USS Cleveland (CL-55)

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Italian Fleet
P 420 Sparviero Pack
us_cruiser_cleveland_class_cleveland.png
GarageImage USS Cleveland (CL-55).jpg
USS Cleveland (CL-55)
AB RB SB
5.7 5.7 5.7
Research:100 000 Specs-Card-Exp.png
Purchase:310 000 Specs-Card-Lion.png
Show in game

Description

GarageImage USS Cleveland (CL-55).jpg


The Cleveland class, USS Cleveland (CL-55) is a rank IV American light cruiser with a battle rating of 5.7 (AB/RB/SB). It was introduced in Update "Starfighters".

General info

Survivability and armour

Armourfront / side / back
Citadel127 / 127 / 51 mm
Main fire tower165 / 76 / 76 mm
Hull20 mm (steel)
Superstructure17 mm (steel)
Number of section7
Displacement13 897 t
Crew1 256 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB70 / 21 km/h
RB60 / 18 km/h
Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 70 21
RB/SB Stock ___ ___
Upgraded 60 18

Modifications and economy

Repair costBasic → Reference
AB7 000 → 9 079 Sl icon.png
RB7 600 → 9 857 Sl icon.png
Total cost of modifications97 500 Rp icon.png
163 500 Sl icon.png
Talisman cost1 800 Ge icon.png
Crew training90 000 Sl icon.png
Experts310 000 Sl icon.png
Aces1 200 Ge icon.png
Research Aces570 000 Rp icon.png
Reward for battleAB / RB / SB
250 / 320 / 100 % Sl icon.png
178 / 178 / 178 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
4 700 Rp icon.png
Cost:
7 800 Sl icon.png
270 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
3 500 Rp icon.png
Cost:
5 800 Sl icon.png
200 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
3 900 Rp icon.png
Cost:
6 500 Sl icon.png
230 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
7 600 Rp icon.png
Cost:
13 000 Sl icon.png
440 Ge icon.png
Mods ship tool kit.png
Tool Set
Research:
4 700 Rp icon.png
Cost:
7 800 Sl icon.png
270 Ge icon.png
Mods manual ship extinguisher.png
Fire Protection System
Research:
3 500 Rp icon.png
Cost:
5 800 Sl icon.png
200 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
3 500 Rp icon.png
Cost:
5 800 Sl icon.png
200 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
3 900 Rp icon.png
Cost:
6 500 Sl icon.png
230 Ge icon.png
Mods ship venting.png
Ventilation
Research:
3 900 Rp icon.png
Cost:
6 500 Sl icon.png
230 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
7 600 Rp icon.png
Cost:
13 000 Sl icon.png
440 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
7 600 Rp icon.png
Cost:
13 000 Sl icon.png
440 Ge icon.png
Mods tank ammo.png
152mm_us_mk35_navy_ap_ammo_pack
Research:
4 700 Rp icon.png
Cost:
7 800 Sl icon.png
270 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
4 700 Rp icon.png
Cost:
7 800 Sl icon.png
270 Ge icon.png
Mod arrow 0.png
Mods he frag base fuse tank.png
152mm_us_mk34_base_fuse_navy_he_ammo_pack
Research:
3 500 Rp icon.png
Cost:
5 800 Sl icon.png
200 Ge icon.png
Mods tank ammo.png
127mm_usa_mk46_special_common_sap_ammo_pack
Research:
3 500 Rp icon.png
Cost:
5 800 Sl icon.png
200 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
3 500 Rp icon.png
Cost:
5 800 Sl icon.png
200 Ge icon.png
Mod arrow 0.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
3 900 Rp icon.png
Cost:
6 500 Sl icon.png
230 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
3 900 Rp icon.png
Cost:
6 500 Sl icon.png
230 Ge icon.png
Mods he frag proxi fuze ship.png
127mm_usa_mk31_aavt_radio_fuse_ammo_pack
Research:
3 900 Rp icon.png
Cost:
6 500 Sl icon.png
230 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
3 900 Rp icon.png
Cost:
6 500 Sl icon.png
230 Ge icon.png
Mods he frag proxi fuze ship.png
152mm_us_mk34_radio_fuse_navy_he_ammo_pack
Research:
7 600 Rp icon.png
Cost:
13 000 Sl icon.png
440 Ge icon.png

Armament

Primary armament

4 х Turret3 x 6 inch/47 Mk.16 cannon
Ammunition600 rounds
Vertical guidance-5° / 40°
One of Cleveland's 6-inch triple turrets.

Cleveland carries a main armament of twelve 6"/47 Mk.16 guns in four triple turrets, two fore and two aft. As the standard main armament of American light cruisers, these guns are very effective anti-ship weapons. The guns are capable of firing at 10 rounds per minute (6-second reload), meaning that they have one of the highest fire rates for any 6 inch cannon (only the German triple 6-inch turrets fire faster at 12 rounds per minute). That means that you can output a crazy 120 six-inch shells per minute! The guns have good firing arcs and good ballistics as well for a gun of its size. However, they have a relatively slow turret traverse speed compared to its contemporaries.

The gun has access to four shell types - Mk.34 HC, Mk.35 AP, Mk. 34 HC with base fuse and Mk.34 HC-VT. Of these, the Mk. 35 AP is typically the best choice against armoured targets (i.e. heavy cruisers and battleships) as it is the only shell with good penetration values. The Mk.34 HC with base fuse could potentially be used against lighter-armoured cruisers, as it has superior penetration values compared to the original shell. Typically, one should take ~50% Mk.35 AP, ~40% Mk. 34 HC with base fuse, and ~10% Mk.34 HC-VT in case you want to attempt to shoot down aircraft with the main guns. The Mk.34 base fuse is superior to the original Mk.34 HC shell as it has better penetration values but retains the explosive mass.

Secondary armament

6 х Turret2 x 5 inch/38 Mk.12 cannon, mount Mk.28
Ammunition900 rounds

Cleveland is equipped with twelve 5"/38 (12.7 cm) Mark 12 guns mounted in six twin dual-purpose turrets. These guns are extremely effective against surface and air targets alike, and are capable of firing at an obscene 22 rounds per minute while using first-stage ammunition. The weapon also has a very good vertical and horizontal rotation speed, and is capable of engaging aircraft due to its high-angle capability (up to 85 degrees).

Cleveland gets access to the standard three shell types - Mk.34 AAC, Mk.46 Common SP, and Mk.31 AAVT. The SP is typically the best pick for heavier-armoured targets such as cruisers, while the AAC shell works better against unarmoured targets due to its large explosive filler. The Mk.31 AAVT is a great option for dealing with air targets due to its proximity fuse - a single direct hit should be enough to destroy an incoming bomber.

Anti-aircraft armament

4 х Turret2 x 40 mm Bofors L/60 Mark 1 gun
Ammunition4000 rounds
Belt capacity4 rounds
Fire rate156 shots/min
13 х Turret20 mm/70 Oerlikon Mk.II autocannon
Ammunition1800 rounds
Belt capacity60 rounds
Fire rate450 shots/min

Cleveland gets access to eight 40 mm Bofors guns in four twin mounts. These weapons are extremely potent anti-aircraft guns due to their accuracy and punching power. Though these weapons fire slower than the 20 mm Oerlikon or 12.7 mm AN-M2, they more than make up for it due to their hard-hitting 40 mm shells. These guns are capable of shredding aircraft and small boats from ranges of 2.5 km away, though effectiveness will drop off after that range due to the large bullet drop. The guns fire from 4-round clips that reload continuously, meaning that they are capable of continuous fire. However, note that they will eventually jam after firing too long.

Cleveland also gets access to 13 single 20 mm Oerlikon mounts. The 20 mm Oerlikon cannon was the standard light anti-aircraft gun for several nations, including the United States, and replaced the prior AN-M2 Browning machine gun. This weapon is an effective short-range AA gun, and has great firing angles. However, note that the weapon is rather ineffective at long ranges, as its 20 mm shells lose velocity pretty fast after ~1.5 km. As well, the guns fire from a drum magazine that will need to be reloaded. Because of the magazine design, the gun will not jam with continuous fire.

Additional armament

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.

If there is no additional armament, remove this section.

Usage in battles

USS Cleveland, being the multi role ship that she is, is quite versatile.

AA Boat: Cleveland's remarkable AA battery means she could easily devastate any plane that comes close to her, provided that your 5"/38 calibre guns have HE-VT ammo, otherwise aircraft could easily get into ordnance-dropping range.

Destroyer Hunter: Cleveland's primary armament of 12 x 6 inch guns allows her to get devastating salvos on her enemies, and with her base fuse ammunition she could easily sink an enemy DD with a couple salvos. Her secondary armament of 12 x 5 inch guns allows her to whittle down nearby DDs without you having to use your main guns.

Cruiser Killer: Cleveland's rapid fire main guns with excellent AP ammunition allow her to penetrate enemy light cruisers and some heavy cruiser's armour belts with ease, allowing her to slowly demolish their crew. While not as good at this as the USS Brooklyn (CL-40) or USS Helena (CL-50), she is still exceptional in this role.

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set 6 inch Mk.35 AP Anti-Air Armament Targeting
II Rudder Replacement Fire Protection System Smokescreen 6 inch Mk.34 HC (base fuze) 5 inch SP Common Mk.46 Auxiliary Armament Targeting
III Propeller Replacement Shrapnel Protection Ventilation Improved Rangefinder 5 inch AAVT Mk.31 Primary Armament Targeting
IV Engine Maintenance New Pumps Ammo Wetting 6 inch Mk.34 HC-VT

Pros and cons

Pros:

  • 2 x triple-mount 6 inch and 2 x dual-mount 5 inch cannons can fire straight ahead, allowing decent firepower while only exposing a small silhouette towards the enemy
  • Excellent armour
  • Devastating AA suite

Cons:

  • Does not carry any torpedoes
  • Gets ammoracked easily when stock

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


New York Shipbuilding Corporation
Destroyers 
Gun Destroyers (DD)  Porter (DD-356)
Cruisers 
Cruiser, Light (CL)  USS Cleveland (CL-55)

USA light cruisers
Omaha-class  USS Raleigh (CL-7) · USS Trenton (CL-11)
Atlanta-class  USS Atlanta (CL-51)
Cleveland-class  USS Cleveland (CL-55)
Brooklyn-class  USS Brooklyn (CL-40) · USS Helena (CL-50)