Difference between revisions of "Type K-3 No.1"

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== Description ==
 
== Description ==
<!--In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.-->
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<!--In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot; if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.-->
 
[[File:GarageImage_Type_K-3_-_No.1_Class.jpg|420px|thumb|left]]
 
[[File:GarageImage_Type_K-3_-_No.1_Class.jpg|420px|thumb|left]]
 
{{Break}}
 
{{Break}}
The '''{{specs|name}}''' is a rank {{specs|rank}} Japanese sub chaser {{Battle-rating}}. It was introduced in [[Update 1.89 "Imperial Navy"]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese sub-chaser {{Battle-rating}}. It was introduced in [[Update 1.89 "Imperial Navy"]].
  
 
== General info ==
 
== General info ==
 +
[[File:Type K-3 dodge torpedoes.png|thumb|left|Type K-3 taking evasive action to avoid incoming torpedoes]]
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips for preserving survivability in the "Use in battle" section.''
+
<!--Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.-->
 
+
Relatively well-armored, large ship with high survivability for its rank. Its major weakness is in being prone to fires. Major strength in a high crew count of 65, one of the largest in its battle rating class (after [[Flower class (K-218)|Flower-class]]). Weapons are relatively well distributed, making them a difficult targets to take down separately. While the ship itself is large in size, its frontal cross-section is relatively small, making it a tricky target in a hands of a more experienced player. Secondary anti-aircraft armament, while powerful, is centred around sides, making ship most prone to the attacks from a rear. Another potential weak-point are ammunition racks exposed over the water line, however those can be minimized by reducing the ammunition count by half.
''If necessary, use a graphics template to show the most well-protected or most vulnerable points in the armour.''
 
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''
+
<!--Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.-->
 +
While the ship is relatively large it's still characterized with a comparatively high manoeuvrability. While the base speed is 44 km/h, a fully-upgraded setup can reach an impressive maximum speed of 59 km/h. Combined with a Rudder Replacement K-3 can choose engagements even with a number of torpedo boats.
 +
{{Clear|left}}
  
 
== Armament ==
 
== Armament ==
 
=== Primary armament ===
 
=== Primary armament ===
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>.''
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[[File:40 mm 62 Vickers on Type K-3.png|thumb|Manned by two gunners 40mm Vickers has a horizontal guidance of 180° and vertical -10°/+75°, making it an excellent dual-purpose gun.]]<!--Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{main|Weapon name (calibre)}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.-->
 +
{{main|40 mm/62 "HI" Type 91 AA (40 mm)}}
  
''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
+
Primary weapon is a relatively low-shell-speed, high-arcing, high rate of fire dual-barrel 40mm Vickers autocannon. It's an excellent weapon for relatively quickly dispatching targets within 1.5 km range, where its high rate of fire can be used to correct lead and land number of shots before the need to reload. It's extremely useful against small fast vessels, such as hydrofoil torpedo boats. At range however, the flight time becomes a near-impossible for tracking anything smaller than a sub-chaser. There is, however, one advantage to the gun at >1500m range: due to its low shell speed gun will fire at a very high arc, allowing K-3 to be one of a very few ships within its rank capable of reaching enemies hidden behind near-vertical obstacles, making it an excellent weapon to use against various opponents trying to hide behind the islands or other terrain obstacles.
  
 
=== Secondary armament ===
 
=== Secondary armament ===
''Some ships are fitted with weapons of various calibres. The secondary armament is defined as the weapon chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.''
+
[[File:25 mm 60 Type 96.png|thumb|Rapid firing, single-barrel 25 mm/60 Type 96 is effective against both: naval and airborne targets.]]<!--Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.-->
 +
{{main|Type 96 (25 mm)}}
  
''If there is no secondary armament, remove this section.''
+
The {{PAGENAME}} possesses some of the best anti-air armament among Japanese rank 1 ships, making it extremely useful in fending-off enemy ships, even armoured gun boats, and relatively useful against air targets. The only disadvantage is in the guns layout, where at most 2 guns can be firing at a target, due to the fact that two guns amid-ship are pointing in the opposite directions, without any overlapping field of fire.
  
=== Anti-aircraft armament ===
+
* Universal belts: good balance between firepower and tracer contents, useful for newcomers to the Japanese 25 mm autocannon.
''An important part of the ship’s armament responsible for air raid defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.''
 
  
''If there is no anti-aircraft artillery, remove this section.''
+
* APT belts: Full of AP shells, it's recommended to take a few belts of AP in case you meet a Russian armoured river boat.
  
=== Torpedo armament ===
+
* HEI belts: Trades tracer rounds for extra firepower, harder to aim but very good at knocking out PT boats and aircraft.
''Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.''
 
  
''If there is no torpedo armament, remove this section.''
+
=== Special armament ===
 +
{{main|Type 95 depth charge}}
  
=== Special armament ===
+
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.''
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat.''
 
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
+
<!--''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''-->
 +
 
 +
K-3 is largely a support ship that excels in one-on-one fights in similar or lower battle ratings, while still being useful in higher-BR battles. It's ill-advised to rush capture points in this ship due to its large size that makes for an attractive target to the enemy team. It's a particularly difficult vessel to play until unlocking fire protection system, as it's extremely easy to ignite and fires will quickly take it down - for that reason when fighting against Type K-3 it's highly recommended to use HE shells on every occasion.
 +
 
 +
Sub chaser's primary advantage is in a very narrow hull and an outstanding 40mm gun. The ship is so narrow in fact that it's near-impossible to hit for a motor torpedo boats when facing bow (front) or stern (rear). On the other hand, its length is one of, if not the longest in BR, being a serious issue when faced with torpedoes or high-rank ships, therefore care should the taken to pre-emptively position oneself when engaging opponents.
 +
 
 +
The ship is best taken equipped with less than a half of a total ammunition capacity, as it's more than sufficient for a vast majority of battles, while significantly lowers the cross-section of the unarmored ammunition racks that are prone to explosions. Also ignoring depth charges is recommended due to their extremely limited usefulness while adding mass and risk of explosion to the ship.
 +
 
 +
It's generally good to have at least some HE-DF ammunition onboard, as with a rapid fire of the 40 mm Vickers it can dispatch a field of flak fire very effectively destroying enemy bombers and fighters, or at least scaring them off. Within Rank 1 battles 40 mm HE clips are a better choice than the Universal or SAP, as none of the targets will have enough armor to resist them even at 2000m, while additional explosive power increases the speed in which enemies can be destroyed. Primary gun is positioned at the front of the vessel, making it possible to peek from cover and shoot, without exposing much of a vessel. High firing arc makes it possible to shoot from behind cover of a small islands and to attack enemies inaccessible to the ships with higher shell speed.
 +
 
 +
Both: K-3 and K-7 have a relatively undefended rear arc, where at most only one 20mm anti-aircraft gun can shoot back.
 +
 
 +
===Modules===
 +
{| class="wikitable"
 +
! Tier
 +
! Seakeeping
 +
! colspan="2"|Unsinkability
 +
! colspan="3"|Firepower
 +
|-
 +
| I
 +
| Dry-Docking
 +
| Tool Set||
 +
| 40 mm HE clips || 25 mm APT belt ||
 +
|-
 +
| II
 +
| Rudder Replacement
 +
| Fire Protection System||Smokescreen
 +
| 40 mm SAP clips || 25 mm HEIT belts ||Auxiliary Armament Targeting
 +
|-
 +
| III
 +
| Propeller Replacement
 +
| ||
 +
| 40 mm HE-DF clips||Depth Charges||Primary Armament Targeting
 +
|-
 +
| IV
 +
| Engine Maintenance
 +
| New Pumps||
 +
| Improved Rangefinder||Artillery Support||
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
+
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Effective 40mm twin cannon
+
* Effective 40 mm twin cannon with high firing arc and rapid fire
 +
* Secondary armament is very powerful against small ships and unsuspecting bombers
 +
* Decent anti-aircraft artillery for its battle rating
 +
* Decent speed
 +
* Possesses one of the highest crew count in its rank
 +
* HE-DF rounds are very useful against enemy vessels in close quarter battles
  
 
'''Cons:'''
 
'''Cons:'''
  
*Long ship length makes for an easy torpedo target
+
* Long ship length makes for an easy torpedo target
*Anti-aircraft guns very weak against planes
+
* One of the largest ships in its rank
*Prone to catch fire
+
* Primary armament is not very effective against larger, well-armored ships
*Large turning radius
+
* Low shell speed makes for a challenging gameplay when up-tiered
 +
* Very prone to catching fires
 +
* Large turning radius
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''
+
<!--Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).-->
 +
The No.1-class submarine chasers (第一号型駆潜艇, Dai 1 Gō-gata Kusentei) were built under Maru 1 Keikaku programme, totalling 2 ships built in 1933. Vessels suffered from stability and hull strength issues that were resolved in a later redesign that became the [[Type K-7 / No.4 Class|No.4]]. The ship is a flush deck design with a relatively high freeboard for its size and an unproportionally large bridge. Ship's waterline length was 64 meters, width 5.6 meters for a total displacement of 383 tonnes. Crew consisted of 53 sailors, with up to 65 capacity.
 +
 
 +
Designers considered one of two primary guns against surfaced submarines: Either 8 cm/40 3rd Year Type naval gun or Type Bi-4 cm autocannon, which they've eventually picked for the final design. Both proposed guns were built domestically in Japan on a license. Additionally armament featured two imported Lewis light machine guns with the third one added during the war. Ships were equipped with 36 depth charges released overboard (projectors were added in the No.4). Additional equipment included Type 91 sonar, Type MV hydrophone, 6m motor boat and a 6m cutter, 60mm search and signal light and an additional 30mm search light.
 +
 
 +
The first ship was commissioned on 23 December 1933, numbered No.2 by the Tōkyō Ishikawajima Shipyard, followed 3 days later by No.1 from the Uraga Dock Company. Both ships participated in the events following the Marco Polo Bridge Incident in the 1938. In 1941 ships participated in the Operation M, and for the remaining of the Pacific War they've took part in convoy escorts around the region.
 +
 
 +
On 27 June 1945 No.2 was struck by a 533mm torpedo from the Balao-class submarine USS Blueback. No.1 survived the war meeting end of it in a city of Surabaya on a Philippines island of Java. It eventually was scuttled in the Singapore by the Royal Navy.
  
 
== Media ==
 
== Media ==
Line 64: Line 119:
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!--Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:
 +
* ''reference to the series of the ship;''
 +
* ''links to approximate analogues of other nations and research trees.''-->
 +
Ships of comparable role, configuration and era
  
* ''reference to the series of the ship;''
+
* [[Type K-7 / No.4 Class]] (successor)
* ''links to approximate analogues of other nations and research trees.''
+
* [[MPK pr. 122A]] (USSR, 76mm + 3×12.7mm)
 +
* [[110 ft SC-497]] (USA, 40mm + 3×20mm)
 +
* [[Flower class (K-218)|Flower class]] (UK, 102mm + 40mm + 2×20mm)
 +
* [[R-boot R-301]] (GER, 20mm + 2×20mm + 37mm + 2×Torpedo)
  
 
== External links ==
 
== External links ==

Revision as of 14:02, 10 May 2020

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
Type K-3 No.1
jp_no1_ch2.png
Type K-3 No.1
Research:26 000 Specs-Card-Exp.png
Purchase:76 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Type K-3 No.1.jpg


The Type K-3 No.1, Kusentei is a rank III Japanese sub-chaser with a battle rating of 3.0 (AB/RB/SB). It was introduced in Update 1.89 "Imperial Navy".

General info

Type K-3 taking evasive action to avoid incoming torpedoes

Survivability and armour

Relatively well-armored, large ship with high survivability for its rank. Its major weakness is in being prone to fires. Major strength in a high crew count of 65, one of the largest in its battle rating class (after Flower-class). Weapons are relatively well distributed, making them a difficult targets to take down separately. While the ship itself is large in size, its frontal cross-section is relatively small, making it a tricky target in a hands of a more experienced player. Secondary anti-aircraft armament, while powerful, is centred around sides, making ship most prone to the attacks from a rear. Another potential weak-point are ammunition racks exposed over the water line, however those can be minimized by reducing the ammunition count by half.

Mobility

While the ship is relatively large it's still characterized with a comparatively high manoeuvrability. While the base speed is 44 km/h, a fully-upgraded setup can reach an impressive maximum speed of 59 km/h. Combined with a Rudder Replacement K-3 can choose engagements even with a number of torpedo boats.

Armament

Primary armament

Manned by two gunners 40mm Vickers has a horizontal guidance of 180° and vertical -10°/+75°, making it an excellent dual-purpose gun.

Primary weapon is a relatively low-shell-speed, high-arcing, high rate of fire dual-barrel 40mm Vickers autocannon. It's an excellent weapon for relatively quickly dispatching targets within 1.5 km range, where its high rate of fire can be used to correct lead and land number of shots before the need to reload. It's extremely useful against small fast vessels, such as hydrofoil torpedo boats. At range however, the flight time becomes a near-impossible for tracking anything smaller than a sub-chaser. There is, however, one advantage to the gun at >1500m range: due to its low shell speed gun will fire at a very high arc, allowing K-3 to be one of a very few ships within its rank capable of reaching enemies hidden behind near-vertical obstacles, making it an excellent weapon to use against various opponents trying to hide behind the islands or other terrain obstacles.

Secondary armament

Rapid firing, single-barrel 25 mm/60 Type 96 is effective against both: naval and airborne targets.
Main article: Type 96 (25 mm)

The Type K-3 No.1 possesses some of the best anti-air armament among Japanese rank 1 ships, making it extremely useful in fending-off enemy ships, even armoured gun boats, and relatively useful against air targets. The only disadvantage is in the guns layout, where at most 2 guns can be firing at a target, due to the fact that two guns amid-ship are pointing in the opposite directions, without any overlapping field of fire.

  • Universal belts: good balance between firepower and tracer contents, useful for newcomers to the Japanese 25 mm autocannon.
  • APT belts: Full of AP shells, it's recommended to take a few belts of AP in case you meet a Russian armoured river boat.
  • HEI belts: Trades tracer rounds for extra firepower, harder to aim but very good at knocking out PT boats and aircraft.

Special armament

Main article: Type 95 depth charge

Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.

Usage in battles

K-3 is largely a support ship that excels in one-on-one fights in similar or lower battle ratings, while still being useful in higher-BR battles. It's ill-advised to rush capture points in this ship due to its large size that makes for an attractive target to the enemy team. It's a particularly difficult vessel to play until unlocking fire protection system, as it's extremely easy to ignite and fires will quickly take it down - for that reason when fighting against Type K-3 it's highly recommended to use HE shells on every occasion.

Sub chaser's primary advantage is in a very narrow hull and an outstanding 40mm gun. The ship is so narrow in fact that it's near-impossible to hit for a motor torpedo boats when facing bow (front) or stern (rear). On the other hand, its length is one of, if not the longest in BR, being a serious issue when faced with torpedoes or high-rank ships, therefore care should the taken to pre-emptively position oneself when engaging opponents.

The ship is best taken equipped with less than a half of a total ammunition capacity, as it's more than sufficient for a vast majority of battles, while significantly lowers the cross-section of the unarmored ammunition racks that are prone to explosions. Also ignoring depth charges is recommended due to their extremely limited usefulness while adding mass and risk of explosion to the ship.

It's generally good to have at least some HE-DF ammunition onboard, as with a rapid fire of the 40 mm Vickers it can dispatch a field of flak fire very effectively destroying enemy bombers and fighters, or at least scaring them off. Within Rank 1 battles 40 mm HE clips are a better choice than the Universal or SAP, as none of the targets will have enough armor to resist them even at 2000m, while additional explosive power increases the speed in which enemies can be destroyed. Primary gun is positioned at the front of the vessel, making it possible to peek from cover and shoot, without exposing much of a vessel. High firing arc makes it possible to shoot from behind cover of a small islands and to attack enemies inaccessible to the ships with higher shell speed.

Both: K-3 and K-7 have a relatively undefended rear arc, where at most only one 20mm anti-aircraft gun can shoot back.

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set 40 mm HE clips 25 mm APT belt
II Rudder Replacement Fire Protection System Smokescreen 40 mm SAP clips 25 mm HEIT belts Auxiliary Armament Targeting
III Propeller Replacement 40 mm HE-DF clips Depth Charges Primary Armament Targeting
IV Engine Maintenance New Pumps Improved Rangefinder Artillery Support

Pros and cons

Pros:

  • Effective 40 mm twin cannon with high firing arc and rapid fire
  • Secondary armament is very powerful against small ships and unsuspecting bombers
  • Decent anti-aircraft artillery for its battle rating
  • Decent speed
  • Possesses one of the highest crew count in its rank
  • HE-DF rounds are very useful against enemy vessels in close quarter battles

Cons:

  • Long ship length makes for an easy torpedo target
  • One of the largest ships in its rank
  • Primary armament is not very effective against larger, well-armored ships
  • Low shell speed makes for a challenging gameplay when up-tiered
  • Very prone to catching fires
  • Large turning radius

History

The No.1-class submarine chasers (第一号型駆潜艇, Dai 1 Gō-gata Kusentei) were built under Maru 1 Keikaku programme, totalling 2 ships built in 1933. Vessels suffered from stability and hull strength issues that were resolved in a later redesign that became the No.4. The ship is a flush deck design with a relatively high freeboard for its size and an unproportionally large bridge. Ship's waterline length was 64 meters, width 5.6 meters for a total displacement of 383 tonnes. Crew consisted of 53 sailors, with up to 65 capacity.

Designers considered one of two primary guns against surfaced submarines: Either 8 cm/40 3rd Year Type naval gun or Type Bi-4 cm autocannon, which they've eventually picked for the final design. Both proposed guns were built domestically in Japan on a license. Additionally armament featured two imported Lewis light machine guns with the third one added during the war. Ships were equipped with 36 depth charges released overboard (projectors were added in the No.4). Additional equipment included Type 91 sonar, Type MV hydrophone, 6m motor boat and a 6m cutter, 60mm search and signal light and an additional 30mm search light.

The first ship was commissioned on 23 December 1933, numbered No.2 by the Tōkyō Ishikawajima Shipyard, followed 3 days later by No.1 from the Uraga Dock Company. Both ships participated in the events following the Marco Polo Bridge Incident in the 1938. In 1941 ships participated in the Operation M, and for the remaining of the Pacific War they've took part in convoy escorts around the region.

On 27 June 1945 No.2 was struck by a 533mm torpedo from the Balao-class submarine USS Blueback. No.1 survived the war meeting end of it in a city of Surabaya on a Philippines island of Java. It eventually was scuttled in the Singapore by the Royal Navy.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Ships of comparable role, configuration and era

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the ship;
  • other literature.


Japan sub-chasers
Type 5 · Type K-3 No.1 · Type K-7 No.4 · Type K-8 No.13 · Type K-8 No.13 late