Difference between revisions of "USS Atlanta (CL-51)"

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(Basic info on the Atlanta's performance in game)
(Readded section description as comments, Fixed a mistake where Atlanta is misidentified as Juneau)
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== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 +
<!--Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.-->
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Ammunition storage severely lacks protection. Detonation of ammunition is commonplace, although the storage forward of the bridge does benefit from a layer of fuel storage in-between in and an incoming salvo. The turrets are equally fragile.  
 
Ammunition storage severely lacks protection. Detonation of ammunition is commonplace, although the storage forward of the bridge does benefit from a layer of fuel storage in-between in and an incoming salvo. The turrets are equally fragile.  
  
 
=== Mobility ===
 
=== Mobility ===
Handling is surprisingly sluggish when stock. Despite the relatively low weight for a light cruiser, the Atlanta struggles to maneuver. Her rudder responsiveness is lethargic, and once a turn has begun, her speed dips from into the 20-25 mph range. On some maps where scrambling to the island groups is necessary for lighter cruisers to evade enemy fire, the Juneau can easily fall behind and find itself on the receiving end of heavy cruiser fire.  
+
<!--Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.-->
 +
 
 +
Handling is surprisingly sluggish when stock. Despite the relatively low weight for a light cruiser, the Atlanta struggles to maneuver. Her rudder responsiveness is lethargic, and once a turn has begun, her speed dips from into the 20-25 mph range. On some maps where scrambling to the island groups is necessary for lighter cruisers to evade enemy fire, the Atlanta can easily fall behind and find itself on the receiving end of heavy cruiser fire.  
  
 
== Armament ==
 
== Armament ==
 
=== Primary armament ===
 
=== Primary armament ===
 +
<!--Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{main|Weapon name (calibre)}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.-->
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{{main|5/38 Mark 12 Dual Purpose (127 mm)}}
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The primary armament of the Atlanta is eight twin five-inch guns, of which a maximum seven can be brought to bear on one target. These guns have a high rate of fire even with an untrained crew and have an acceptable quantity of high explosive per shell. The downside is a comparatively poor shell trajectory when compared to other cruisers; especially in fights over 8 kilometers, the five-inch guns require more precise distance input compared to larger diameter guns.
 
The primary armament of the Atlanta is eight twin five-inch guns, of which a maximum seven can be brought to bear on one target. These guns have a high rate of fire even with an untrained crew and have an acceptable quantity of high explosive per shell. The downside is a comparatively poor shell trajectory when compared to other cruisers; especially in fights over 8 kilometers, the five-inch guns require more precise distance input compared to larger diameter guns.
{{main|5/38 Mark 12 Dual Purpose (127 mm)}}
 
  
 
=== Secondary armament ===
 
=== Secondary armament ===
 +
<!--Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.-->
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{{main|1,1 inch/75 Mk.1 (28 mm)}}
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Despite ostensibly being an anti-air cruiser, the only anti-air secondaries on the Atlanta are a pair of quad 1.1-inch "Chicago Piano" mounts. Both are reasonably well positioned on the ship with acceptable firing arcs, although their volume of fire is lacking.  
 
Despite ostensibly being an anti-air cruiser, the only anti-air secondaries on the Atlanta are a pair of quad 1.1-inch "Chicago Piano" mounts. Both are reasonably well positioned on the ship with acceptable firing arcs, although their volume of fire is lacking.  
{{main|1,1 inch/75 Mk.1 (28 mm)}}
 
  
 
=== Torpedo armament ===
 
=== Torpedo armament ===
 +
<!--Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.-->
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{{main|Mk.15}}
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Torpedo armament consists of six total torpedoes, three per side. The port torpedo launcher face the bow of the ship, while the starboard faces aft. This does not seriously affect usage or arcs of fire.  
 
Torpedo armament consists of six total torpedoes, three per side. The port torpedo launcher face the bow of the ship, while the starboard faces aft. This does not seriously affect usage or arcs of fire.  
{{main|Mk.15}}
 
  
 
== Usage in battles ==
 
== Usage in battles ==
 +
<!--Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).-->
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The Atlanta is best saved for close maps like Arctic Port where her guns can eviscerate cruisers inside 6-8 km. On larger maps where cruisers engage at distances as far as 12-13 km, the Atlanta is a poor choice. She has neither the armor nor the guns to engage Hippers, Mogamis, Kirovs, or Brooklyns at longer ranges nor even the speed to place herself in a more advantageous position out of sight from the larger cruisers.  
 
The Atlanta is best saved for close maps like Arctic Port where her guns can eviscerate cruisers inside 6-8 km. On larger maps where cruisers engage at distances as far as 12-13 km, the Atlanta is a poor choice. She has neither the armor nor the guns to engage Hippers, Mogamis, Kirovs, or Brooklyns at longer ranges nor even the speed to place herself in a more advantageous position out of sight from the larger cruisers.  
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
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<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
  
 
'''Pros:'''
 
'''Pros:'''
  
 
* Excellent close to medium range firepower by destroyer standards
 
* Excellent close to medium range firepower by destroyer standards
 
*
 
  
 
'''Cons:'''
 
'''Cons:'''
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* Poor maneuverability  
 
* Poor maneuverability  
 
* Poor accuracy and weapon trajectory at longer range
 
* Poor accuracy and weapon trajectory at longer range
 
*
 
  
 
== History ==
 
== History ==

Revision as of 05:00, 27 September 2019

Atlanta class, USS Atlanta (CL-51)
us_cruiser_atlanta_class_atlanta.png
AB
RB
SB
General characteristics
Brief
Detailed
5.3/5.3/5.3BR
623 peopleCrew
8 473.0 tDisplacement
Primary armament
2 x 5 inch/38 Mk.12 cannon, mount Mk.288 x Turret
900 roundsAmmunition
Secondary armament
4 x 1,1 inch/75 Mk.1 automatic gun3 x Turret
7 800 roundsAmmunition
65 roundsBelt capacity
150 shots/minFire rate
Additional armament
8 x 533 mm steam turbined Mk.15 torpedoSetup 1
Economy
120 000 Rp icon.pngResearch
360 000 Sl icon.pngPurchase
Sl icon.png/11 000 / 14 058/5 900 / 7 540Repair
100 000 Sl icon.pngCrew training
360 000 Sl icon.pngExperts
1 400 Ge icon.pngAces
× (184) % Rp icon.pngReward for battle

Description

The Atlanta class, USS Atlanta (CL-51) is a rank IV American cruiser with a battle rating of 5.3 (AB/RB/SB). It was introduced in Update 1.91 "Night Vision".

General info

Survivability and armour

Ammunition storage severely lacks protection. Detonation of ammunition is commonplace, although the storage forward of the bridge does benefit from a layer of fuel storage in-between in and an incoming salvo. The turrets are equally fragile.

Mobility

Handling is surprisingly sluggish when stock. Despite the relatively low weight for a light cruiser, the Atlanta struggles to maneuver. Her rudder responsiveness is lethargic, and once a turn has begun, her speed dips from into the 20-25 mph range. On some maps where scrambling to the island groups is necessary for lighter cruisers to evade enemy fire, the Atlanta can easily fall behind and find itself on the receiving end of heavy cruiser fire.

Armament

Primary armament

The primary armament of the Atlanta is eight twin five-inch guns, of which a maximum seven can be brought to bear on one target. These guns have a high rate of fire even with an untrained crew and have an acceptable quantity of high explosive per shell. The downside is a comparatively poor shell trajectory when compared to other cruisers; especially in fights over 8 kilometers, the five-inch guns require more precise distance input compared to larger diameter guns.

Secondary armament

Despite ostensibly being an anti-air cruiser, the only anti-air secondaries on the Atlanta are a pair of quad 1.1-inch "Chicago Piano" mounts. Both are reasonably well positioned on the ship with acceptable firing arcs, although their volume of fire is lacking.

Torpedo armament

Main article: Mk.15

Torpedo armament consists of six total torpedoes, three per side. The port torpedo launcher face the bow of the ship, while the starboard faces aft. This does not seriously affect usage or arcs of fire.

Usage in battles

The Atlanta is best saved for close maps like Arctic Port where her guns can eviscerate cruisers inside 6-8 km. On larger maps where cruisers engage at distances as far as 12-13 km, the Atlanta is a poor choice. She has neither the armor nor the guns to engage Hippers, Mogamis, Kirovs, or Brooklyns at longer ranges nor even the speed to place herself in a more advantageous position out of sight from the larger cruisers.

Pros and cons

Pros:

  • Excellent close to medium range firepower by destroyer standards

Cons:

  • Poor survivability
  • Poor maneuverability
  • Poor accuracy and weapon trajectory at longer range

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the ship;
  • other literature.


USA light cruisers
USS Raleigh (CL-7) · USS Trenton (CL-11) · USS Brooklyn (CL-40) · USS Atlanta (CL-51)