Difference between revisions of "USS Douglas"

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== Description ==
 
== Description ==
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} American motor gun boat {{Battle-rating}}. It was introduced in [[Update "Danger Zone"]].
+
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} American motor gun boat {{Battle-rating}}. It was introduced in [[Update "Danger Zone"]]. It has access to guided missiles and a dedicated surface-to-air missile.  
  
 
== General info ==
 
== General info ==
Line 12: Line 12:
 
{{Specs-Fleet-Armour}}
 
{{Specs-Fleet-Armour}}
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''
+
The PGM-100 suffers from a severe lack of armour, being vulnerable even to small arms fire. As a light coastal vessel, it does not have access to anti-fragmentation armour, with an armour thickness barely surpassing 8 mm. This lack of armour is compensated with an impressive mobility. Due to the superstructure being very tall, it is a primary target for enemy fire, making it easy for all sorts of calibre to heavily damage the Douglas, being able to significantly damage the bridge and leave the ship command-less until it is repaired. The best armour for the Douglas is to remain unseen and hidden, primarily close to rocky locations or against any environmental cover that is big enough to cover the Douglas. A recommendation is to play close or inside cap points, as the RIM-24A Tartar has to be reloaded after both missiles are spent. Staying inside cap points is a high-risk/high-reward tactic. You are able to have a reduced repair time as well as be able to reload all your weapons, but depending on the map, you are a primary target for enemies, especially aircraft. The lack of cover in some maps for specific cap points leaves much to desire. However, as the Douglas is a coastal vessel, it has quick and easy access to at least one cap point inside a better covered area.
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Fleet-Mobility}}
 
{{Specs-Fleet-Mobility}}
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
+
The Douglas is a pretty agile vessel, featuring a CODOG (Combined Diesel Or Gas) propulsion, making it able to reach high speeds in a quick manner. It has a pretty responsive rudder, even at low speeds. However, sometimes the rudder tends to "stick" when going backwards, making it relatively hard to keep a constant heading while going in reverse. While it is not faster than many of the rest of coastal vessels seen in-game, it certainly has a high endurance and speed for a vessel its size.  
  
 
{{NavalMobility}}
 
{{NavalMobility}}
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{{main|3-inch Mk.34 (76 mm)}}
 
{{main|3-inch Mk.34 (76 mm)}}
  
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
+
Like the USS Asheville, the Douglas has access to a 76 mm Mk.34 3-inch autocannon. While it remains uncomparable to better weapon systems like the [[76 mm/62 OTO-Melara Compact (76 mm)|76 mm/62 OTO-Melara Compact]] or the [[76 mm/60 AK-176M (76 mm)|76 mm/60 AK-176M]], it is still a very capable weapon against a wide variety of targets. As it is obvious, the Mk.34 is not meant to be used against heavily-armoured vessels such as destroyers and cruisers. It has very good capabilities to fight off light- to medium-armoured targets, as well as engage all sorts of airborne threats from an effective range of close to 3 km. The rate of fire of the Mk.34 leaves much to expect, but is still a very potent gun. It has 200 ready-rack ammo which can be surprisingly burnt in a fast manner. Targeting speeds are average, crew upgrades are able to significantly increase the traverse of the weapon as well as the elevation.
 +
 
 +
{{:3-inch Mk.34 (76 mm)/Ammunition|76 mm HC Mk.27, 76 mm APHE, 76 mm HE-VT}}
  
 
=== Secondary armament ===
 
=== Secondary armament ===
Line 38: Line 40:
 
{{main|AN-M2 (12.7 mm)}}
 
{{main|AN-M2 (12.7 mm)}}
  
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''
+
The USS Douglas has access to two twin AN-M2 12.7 mm heavy machine guns. They are useful against lightly-armoured vessels and low flying aircraft, but have little use outside those two target groups.
 +
 
 +
* '''Universal:''' {{Annotation|API-T|M20 armour-piercing incendiary tracer}}{{-}}{{Annotation|AP|M2 armour-piercing}}{{-}}{{Annotation|I|M1 incendiary}}{{-}}{{Annotation|AP|M2 armour-piercing}}
 +
* '''.50 AP belt:''' {{Annotation|API-T|M20 armour-piercing incendiary tracer}}{{-}}{{Annotation|AP|M2 armour-piercing}}{{-}}{{Annotation|AP|M2 armour-piercing}}{{-}}{{Annotation|AP|M2 armour-piercing}}
 +
* '''.50 APIT belt:''' {{Annotation|API-T|M20 armour-piercing incendiary tracer}}{{-}}{{Annotation|API-T|M20 armour-piercing incendiary tracer}}{{-}}{{Annotation|API-T|M20 armour-piercing incendiary tracer}}{{-}}{{Annotation|I|M1 incendiary}}
 +
 
 +
{{:AN-M2 (12.7 mm)/Ammunition|AP, I, API-T}}
  
 
=== Special armament ===
 
=== Special armament ===
Line 45: Line 53:
 
{{main|RIM-24A}}
 
{{main|RIM-24A}}
  
''Mortars, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.''
+
The USS Douglas has access to the RIM-24A Tartar surface-to-air missile, a beam-riding guided missile. It is the first dedicated ship-launched SAM seen in-game. It has a warhead equivalent to ~50 kg of TNT explosive mass. It is a very powerful missile, capable of destroying any airborne threat with ease and able to destroy even surface combatants. With a speed of 620 m/s and a range of 14 km, it is a fast surface-launched missile with such range, being followed behind by the VT-1 SAM with 1,250 m/s and 12 km range; and Nettuno AShM with 280 m/s and 10 km range. This missile is useful to engage all sorts of airborne threats at stand-off distance, being particularily useful in Naval Enduring Confrontation battles, where fighting enemy aircraft is seen most of the time. The lack of a dedicated search radar makes anti-air duties harder as detection is solely based upon visual contact, but the use of the tracking radar can significantly help with the guidance. As the Tartar is beam-rider (mouse controlled), it can be slaved to the radar track and 'target selection' feature with keybinds, making it very simple to engage all sorts of targets: from small and manoeuvrable to big and sluggish. Despite having a relatively small G-Force limit, since it will be launched at range, the corrections needed to reach a manoeuvring target are minuscule. However, if the target manoeuvres at close range from the missile, it might be hard to successfully hit the target. Since for the targets faced at its battle rating, the awareness and expectations to fight a SAM system is null, this will make it substantially easier to hit targets.
 +
 
 +
The Tartar can also be used as an anti-ship missile (AShM) if required. The huge explosive mass is more than enough to ammo rack almost any surface vessel, but battleships and specific cruisers. It should be aimed at the waterline, close to a known ammo rack. Most of the time, it is easier to engage the stern ammo racks, as sometimes they are slightly more elevated than bow ones. This is applicable to all US, German and Soviet destroyers, with occasional cases for British and Italians.
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
+
The Douglas is able to fight off coastal vessels at range thanks to the Mk.34 and the RIM-24A, but it is unable to defend itself at close ranges as it lacks the 40 mm turret the USS Asheville has. However, it is more than capable of keeping up a fight even with the strongest of enemies.
 +
 
 +
'''When in normal battles:'''
 +
 
 +
The USS Douglas is a support vessel most of the time with slight frontline capabilities. However, it shines as a full support vessel for both medium and long ranges. The good firepower and access to the incredible RIM-24A combined with the good mobility makes it a very good flanker and support vessel. At all costs close combat should be avoided as all coastal vessels are able to chew through the Douglas with ease due to the increased rate of fire of their armament, something not seen as much with its counterpart USS Asheville as it has the 40 mm turret. The Tartar has the possibility of killing surface vessels under a minimum range of ~2-2.5 km, depending on the terrain.  
 +
 
 +
'''When in Enduring Confrontation battles:'''
 +
 
 +
This is where the use of RIM-24A tends to shine much more than in normal battles, mostly because of the variety of targets, tasks and long ranges. The Douglas is very capable of taking out a maximum of two convoy vessels with the Tartar, with possibilities of heavily damaging the enemy carrier if well-placed hits are made. The lack of surface search radar makes it harder to spot and designate enemy aerial targets, but thanks to the tracking radar, once a target is spotted it can be engaged right away. It is particularily useful against long range and high altitude bombers when they are on a run to engage a friendly carrier. These include but are not restricted to: Pe-8, He-117, Yer-2, B-17, He-111, PB4Y-2, etc. The Tartar is also able to be used as a missile defense system. It is able to engage other missiles and dropped ordnance in a similar manner to the AK-630, but at longer ranges with higher efficiency.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
+
'''Pros:'''
  
'''Pros:'''
+
* Manoeuvrable
*
+
* Access to tracking radar
 +
* Access to RIM-24A Tartar Surface-to-Air Missile
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* Insignificant armour
 +
* Lack of firepower for close combat
 +
* Large profile
 +
* No access to surface search radar
  
 
== History ==
 
== History ==
Line 67: Line 90:
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_ashville_class_douglas Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
Line 74: Line 100:
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
Line 82: Line 109:
 
* ''other literature.'' -->
 
* ''other literature.'' -->
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
* ''other literature.''
  
 +
{{Template:ShipManufacturer Tacoma Boatbuilding Co.}}
 
{{USA boats}}
 
{{USA boats}}
 
{{USA premium ships}}
 
{{USA premium ships}}

Latest revision as of 22:21, 5 March 2023

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
USS Douglas
us_ashville_class_douglas.png
GarageImage USS Douglas.jpg
USS Douglas
Purchase:6 090 Specs-Card-Eagle.png
Show in game

Description

The Asheville-class, USS Douglas (PGM-100) is a premium rank IV American motor gun boat with a battle rating of 4.0 (AB/RB/SB). It was introduced in Update "Danger Zone". It has access to guided missiles and a dedicated surface-to-air missile.

General info

Survivability and armour

Armourfront / side / back
Hull8 mm (steel)
Superstructure4 mm (steel)
Number of section6
Displacement245 t
Crew28 people

The PGM-100 suffers from a severe lack of armour, being vulnerable even to small arms fire. As a light coastal vessel, it does not have access to anti-fragmentation armour, with an armour thickness barely surpassing 8 mm. This lack of armour is compensated with an impressive mobility. Due to the superstructure being very tall, it is a primary target for enemy fire, making it easy for all sorts of calibre to heavily damage the Douglas, being able to significantly damage the bridge and leave the ship command-less until it is repaired. The best armour for the Douglas is to remain unseen and hidden, primarily close to rocky locations or against any environmental cover that is big enough to cover the Douglas. A recommendation is to play close or inside cap points, as the RIM-24A Tartar has to be reloaded after both missiles are spent. Staying inside cap points is a high-risk/high-reward tactic. You are able to have a reduced repair time as well as be able to reload all your weapons, but depending on the map, you are a primary target for enemies, especially aircraft. The lack of cover in some maps for specific cap points leaves much to desire. However, as the Douglas is a coastal vessel, it has quick and easy access to at least one cap point inside a better covered area.

Mobility

Speedforward / back
AB97 / 46 km/h
RB72 / 34 km/h

The Douglas is a pretty agile vessel, featuring a CODOG (Combined Diesel Or Gas) propulsion, making it able to reach high speeds in a quick manner. It has a pretty responsive rudder, even at low speeds. However, sometimes the rudder tends to "stick" when going backwards, making it relatively hard to keep a constant heading while going in reverse. While it is not faster than many of the rest of coastal vessels seen in-game, it certainly has a high endurance and speed for a vessel its size.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 97 46
RB/SB Stock ___ ___
Upgraded 72 34

Modifications and economy

Repair cost
AB2 585 Sl icon.png
RB3 251 Sl icon.png
Crew training10 000 Sl icon.png
Experts580 000 Sl icon.png
Aces1 200 Ge icon.png
Research Aces1 140 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 110 / 210 / 50 % Sl icon.png
Talisman.png 2 × 178 / 178 / 178 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Mods new ship rudder.png
Rudder Replacement
Mods new ship screw.png
Propeller Replacement
Mods new ship engine.png
Engine Maintenance
Mods ship damage control crew.png
Damage Control Division
Mods ship fire control crew.png
Fire Division
Mods engine smoke screen system.png
Smokescreen
Mods new ship pumps.png
New Pumps
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Mods tank ammo.png
.50 AP belt
Mods apcbc tank.png
76mm_usa_mk34_navy_AP_ammo_pack
Mods tank ammo.png
.50 APIT belt
Mods he frag proxi fuze ship.png
76 mm HE-RF
Mods new main caliber turrets.png
Primary Armament Targeting
Mods ship rangefinder.png
Improved Rangefinder

Armament

Primary armament

Turret3-inch/50 Mk.34 gun
Ammunition1500 rounds
Belt capacity150 rounds
Fire rate50 shots/min
Vertical guidance-18° / 85°
Main article: 3-inch Mk.34 (76 mm)

Like the USS Asheville, the Douglas has access to a 76 mm Mk.34 3-inch autocannon. While it remains uncomparable to better weapon systems like the 76 mm/62 OTO-Melara Compact or the 76 mm/60 AK-176M, it is still a very capable weapon against a wide variety of targets. As it is obvious, the Mk.34 is not meant to be used against heavily-armoured vessels such as destroyers and cruisers. It has very good capabilities to fight off light- to medium-armoured targets, as well as engage all sorts of airborne threats from an effective range of close to 3 km. The rate of fire of the Mk.34 leaves much to expect, but is still a very potent gun. It has 200 ready-rack ammo which can be surprisingly burnt in a fast manner. Targeting speeds are average, crew upgrades are able to significantly increase the traverse of the weapon as well as the elevation.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
100 m 1,000 m 2,000 m 3,000 m 4,000 m 5,000 m
HC Mk.27 HE 8 8 8 8 8 8
APHE APHE 121 98 77 61 49 39
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HC Mk.27 HE 823 5.9 0 0.1 500 79° 80° 81°
APHE APHE 823 5.9 0.01 4 63.7 47° 60° 65°
Proximity-fused shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
AA Mk.31 HE-VT 823 5.85 0 0.1 548 15 352.8 79° 80° 81°

Secondary armament

2 х Turret2 x 12.7 mm Browning AN-M2 machine gun
Ammunition4000 rounds
Belt capacity200 rounds
Fire rate577 shots/min
Main article: AN-M2 (12.7 mm)

The USS Douglas has access to two twin AN-M2 12.7 mm heavy machine guns. They are useful against lightly-armoured vessels and low flying aircraft, but have little use outside those two target groups.

  • Universal: API-T · AP · I · AP
  • .50 AP belt: API-T · AP · AP · AP
  • .50 APIT belt: API-T · API-T · API-T · I

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
AP 29 28 25 20 17 14
I 2 2 2 2 2 2
API-T 28 27 23 19 15 11
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
AP 856 0.05 - - - 47° 56° 65°
I 944 0.04 0.02 0.3 1.2 47° 56° 65°
API-T 887 0.04 - - - 47° 56° 65°

Special armament

Turret343 mm RIM-24A missile launcher
Ammunition2 rounds
Main article: RIM-24A

The USS Douglas has access to the RIM-24A Tartar surface-to-air missile, a beam-riding guided missile. It is the first dedicated ship-launched SAM seen in-game. It has a warhead equivalent to ~50 kg of TNT explosive mass. It is a very powerful missile, capable of destroying any airborne threat with ease and able to destroy even surface combatants. With a speed of 620 m/s and a range of 14 km, it is a fast surface-launched missile with such range, being followed behind by the VT-1 SAM with 1,250 m/s and 12 km range; and Nettuno AShM with 280 m/s and 10 km range. This missile is useful to engage all sorts of airborne threats at stand-off distance, being particularily useful in Naval Enduring Confrontation battles, where fighting enemy aircraft is seen most of the time. The lack of a dedicated search radar makes anti-air duties harder as detection is solely based upon visual contact, but the use of the tracking radar can significantly help with the guidance. As the Tartar is beam-rider (mouse controlled), it can be slaved to the radar track and 'target selection' feature with keybinds, making it very simple to engage all sorts of targets: from small and manoeuvrable to big and sluggish. Despite having a relatively small G-Force limit, since it will be launched at range, the corrections needed to reach a manoeuvring target are minuscule. However, if the target manoeuvres at close range from the missile, it might be hard to successfully hit the target. Since for the targets faced at its battle rating, the awareness and expectations to fight a SAM system is null, this will make it substantially easier to hit targets.

The Tartar can also be used as an anti-ship missile (AShM) if required. The huge explosive mass is more than enough to ammo rack almost any surface vessel, but battleships and specific cruisers. It should be aimed at the waterline, close to a known ammo rack. Most of the time, it is easier to engage the stern ammo racks, as sometimes they are slightly more elevated than bow ones. This is applicable to all US, German and Soviet destroyers, with occasional cases for British and Italians.

Usage in battles

The Douglas is able to fight off coastal vessels at range thanks to the Mk.34 and the RIM-24A, but it is unable to defend itself at close ranges as it lacks the 40 mm turret the USS Asheville has. However, it is more than capable of keeping up a fight even with the strongest of enemies.

When in normal battles:

The USS Douglas is a support vessel most of the time with slight frontline capabilities. However, it shines as a full support vessel for both medium and long ranges. The good firepower and access to the incredible RIM-24A combined with the good mobility makes it a very good flanker and support vessel. At all costs close combat should be avoided as all coastal vessels are able to chew through the Douglas with ease due to the increased rate of fire of their armament, something not seen as much with its counterpart USS Asheville as it has the 40 mm turret. The Tartar has the possibility of killing surface vessels under a minimum range of ~2-2.5 km, depending on the terrain.

When in Enduring Confrontation battles:

This is where the use of RIM-24A tends to shine much more than in normal battles, mostly because of the variety of targets, tasks and long ranges. The Douglas is very capable of taking out a maximum of two convoy vessels with the Tartar, with possibilities of heavily damaging the enemy carrier if well-placed hits are made. The lack of surface search radar makes it harder to spot and designate enemy aerial targets, but thanks to the tracking radar, once a target is spotted it can be engaged right away. It is particularily useful against long range and high altitude bombers when they are on a run to engage a friendly carrier. These include but are not restricted to: Pe-8, He-117, Yer-2, B-17, He-111, PB4Y-2, etc. The Tartar is also able to be used as a missile defense system. It is able to engage other missiles and dropped ordnance in a similar manner to the AK-630, but at longer ranges with higher efficiency.

Pros and cons

Pros:

  • Manoeuvrable
  • Access to tracking radar
  • Access to RIM-24A Tartar Surface-to-Air Missile

Cons:

  • Insignificant armour
  • Lack of firepower for close combat
  • Large profile
  • No access to surface search radar

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Tacoma Boatbuilding Co.
Motor Gunboats (PGM) 
Asheville-class  USS Asheville · USS Douglas

USA boats
Motor torpedo boats  PT-3 · PT-6 · PT-20 · PT-71 · PT-103 · PT-109 · PT-174
  PT-200 · PT-314 · Thunderbolt (PT-556) · PT-565 · PT-658 · PT-810 · PT-811 · PT-812
Motor gun boats  Kim Qui · LCS(L)(3) · PT-59 · PTF-7 · USS Candid · USS Asheville · USS Douglas · USS Tucumcari · USS Cyclone
Armoured gun boats  LCM(6) Zippo

USA premium ships
Motor torpedo boats  PT-3 · PT-109 · PT-174 · Thunderbolt (PT-556) · PT-658 · PT-811
Motor gun boats  LCM(6) Zippo · USS Douglas
Sub-chasers  Carmi (PC-466)
Destroyers  USS Welborn C. Wood · USS Wilkinson · USS Bennion · USS Cowell · USS Davis · USS Moffett · USS Phelps · USS Frank Knox
Light cruisers  USS Detroit · USS Helena
Heavy cruisers  USS Des Moines
Battleships  USS Arkansas