Difference between revisions of "USS Cleveland"

From War Thunder Wiki
Jump to: navigation, search
(Edits)
(Primary armament: Primary, secondary, anti-aircraft armament)
Line 23: Line 23:
 
{{main|6 inch/47 Mk.16 (152 mm)}}
 
{{main|6 inch/47 Mk.16 (152 mm)}}
  
The USS Cleveland has a main battery of twelve 6 inch guns in four triple turrets. These guns have a rate of fire of 10 rounds per minute, meaning in a single minute you can output a whopping 120 rounds.
+
The ''Cleveland'' carries a main armament of twelve 6’’/47 Mk.16 Guns in four triple turrets, two fore and two aft. As the standard main armament of American light cruisers, these guns are very effective anti-ship weapons. The guns are capable of firing at 10 rounds per minute (6-second reload), meaning that they have one of the highest fire rates for any 6 inch cannon (only the German triple 6-inch turrets fire faster at 12 rounds per minute). That means that you can output a crazy 120 six-inch shells per minute! The guns have good firing arcs and good ballistics as well for a gun of its size. However, they have a relatively slow turret traverse speed compared to its contemporaries.
 +
 
 +
The gun has access to four shell types - Mk.34 HC, Mk.35 AP, Mk. 34 HC with base fuze and Mk.34 HC-VT. Of these, the Mk. 35 AP is typically the best choice against armoured targets (i.e. heavy cruisers and battleships) as it is the only shell with good penetration values. The Mk.34 HC with base fuze could potentially be used against lighter-armoured cruisers, as it has superior penetration values compared to the original shell. Typically, one should take ~50% Mk.35 AP, ~40% Mk. 34 HC with base fuze, and ~10% Mk.34 HC-VT in case you want to attempt to shoot down aircraft with the main guns. The Mk.34 base fuze is superior to the original Mk.34 HC shell as it has better penetration values but retains the explosive mass.
  
 
=== Secondary armament ===
 
=== Secondary armament ===
Line 29: Line 31:
 
{{main|5 inch/38 Mk.12 (127 mm)}}
 
{{main|5 inch/38 Mk.12 (127 mm)}}
  
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''
+
The ''Cleveland'' is equipped with twelve 5"/38 (12.7 cm) Mark 12 guns mounted in six twin dual-purpose turrets. These guns are extremely effective against surface and air targets alike, and are capable of firing at an obscene 22 rounds per minute while using first-stage ammunition. The weapon also has a very good vertical and horizontal rotation speed, and is capable of engaging aircraft due to it’s high-angle capability (up to 85 degrees).
 +
 
 +
The ''Cleveland'' gets access to the standard three shell types - Mk.34 AAC, Mk.46 Common SP, and Mk.31 AAVT. The SP is typically the best pick for heavier-armoured targets such as cruisers, while the AAC shell works better against unarmoured targets due to it’s large explosive filler. The Mk.31 AAVT is a great option for dealing with air targets due to its proximity fuze - a single direct hit should be enough to destroy an incoming bomber.
  
 
=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
Line 35: Line 39:
 
{{main|Bofors L/60 Mark 1 (40 mm)|20 mm/70 Oerlikon Mk.II (20 mm)}}
 
{{main|Bofors L/60 Mark 1 (40 mm)|20 mm/70 Oerlikon Mk.II (20 mm)}}
  
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''
+
The ''Cleveland'' gets access to eight 40 mm Bofors guns in four twin mounts. These weapons are extremely potent anti-aircraft guns due to their accuracy and punching power. Though these weapons fire slower than the 20mm Oerlikon or 12.7mm AN/M2, they more than make up for it due to their hard-hitting 40 mm shells. These guns are capable of shredding aircraft and small boats from ranges of 2.5 km away, though effectiveness will drop off after that range due to the large bullet drop. The guns fire from 4-round clips that reload continuously, meaning that they are capable of continuous fire. However, note that they will eventually jam after firing too long.
 +
 
 +
The ''Cleveland'' also gets access to 13 single 20mm Oerlikon mounts. The 20mm Oerlikon Cannon was the standard light anti-aircraft gun for several nations, including the United States, and replaced the prior AN/M2 Browning machine gun. This weapon is an effective short-range AA gun, and has great firing angles. However, note that the weapon is rather ineffective at long ranges, as it's 20mm shells lose velocity pretty fast after ~1.5 km. As well, the guns fire from a drum magazine that will need to be reloaded. Because of the magazine design, the gun will not jam with continuous fire.
  
 
== Usage in battles ==
 
== Usage in battles ==

Revision as of 21:26, 12 December 2020

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
us_cruiser_cleveland_class_cleveland.png
USS Cleveland
AB RB SB
6.0 6.0 6.0
Research:125 000 Specs-Card-Exp.png
Purchase:360 000 Specs-Card-Lion.png
Show in game

Description

GarageImage USS Cleveland.jpg


The Cleveland-class, USS Cleveland (CL-55), 1942 is a rank V American light cruiser with a battle rating of 6.0 (AB/RB/SB). It was introduced in Update "Starfighters".

General info

Survivability and armour

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 70 21
RB/SB Stock ___ ___
Upgraded 60 18

Armament

Primary armament

The Cleveland carries a main armament of twelve 6’’/47 Mk.16 Guns in four triple turrets, two fore and two aft. As the standard main armament of American light cruisers, these guns are very effective anti-ship weapons. The guns are capable of firing at 10 rounds per minute (6-second reload), meaning that they have one of the highest fire rates for any 6 inch cannon (only the German triple 6-inch turrets fire faster at 12 rounds per minute). That means that you can output a crazy 120 six-inch shells per minute! The guns have good firing arcs and good ballistics as well for a gun of its size. However, they have a relatively slow turret traverse speed compared to its contemporaries.

The gun has access to four shell types - Mk.34 HC, Mk.35 AP, Mk. 34 HC with base fuze and Mk.34 HC-VT. Of these, the Mk. 35 AP is typically the best choice against armoured targets (i.e. heavy cruisers and battleships) as it is the only shell with good penetration values. The Mk.34 HC with base fuze could potentially be used against lighter-armoured cruisers, as it has superior penetration values compared to the original shell. Typically, one should take ~50% Mk.35 AP, ~40% Mk. 34 HC with base fuze, and ~10% Mk.34 HC-VT in case you want to attempt to shoot down aircraft with the main guns. The Mk.34 base fuze is superior to the original Mk.34 HC shell as it has better penetration values but retains the explosive mass.

Secondary armament

The Cleveland is equipped with twelve 5"/38 (12.7 cm) Mark 12 guns mounted in six twin dual-purpose turrets. These guns are extremely effective against surface and air targets alike, and are capable of firing at an obscene 22 rounds per minute while using first-stage ammunition. The weapon also has a very good vertical and horizontal rotation speed, and is capable of engaging aircraft due to it’s high-angle capability (up to 85 degrees).

The Cleveland gets access to the standard three shell types - Mk.34 AAC, Mk.46 Common SP, and Mk.31 AAVT. The SP is typically the best pick for heavier-armoured targets such as cruisers, while the AAC shell works better against unarmoured targets due to it’s large explosive filler. The Mk.31 AAVT is a great option for dealing with air targets due to its proximity fuze - a single direct hit should be enough to destroy an incoming bomber.

Anti-aircraft armament

The Cleveland gets access to eight 40 mm Bofors guns in four twin mounts. These weapons are extremely potent anti-aircraft guns due to their accuracy and punching power. Though these weapons fire slower than the 20mm Oerlikon or 12.7mm AN/M2, they more than make up for it due to their hard-hitting 40 mm shells. These guns are capable of shredding aircraft and small boats from ranges of 2.5 km away, though effectiveness will drop off after that range due to the large bullet drop. The guns fire from 4-round clips that reload continuously, meaning that they are capable of continuous fire. However, note that they will eventually jam after firing too long.

The Cleveland also gets access to 13 single 20mm Oerlikon mounts. The 20mm Oerlikon Cannon was the standard light anti-aircraft gun for several nations, including the United States, and replaced the prior AN/M2 Browning machine gun. This weapon is an effective short-range AA gun, and has great firing angles. However, note that the weapon is rather ineffective at long ranges, as it's 20mm shells lose velocity pretty fast after ~1.5 km. As well, the guns fire from a drum magazine that will need to be reloaded. Because of the magazine design, the gun will not jam with continuous fire.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set 6 inch Mk.35 AP Anti-Air Armament Targeting
II Rudder Replacement Fire Protection System Smokescreen 6 inch Mk.34 HC (base fuze) 5 inch SP Common Mk.46 Auxiliary Armament Targeting
III Propeller Replacement Shrapnel Protection Ventilation Improved Rangefinder 5 inch AAVT Mk.31 Primary Armament Targeting
IV Engine Maintenance New Pumps Ammo Wetting 6 inch Mk.34 HC-VT

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

  • 2 x triple-mount 6 inch and 2 x dual-mount 5 inch cannons can fire straight ahead, allowing decent firepower while only exposing a small silhouette towards the enemy
  • Excellent armour
  • Devastating AA suite

Cons:

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


New York Shipbuilding Corporation
Gun Destroyers (DD) 
Porter-class  USS Porter
Cruiser, Light (CL) 
Cleveland-class  USS Cleveland
Fargo-class  USS Fargo
Worcester-class  USS Roanoke
Large Cruisers (CB) 
Alaska-class  USS Alaska
Battleships (BB) 
Wyoming-class  USS Arkansas

USA light cruisers
Omaha-class  USS Detroit · USS Raleigh · USS Trenton
Atlanta-class  USS Atlanta
Brooklyn-class  USS Brooklyn · USS Helena
Cleveland-class  USS Cleveland
Fargo-class  USS Fargo
Worcester-class  USS Roanoke