Difference between revisions of "Type 90"

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m (Mobility)
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|Max speed
|Max speed
|73 km/h
|73 km/h<br>37 km/h reverse
|50-60km/h-(can get to 70km/h on some situations)<br>37km/h reverse
37 km/h reverse
|50-60km/h-(can get to 70km/h on some situations)
37km/h reverse
|Engine horse power
|Engine horse power
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| colspan="2" |7 gears forward, 2 gears backward  
| colspan="2" |7 gears forward, 2 gears backward  
|Hydraulic suspension
| colspan="2" |Increase, decrease high; and forward, backward  inclination
| colspan="3" |Capable of turning on the spot
| colspan="3" |When its hydraulics are deployed to max high it increase  traction but increase balance (more than the stabilizer can counter)
* Access to hydraulic suspension
** When its hydraulics are deployed to max high it increase  traction but increase balance (more than the stabilizer can counter)
* Neutral steering capabilities
== Armaments ==
== Armaments ==

Revision as of 15:33, 28 October 2019

Type 90
11.0 11.0 11.0
Research:390 000 Specs-Card-Exp.png
Purchase:1 020 000 Specs-Card-Lion.png
Show in game
This page is about the the medium tank Type 90. For other usages of "Type 90", see Type 90 (Disambiguation).


GarageImage Type 90.jpg

The Type 90 is a Rank VII Japanese medium tank with a battle rating of 11.0 (AB/RB/SB). It was introduced in Update 1.79 "Project X".

General info

Survivability and armour

The Type 90, although similar in design to the Leopard 2A4, does not boast the same superb survivability. Due to the three man crew, it is in your best interests to avoid getting hit if at all. Since there are more weak spots than areas that are protected, you only need to keep in mind that the sides of the frontal turret will block most shots if angled at 10 degrees. The turret ring is very vulnerable, susceptible to penetration by 30mm AP or APDS rounds and gives way to both commander and gunner.

If ambushed and can not shoot back (damaged barrel, chamber, or dead gunner) try to drive into the enemy so his hull is inclined against you and his gun mostly aiming your mantlet. The gun breach will hopefully absorb any shells shot into the turret and allowing for the repair to complete without dying.

It is recommended to carry only 19 shells: 18 on the back of your turret and 1 on the chamber. More shells beyond this first stage loadout would be placed in the wet storage fuel tank and is liable to exploding after any tanker sneezes in its general direction.


  Arcade Realistic simulator
Max speed 73 km/h
37 km/h reverse
50-60km/h-(can get to 70km/h on some situations)
37km/h reverse
Engine horse power 1500hp-2400rpm
gearbox 7 gears forward, 2 gears backward
  • Access to hydraulic suspension
    • When its hydraulics are deployed to max high it increase traction but increase balance (more than the stabilizer can counter)
  • Neutral steering capabilities


Main armament

Main article: Type 90 L/44 (120 mm)
120 mm Type 90 L/44
Capacity Vertical
42 -7°/+10° ±180° Two-plane
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 28.6 __.__ __.__ __.__ __.__
Realistic 17.9 __.__ __.__ __.__ __.__
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
5.00 5.00 5.00 5.00
Penetration statistics
Ammunition Type of
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
JM33 APFSDS 540 530 520 500 480 460
JM12A1 HEATFS 650 650 650 650 650 650
Shell details
Ammunition Type of
in m/s
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
0% 50% 100%
JM33 APFSDS 1,640 4.3 N/A N/A N/A ° 78° 80° 81°
JM12A1 HEATFS 1,140 13.5 0.0 0.1 1,640 ° 65° 72° 75°
Ammo racks
rack empty
rack empty
rack empty
rack empty
rack empty
rack empty
Recommendations Visual
42 XX (X+)  (+)  (+)  (+)  (+)  (+) Hull empty:  (18) no

Machine guns

12.7 mm M2HB
Pintle mount
Capacity (Belt capacity) Fire rate
1,000 (200) 577 -8°/+40° ±120°
7.62 mm Type 74
Coaxial mount
Capacity (Belt capacity) Fire rate
4,500 (250) 500 N/A N/A

Usage in battles

In realistic battles, the Type 90 continues the traditional Japanese roles of fire support, sniping, and flanking. You can use this vehicle to rush down the center of the map with its speed allowing it to quickly engage and disengage enemies, negating the downsides of the subpar armor by simply not being hit. With a five second reload time for the cannon, and a high-penetration round, it should only take 5-15 seconds to finish of an enemy tank. Through utilizing the terrain by using suspension to hide the chassis when peeking, and angling armor in a way to force enemies to hit your armored turret, the Type 90 can be a very powerful glass cannon in a battle.


Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire
III Filters Crew Replenishment Elevation mechanism Smoke grenade
IV Transmission Engine Artillery Support JM33 Laser rangefinder

Pros and cons


  • Really good composite armour
  • One of the best APFSDS shell in the entire game, able to penetrate all tanks from far range
  • 5 second autoloader and best reload speed combined with the best shell in the perfect turret
  • Great mobility
  • Great acceleration for both forward and reverse speed
  • A bit smaller than the Leopard 2A4, giving it a lower profile


  • Lacks composite armour on lower front armour plate, plus combined with the presence of shells in the front of the tank, a direct hit will quickly take it out
  • Hydropneumatic suspension adjustment takes time and requires the tank to be stationary
  • Lower general survivability than the Leopard 2A4 due to the crew of 3; one good hit and the tank is out


Development of the Type 90 began almost immediately after the introduction of the Type 74 into service, with the Japanese High Command already looking for a superior replacement. A central aspect of the new machine would have to be the ability to take on and defeat the new Soviet T-72 main battle tank. With that in mind, Japanese engineers began working on a prototype design, which would see completion in 1980. Two prototypes of this initial design were built, tested and improved upon between 1980 - 1986.

Testing resumed in 1986 with a second batch of four prototype vehicles, featuring a number of improvements over the initial two. The most significant change included the replacement of a Japanese-made 120mm smoothbore gun with the established Rheinmetall 120 L/44, most notably used by the M1A1 Abrams and Leopard 2 at the time. The decision to change the gun from a domestic one to a licence-built alternative most likely came as a measure to reduce production costs. However, unlike the MBTs of western armies, the designers of the Type 90 opted to equip the tank with an autoloading mechanism, making it the only production vehicle that did so in combination with the Rh 120 cannon. Further testing and army trials of these prototypes was conducted during the late 80s before the Japanese army formally introduced the tank into service in 1990 as the Type 90. Production of the Type 90 began in 1990 and continued until 2009, with 341 vehicles made.

- From Devblog


Skins and camouflages for the Type 90 from live.warthunder.com.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Japan medium tanks
Type 97  Chi-Ha · Chi-Ha Kai · Chi-Ha Kai TD · Chi-Ha Short Gun
Type 1  Chi-He · Chi-He (5th Regiment) · Ho-I
Type 3  Chi-Nu · Chi-Nu II
Type 4  Chi-To · Chi-To Late
Type 5  Chi-Ri II
Type 61 MBT  ST-A1* · ST-A2* · ST-A3* · Type 61
Type 74 MBT  ST-B1* · Type 74 · Type 74 (F) · Type 74 (G)
Type 90 MBT  Type 90 · Type 90 (B)
USA  ▅M4A3 (76) W · ▅M47
  *ST-X is prototype stage for said MBT