Difference between revisions of "Type K-8 No.13 late"

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== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
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<gallery>
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File:GarageImage Type K-8 Front Day Operation FROST.jpg|Front profile in the Operation FROST garage
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File:GarageImage Type K-8 Rear Day Operation FROST.jpg|Rear profile in the Operation FROST garage
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== See also ==
 
== See also ==

Revision as of 12:19, 25 January 2020

Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
Type K-8 No.13 late
jp_kusen_tei_13_1944.png
Type K-8 No.13 late
Research:18 000 Specs-Card-Exp.png
Purchase:47 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Type K-8 No.13 late.jpg


The Type K-8 No.13, Kusentei late modification is a rank III Japanese sub-chaser with a battle rating of 2.3 (AB/RB/SB). It was introduced in Update 1.89 "Imperial Navy".

General info

Survivability and armour

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips for preserving survivability in the "Use in battle" section.

If necessary, use a graphics template to show the most well-protected or most vulnerable points in the armour.

Mobility

Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.

Armament

Primary armament

8 cm/40 Type 3 cannon is more useful for long range fight. It have quite fast reload but on short range you cant compete against nimble boats with fast firing cannons.

Secondary armament

Same as the predecessors Type K-3 and Type K-7, this boat is equipped with three single mountings of the 25 mm Type 96 autocannon, which makes for a very potent secondary weapon. The HE type rounds this gun fires will have no trouble knocking out PT boats and even larger support vessels, sometimes even with one magazine all together. You can also use AP type rounds will have no problem with armoured boats. Two cannons are placed on sides and one on back (similiar to Type K-3) which means two of them can shoot to the side at the same time and they can cover a fairly wide area together, which makes knocking out ships a lot easier. Additionally due to the HE these cannons can engage targets at range and still do damage. This cannon can also cause critical damage to aircraft with only a single hit.

  • Universal belts: good balance between firepower and tracer contents, useful for newcomers to the Japanese 25 mm autocannon.
  • APT belts: Full of AP shells, it's recommended to take a few belts of AP in case you meet a Russian armoured river boat.
  • HEI belts: Trades tracer rounds for extra firepower, harder to aim but very good at knocking out PT boats and aircraft.

Anti-aircraft armament

Main article: Type 93 (13.2 mm)

Unlike predecessors, this boat have separate anti-aircraft armament which consists from twin Type 93 (13.2 mm) machine guns. Although you should still rely on you secondary armament as anti-aircraft which can do significantly more damage compared to 13.2 mm machine gun.

Special armament

Main article: Type 95 depth charge

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article.

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the ship;
  • other literature.


Japan sub-chasers
Type 5 · Type K-3 No.1 · Type K-7 No.4 · Type K-8 No.13 · Type K-8 No.13 late