Difference between revisions of "Type T-14 (mod. 1)"

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{{Specs-Card|code=jp_t14_class_mod01}}
 
{{Specs-Card|code=jp_t14_class_mod01}}
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{{About
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| about = premium Japanese motor torpedo boat '''{{PAGENAME}}'''
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| usage = the regular version
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| link = Type T-14
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}}
  
 
== Description ==
 
== Description ==
<!--In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.-->
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<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}}''' is a premium {{Specs|rank}} Japanese motor torpedo boat {{Battle-rating}}. It was introduced in [[Update 1.89 "Imperial Navy"]] with the [[wt:en/game/changelog/current/999|release of the Japanese fleet open beta test]].  
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The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Japanese motor torpedo boat {{Battle-rating}}. It was introduced in [[Update 1.89 "Imperial Navy"]] with the [[wt:en/game/changelog/current/999|release of the Japanese fleet open beta test]]. The Type T-14 (Mod. 01) differs from the standard Type T-14 variant by possessing a 25 mm Type 96 autocannon, whereas the standard version has a 13.2 mm Type 93 machine gun.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips for preserving survivability in the "Use in battle" section.''
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<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->[[File:T 14 Mod 01 2.jpg|thumb|The T-14 (Mod. 01)]]
 
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The Type T-14 has no armour, just a wooden hull which is 40 mm thick along with a 15 mm thick wooden superstructure. With 7 crew members, it should be noted that the boat cannot take many hits despite its small profile and survive. The crew compartment is located on frontal half of the boat while the ammunition supply, engine and fuel compartment sits on the rear half of the boat where the area is slightly above the water level. On top of the crew, compartment is a 25mm turret free from obstruction by the boat's obstruction, giving it a complete 360-degree firepower coverage around the boat at the expense of protection. The torpedo bays, along with the depth charge racks, rest on the boat's rear half-section and are susceptible to explosion by gunfire.
''If necessary, use a graphics template to show the most well-protected or most vulnerable points in the armour.''
 
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''
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<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
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The {{PAGENAME}} has a top speed of 61 km/h (38 mph) which can be reached within 10 seconds. The boat also can go from 0 km/h to its top speed in reverse (20 km/h or 12.5 mph) in 7 seconds when in full back throttle. It takes approximately 12 seconds to halt the boat from its maximum forward speed. Its top speed doesn't quite stack up when compared to the other low tier MTBs, as it's one of the slowest in game. However its ability to turn and its general agility is great, and can comfortably dodge torpedoes or hazardous terrain.
  
 
== Armament ==
 
== Armament ==
 
=== Primary armament ===
 
=== Primary armament ===
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>.''
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<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{main|Weapon name (calibre)}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
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{{main|Type 96 (25 mm)}}
''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
 
  
=== Secondary armament ===
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The cream of the crop is the boat's fearsome 25 mm Type 96 autocannon, which makes the boat a bane against any boats/ships around its BR range. The HE type rounds this gun fires will have no trouble knocking out PT boats and even larger support vessels, sometimes even wiping out an enemy boat in one magazine. The cannon has a great fire arc, being able to traverse 360 degrees, which makes knocking out ships sneaking up on your rear a lot easier. Additionally due to the HE this boat can engage targets at range and still do damage. However, the gun is not stabilised and will bounce around a lot in rougher seas, and this combined the slow rate of fire means a lot of your shots will commonly miss, but when a shot lands it will do a lot of damage, the cannon comes with three belts: universal, APT belts and HEI belts.
''Some ships are fitted with weapons of various calibres. The secondary armament is defined as the weapon chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.''
 
  
''If there is no secondary armament, remove this section.''
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* Universal belts: good balance between firepower and tracer contents, useful for newcomers to the Japanese 25 mm autocannon.
  
=== Anti-aircraft armament ===
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* APT belts: Full of AP shells, it's recommended to take a few belts of AP in case you meet a Russian armoured river boat.
''An important part of the ship’s armament responsible for air raid defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.''
 
  
''If there is no anti-aircraft artillery, remove this section.''
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* HEI belts: Trades tracer rounds for extra firepower and stealth. Recommended for those who got used to the gun. Very good at killing PT boats.
  
 +
[[File:T 14 Mod 01 3.jpg|thumb|The T-14 (Mod. 01) Firing]]
 
=== Torpedo armament ===
 
=== Torpedo armament ===
''Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.''
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<!-- ''Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.'' -->
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{{main|Type 2}}
  
''If there is no torpedo armament, remove this section.''
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The Type T-14 is armed with two Type 2 torpedoes, they will easily destroy any large vessel at the lower tiers, but as the maximum range is only 3 kilometers you'll need to get a bit closer to the target or choke point than you would with other torpedoes.
  
 
=== Special armament ===
 
=== Special armament ===
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat.''
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<!-- ''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.'' -->
 +
{{main|Type 95 depth charge}}
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The boat can carry six Type 95 depth charges, which can be dropped to maim other naval targets, they have rather limited viability though as most MTBs will be able to outrun the explosion, however they are useful for sneaking up on the larger ships, as if you can reach them unnoticed one or two of these depth charges will sink the vessel.
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
+
<!--Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).-->
 +
 
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This ship has the advantage of being fairly versatile, it can engage targets at close to mid range and deal considerable damage across distances. However, at this range the cannon is fairly hard to aim accurately unless you're fighting larger vessels. At close range your cannon will be much easier to land accurately, but in tandem you'll take more damage from enemies firing back at you. Aim to spread your shots over all compartments on enemy vessels, as your cannon will deal considerable structural damage to your enemies, try to avoid firing at the same section over and over. If you're more confident with how to lead the cannon try fighting at range, as you'll be able to dish out more damage than you'll likely take, keeping you in the fight longer. If you're not so familiar with the gun playing at close range is also a good idea, as the gun is much easier to aim at closer range, allowing you to take out small enemy boats in one or two magazines. Additionally, make sure you always flush your magazine to reload it after every engagement, your fire time on target is quite short, and you're going to want to maximize it as much as possible, you don't want to engage with half a magazine, as the following reload will severely cut your potential damage.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Small profile compared to other equivalent boats
 +
* Excellent armament for a premium reserve boat - huge firepower improvement over its non-premium counterpart.
 +
* Manoeuvrable and responsive
 +
* 25mm autocannon's HEI belts don't have a lot of tracers, useful for attacking enemies unnoticed
 +
* AP belts for fighting armoured craft
 +
* Main gun is small, and hard to knock out
 +
* 360 degree fire arc
 +
* Can engage targets at range
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* Not the fastest boat compared to its contemporaries
 +
* Poor survivability due to low crew count
 +
* Poor compartment spacing, allowing the enemies to damage multiple compartments of the boat quickly
 +
* Main gun is very unstable in rougher sea conditions
 +
* Slow rate of fire
 +
* Low ammo count in the magazine
 +
* 25mm autocannon's HEI belts have little amount of tracers, which makes aiming harder[[File:T 14 Mod 01 1.jpg|thumb|T-14 (Mod. 01) Engaging an R-Boot]]
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''
+
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
  
 
== Media ==
 
== Media ==
Line 59: Line 83:
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
 
== External links ==
 
== External links ==
<!--Paste links to sources and external resources, such as:
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the ship;''
 
* ''encyclopedia page on the ship;''
* ''other literature.''-->
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* ''other literature.'' -->
 +
 
 
* [[wt:en/news/4303-development-t-14-class-torpedo-boat-single-engine-seafarer-en/|[Development<nowiki>]</nowiki> T-14 Class torpedo boat: Single-Engine Seafarer]]
 
* [[wt:en/news/4303-development-t-14-class-torpedo-boat-single-engine-seafarer-en/|[Development<nowiki>]</nowiki> T-14 Class torpedo boat: Single-Engine Seafarer]]
  
 
{{Japan boats}}
 
{{Japan boats}}
 
{{Japan premium ships}}
 
{{Japan premium ships}}

Revision as of 04:43, 20 January 2020

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
Type T-14 (mod. 1)
jp_t14_class_mod01.png
Type T-14 (mod. 1)
Purchase:250 Specs-Card-Eagle.png
Show in game
This page is about the premium Japanese motor torpedo boat Type T-14 (mod. 1). For the regular version, see Type T-14.

Description

GarageImage Type T-14 (mod. 1).jpg


The Type T-14 (mod. 1) is a premium rank I Japanese motor torpedo boat with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.89 "Imperial Navy" with the release of the Japanese fleet open beta test. The Type T-14 (Mod. 01) differs from the standard Type T-14 variant by possessing a 25 mm Type 96 autocannon, whereas the standard version has a 13.2 mm Type 93 machine gun.

General info

Survivability and armour

The T-14 (Mod. 01)

The Type T-14 has no armour, just a wooden hull which is 40 mm thick along with a 15 mm thick wooden superstructure. With 7 crew members, it should be noted that the boat cannot take many hits despite its small profile and survive. The crew compartment is located on frontal half of the boat while the ammunition supply, engine and fuel compartment sits on the rear half of the boat where the area is slightly above the water level. On top of the crew, compartment is a 25mm turret free from obstruction by the boat's obstruction, giving it a complete 360-degree firepower coverage around the boat at the expense of protection. The torpedo bays, along with the depth charge racks, rest on the boat's rear half-section and are susceptible to explosion by gunfire.

Mobility

The Type T-14 (mod. 1) has a top speed of 61 km/h (38 mph) which can be reached within 10 seconds. The boat also can go from 0 km/h to its top speed in reverse (20 km/h or 12.5 mph) in 7 seconds when in full back throttle. It takes approximately 12 seconds to halt the boat from its maximum forward speed. Its top speed doesn't quite stack up when compared to the other low tier MTBs, as it's one of the slowest in game. However its ability to turn and its general agility is great, and can comfortably dodge torpedoes or hazardous terrain.

Armament

Primary armament

Main article: Type 96 (25 mm)

The cream of the crop is the boat's fearsome 25 mm Type 96 autocannon, which makes the boat a bane against any boats/ships around its BR range. The HE type rounds this gun fires will have no trouble knocking out PT boats and even larger support vessels, sometimes even wiping out an enemy boat in one magazine. The cannon has a great fire arc, being able to traverse 360 degrees, which makes knocking out ships sneaking up on your rear a lot easier. Additionally due to the HE this boat can engage targets at range and still do damage. However, the gun is not stabilised and will bounce around a lot in rougher seas, and this combined the slow rate of fire means a lot of your shots will commonly miss, but when a shot lands it will do a lot of damage, the cannon comes with three belts: universal, APT belts and HEI belts.

  • Universal belts: good balance between firepower and tracer contents, useful for newcomers to the Japanese 25 mm autocannon.
  • APT belts: Full of AP shells, it's recommended to take a few belts of AP in case you meet a Russian armoured river boat.
  • HEI belts: Trades tracer rounds for extra firepower and stealth. Recommended for those who got used to the gun. Very good at killing PT boats.
The T-14 (Mod. 01) Firing

Torpedo armament

Main article: Type 2

The Type T-14 is armed with two Type 2 torpedoes, they will easily destroy any large vessel at the lower tiers, but as the maximum range is only 3 kilometers you'll need to get a bit closer to the target or choke point than you would with other torpedoes.

Special armament

Main article: Type 95 depth charge

The boat can carry six Type 95 depth charges, which can be dropped to maim other naval targets, they have rather limited viability though as most MTBs will be able to outrun the explosion, however they are useful for sneaking up on the larger ships, as if you can reach them unnoticed one or two of these depth charges will sink the vessel.

Usage in battles

This ship has the advantage of being fairly versatile, it can engage targets at close to mid range and deal considerable damage across distances. However, at this range the cannon is fairly hard to aim accurately unless you're fighting larger vessels. At close range your cannon will be much easier to land accurately, but in tandem you'll take more damage from enemies firing back at you. Aim to spread your shots over all compartments on enemy vessels, as your cannon will deal considerable structural damage to your enemies, try to avoid firing at the same section over and over. If you're more confident with how to lead the cannon try fighting at range, as you'll be able to dish out more damage than you'll likely take, keeping you in the fight longer. If you're not so familiar with the gun playing at close range is also a good idea, as the gun is much easier to aim at closer range, allowing you to take out small enemy boats in one or two magazines. Additionally, make sure you always flush your magazine to reload it after every engagement, your fire time on target is quite short, and you're going to want to maximize it as much as possible, you don't want to engage with half a magazine, as the following reload will severely cut your potential damage.

Pros and cons

Pros:

  • Small profile compared to other equivalent boats
  • Excellent armament for a premium reserve boat - huge firepower improvement over its non-premium counterpart.
  • Manoeuvrable and responsive
  • 25mm autocannon's HEI belts don't have a lot of tracers, useful for attacking enemies unnoticed
  • AP belts for fighting armoured craft
  • Main gun is small, and hard to knock out
  • 360 degree fire arc
  • Can engage targets at range

Cons:

  • Not the fastest boat compared to its contemporaries
  • Poor survivability due to low crew count
  • Poor compartment spacing, allowing the enemies to damage multiple compartments of the boat quickly
  • Main gun is very unstable in rougher sea conditions
  • Slow rate of fire
  • Low ammo count in the magazine
  • 25mm autocannon's HEI belts have little amount of tracers, which makes aiming harder
    T-14 (Mod. 01) Engaging an R-Boot

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Japan boats
Motor torpedo boats  Type T-1 · Type T-14 · Type T-14 (mod. 1) · Type T-38 · Type T-51a · Type T-51b · PT-15 · PT-808
Motor gun boats  Ha-Go (mod. 1) · Type 4 (mod. 2) · Type 4 (Mod 4) · Asagao (YTE-01) · PG 02
Armoured gun boats  Soukou-Tei · Soukou-Tei No.4
Gunboats  Chidori

Japan premium ships
Motor torpedo boats  Type T-14 (mod. 1) · Type T-51a
Motor gun boats  Type 4 (Mod 4) · PG 02
Sub-chasers  Type K-8 No.13
Frigates  Akebono
Destroyers  IJN Satsuki · IJN Nenohi · IJN Hayanami · IJN Kiyoshimo · IJN Yuudachi · JDS Yūgure (DD-184)
Light cruisers  IJN Yubari · IJN Mikuma
Heavy cruisers  IJN Myoko
Battleships  IJN Yamashiro