
+
This Clemson has her hull protected by 17 mm of steel and her superstructure protected by 10 mm. With a crew size of 150, she has a similar crew count to other early destroyers, and is tough to destroy if she's downtiered into a match, but will quickly be destroyed against higher rank ships. The smoke funnels and torpedo tubes are easy to knock out if you land centerline shots on her, and the lack of anti-fragmentation armour doesn't help. Her main ammunition storage is just below the waterline, so she can be decently difficult to ammo-rack. Both the primary armament and secondary armament are small, but the two guns in the raised fore section can be knocked out if a shot lands nearby due to their poor armour.
* Cast homogeneous armour
 
* Hardened armour
 
{| class="wikitable"
 
|-
 
! Armour !! Bow (Slope angle) !! Sides !! Stern !! Deck
 
|-
 
| Hull || N/A || ?? mm (0-??°) || N/A || ?? mm (??-??°)
 
|-
 
! Armour !! Front !! Sides !! Rear !! Roof
 
|-
 
| Turrets || ?.? mm ''Front'' <br> ?? mm ''Gun mantlet'' || ?.? mm || ?.? mm || ?.? mm
 
|-
 
|}
 
'''Notes:'''
 
*
 
*
 
  
 
=== Mobility ===
 
=== Mobility ===
<!--''Write about the ship’s mobility. Evaluate its power and maneuverability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''-->
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{{Specs-Fleet-Mobility}}
{| class="wikitable" style="text-align:center"
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<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
|-
+
 
!colspan="3" | Mobility characteristic
+
{{NavalMobility}}
|-
+
 
! colspan="3" |Weight (tons)
+
Four boilers and two geared steam turbines produce 27,000 HP, allowing her a top speed of just under 65 kph with a spaded vessel. Her rudder shift is 5.4s, which is quite workable for her battle rating and her strange gun layout. She is very average compared to other destroyers, but it serves as a good indication of what to expect for future destroyers.
|-
+
 
| colspan="3" |?,???
+
=== Modifications and economy ===
|-
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{{Specs-Economy}}
!colspan="3" | Max Speed (km/h)
 
|-
 
!colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|??
 
|??
 
|-
 
|''Realistic/Simulator''
 
|??
 
|??
 
|-
 
|}
 
  
 
== Armament ==
 
== Armament ==
 +
{{Specs-Fleet-Armaments}}
 
=== Primary armament ===
 
=== Primary armament ===
<!--''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <nowiki>{{main|Weapon name}}</nowiki>.
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{{Specs-Fleet-Primary}}
Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''-->
+
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
{{main|5/38 Mark 12 Dual Purpose (127 mm)}}
+
{{main|4 inch/50 Mk.9 (102 mm)}}
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="6" | [[5/38 Mark 12 Dual Purpose (127 mm)|127 mm 5/38 Mark 12 Dual Purpose gun]] (x5)
 
|-
 
! colspan = "6" | Turrets (Bow to stern)
 
|-
 
!  || Turret 1 || Turret 2 || Turret 3 || Turret 4 || Turret 5
 
|-
 
! scope="row" | Vertical guidance
 
| -??°/+??° || -??°/+??° || -??°/+??° || -??°/+??° || -??°/+??°
 
|-
 
! scope="row" | Horizontal guidance
 
| ±???° || ±???° || ±???° || ±???° ||  ±???°
 
|-
 
! scope="row" | Ammo capacity
 
| colspan = "6" | ?,???
 
|-
 
! scope="row" | Rounds per turret
 
| colspan = "6" | ???
 
|-
 
|}
 
  
===== Ammunition =====
+
DD-336 Clemson carries four 102mm Mk.9 cannons. They have a HE shell and APHEBC round available to them, both of which are mediocre shells. It's worthwhile to stay with the HE shell as this Clemson doesn't see well-armoured enemies, so the extra HE filler over the APHEBC round is a bonus. They have a traverse speed of 12 degrees per second, which is good compared to other early destroyers. A reload speed of 7.93s with a stock crew or 6.1s with a fully aced crew is decent, but slow compared to other destroyers of a slightly higher rank. Her shells are decently 'floaty' and require good leading at range, and you will be outgunned by almost every other destroyer of a higher BR. With a maximum elevation of 20 degrees, you cannot target enemy planes effectively. The gun mounts have 5mm of anti-fragmentation armour on each turret. With 1 gun in the front, 1 in the rear, and 1 on each side, you can only bring 3 of 4 guns to a broadside; but, you can swing back and forth to use each side gun effectively.
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 
|-
 
! ?? m
 
! ??? m
 
! ??? m
 
! ?,??? m
 
! ?,??? m
 
! ?,??? m
 
|-
 
| ??? mm ACC || HE || ?? || ?? || ?? || ?? || ?? || ??
 
|-
 
| ??? mm Common || APHE || ??? || ??? || ??? || ??? || ??? || ???
 
|-
 
| ??? mm AAVP || HE-VT || ?? || ?? || ?? || ?? || ?? || ??
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
|-
 
! 0%
 
! 50%
 
! 100%
 
|-
 
| ??? mm AAC || HE || ??? || ?? || 0.0 || 0.1 || ?,??? || +0° || ??° || ??° || ??°
 
|-
 
| ??? mm Common || APHE || ??? || ?? || ?.0 || ?? || ?,??? || ° || ??° || ??° || ??°
 
|-
 
| ??? mm AAVT ||  HE-VT || ??? || ?? || 0.0 || 0.1 || ?,??? || +0° || ??° || ??° || ??°
 
|-
 
|}
 
  
 
=== Secondary armament ===
 
=== Secondary armament ===
<!--''Some ships are fitted with weapons of various calibers. Secondary armament is defined by the weapon chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy caliber weapons, belong in the next section.''
+
{{Specs-Fleet-Secondary}}
 +
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
 +
{{main|3 inch/23 Mk.4 (76 mm)}}
  
''If there is no secondary armament, remove this section.''-->
+
This Clemson has a single 3-inch Mk.24 gun on the rear. It can carry HE or APHEBC shells, but as it's a secondary, you may as well use the HE since the AI will gun it for you. The 3 inch Mk.24 reloads in 6.7s with a stock crew and 3.35s with a fully aced crew, making it surprisingly good for dealing with small boats that would out-traverse your main armament. This gun has a traverse speed of 25 degrees per second, so it will be your backup against smaller ships. It also elevates at 25 degrees per second and has a maximum elevation of 70 degrees. The AI may snipe a plane if you're lucky, but that'll be your only AA.
{{main|Bofors (?? mm)}}
 
  
{| class="wikitable" style="text-align:center"
+
=== Additional armament ===
|-
+
<!--''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.''
! colspan="6" | [[Bofors (?? mm)|?? mm Bofors Mk. I]] (x10)
 
|-
 
! colspan = "6" | Turrets (Bow to stern)
 
|-
 
!  || Front port turret (x?) || Front starboard turret (x?) || Middle port turret (x?) || Middle starboard turret (x?) || Rear turret (x?)
 
|-
 
! scope="row" | Vertical guidance
 
| -??°/+??° || -??°/+??° || -??°/+??° || -??°/+??° || -??°/+??°
 
|-
 
! scope="row" | Horizontal guidance
 
| -???°/+??° || -??°/+???° || -???°/+??° || -??°/+???° ||  ±???°
 
|-
 
! scope="row" | Ammo capacity
 
| colspan = "6" | ??,000
 
|-
 
! scope="row" | Rounds per turret
 
| colspan = "6" | ?,000
 
|-
 
|}
 
  
===== Belts =====
+
''If there is no additional armament, remove this section.''-->
{|class="wikitable"
+
{{Specs-Fleet-Additional}}
| '''Belts''' || '''Shell composition''' || '''Combat usage'''
+
{{main|21 in Mk.8 (533 mm)}}
|-
 
|align="left"|''Universal'' ||align="left"| AP-T &ndash; HEF-T ||align="left"|
 
|-
 
|align="left"|''?? mm HE clips'' ||align="left"| HEF-T &ndash; HEF-T &ndash; HEF-T &ndash; AP-T||align="left"|
 
|-
 
|align="left"|''?? mm AP clips'' ||align="left"| AP-T &ndash; AP-T &ndash; AP-T &ndash; HEF-T ||align="left"|
 
|-
 
|}
 
  
=== Anti-aircraft armament ===
+
She carries four triple torpedo launchers, utilizing the 21-inch Mk.8 torpedo. Their firing arcs are pretty good, and the sheer number of torpedoes and their positioning - two mounts on each side - means you can 'zig-zag' to drop all twelve torpedoes. The Mk.8 has a good range of 9.1 km, but a very slow speed of 50 kph and a mediocre explosive load of 146 kg.
<!--''An important part of the ship’s armament responsible for air raid defense. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.''
 
  
''If there is no anti-aircraft artillery, remove this section.''-->
+
== Usage in battles ==
{{main|Oerlikon Mk.II (?? mm)}}
+
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="8" | [[Oerlikon Mk.II (?? mm)|?? mm Oerlikon Mk.II]] (x?)
 
|-
 
! colspan = "8" | Turrets (Bow to stern)
 
|-
 
!  || Front port turret || Middle port turret || Front starboard turret || Middle starboard turret  || Rear port turret || Rear starboard turret || Rear stern turret
 
|-
 
! scope="row" | Vertical guidance
 
| -??°/+??° || ±???° || -??°/+??° || ±?00° || colspan = "3" | ±??0°
 
|-
 
! scope="row" | Horizontal guidance
 
| colspan = "7" | -?°/+??°
 
|-
 
! scope="row" | Ammo capacity
 
| colspan = "7" | ??,?00
 
|-
 
! scope="row" | Rounds per turret
 
| colspan = "7" | ?,?00
 
|-
 
|}
 
 
 
=== Torpedo armament ===
 
<!--''Many ships are armed with torpedo launchers, and for some vessels such as boats, torpedoes are an extremely important means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.''
 
 
 
''If there is no torpedo armament, remove this section.''-->
 
{| class="wikitable" style="text-align:center"
 
! colspan = "9" | 533 mm steam turbined Mk.15 torpedo
 
|-
 
! # on ship !! Mass (kg) !! Maximum speed <br> in water (km/h) !! Travel distance (km) !! Depth stroke (m) !! Arming<br>distance (m) !! Explosive type !! Explosive mass (kg)
 
|-
 
| ?? || ?,??? || ?? || ??.? || 0.? || ?? || TNT || ???
 
|-
 
|}
 
 
 
=== Special armament ===
 
<!--''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can be an unexpected surprise for an opponent. Evaluate the ammunition of this type of armament and rate its performance in combat.''-->
 
* Without load
 
* ? x Mk.6 mortar depth charge
 
  
== Usage in battles ==
+
She is good as a learning platform for basic destroyer play. Good at sinking smaller ships because her smaller guns are accurate, with decent traverse speed for the BR and a passable secondary gun. She cannot effectively deal with other destroyers however, as her guns are small and will fail to do much damage to them. Her torpedoes will do good work for area saturation, and using the rudder to swing the ship back and forth will allow you to put most guns on target and use the good torpedo arcs.
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
[[File:Radar chart Clemson (DD-336).png|thumb|Destroyers abilities of the USS Litchfield.]]
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Six torpedoes per side
 +
* Turret traverse is decent compared to other first-generation destroyers
 +
* Decent firing arcs
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* Slow shell velocity and rate-of-fire, making long-shots difficult
 +
* No anti-aircraft guns, vulnerable to any aircraft
 +
* No armour
 +
* Firepower is woefully inadequate for dealing with later destroyers
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''
+
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
 
 +
The Clemson class of destroyers were built between 1918 and 1922, as the last 'flush-decker' type in the US navy, an evolution of the Wickes class. They were designed to do anti-submarine combat better than preceding destroyer classes, should the US get involved in another naval war after WW I. The Clemson had the same armament as the Wickes, however, there were provisions for 5-inch guns, which only seven destroyers received. DD-336 in-game, USS Litchfield, was commissioned in May 1920. She helped with humanitarian efforts in Greece and Armenia and was overhauled in 1923. Joining Destroyer Squadron 12, her crew earned money for doing very effective short-range fire. In May 1937, she was designated flagship of Submarine Squadron 4 and participated in drills at and nearby Pearl Harbor. After the attack on Pearl Harbor, she escorted US submarines near the base and conducted anti-submarine patrols. In 1944, she performed convoy escorts to Midway and Eniwetok, rescued aircraft crew, performed exercises, and in at least one case salvaged an aircraft. After escorting a convoy to Guam in March 1945, she was redesignated an auxiliary; she was ordered to be decommissioned in November 1945 and was scrapped in March 1946.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on ship;''
 
* ''encyclopedia page on ship;''
* ''other literature.''
+
* ''other literature.'' -->
 +
 
 +
*[[Wikipedia:USS_Litchfield_(DD-336)|[Wikipedia] USS Litchfield (DD-336)]]
 +
*[[Wikipedia:Clemson-class_destroyer|[Wikipedia] Clemson-class destroyer]]
  
 +
{{ShipManufacturer Mare Island Navy Yard}}
 
{{USA destroyers}}
 
{{USA destroyers}}

Revision as of 23:27, 2 June 2021

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
This page is about the American destroyer USS Litchfield (DD-336). For other vessels of the class, see Clemson-class.
USS Litchfield
us_destroyer_clemson_litchfield.png
GarageImage USS Litchfield.jpg
USS Litchfield
AB RB SB
3.3 3.3 3.3
Class:
Research:Free
Purchase:Free
Show in game

Description

The Clemson-class, USS Litchfield (DD-336), 1936 is a rank I American destroyer with a battle rating of 3.3 (AB/RB/SB). It was introduced in Update 1.79 "Project X" as part of the fleet closed beta test.

General info

Survivability and armour

Armourfront / side / back
Hull16 mm (steel)
Superstructure4 mm (steel)
Number of section7
Displacement1 699 t
Crew150 people

This Clemson has her hull protected by 17 mm of steel and her superstructure protected by 10 mm. With a crew size of 150, she has a similar crew count to other early destroyers, and is tough to destroy if she's downtiered into a match, but will quickly be destroyed against higher rank ships. The smoke funnels and torpedo tubes are easy to knock out if you land centerline shots on her, and the lack of anti-fragmentation armour doesn't help. Her main ammunition storage is just below the waterline, so she can be decently difficult to ammo-rack. Both the primary armament and secondary armament are small, but the two guns in the raised fore section can be knocked out if a shot lands nearby due to their poor armour.

Mobility

Speedforward / back
AB79 / 26 km/h
RB65 / 22 km/h
Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 79 26
RB/SB Stock ___ ___
Upgraded 65 22

Four boilers and two geared steam turbines produce 27,000 HP, allowing her a top speed of just under 65 kph with a spaded vessel. Her rudder shift is 5.4s, which is quite workable for her battle rating and her strange gun layout. She is very average compared to other destroyers, but it serves as a good indication of what to expect for future destroyers.

Modifications and economy

Repair cost
ABfree
RBfree
Total cost of modifications3 880 Rp icon.png
177 Sl icon.png
Talisman cost190 Ge icon.png
Crew trainingfree
Experts1 000 Sl icon.png
Aces10 Ge icon.png
Research Aces80 000 Rp icon.png
Reward for battleAB / RB / SB
20 / 30 / 100 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
440 Rp icon.png
Cost:
19 Sl icon.png
55 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
300 Rp icon.png
Cost:
13 Sl icon.png
35 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Mods new ship engine.png
Engine Maintenance
Research:
720 Rp icon.png
Cost:
35 Sl icon.png
90 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Mods ship fire control crew.png
Fire Division
Mods engine smoke screen system.png
Smokescreen
Research:
300 Rp icon.png
Cost:
13 Sl icon.png
35 Ge icon.png
Mods ship venting.png
Ventilation
Research:
330 Rp icon.png
Cost:
15 Sl icon.png
40 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
330 Rp icon.png
Cost:
15 Sl icon.png
40 Ge icon.png
Mods new ship pumps.png
New Pumps
Mods ship ammo wetting.png
Ammo Wetting
Research:
720 Rp icon.png
Cost:
35 Sl icon.png
90 Ge icon.png
Mods aphebc tank.png
102mm_usa_navy_mk16_special_common_ammo_pack
Research:
440 Rp icon.png
Cost:
19 Sl icon.png
55 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Mods he frag base fuse tank.png
102mm_usa_navy_mk15_base_fuze_ammo_pack
Research:
300 Rp icon.png
Cost:
13 Sl icon.png
35 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Mods ship rangefinder.png
Improved Rangefinder

Armament

Primary armament

4 х Turret4 inch/50 Mk.9 cannon
Ammunition300 rounds
Vertical guidance-10° / 20°

DD-336 Clemson carries four 102mm Mk.9 cannons. They have a HE shell and APHEBC round available to them, both of which are mediocre shells. It's worthwhile to stay with the HE shell as this Clemson doesn't see well-armoured enemies, so the extra HE filler over the APHEBC round is a bonus. They have a traverse speed of 12 degrees per second, which is good compared to other early destroyers. A reload speed of 7.93s with a stock crew or 6.1s with a fully aced crew is decent, but slow compared to other destroyers of a slightly higher rank. Her shells are decently 'floaty' and require good leading at range, and you will be outgunned by almost every other destroyer of a higher BR. With a maximum elevation of 20 degrees, you cannot target enemy planes effectively. The gun mounts have 5mm of anti-fragmentation armour on each turret. With 1 gun in the front, 1 in the rear, and 1 on each side, you can only bring 3 of 4 guns to a broadside; but, you can swing back and forth to use each side gun effectively.

Secondary armament

Turret3 inch/23 Mk.4 cannon
Ammunition350 rounds

This Clemson has a single 3-inch Mk.24 gun on the rear. It can carry HE or APHEBC shells, but as it's a secondary, you may as well use the HE since the AI will gun it for you. The 3 inch Mk.24 reloads in 6.7s with a stock crew and 3.35s with a fully aced crew, making it surprisingly good for dealing with small boats that would out-traverse your main armament. This gun has a traverse speed of 25 degrees per second, so it will be your backup against smaller ships. It also elevates at 25 degrees per second and has a maximum elevation of 70 degrees. The AI may snipe a plane if you're lucky, but that'll be your only AA.

Additional armament

Setup 112 x 21 in wet-heating Mk.8 torpedo
Main article: 21 in Mk.8 (533 mm)

She carries four triple torpedo launchers, utilizing the 21-inch Mk.8 torpedo. Their firing arcs are pretty good, and the sheer number of torpedoes and their positioning - two mounts on each side - means you can 'zig-zag' to drop all twelve torpedoes. The Mk.8 has a good range of 9.1 km, but a very slow speed of 50 kph and a mediocre explosive load of 146 kg.

Usage in battles

She is good as a learning platform for basic destroyer play. Good at sinking smaller ships because her smaller guns are accurate, with decent traverse speed for the BR and a passable secondary gun. She cannot effectively deal with other destroyers however, as her guns are small and will fail to do much damage to them. Her torpedoes will do good work for area saturation, and using the rudder to swing the ship back and forth will allow you to put most guns on target and use the good torpedo arcs.

Pros and cons

Destroyers abilities of the USS Litchfield.

Pros:

  • Six torpedoes per side
  • Turret traverse is decent compared to other first-generation destroyers
  • Decent firing arcs

Cons:

  • Slow shell velocity and rate-of-fire, making long-shots difficult
  • No anti-aircraft guns, vulnerable to any aircraft
  • No armour
  • Firepower is woefully inadequate for dealing with later destroyers

History

The Clemson class of destroyers were built between 1918 and 1922, as the last 'flush-decker' type in the US navy, an evolution of the Wickes class. They were designed to do anti-submarine combat better than preceding destroyer classes, should the US get involved in another naval war after WW I. The Clemson had the same armament as the Wickes, however, there were provisions for 5-inch guns, which only seven destroyers received. DD-336 in-game, USS Litchfield, was commissioned in May 1920. She helped with humanitarian efforts in Greece and Armenia and was overhauled in 1923. Joining Destroyer Squadron 12, her crew earned money for doing very effective short-range fire. In May 1937, she was designated flagship of Submarine Squadron 4 and participated in drills at and nearby Pearl Harbor. After the attack on Pearl Harbor, she escorted US submarines near the base and conducted anti-submarine patrols. In 1944, she performed convoy escorts to Midway and Eniwetok, rescued aircraft crew, performed exercises, and in at least one case salvaged an aircraft. After escorting a convoy to Guam in March 1945, she was redesignated an auxiliary; she was ordered to be decommissioned in November 1945 and was scrapped in March 1946.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Mare Island Navy Yard
Gun Destroyers (DD) 
Clemson-class  USS Litchfield

USA destroyers
Clemson-class  USS Welborn C. Wood · USS Barker · USS Litchfield
Farragut-class  USS Aylwin
Porter-class  USS Porter · USS Phelps · USS Moffett
Somers-class  USS Somers · USS Davis
Fletcher-class  USS Fletcher · USS Bennion · USS Cowell
Allen M. Sumner-class  USS Sumner
Gearing-class  USS Gearing · USS Frank Knox
Mitscher-class  USS Mitscher · USS Wilkinson