Difference between revisions of "Type 90"

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(Created page with "{{Specs-Card|code=jp_type_90}} == Description == ''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well a...")
 
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{{Specs-Card|code=jp_type_90}}
 
{{Specs-Card|code=jp_type_90}}
 
+
{{About
 +
|about=the medium tank '''{{PAGENAME}}'''
 +
|usage=other usages of "Type 90"
 +
|link=Type 90 (Disambiguation)
 +
}}
 
== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''
+
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
 +
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 +
{{Break}}
 +
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Japanese medium tank {{Battle-rating}}. It was introduced in [[Update 1.79 "Project X"]].
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
 +
 
 +
The Type 90, although similar in design to the Leopard 2A4, does not boast the same superb survivability. Due to the three man crew, it is in your best interests to avoid getting hit if at all. Since there are more weak spots than areas that are protected, you only need to keep in mind that the sides of the frontal turret will block most shots if angled at 10 degrees. The turret ring is very vulnerable, susceptible to penetration by 30mm AP or APDS rounds and gives way to both commander and gunner.
 +
 
 +
If ambushed and can not shoot back (damaged barrel, chamber, or dead gunner) try to drive into the enemy so his hull is inclined against you and his gun mostly aiming your mantlet. The gun breach will hopefully absorb any shells shot into the turret and allowing for the repair to complete without dying.
 +
 
 +
It is recommended to carry only 19 shells: 18 on the back of your turret and 1 on the chamber. More shells beyond this first stage loadout would be placed in the wet storage fuel tank and is liable to exploding after any tanker sneezes in its general direction.
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''
+
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
 +
 
 +
{| class="wikitable"
 +
 +
|Arcade
 +
|Realistic simulator
 +
|-
 +
|Max speed
 +
|73 km/h<br>37 km/h reverse
 +
|50-60km/h-(can get to 70km/h on some situations)<br>37km/h reverse
 +
|-
 +
|Engine horse power
 +
| colspan="2" |1500hp-2400rpm
 +
|-
 +
|gearbox
 +
| colspan="2" |7 gears forward, 2 gears backward
 +
|-
 +
|}
 +
 
 +
* Access to hydraulic suspension
 +
** When hydraulics are deployed to maximum height it increase traction but decrease the vehicle's overall balance due to higher centre of mass (more than the stabilizer can counter).
 +
* Neutral steering capabilities
  
== Weaponry ==
+
== Armaments ==
=== Main weaponry ===
+
=== Main armament ===
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
+
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 +
{{main|Type 90 (120 mm)|l1=Type 90 L/44 (120 mm)}}
  
=== Additional weaponry ===
+
{| class="wikitable" style="text-align:center"
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
+
|-
 +
! colspan="6" | [[Type 90 (120 mm)|120 mm Type 90 L/44]]
 +
|-
 +
! colspan="3" rowspan="1" style="width:5em" |Capacity
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
! rowspan="1" | Stabilizer
 +
|-
 +
| colspan="3" | 42 || -7°/+10° || ±180° || Two-plane
 +
|-
 +
! colspan="6" | Turret rotation speed (°/s)
 +
|-
 +
! style="width:4em" |Mode
 +
! style="width:4em" |Stock
 +
! style="width:4em" |Upgraded
 +
! style="width:4em" |Prior + Full crew
 +
! style="width:4em" |Prior + Expert qualif.
 +
! style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| ''Arcade'' || 28.6 || __.__ || __.__ || __.__ || __.__
 +
|-
 +
| ''Realistic'' || 17.9 || __.__ || __.__ || __.__ || __.__
 +
|-
 +
! colspan="4" | Reloading rate (seconds)
 +
|-
 +
! colspan="1" style="width:4em" |Stock
 +
! colspan="1" style="width:4em" |Prior + Full crew
 +
! colspan="1" style="width:4em" |Prior + Expert qualif.
 +
! colspan="1" style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| 5.00 || 5.00 || 5.00 || 5.00
 +
|-
 +
|}
 +
 
 +
===== Ammunition =====
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
 +
|-
 +
! 10m
 +
! 100m
 +
! 500m
 +
! 1000m
 +
! 1500m
 +
! 2000m
 +
|-
 +
| JM33 || APFSDS || 540 || 530 || 520 || 500 || 480 || 460
 +
|-
 +
| JM12A1 || HEATFS || 650 || 650 || 650 || 650 || 650 || 650
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="11" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! rowspan="2" |Velocity <br /> in m/s
 +
! rowspan="2" |Projectile<br />Mass in kg
 +
! rowspan="2" | ''Fuse delay''
 +
''in m:''
 +
! rowspan="2" | ''Fuse sensitivity''
 +
''in mm:''
 +
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 +
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 +
! colspan="3" | ''Ricochet:''
 +
|-
 +
! 0%
 +
! 50%
 +
! 100%
 +
|-
 +
| JM33 || APFSDS || 1,640 || 4.3 || N/A || N/A || N/A || ° || 78° || 80° || 81°
 +
|-
 +
| JM12A1 || HEATFS || 1,140 || 13.5 || 0.0 || 0.1 || 1,640 || ° || 65° || 72° || 75°
 +
|-
 +
|}
 +
 
 +
===== [[Ammo racks|Ammo racks]] =====
 +
{| class="wikitable sortable" style="text-align:center"
 +
|-
 +
! class="wikitable unsortable" |Full<br /> ammo
 +
! class="wikitable unsortable" |1st<br />  rack empty
 +
! class="wikitable unsortable" |2nd<br />  rack empty
 +
! class="wikitable unsortable" |3rd<br />  rack empty
 +
! class="wikitable unsortable" |4th<br />  rack empty
 +
! class="wikitable unsortable" |5th<br />  rack empty
 +
! class="wikitable unsortable" |6th<br />  rack empty
 +
! class="wikitable unsortable" width="10%" |Recommendations
 +
! class="wikitable unsortable" |Visual<br /> discrepancy
 +
|-
 +
|| '''42''' || XX&nbsp;''(X+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || style="text-align:left" | Hull empty: &nbsp;(18) || style="text-align:left" | no
 +
|-
 +
|}
  
 
=== Machine guns ===
 
=== Machine guns ===
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
+
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
 +
{{main|Browning M2HB (12.7 mm)|Type 74 (7.62 mm)}}
  
== Usage in the battles ==
+
{| class="wikitable" style="text-align:center"
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
|-
 +
! colspan="7" | [[Browning M2HB (12.7 mm)|12.7 mm M2HB]]
 +
|-
 +
! colspan="7" | ''Pintle mount''
 +
|-
 +
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 +
! rowspan="1" | Fire rate <br> (shots/minute)
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
|-
 +
| colspan="4" | 1,000 (200) || 577 || -8°/+40° || ±120°
 +
|-
 +
|}
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | [[Type 74 (7.62 mm)|7.62 mm Type 74]]
 +
|-
 +
! colspan="7" | ''Coaxial mount''
 +
|-
 +
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 +
! rowspan="1" | Fire rate <br> (shots/minute)
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
|-
 +
| colspan="4" | 4,500 (250) || 500 || N/A || N/A
 +
|-
 +
|}
 +
 
 +
== Usage in battles ==
 +
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
 +
 
 +
In realistic battles, the Type 90 continues the traditional Japanese roles of fire support, sniping, and flanking. You can use this vehicle to rush down the center of the map with its speed allowing it to quickly engage and disengage enemies, negating the downsides of the subpar armor by simply not being hit. With a five second reload time for the cannon, and a high-penetration round, it should only take 5-15 seconds to finish of an enemy tank. Through utilizing the terrain by using suspension to hide the chassis when peeking, and angling armor in a way to force enemies to hit your armored turret, the Type 90 can be a very powerful glass cannon in a battle.
 +
 
 +
===Modules===
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" |Mobility
 +
! Protection
 +
! colspan="3" |Firepower
 +
|-
 +
| I
 +
| Tracks||
 +
| Parts
 +
| Horizontal Drive||||
 +
|-
 +
| II
 +
| Suspension||Brake System
 +
| FPE
 +
| Adjustment of Fire||||
 +
|-
 +
| III
 +
| Filters||
 +
| Crew Replenishment
 +
| Elevation mechanism||Smoke grenade||
 +
|-
 +
| IV
 +
| Transmission||Engine
 +
|
 +
| Artillery Support||JM33||Laser rangefinder
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 +
'''Pros:'''
  
'''Pros:'''
+
*Really good composite armour
*
+
*One of the best APFSDS shell in the entire game, able to penetrate all tanks from far range
 +
*5 second autoloader and best reload speed combined with the best shell in the perfect turret
 +
*Great mobility
 +
*Great acceleration for both forward and reverse speed
 +
*A bit smaller than the [[Leopard 2A4]], giving it a lower profile
  
 
'''Cons:'''
 
'''Cons:'''
*
 
  
== Historical part ==
+
*Lacks composite armour on lower front armour plate, plus combined with the presence of shells in the front of the tank, a direct hit will quickly take it out
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
*[[Hydropneumatic suspension]] adjustment takes time and requires the tank to be stationary
 +
*Lower general survivability than the Leopard 2A4 due to the crew of 3; one good hit and the tank is out
 +
 
 +
== History ==
 +
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><ref></code>, as well as adding them at the end of the article.''-->
 +
Development of the Type 90 began almost immediately after the introduction of the Type 74 into service, with the Japanese High Command already looking for a superior replacement. A central aspect of the new machine would have to be the ability to take on and defeat the new Soviet T-72 main battle tank. With that in mind, Japanese engineers began working on a prototype design, which would see completion in 1980. Two prototypes of this initial design were built, tested and improved upon between 1980 - 1986.
 +
 
 +
Testing resumed in 1986 with a second batch of four prototype vehicles, featuring a number of improvements over the initial two. The most significant change included the replacement of a Japanese-made 120mm smoothbore gun with the established Rheinmetall 120 L/44, most notably used by the M1A1 Abrams and Leopard 2 at the time. The decision to change the gun from a domestic one to a licence-built alternative most likely came as a measure to reduce production costs. However, unlike the MBTs of western armies, the designers of the Type 90 opted to equip the tank with an autoloading mechanism, making it the only production vehicle that did so in combination with the Rh 120 cannon. Further testing and army trials of these prototypes was conducted during the late 80s before the Japanese army formally introduced the tank into service in 1990 as the Type 90. Production of the Type 90 began in 1990 and continued until 2009, with 341 vehicles made.
 +
 
 +
''- From [https://warthunder.com/en/news/5499-development-type-90-the-lightweight-heavy-hitter-en Devblog]''
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!--''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''-->
 +
[https://live.warthunder.com/feed/camouflages/?vehicleCountry=japan&vehicleType=tank&vehicleClass=medium_tank&vehicle=jp_type_90 '''Skins''' and '''camouflages''' for the Type 90 from live.warthunder.com.]
 +
 
 +
== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
== Read also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
''ETC.''
 
  
== Sources ==
+
== External links ==
''Paste links to sources and external resources, such as:''
+
<!--''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on the Wikipedia;''
+
* ''encyclopedia page on tank;''
* ''other literature.''
+
* ''other literature.''-->
 +
 
 +
* [https://warthunder.com/en/news/5499-development-type-90-the-lightweight-heavy-hitter-en [Devblog<nowiki>]</nowiki> Type 90: The Lightweight Heavy Hitter]
 +
 
 +
{{Japan medium tanks}}

Revision as of 01:51, 31 October 2019

RANK 4 FRANCE
Somua SM PACK
jp_type_90.png
Type 90
AB RB SB
11.0 11.0 11.0
Class:
Research:300 000 Specs-Card-Exp.png
Purchase:830 000 Specs-Card-Lion.png
Show in game
This page is about the the medium tank Type 90. For other usages of "Type 90", see Type 90 (Disambiguation).

Description

GarageImage Type 90.jpg


The Type 90 is a Rank VII Japanese medium tank with a battle rating of 11.0 (AB/RB/SB). It was introduced in Update 1.79 "Project X".

General info

Survivability and armour

The Type 90, although similar in design to the Leopard 2A4, does not boast the same superb survivability. Due to the three man crew, it is in your best interests to avoid getting hit if at all. Since there are more weak spots than areas that are protected, you only need to keep in mind that the sides of the frontal turret will block most shots if angled at 10 degrees. The turret ring is very vulnerable, susceptible to penetration by 30mm AP or APDS rounds and gives way to both commander and gunner.

If ambushed and can not shoot back (damaged barrel, chamber, or dead gunner) try to drive into the enemy so his hull is inclined against you and his gun mostly aiming your mantlet. The gun breach will hopefully absorb any shells shot into the turret and allowing for the repair to complete without dying.

It is recommended to carry only 19 shells: 18 on the back of your turret and 1 on the chamber. More shells beyond this first stage loadout would be placed in the wet storage fuel tank and is liable to exploding after any tanker sneezes in its general direction.

Mobility

  Arcade Realistic simulator
Max speed 73 km/h
37 km/h reverse
50-60km/h-(can get to 70km/h on some situations)
37km/h reverse
Engine horse power 1500hp-2400rpm
gearbox 7 gears forward, 2 gears backward
  • Access to hydraulic suspension
    • When hydraulics are deployed to maximum height it increase traction but decrease the vehicle's overall balance due to higher centre of mass (more than the stabilizer can counter).
  • Neutral steering capabilities

Armaments

Main armament

Main article: Type 90 L/44 (120 mm)
120 mm Type 90 L/44
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
42 -7°/+10° ±180° Two-plane
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 28.6 __.__ __.__ __.__ __.__
Realistic 17.9 __.__ __.__ __.__ __.__
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
5.00 5.00 5.00 5.00
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
JM33 APFSDS 540 530 520 500 480 460
JM12A1 HEATFS 650 650 650 650 650 650
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
JM33 APFSDS 1,640 4.3 N/A N/A N/A ° 78° 80° 81°
JM12A1 HEATFS 1,140 13.5 0.0 0.1 1,640 ° 65° 72° 75°
Ammo racks
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Recommendations Visual
discrepancy
42 XX (X+)  (+)  (+)  (+)  (+)  (+) Hull empty:  (18) no

Machine guns

12.7 mm M2HB
Pintle mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
1,000 (200) 577 -8°/+40° ±120°
7.62 mm Type 74
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
4,500 (250) 500 N/A N/A

Usage in battles

In realistic battles, the Type 90 continues the traditional Japanese roles of fire support, sniping, and flanking. You can use this vehicle to rush down the center of the map with its speed allowing it to quickly engage and disengage enemies, negating the downsides of the subpar armor by simply not being hit. With a five second reload time for the cannon, and a high-penetration round, it should only take 5-15 seconds to finish of an enemy tank. Through utilizing the terrain by using suspension to hide the chassis when peeking, and angling armor in a way to force enemies to hit your armored turret, the Type 90 can be a very powerful glass cannon in a battle.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire
III Filters Crew Replenishment Elevation mechanism Smoke grenade
IV Transmission Engine Artillery Support JM33 Laser rangefinder

Pros and cons

Pros:

  • Really good composite armour
  • One of the best APFSDS shell in the entire game, able to penetrate all tanks from far range
  • 5 second autoloader and best reload speed combined with the best shell in the perfect turret
  • Great mobility
  • Great acceleration for both forward and reverse speed
  • A bit smaller than the Leopard 2A4, giving it a lower profile

Cons:

  • Lacks composite armour on lower front armour plate, plus combined with the presence of shells in the front of the tank, a direct hit will quickly take it out
  • Hydropneumatic suspension adjustment takes time and requires the tank to be stationary
  • Lower general survivability than the Leopard 2A4 due to the crew of 3; one good hit and the tank is out

History

Development of the Type 90 began almost immediately after the introduction of the Type 74 into service, with the Japanese High Command already looking for a superior replacement. A central aspect of the new machine would have to be the ability to take on and defeat the new Soviet T-72 main battle tank. With that in mind, Japanese engineers began working on a prototype design, which would see completion in 1980. Two prototypes of this initial design were built, tested and improved upon between 1980 - 1986.

Testing resumed in 1986 with a second batch of four prototype vehicles, featuring a number of improvements over the initial two. The most significant change included the replacement of a Japanese-made 120mm smoothbore gun with the established Rheinmetall 120 L/44, most notably used by the M1A1 Abrams and Leopard 2 at the time. The decision to change the gun from a domestic one to a licence-built alternative most likely came as a measure to reduce production costs. However, unlike the MBTs of western armies, the designers of the Type 90 opted to equip the tank with an autoloading mechanism, making it the only production vehicle that did so in combination with the Rh 120 cannon. Further testing and army trials of these prototypes was conducted during the late 80s before the Japanese army formally introduced the tank into service in 1990 as the Type 90. Production of the Type 90 began in 1990 and continued until 2009, with 341 vehicles made.

- From Devblog

Media

Skins and camouflages for the Type 90 from live.warthunder.com.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Japan medium tanks
Type 97  Chi-Ha · Chi-Ha Kai · Chi-Ha Kai TD · Chi-Ha Short Gun
Type 1  Chi-He · Chi-He (5th Regiment) · Ho-I
Type 3  Chi-Nu · Chi-Nu II
Type 4  Chi-To · Chi-To Late
Type 5  Chi-Ri II
Type 61 MBT  ST-A1* · ST-A2* · ST-A3* · Type 61
Type 74 MBT  ST-B2* · Type 74 (C) · Type 74 (E) · Type 74 (F) · Type 74 (G)
Type 90 MBT  Type 90 · Type 90 (B) · Type 90B "Fuji"
Type 10 MBT  TKX (P)* · TKX* · Type 10
Other  Ka-Chi
USA  ▅M4A3 (76) W · ▅M47
  *Prototype