Difference between revisions of "Type T-38"

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== Description ==
 
== Description ==
<!--In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.-->
+
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot; if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{Break}}
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{{break}}
The '''{{specs|name}}''' is a rank {{specs|rank}} Japanese motor torpedo boat {{Battle-rating}}. It was introduced in [[Update 1.89 "Imperial Navy"]].
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese motor torpedo boat {{Battle-rating}}. It was introduced in [[Update 1.89 "Imperial Navy"]].
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips for preserving survivability in the "Use in battle" section.''
+
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''
 
 
''If necessary, use a graphics template to show the most well-protected or most vulnerable points in the armour.''
 
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''
+
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
  
 
== Armament ==
 
== Armament ==
 
=== Primary armament ===
 
=== Primary armament ===
 +
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{main|Weapon name (calibre)}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
{{main|Type 96 (25 mm)}}
 
{{main|Type 96 (25 mm)}}
<!-- Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}.
 
 
Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose. -->
 
  
Type T-38 have one 25 mm Type 96 cannon with 15 cartridges in magazine with a good fire rate and excellent damage. The weapon is placed on top of the boat which provides you 360° field of view. Most effective range is up to 1000 metres. After that, it becomes inaccurate but you can still damage your opponents. You can choose between Universal, HEI and APT ammo.  
+
Type T-38 has one 25 mm Type 96 cannon with 15 cartridges in magazine with a good fire rate and excellent damage. The weapon is placed on top of the boat which provides you 360° field of view. Most effective range is up to 1,000 metres. After that, it becomes inaccurate but you can still damage your opponents. You can choose between Universal, HE-I and A-PT ammo.
  
 
=== Torpedo armament ===
 
=== Torpedo armament ===
 +
''Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.''
 
{{main|Type 2}}
 
{{main|Type 2}}
''Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.''
 
 
<!--''If there is no torpedo armament, remove this section.''-->
 
  
 
=== Special armament ===
 
=== Special armament ===
 +
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.''
 
{{main|Type 95 depth charge}}
 
{{main|Type 95 depth charge}}
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat.''
 
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB). -->
+
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
This boat is not fastest in its rank and instead of rushing capture points at the start of round you should choose strategic points where you can cover your teammates with your powerful weapon. This weapon allows you to destroy boats very fast which is the best tactic to use since this boat doesn’t have any armor. You will excel in 1v1 close range, so avoid open spaces where high caliber guns can snipe you. Best tactics against big ships with armour and/or armament is to not confront them. In some cases (or if you decide to bring this boat into higher ranks) you can't avoid them so it's good to bring some APT ammo but even then you might struggle. If you bring this boat into higher rank you should be ready to use torpedoes and depth charges. APT ammo is also very good against boats without armor as it can easily damage engine and other lethal parts of the boat. Against airplanes you can choose HEI or keep APT as they both do an excellent job, but wait as they will be closer. Since you have only 15 rounds in the magazine and without fully trained crew little longer reload time, they can catch you while reloading and therefore you can't defend yourself.
+
This boat is not fastest in its rank and instead of rushing capture points at the start of round you should choose strategic points where you can cover your teammates with your powerful weapon. This weapon allows you to destroy boats very fast which is the best tactic to use since this boat doesn't have any armour. You will excel in 1v1 close range, so avoid open spaces where high calibre guns can snipe you. Best tactics against big ships with armour and/or armament is to not confront them. In some cases (or if you decide to bring this boat into higher ranks) you can't avoid them so it's good to bring some AP-T ammo but even then you might struggle. If you bring this boat into higher rank you should be ready to use torpedoes and depth charges. The AP-T ammo is also very good against boats without armour as it can easily damage the engine and other lethal parts of the boat. Against aircraft you can choose HE-I or keep AP-T as they both do an excellent job, but wait until they are close before firing. Since you have only 15 rounds in the magazine and a rather long reload time without a fully trained crew, they can catch you while reloading and therefore you can't defend yourself.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
 
 
* Excellent 25 mm gun, can destroy opponents within several direct hits
 
* Excellent 25 mm gun, can destroy opponents within several direct hits
 
* High speed
 
* High speed
  
 
'''Cons:'''
 
'''Cons:'''
 
 
*
 
*
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''
+
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
  
 
== Media ==
 
== Media ==
Line 58: Line 50:
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
Line 65: Line 56:
 
== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the ship;''
 
* ''encyclopedia page on the ship;''

Revision as of 11:24, 30 October 2019

Type T-38 (1944)
jp_type38_1944.png
AB
RB
SB
General characteristics
Brief
Detailed
1.3/1.3/1.3BR
7 peopleCrew
24 tDisplacement
4Number of section
40 mm (ship_wood)Hull armor
15 mm (ship_wood)Superstructure armor
Primary armament
25 mm Type 96 cannonTurret
1 950 roundsAmmunition
15 roundsBelt capacity
261 shots/minFire rate
Additional armament
2 x 450 mm Type 2 torpedoSetup 1
6 x Type 95 depth chargeSetup 2
2 x 450 mm Type 2 torpedo
6 x Type 95 depth charge
Setup 3
Economy
4 000 Rp icon.pngResearch
2 100 Sl icon.pngPurchase
Sl icon.png/420 / 516/340 / 417Repair
600 Sl icon.pngCrew training
2 100 Sl icon.pngExperts
40 Ge icon.pngAces
× (100) % Rp icon.pngReward for battle
× 1.0 Sl icon.png× 0.2 Sl icon.png× 0.2 Sl icon.png

Description

GarageImage Type T-38.jpg


The Type T-38 (1944) is a rank I Japanese motor torpedo boat with a battle rating of 1.3 (AB/RB/SB). It was introduced in Update 1.89 "Imperial Navy".

General info

Survivability and armour

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Armament

Primary armament

Main article: Type 96 (25 mm)

Type T-38 has one 25 mm Type 96 cannon with 15 cartridges in magazine with a good fire rate and excellent damage. The weapon is placed on top of the boat which provides you 360° field of view. Most effective range is up to 1,000 metres. After that, it becomes inaccurate but you can still damage your opponents. You can choose between Universal, HE-I and A-PT ammo.

Torpedo armament

Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.

Main article: Type 2

Special armament

Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.

Main article: Type 95 depth charge

Usage in battles

This boat is not fastest in its rank and instead of rushing capture points at the start of round you should choose strategic points where you can cover your teammates with your powerful weapon. This weapon allows you to destroy boats very fast which is the best tactic to use since this boat doesn't have any armour. You will excel in 1v1 close range, so avoid open spaces where high calibre guns can snipe you. Best tactics against big ships with armour and/or armament is to not confront them. In some cases (or if you decide to bring this boat into higher ranks) you can't avoid them so it's good to bring some AP-T ammo but even then you might struggle. If you bring this boat into higher rank you should be ready to use torpedoes and depth charges. The AP-T ammo is also very good against boats without armour as it can easily damage the engine and other lethal parts of the boat. Against aircraft you can choose HE-I or keep AP-T as they both do an excellent job, but wait until they are close before firing. Since you have only 15 rounds in the magazine and a rather long reload time without a fully trained crew, they can catch you while reloading and therefore you can't defend yourself.

Pros and cons

Pros:

  • Excellent 25 mm gun, can destroy opponents within several direct hits
  • High speed

Cons:

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the ship;
  • other literature.


Japan boats
Motor Torpedo  Type T-14 · Type T-1 · Type T-38 · T-51b · Type 11 · Type T-14 (Mod. 01)
Motor Gun  Type 5
Armored Gun  Soukou-Tei (1927) · Soukou-Tei (1940)
Fast Attack  PG 02