Difference between revisions of "Type T-1"

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== Description ==
 
== Description ==
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=== Survivability and armour ===
 
=== Survivability and armour ===
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{{Specs-Fleet-Armour}}
 
<!--Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.-->
 
<!--Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.-->
  
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=== Mobility ===
 
=== Mobility ===
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{{Specs-Fleet-Mobility}}
 
<!--Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.-->
 
<!--Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.-->
  
 
The mobility and speed of this boat is its strongest asset. It's responsive to input and can reach a top speed of 72 km/h (44 mph) making it currently the 3rd fastest Japanese ship in game. However, its speed is about equal to most other lower rank MTBs, and in some cases slower. It can outpace Sub-chasers and other gun boats, but it's hard to actually use its speed effectively as its weaponry performance is so poor, the potential it has in its mobility doesn't really count for much.
 
The mobility and speed of this boat is its strongest asset. It's responsive to input and can reach a top speed of 72 km/h (44 mph) making it currently the 3rd fastest Japanese ship in game. However, its speed is about equal to most other lower rank MTBs, and in some cases slower. It can outpace Sub-chasers and other gun boats, but it's hard to actually use its speed effectively as its weaponry performance is so poor, the potential it has in its mobility doesn't really count for much.
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=== Modifications and economy ===
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{{Specs-Economy}}
  
 
== Armament ==
 
== Armament ==
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{{Specs-Fleet-Armaments}}
 
=== Primary armament ===
 
=== Primary armament ===
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{{Specs-Fleet-Primary}}
 
<!--Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.-->
 
<!--Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.-->
 
{{main|Type 92 navy (7.7 mm)|l1=Type 92 (7.7 mm)}}
 
{{main|Type 92 navy (7.7 mm)|l1=Type 92 (7.7 mm)}}
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=== Special armament ===
 
=== Special armament ===
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{{Specs-Fleet-Special}}
 
<!--Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.-->
 
<!--Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.-->
 
{{main|Type 95 depth charge}}
 
{{main|Type 95 depth charge}}
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The Type T-1 can carry two Type 95 depth charges, which can be dropped to maim other naval targets, they have rather limited viability though as most MTBs will be able to outrun the explosion. However, they are useful for attacking larger ships, as if the {{PAGENAME}} can reach them unnoticed, one or two of these depth charges will sink the vessel.
 
The Type T-1 can carry two Type 95 depth charges, which can be dropped to maim other naval targets, they have rather limited viability though as most MTBs will be able to outrun the explosion. However, they are useful for attacking larger ships, as if the {{PAGENAME}} can reach them unnoticed, one or two of these depth charges will sink the vessel.
  
==Usage in battles==
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=== Additional armament ===
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{{Specs-Fleet-Additional}}
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''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.''
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''If there is no additional armament, remove this section.''
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== Usage in battles ==
 
<!--Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).-->
 
<!--Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).-->
 
[[File:Type T-1 3.jpg|thumb|500x500px|The Type T-1, engaging an LS Class MTB]]
 
[[File:Type T-1 3.jpg|thumb|500x500px|The Type T-1, engaging an LS Class MTB]]

Revision as of 11:56, 29 December 2020

Rank VI Israel | Premium | Golden Eagles
Merkava Mk.2D Pack
jp_type_t1_1941.png
GarageImage Type T-1.jpg
Type T-1
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png
Show in game

Description

GarageImage Type T-1.jpg


The Type T-1 is a rank I Japanese motor torpedo boat with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.89 "Imperial Navy".

General info

The Type T-1

Survivability and armour

Armourfront / side / back
Hull40 mm (wood)
Superstructure15 mm (wood)
Number of section3
Displacement20 t
Crew7 people

This boat doesn't have any armour, and its survivability is about on par with other Japanese MTBs in the lower ranks, 40mm of wooden hull armour- not the worst but not the best. However, its survivability is artificially hindered by its lack of offensive capabilities. In a one on one engagement the T-1 deals so little damage to its enemies, that an opponent will more than likely knock the Type T-1 out first. So it's survivability is not necessarily worse than other Japanese MTBs, but it will be knocked out a lot more frequently due to how inadequate it is at defending itself.

Mobility

Speedforward / back
AB100 / 35 km/h
RB71 / 25 km/h

The mobility and speed of this boat is its strongest asset. It's responsive to input and can reach a top speed of 72 km/h (44 mph) making it currently the 3rd fastest Japanese ship in game. However, its speed is about equal to most other lower rank MTBs, and in some cases slower. It can outpace Sub-chasers and other gun boats, but it's hard to actually use its speed effectively as its weaponry performance is so poor, the potential it has in its mobility doesn't really count for much.

Modifications and economy

Repair costBasic → Reference
AB79 → 97 Sl icon.png
RB119 → 146 Sl icon.png
Total cost of modifications2 970 Rp icon.png
905 Sl icon.png
Talisman cost190 Ge icon.png
Crew training200 Sl icon.png
Experts1 000 Sl icon.png
Aces20 Ge icon.png
Research Aces96 000 Rp icon.png
Reward for battleAB / RB / SB
10 / 20 / 100 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
55 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
165 Rp icon.png
Cost:
50 Sl icon.png
45 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
250 Rp icon.png
Cost:
75 Sl icon.png
70 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
240 Rp icon.png
Cost:
75 Sl icon.png
65 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
55 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
165 Rp icon.png
Cost:
50 Sl icon.png
45 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
165 Rp icon.png
Cost:
50 Sl icon.png
45 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
240 Rp icon.png
Cost:
75 Sl icon.png
65 Ge icon.png
Mods tank ammo.png
7.7 mm AP belt
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
55 Ge icon.png
Mods tank ammo.png
7_7mm_lewis_navy_incendiary_ammo_pack
Research:
165 Rp icon.png
Cost:
50 Sl icon.png
45 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
250 Rp icon.png
Cost:
75 Sl icon.png
70 Ge icon.png
Mods depth charge.png
Depth Charges
Research:
250 Rp icon.png
Cost:
75 Sl icon.png
70 Ge icon.png
Mods ship art support.png
Artillery Support
Research:
240 Rp icon.png
Cost:
75 Sl icon.png
65 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
240 Rp icon.png
Cost:
75 Sl icon.png
65 Ge icon.png

Armament

Primary armament

2 х Turret7.7 mm Type 92 machine gun
Ammunition1940 rounds
Belt capacity97 rounds
Fire rate600 shots/min
Main article: Type 92 (7.7 mm)

The Type T-1 is equipped with two Type 92 (7.7 mm) machine guns, which are incredibly underwhelming. This boat currently has the least effective armament in the game, they do very little damage on all fronts and at even a slight distance struggle to penetrate the hull of most ships, let alone score critical damage. The guns come with three belts-

  • Universal- The stock belt, contains a split of armour piercing and armour piercing incendiary rounds
  • AP- Contains predominantly armour piercing rounds
  • API- Contains predominantly armour piercing incendiary rounds

Even if it's not by a large margin, the API rounds do deal the most damage, structurally and internally. They also do the most damage to aircraft as well, a good burst on target will usually take out most of the weak biplanes the Type T-1 will most likely be coming across in the low ranks. To maximise the effectiveness of the guns, stay at a close range, as past around 750 meters or so the guns really struggle to do any meaningful damage. The firing arcs of the two turrets are not very versatile either, to fire with both turrets the Type T-1 needs to be shooting either directly ahead or behind, at either side of the boat only one turret will be able to fire, leading to a tiny amount of damage output.

The Type T-1, destroying an enemy boat with depth charges 

Torpedo armament

Main article: Type 44 No.2

The Type T-1 is equipped with two Type-44 torpedoes, they can travel a max of 4 kilometers at 65 km/h (40 mp/h). With the 'Torpedo mode' modification selected they can travel a max of 8 kilometers, at a speed of 48 km/h (30 mp/h). With this modification they have impressive range for the rank, however they have very little damage output, having only 121 kg of TNT equivalent explosive, they should still be able to cause fatal damage to any vessels around the rank, but against Destroyers or other large ships it will definitely take multiple hits to destroy a ship.

Special armament

Main article: Type 95 depth charge

The Type T-1 can carry two Type 95 depth charges, which can be dropped to maim other naval targets, they have rather limited viability though as most MTBs will be able to outrun the explosion. However, they are useful for attacking larger ships, as if the Type T-1 can reach them unnoticed, one or two of these depth charges will sink the vessel.

Additional armament

Setup 12 x 450 mm Type 44 No.2 torpedo
Setup 22 x Type 95 depth charge
Setup 32 x 450 mm Type 44 No.2 torpedo
2 x Type 95 depth charge

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.

If there is no additional armament, remove this section.

Usage in battles

The Type T-1, engaging an LS Class MTB

This boat is fairly difficult to use effectively, especially considering that its damage potential on all fronts is so low. The Type T-1's only reliable way of destroying ships is to use the torpedoes, either aiming for larger slower vessels or aiming for commonly traveled sight-lines or choke points. The primary armament is close to useless in a one on one engagement, so after the torpedoes are launched or being reloaded, try sticking with a group of teammates. The Type T-1 lacks the firepower to sink an enemy vessel on its own, but can contribute collectively with allies. Try to aim for an enemy's crew if possible, the guns do very little structural damage, but if the shots are aimed at the bridge and radio room, the Type T-1 can slowly cut down the opponent's crew percentage.

If the Type T-1 comes across a large ship or vessel with some big guns, it's not worth engaging them, turn on the smokescreen once unlocked and retreat to the proximity of teammates or behind some terrain. There's no use in attacking these vessels with the Type T-1's guns alone. The Type T-1 can easily have the speed and mobility to escape from tricky situations under the cover of smoke, so prioritise unlocking it if possible. It's important to stay on the move and not make the Type T-1 a target for enemy vessels, the Type T-1 has no armour and a well placed burst from any cannon will likely disable the Type T-1. Stay by cover and friendlies for protection. Also consider not activating the 'Torpedo mode' modification, as most engagements at this rank wont exceed 4 kilometers, and the extra speed in the torpedoes will be desirable to catch enemies.

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set 7.7 mm AP belt
II Rudder Replacement Fire Protection System Smokescreen 7.7 mm API belt
III Propeller Replacement Primary Armament Targeting Depth Charges
IV Engine Maintenance New Pumps Artillery Support Torpedo Mode

Pros and cons

Pros:

  • Decently mobile
  • Long potential range for the torpedoes

Cons:

  • Hugely ineffective primary armament
  • Low damage output from the torpedoes
  • Poor firing arcs for the twin turrets
  • Poor survivability, even for an MTB

History

Boats of this type were developed in 1939 as part of the fourth construction program for the Japanese fleet. They were based on the experimental Type B boat, which in turn was based on the British Thornycroft CMB boat captured in China in 1938. The first boat was put into operation in 1941. In total, six boats of this type were constructed, only one of which survived. In 1942, she was badly damaged and used for training after restoration. The other five boats were lost in conflicts during the years of 1943-1944.

- From Devblog

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Japan boats
Motor torpedo boats  Type T-1 · Type T-14 · Type T-14 (mod. 1) · Type T-38 · Type T-51a · Type T-51b · PT-15 · PT-808
Motor gun boats  Ha-Go (mod. 1) · Type 4 (mod. 2) · Type 4 (Mod 4) · Asagao (YTE-01) · PG 02
Armoured gun boats  Soukou-Tei · Soukou-Tei No.4
Gunboats  Chidori