Difference between revisions of "UFO"

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<div class="ttx-table-line"><span class="ttx-value">''[REDACTED]''</span><span class="ttx-name">Take-off weight</span></div>
 
<div class="ttx-table-line"><span class="ttx-value">''[REDACTED]''</span><span class="ttx-name">Take-off weight</span></div>
 
<div class="ttx-table-line ttx-table-head">Flight characteristics</div>
 
<div class="ttx-table-line ttx-table-head">Flight characteristics</div>
<div class="ttx-table-line"><span class="ttx-value">2222 kph</span><span class="ttx-name">Max speed</span></div>
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<div class="ttx-table-line"><span class="ttx-value">2,222 km/h</span><span class="ttx-name">Max speed</span></div>
 
<div class="ttx-table-line"><span class="ttx-value">Unlimited</span><span class="ttx-name">Ceiling</span></div>
 
<div class="ttx-table-line"><span class="ttx-value">Unlimited</span><span class="ttx-name">Ceiling</span></div>
 
<div class="ttx-table-line"><span class="ttx-value">''[REDACTED]''</span><span class="ttx-name">Turn Time</span></div>
 
<div class="ttx-table-line"><span class="ttx-value">''[REDACTED]''</span><span class="ttx-name">Turn Time</span></div>
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For this reason, dropping down to ground or attempting to emerge from underwater are often done via activation of "hover mode".
 
For this reason, dropping down to ground or attempting to emerge from underwater are often done via activation of "hover mode".
 +
[[File:AprilFools UFO Flying.png‎|thumb|none|The UFO flying around Green Hills.]]
  
 
Whenever near to the ground or in Hover mode, UFO latches onto nearest objects and can easily throw itself over, or get stuck onto buildings, or even inside of them. It is also slower in hover mode.
 
Whenever near to the ground or in Hover mode, UFO latches onto nearest objects and can easily throw itself over, or get stuck onto buildings, or even inside of them. It is also slower in hover mode.
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The UFO in its hovering status possesses a rail gun in place of the laser beam.
 
The UFO in its hovering status possesses a rail gun in place of the laser beam.
  
Due to the shields completely encapsulating the UFO, the switch over to the physical rail gun is needed. Due to this change, the rail gun has a tendency to fire lower than the targeting HUD indicates. While not as precise or rapid as the laser, one good hit to a weakspot can destroy its target. If target is in 1 km range from UFO, it can lock on it (using middle and right mouse buttons to select and lock) to make rail gun aim and fire on its own with great accuracy.  
+
Due to the shields completely encapsulating the UFO, the switch over to the physical rail gun is needed. Due to this change, the rail gun has a tendency to fire lower than the targeting HUD indicates. While not as precise or rapid as the laser, one good hit to a weak spot can destroy its target. If target is in 1 km range from UFO, it can lock on it (using middle and right mouse buttons to select and lock) to make rail gun aim and fire on its own with great accuracy.  
  
 
===Aquatic===
 
===Aquatic===
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The rail guns are set-up in a shotgun-like battery to attack opponents, sending out an array of projectiles towards the target. These shells can even leave water and damage other UFO's, that hover above water with shields up. Even one hit from this weapon is usually fatal.  
 
The rail guns are set-up in a shotgun-like battery to attack opponents, sending out an array of projectiles towards the target. These shells can even leave water and damage other UFO's, that hover above water with shields up. Even one hit from this weapon is usually fatal.  
  
The torpedo can be used when the UFO is underwater, and can be camera-controlled. While they are not very maneuverable and reliable, they can help the UFO to take out opponents that try to deny water access from much safer distance.
+
The torpedo can be used when the UFO is underwater, and can be camera-controlled. While they are not very manoeuvrable and reliable, they can help the UFO to take out opponents that try to deny water access from much safer distance.
  
 
== Usage in battles ==
 
== Usage in battles ==
Laser warfare forces pilots to rely on teamwork a lot. Since UFO automatically aligns towards target, and pilot can dodge in every direction possible, it becomes rather hard to hit your opponent's weakspot due to this.  
+
[[File:UFO interception.jpg|thumb|A glimpse of alien teamwork in action - distant UFO assist's it's allies by sniping unsuspecting opponents, as they turn over to fire at ground.]]
 +
Laser warfare forces pilots to rely on teamwork a lot. Since UFO automatically aligns towards target, and pilot can dodge in every direction possible, it becomes rather hard to hit your opponent's weak spot due to this.  
  
 
However, whenever UFO turns towards passing-by opponent, or tracks someone in general, it briefly exposes itself to fire from other directions. This can be easily abused either by "snipers", or "wings" of two to three UFO's. As example, it's easy for UFO to get destroyed in middle of a duel by a beam, that came from ground or space.
 
However, whenever UFO turns towards passing-by opponent, or tracks someone in general, it briefly exposes itself to fire from other directions. This can be easily abused either by "snipers", or "wings" of two to three UFO's. As example, it's easy for UFO to get destroyed in middle of a duel by a beam, that came from ground or space.
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=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
 +
 
* Powerful laser armament can fry targets with prolonged exposure
 
* Powerful laser armament can fry targets with prolonged exposure
 
* Possesses shield that can protect module
 
* Possesses shield that can protect module
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'''Cons:'''
 
'''Cons:'''
 +
 
* High degree of uncontrollability when around obstacles
 
* High degree of uncontrollability when around obstacles
 
* Shield mode can only be engaged when hovering close to the ground
 
* Shield mode can only be engaged when hovering close to the ground
* Rail guns have a low rate-of-fire
+
* Rail guns have a low rate of fire
* Torpedo attacks not able to compete in the rapid engagements between UFO's
+
* Torpedo attacks not able to compete in the rapid engagements between UFOs
 
* Pilots have not been observed returning in a sane state
 
* Pilots have not been observed returning in a sane state
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''-->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
The only concrete information known on the UFO is its extraterrestrial origin. From its flight profile, as well as corresponding information from file ''[REDACTED]'', it is suspected that a UFO of similar type was involved in the 1942 incident on the United States West Coast at the city of ''[REDACTED]''. Its most recent sightings was at the Green Hills city, days before the area's quarantine in 1992. Since then, bright lights have been seen flashing beyond the guarded barriers, but no direct observations have been made since.
 
The only concrete information known on the UFO is its extraterrestrial origin. From its flight profile, as well as corresponding information from file ''[REDACTED]'', it is suspected that a UFO of similar type was involved in the 1942 incident on the United States West Coast at the city of ''[REDACTED]''. Its most recent sightings was at the Green Hills city, days before the area's quarantine in 1992. Since then, bright lights have been seen flashing beyond the guarded barriers, but no direct observations have been made since.
  
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== Media ==
 
== Media ==
 
<!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''-->
 
<!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''-->
[[File:AprilFools Wallpaper UFO (Top).jpg|thumb|none|'''UNCLASSIFIED DOCUMENT #1'''<br>UFO (Top view)]]
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 +
;Images
 +
<gallery mode="packed-hover" heights="150">
 +
File:AprilFools Wallpaper UFO (Top).jpg|<small>'''UNCLASSIFIED DOCUMENT #1''' - UFO (Top view)</small>
 +
File:AprilFools UFO Statcard.png|<small>The UFO stat-card seen in-game</small>
 +
File:AprilFools UFO X-ray (Side).png|<small>The UFO X-ray from the side-view</small>
 +
File:AprilFools UFO X-ray (Top).png‎|<small>The UFO X-ray from the top</small>
 +
</gallery>
  
 
== See also ==
 
== See also ==
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<!--''Paste links to sources and external resources, such as:''
 
<!--''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the aircraft;''
 
 
* ''other literature.''-->
 
* ''other literature.''-->
[https://warthunder.com/en/news/6130-development-alien-combat-vehicles-from-green-hills-en [Devblog<nowiki>]</nowiki> Alien combat vehicles from Green Hills]
+
 
 +
* [[wt:en/news/6130-development-alien-combat-vehicles-from-green-hills-en|[Devblog] Alien combat vehicles from Green Hills]]
  
 
[[Category:April fool's day]]
 
[[Category:April fool's day]]
 
[[Category:Event vehicles]]
 
[[Category:Event vehicles]]
 +
[[Category:Removed vehicles]]

Revision as of 21:12, 6 September 2022

UFO
VehicleImage UFO.jpg
Alien Flag.png

Alien L Rank

General characteristics
300BR
UFOClass
1 Zombified PersonCrew
[REDACTED]Empty weight
[REDACTED]Take-off weight
Flight characteristics
2,222 km/hMax speed
UnlimitedCeiling
[REDACTED]Turn Time
[REDACTED]Engine
Offensive armament
Laser gunWeapon 1
Rail GunWeapon 2
Turreted Rail GunWeapon 3
TorpedoWeapon 4

Description

GarageImage UFO.jpg


The UFO is the playable vehicle in the 2019 April Fool's Day event Earth Thunder. It was added in Update 1.87 "Locked On".

UFO is an extremely powerful craft, which excels at laser warfare. It can fly, swim, and even hover over ground with stunning speed. Its general purpose seems to be similar to current fighter VTOL planes, but more universal.

General info

Flight Performance

UFO can move in any direction effortlessly. The only drawback is it cannot move directly up or down without shutting down its weapons, so it's only done when situation is hopeless, or when stuck in some debris near to ground.

For this reason, dropping down to ground or attempting to emerge from underwater are often done via activation of "hover mode".

The UFO flying around Green Hills.

Whenever near to the ground or in Hover mode, UFO latches onto nearest objects and can easily throw itself over, or get stuck onto buildings, or even inside of them. It is also slower in hover mode.

Survivability and armour

UFO seems to be able to crash into ground at maximum speed and take no damage.

UFO is extremely angled and flat, and its computer immediately turns the craft towards targeting reticle, minimizing vulnerable surface.

The only real weak spot UFO has is the dome in middle of it. It's also believed, that the pilot resides inside of it. This area can only take about 1 second of laser fire or 1 railgun hit.

Whenever facing overwhelming odds, UFO can activate hover mode, to also activate active shielding. Shields can take punishment of any energy weapons for substantial amount of time, but prevents UFO from using its own. However, when attacked by more than three UFOs, the shield can still be overwhelmed over time. Shield also cannot stop rail gun shells.

Armaments

The UFO is equipped with a variety of armaments depending on its status.

Cruise

The UFO in its cruising status possess a laser beam.

The laser beam seemingly possesses unlimited range and unlimited ammunition. As such, it can reach out and effectively attack opponents up to 3 kilometers away. Due to its thermodynamic nature, it cannot attack targets under water. The mechanics of the UFO causes laser to the cease firing whenever UFO is moving straight up or down, the reason for this is unknown.

Hover

The UFO in its hovering status possesses a rail gun in place of the laser beam.

Due to the shields completely encapsulating the UFO, the switch over to the physical rail gun is needed. Due to this change, the rail gun has a tendency to fire lower than the targeting HUD indicates. While not as precise or rapid as the laser, one good hit to a weak spot can destroy its target. If target is in 1 km range from UFO, it can lock on it (using middle and right mouse buttons to select and lock) to make rail gun aim and fire on its own with great accuracy.

Aquatic

The UFO when traveling underwater in an aquatic status possesses two armaments available for use, a set of rail guns and torpedoes.

The rail guns are set-up in a shotgun-like battery to attack opponents, sending out an array of projectiles towards the target. These shells can even leave water and damage other UFO's, that hover above water with shields up. Even one hit from this weapon is usually fatal.

The torpedo can be used when the UFO is underwater, and can be camera-controlled. While they are not very manoeuvrable and reliable, they can help the UFO to take out opponents that try to deny water access from much safer distance.

Usage in battles

A glimpse of alien teamwork in action - distant UFO assist's it's allies by sniping unsuspecting opponents, as they turn over to fire at ground.

Laser warfare forces pilots to rely on teamwork a lot. Since UFO automatically aligns towards target, and pilot can dodge in every direction possible, it becomes rather hard to hit your opponent's weak spot due to this.

However, whenever UFO turns towards passing-by opponent, or tracks someone in general, it briefly exposes itself to fire from other directions. This can be easily abused either by "snipers", or "wings" of two to three UFO's. As example, it's easy for UFO to get destroyed in middle of a duel by a beam, that came from ground or space.

For this reason, if UFO is being chased by multiple opponents, they usually choose to retreat underwater, practice roll-less turns, or simply try to activate hover mode and try to lose their pursuer's interest that way.

Pros and cons

Pros:

  • Powerful laser armament can fry targets with prolonged exposure
  • Possesses shield that can protect module
  • UFO flies as if without regards to gravity
  • Able to enter underwater with only a decrease in speed experienced
  • Hardened structure allows for high-speed collision without noticeable damages

Cons:

  • High degree of uncontrollability when around obstacles
  • Shield mode can only be engaged when hovering close to the ground
  • Rail guns have a low rate of fire
  • Torpedo attacks not able to compete in the rapid engagements between UFOs
  • Pilots have not been observed returning in a sane state

History

The only concrete information known on the UFO is its extraterrestrial origin. From its flight profile, as well as corresponding information from file [REDACTED], it is suspected that a UFO of similar type was involved in the 1942 incident on the United States West Coast at the city of [REDACTED]. Its most recent sightings was at the Green Hills city, days before the area's quarantine in 1992. Since then, bright lights have been seen flashing beyond the guarded barriers, but no direct observations have been made since.

In April [REDACTED], Operation [REDACTED] was successfully launched that led to the acquirement of a single UFO sample from Green Hills. It is currently held at Area [REDACTED] for studies.

Media

Images

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links