Difference between revisions of "Type 87 RCV"

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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' The text within these arrows are not to be deleted -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' The text within these arrows are not to be deleted -->
The '''{{Specs|name}}''' (Reconnaissance Combat Vehicle) is a rank {{Specs|rank}} Japanese light tank {{Battle-rating}}. It was introduced in [[Update "Direct Hit"]]. It has as nickname {{Annotation|ブラックアイ|Burakkuai}} (Black-Eye) but is commonly reffered to as RCV.
+
The '''{{Specs|name}}''' (Reconnaissance Combat Vehicle) is a rank {{Specs|rank}} Japanese light tank {{Battle-rating}}. It was introduced in [[Update "Direct Hit"]]. It is nicknamed "{{Annotation|ブラックアイ|Burakkuai}}" (Black-Eye) but is commonly simply referred to as RCV.
  
 
== General info ==
 
== General info ==
Line 12: Line 12:
 
{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' The text within these arrows are not to be deleted -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' The text within these arrows are not to be deleted -->
Most of the armour will be the lack of armour, most of the vehicle is covered by 10 mm with frontally having some plates at 20 mm protection. It will be easy to be penalized by machine gun fire if spotted but if the bullets / shells hit the in empty spots from the side the shells will go clean through without any damage to crew or components.
+
Most of the survivability will result from the lack of armour, most of the vehicle is covered by 10 mm armour with some frontal plates at 20 mm protection. It will be easy to be penalized by machine gun fire if spotted but, if the bullets/shells hit in empty spots from the side, the shells will go clean through without any damage to crew or components.
  
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 10 mm (68°) ''Upper glacis''
+
| Hull || 10 mm (68°) ''Upper glacis''
20 mm (31-66°) ''Lower glacis''
+
20 mm (31-66°) ''Lower glacis''
 
| 10 mm (10°) ''Top'' <br>10 mm (0°) ''Bottom'' || 10 mm (8°) || 10 mm
 
| 10 mm (10°) ''Top'' <br>10 mm (0°) ''Bottom'' || 10 mm (8°) || 10 mm
 
|-
 
|-
 
| Turret || 20 mm || 10 mm || 4 + 10 mm || 10 mm
 
| Turret || 20 mm || 10 mm || 4 + 10 mm || 10 mm
 
|-
 
|-
| Cupola || colspan="4" | 10 mm  
+
| Cupola || colspan="4" | 10 mm
 
|-
 
|-
 
|}
 
|}
  
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
+
'''Notes:'''
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
 
 
* Wheels are 10 mm thick
 
* Wheels are 10 mm thick
 
* Has some external modules like fuel cans, mud flaps & optics all at 4 mm thick
 
* Has some external modules like fuel cans, mud flaps & optics all at 4 mm thick
Line 41: Line 40:
 
{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' The text within these arrows are not to be deleted -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' The text within these arrows are not to be deleted -->
As a wheeled recon vehicle it gets places rather fast especially when keeping on roads allowing for easy flanking and getting on vantage points to scout out the enemy team.
+
As a wheeled reconnaissance vehicle, it is able to get to positions rather fast especially when keeping on roads, allowing for easy flanking and getting on vantage points to scout out the enemy team.
 +
 
 
{{tankMobility}}
 
{{tankMobility}}
  
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{{Specs-Tank-Weapon|1}}
 
{{Specs-Tank-Weapon|1}}
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' The text within these arrows are not to be deleted -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' The text within these arrows are not to be deleted -->
{{main|Oerlikon KBA B02 (25 mm)}}With the armament the {{PAGENAME}} gets, its best suitable as a support vehicle that can deal with lightly armoured vehicles and low flying aircraft. Once the APFSDS belt has been unlocked it can deal with most MBTs it faces by shooting out critical components one by one as this subcalibre out a 25 mm will have barely any spalling effect.
+
{{main|Oerlikon KBA B02 (25 mm)}}
 +
 
 +
With the armament the {{PAGENAME}} gets, it's most suitable as a support vehicle that can deal with lightly armoured vehicles and low flying aircraft. Once the APFSDS belt has been unlocked it can deal with most MBTs it faces by shooting out critical components one by one as this subcalibre 25 mm has barely any spalling effect.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 400 (100) || rowspan="2" | 560 || rowspan="2" | -10°/45° || rowspan="2" | ±180° || rowspan="2" | No || 57.1 || __._ || __._ || __._ || __._ || rowspan="2" | 10.4 || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
+
| rowspan="2" | 400 (100) || rowspan="2" | 560 || rowspan="2" | -10°/+45° || rowspan="2" | ±180° || rowspan="2" | N/A || 57.1 || __._ || __._ || __._ || __._ || rowspan="2" | 10.4 || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
Line 71: Line 73:
  
 
==== Ammunition ====
 
==== Ammunition ====
 
+
* '''Default:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}} - The standard belt that can fulfill both roles (anti-air and lightly armoured vehicles) but weaker against ground targets.
*'''Default:''' {{Annotation|APDS|Armor-Piercing Discarding Sabot}}{{-}}{{Annotation|HEI-T|High-explosive Incendiary Tracer}}{{-}}{{Annotation|HEI-T|High-explosive Incendiary Tracer}} - The standard belt that can fulfill both roles (anti-air and lightly armoured vehicles) but weaker against ground targets.
+
* '''M792:''' {{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}} - This belt is adapted for targeting aircraft with its high-explosive shells.
*'''M792:''' {{Annotation|HEI-T|High-explosive Incendiary Tracer}} - This belt is adapted for targeting aircraft with its high-explosive shells.
+
* '''M791:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}} - This belt is adapted for targeting lightly armoured vehicles with its armour-piercing rounds.
*'''M791:''' {{Annotation|APDS|Armor-Piercing Discarding Sabot}} - This belt is adapted for targeting lightly armoured vehicles with its armour-piercing rounds.
+
* '''PMB 09:''' {{Annotation|APFSDS|Armour-piercing fin-stabilized discarding sabot}} - This belt is adapted for targeting medium armoured vehicles with its armour-piercing fin-stabilized rounds.
*'''PMB 09:''' {{Annotation|APFSDS|Armor-Piercing Fin-Stabilized Discarding Sabot}} - This belt is adapted for targeting medium armoured vehicles with its armour-piercing fin-stabilized rounds.
 
  
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
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! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
|-
|Default
+
| Default || 80 || 79 || 73 || 67 || 61 || 55
|80
 
|79
 
|73
 
|67
 
|61
 
|55
 
 
|-
 
|-
 
| M792 || 3 || 3 || 3 || 3 || 3 || 3
 
| M792 || 3 || 3 || 3 || 3 || 3 || 3
 
|-
 
|-
|M791
+
| M791 || 80 || 79 || 73 || 67 || 61 || 55
|80
 
|79
 
|73
 
|67
 
|61
 
|55
 
 
|-
 
|-
|PMB 09
+
| PMB 09 || 92 || 90 || 83 || 75 || 62 || 58
|92
 
|90
 
|83
 
|75
 
|62
 
|58
 
 
|-
 
|-
 
|}
 
|}
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! colspan="10" | Belt details
 
! colspan="10" | Belt details
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Shell
+
! rowspan="2" data-sort-type="text" | Belt
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Velocity<br>(m/s)
Line 126: Line 109:
 
! 0% !! 50% !! 100%
 
! 0% !! 50% !! 100%
 
|-
 
|-
| M792 || HEI-T || 1100 || 0.19 || N/A || 0.1 || 54.4 || 79° || 80° || 81°
+
| PMB 09 || APFSDS || 1,385 || 0.1 || N/A || N/A || N/A || 78° || 80° || 81°
|-
 
|M791
 
|APDS
 
|1335
 
|0.13
 
|N/A
 
|N/A
 
|N/A
 
|75°
 
|78°
 
|80°
 
|-
 
|PMB 09
 
|APFSDS
 
|1385
 
|0.1
 
|N/A
 
|N/A
 
|N/A
 
|78°
 
|80°
 
|81°
 
 
|-
 
|-
 
|}
 
|}
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| Coaxial
+
| Coaxial || 4,000 (250) || 500 || N/A || N/A
| 4000 (250) || 500 || N/A || N/A
 
 
|-
 
|-
 
|}
 
|}
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' The text within these arrows are not to be deleted -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' The text within these arrows are not to be deleted -->
As a wheeled reconnaissance vehicle with only a 25 mm autocannon to use, it's best played in its intended role, spotting the enemy team, using its fast manoeuvrability to flank and shoot down low flying aircraft. It is best compared to the [[R3 T20 FA-HS]] with the benefits that a light tank gets, scouting and reducing SP for aircraft spawns.
+
As a wheeled reconnaissance vehicle with only a 25 mm autocannon to use, it's best played in its intended role, spotting the enemy team, using its fast manoeuvrability to flank, and shooting down low flying aircraft. It is best compared to the [[R3 T20 FA-HS]] with the benefits that a light tank gets: scouting and reducing SP for aircraft spawns.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' The text within these arrows are not to be deleted -->'''Pros:'''
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' The text within these arrows are not to be deleted -->
 +
 
 +
'''Pros:'''
  
 
* From the side on:
 
* From the side on:
Line 195: Line 157:
 
** Because of light armour able to take shells without much damage from spall
 
** Because of light armour able to take shells without much damage from spall
 
* Powerful PBM 09 APFSDS round
 
* Powerful PBM 09 APFSDS round
** High penetration, enough to penetrate many vehicles up to 500 - 1000 m.
+
** High penetration, enough to penetrate many vehicles up to 500 - 1,000 m.
 
** High muzzle velocity, requiring little lead and little shell drop for engaging targets at range.
 
** High muzzle velocity, requiring little lead and little shell drop for engaging targets at range.
 
** Decent rate of fire
 
** Decent rate of fire
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* Default belt leaves much to desire
 
* Default belt leaves much to desire
 
* Very lightly armoured
 
* Very lightly armoured
* Only 2 reverse gears making it to -20 km/h
+
* Only 2 reverse gears allowing it to reach -20 km/h
  
 
== History ==
 
== History ==

Revision as of 20:01, 9 September 2021

VTOL | Rank 5 USA
AV-8A Harrier Pack
jp_type_87_rcv.png
GarageImage Type 87 RCV.jpg
ArtImage Type 87 RCV.png
Type 87 RCV
AB RB SB
9.0 9.0 9.0
Class:
Research:160 000 Specs-Card-Exp.png
Purchase:450 000 Specs-Card-Lion.png
Show in game

Description

The Type 87 RCV (Reconnaissance Combat Vehicle) is a rank VI Japanese light tank with a battle rating of 9.0 (AB/RB/SB). It was introduced in Update "Direct Hit". It is nicknamed "ブラックアイ" (Black-Eye) but is commonly simply referred to as RCV.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull20 / 10 / 10
Turret20 / 10 / 10
Crew5 people
Visibility107 %

Most of the survivability will result from the lack of armour, most of the vehicle is covered by 10 mm armour with some frontal plates at 20 mm protection. It will be easy to be penalized by machine gun fire if spotted but, if the bullets/shells hit in empty spots from the side, the shells will go clean through without any damage to crew or components.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull 10 mm (68°) Upper glacis

20 mm (31-66°) Lower glacis

10 mm (10°) Top
10 mm (0°) Bottom
10 mm (8°) 10 mm
Turret 20 mm 10 mm 4 + 10 mm 10 mm
Cupola 10 mm

Notes:

  • Wheels are 10 mm thick
  • Has some external modules like fuel cans, mud flaps & optics all at 4 mm thick
  • Radiators are 5 mm thick

Mobility

Speedforward / back
AB112 / 13 km/h
RB and SB101 / 12 km/h
Number of gears12 forward
2 back
Weight15.0 t
Engine power
AB582 hp
RB and SB305 hp
Power-to-weight ratio
AB38.8 hp/t
RB and SB20.3 hp/t

As a wheeled reconnaissance vehicle, it is able to get to positions rather fast especially when keeping on roads, allowing for easy flanking and getting on vantage points to scout out the enemy team.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 112 13 15 _,___ 582 __.__ 38.8
Realistic 101 12 _,___ 305 __.__ 20.33

Modifications and economy

Repair costBasic → Reference
AB3 075 → 5 076 Sl icon.png
RB3 406 → 5 623 Sl icon.png
SB4 082 → 6 739 Sl icon.png
Total cost of modifications133 200 Rp icon.png
221 400 Sl icon.png
Talisman cost2 400 Ge icon.png
Crew training130 000 Sl icon.png
Experts450 000 Sl icon.png
Aces2 000 Ge icon.png
Research Aces890 000 Rp icon.png
Reward for battleAB / RB / SB
120 / 160 / 200 % Sl icon.png
214 / 214 / 214 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
390 Ge icon.png
Mods new car suspension.png
Suspension
Research:
5 300 Rp icon.png
Cost:
8 400 Sl icon.png
290 Ge icon.png
Mods new tank break.png
Brake System
Research:
5 300 Rp icon.png
Cost:
8 400 Sl icon.png
290 Ge icon.png
Mods new tank filter.png
Filters
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
390 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
7 700 Rp icon.png
Cost:
12 000 Sl icon.png
420 Ge icon.png
Mods new tank engine.png
Engine
Research:
7 700 Rp icon.png
Cost:
12 000 Sl icon.png
420 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 100 Rp icon.png
Cost:
11 000 Sl icon.png
390 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
1 600 Rp icon.png
Cost:
8 400 Sl icon.png
290 Ge icon.png
Mods tank reinforcement jp.png
Crew Replenishment
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
390 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
7 700 Rp icon.png
Cost:
12 000 Sl icon.png
420 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
390 Ge icon.png
Mods tank ammo.png
25mm_M242_HE_ammo_pack
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
390 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
5 300 Rp icon.png
Cost:
8 400 Sl icon.png
290 Ge icon.png
Mods airstrike.png
Airstrike
Research:
5 300 Rp icon.png
Cost:
8 400 Sl icon.png
290 Ge icon.png
Mods night vision device.png
NVD
Research:
5 300 Rp icon.png
Cost:
8 400 Sl icon.png
290 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
390 Ge icon.png
Mods tank ammo.png
25mm_M242_APDS_ammo_pack
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
390 Ge icon.png
Mods scout streak.png
Scout UAV
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
390 Ge icon.png
Mods art support.png
Artillery Support
Research:
7 700 Rp icon.png
Cost:
12 000 Sl icon.png
420 Ge icon.png
Mods scouting.png
Improved optics
Research:
7 700 Rp icon.png
Cost:
12 000 Sl icon.png
420 Ge icon.png
Mods tank ammo.png
25mm_M242_APDS_FS_ammo_pack
Research:
7 700 Rp icon.png
Cost:
12 000 Sl icon.png
420 Ge icon.png

Armaments

Night vision device
Improves visibility by enhancing natural light or active illumination.

Main armament

25 mm Oerlikon KBA B02 cannon
Ammunition400 rounds
Belt capacity100 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate561 shots/min
Vertical guidance-10° / 45°

With the armament the Type 87 RCV gets, it's most suitable as a support vehicle that can deal with lightly armoured vehicles and low flying aircraft. Once the APFSDS belt has been unlocked it can deal with most MBTs it faces by shooting out critical components one by one as this subcalibre 25 mm has barely any spalling effect.

25 mm Oerlikon KBA B02 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 400 (100) 560 -10°/+45° ±180° N/A 57.1 __._ __._ __._ __._ 10.4 _.__ _.__ _.__
Realistic 35.7 __._ __._ __._ __._

Ammunition

  • Default: APDS · HEI-T* · HEI-T* - The standard belt that can fulfill both roles (anti-air and lightly armoured vehicles) but weaker against ground targets.
  • M792: HEI-T* · HEI-T* · HEI-T* - This belt is adapted for targeting aircraft with its high-explosive shells.
  • M791: APDS · APDS · APDS - This belt is adapted for targeting lightly armoured vehicles with its armour-piercing rounds.
  • PMB 09: APFSDS - This belt is adapted for targeting medium armoured vehicles with its armour-piercing fin-stabilized rounds.
Penetration statistics
Belt Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Default 80 79 73 67 61 55
M792 3 3 3 3 3 3
M791 80 79 73 67 61 55
PMB 09 92 90 83 75 62 58
Belt details
Belt Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
PMB 09 APFSDS 1,385 0.1 N/A N/A N/A 78° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
4 (+0) (+1) (+2) (+3) Yes

Machine guns

Ammunition4 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate701 shots/min
Main article: Type 74 (7.62 mm)
7.62 mm Type 74
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 4,000 (250) 500 N/A N/A

Usage in battles

As a wheeled reconnaissance vehicle with only a 25 mm autocannon to use, it's best played in its intended role, spotting the enemy team, using its fast manoeuvrability to flank, and shooting down low flying aircraft. It is best compared to the R3 T20 FA-HS with the benefits that a light tank gets: scouting and reducing SP for aircraft spawns.

Pros and cons

Pros:

  • From the side on:
    • Crew spaced out enough to not die in a single shot
    • Because of light armour able to take shells without much damage from spall
  • Powerful PBM 09 APFSDS round
    • High penetration, enough to penetrate many vehicles up to 500 - 1,000 m.
    • High muzzle velocity, requiring little lead and little shell drop for engaging targets at range.
    • Decent rate of fire
  • Great mobility
    • Able to reach 100 km/h on roads with ease
    • Fast enough to reach 50 km/h off-road

Cons:

  • Relatively high profile for a recon vehicle
  • High chance of getting once shot frontally
  • Default belt leaves much to desire
  • Very lightly armoured
  • Only 2 reverse gears allowing it to reach -20 km/h

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Japan light tanks
Type 89  I-Go Ko
Type 95  Ha-Go · Ha-Go Commander
Type 98  Ke-Ni
Other  Ka-Mi
IFV  Type 89
Wheeled  Type 87 RCV (P) · Type 87 RCV · Type 16 (P) · Type 16 (FPS) · Type 16
USA  ▅M24 · ▅M41A1