Difference between revisions of "Type 87"

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[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}} is a Rank {{Specs|rank}} Japanese Self-Propelled Anti-Aircraft Gun {{Battle-rating|1}}. It was introduced in [[Update 1.67 "Assault"]]. It is incredibly similar to the German Flakpanzer Gepard, using the same 35mm Oerlikon KDA Autocannons with a similar turret. The key difference being that the Type 87 uses the chassis of a Type 90, compared to the Gepard being on the Leopard 1 chassis.
+
The '''{{Specs|name}} is a rank {{Specs|rank}} Japanese Self-Propelled Anti-Aircraft Gun {{Battle-rating|1}}. It was introduced in [[Update 1.67 "Assault"]]. It is incredibly similar to the German Flakpanzer Gepard, using the same 35mm Oerlikon KDA Autocannons with a similar turret. The key difference is that the Type 87 uses a modified chassis of a Type 74, compared to the Gepard being mounted on the Leopard 1 chassis.'''
  
The Type 87 performs fairly well at its rank, being able to effectively engage aircraft quite well thanks to its high rate of fire, quick turret traverse and radar systems. It is also capable of fighting lightly armoured tanks such as most infantry fighting vehicles (BMP, Warrior, M3 Bradley) and effectively killing them in seconds with its rapid fire guns. The Type 87's default belts have less penetration than its predecessor, the M42 Duster SDF, although this is not much of a difference (72mm on M42 compared to 68mm on Type 87), however the Type 87 gains the ability to fight other MBTs when it unlocks the Armour Piercing belts, which have 116mm of penetration at 100m. While this is not advised, it is an incredibly handy ability to have in an emergency.
+
The Type 87 performs fairly well at its rank, being able to effectively engage aircraft quite well thanks to its high rate of fire, quick turret traverse and radar systems. It is also capable of fighting lightly armoured tanks such as most infantry fighting vehicles (BMP, Warrior, M3 Bradley) and effectively killing them in seconds with its rapid-fire guns. The Type 87's default belts have less penetration than its predecessor, the M42 Duster SDF, although this is not much of a difference (72 mm on M42 compared to 68 mm on Type 87), however the Type 87 gains the ability to fight other MBTs when it unlocks the Armour Piercing belts, which have 116 mm of penetration at 100 m. While this is not advised, it is an incredibly handy ability to have in an emergency.
  
The Type 87 is also extremely proficient at shooting down helicopters - the AH-1G is a common nuisance that the Type 87 has no difficulty in destroying.
+
The Type 87 is also extremely proficient at shooting down helicopters - the AH-1G is a common nuisance that the Type 87 has no difficulty in destroying. However, for more modern helicopters, most notably the Kamov Ka-50, the Type 87 is harmless.
  
 
== General info ==
 
== General info ==
Line 17: Line 17:
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
'''Armour type:'''
 
'''Armour type:'''
 +
 
* Aluminum Alloy AMS 4050A (Turret)
 
* Aluminum Alloy AMS 4050A (Turret)
 
* Rolled homogeneous armour (Hull)
 
* Rolled homogeneous armour (Hull)
 +
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
Line 30: Line 32:
  
 
=== Mobility ===
 
=== Mobility ===
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
+
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
 
 +
{{tankMobility|abMinHp= 1023|rbMinHp= 637}}
 +
 
 +
== Armaments ==
 +
=== Main armament ===
 +
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 +
{{main|Oerlikon KDA (35 mm)}}
 +
 
 +
Main weapons are the 35 mm Oerlikon KDA autocannons, which are essentially the same as [[Gepard]]'s. They are different from KDE gun variant of [[type 89]] if you used it - they use completely different ammunition and fire much faster.
 +
 
 +
Guns will overheat if fired for longer than 15 seconds. They will cool off in about 30 seconds, but you can unjam them earlier by switching between ammunition belts.
 +
 
 +
The guns are placed close to the centre of a turret, typically, if you missed one shot, you probably missed both shots. For this reason SPAA relies more on precise lengthy bursts with enemy flight path prediction, rather than "fire a 30 shot burst there and forget about it" of [[Chieftain Marksman]]. You have more ammunition for the gun than British equivalent, to compensate for this.
 +
 
 +
35 mm gun is slightly weaker than the Bofors of [[M42 (Japan)|M42]].  One thing to keep in mind is with this vehicle you are hunting jets and jets suffer much heavier stress from the speed they employ. This heavier stress equates to greater damage caused by even one or two hits of 35 mm HEI-T which will explode them or rip off their wings. For best results, you just need to hit them once or twice, which 35 mm guns are much better at doing.
 +
 
 +
For ammunition you can choose one main and one secondary belt. The secondary belt only has 40 shells, but it can be used to attack the enemy from capture points, as it rearms significantly faster. However, the secondary belt can be used in place of the main one for self-defence while the main belt rearms, so as to not leave the Type 87 defenceless.
 +
 
 +
;List of belts:
 +
 
 +
*'''Default''' belt, which alternates API-T and HEI-T shells - can attack planes and light tanks alike. HEI-T does fatal damage to aeroplanes, but has 3 mm penetration, being useless against tanks. API-T penetration is about 64 mm at 100 m at a flat angle. Keep in mind that it can fail to penetrate medium tanks. Against planes, API-T does kinetic damage and may rip off their wings on a good hit.
 +
 
 +
*'''Anti-air''' belt, which alternates 3 HEI-T and 1 API-T  - 75% of this belt does critical damage to aircraft but does nothing to ground vehicles.
 +
 
 +
*'''Anti-tank''' belt, which alternates 3 API-T and 1 HEI-T - 75% of this belt does significant damage to light tanks but does less damage to aircraft.
 +
 
 +
*'''APDS anti-tank''' belt, which consists purely of APDS. APDS has better penetration value, easily penetrating 100 mm at 100 m at a flat angle, penetrating even decently protected tanks from the side and can threaten lightly armoured tanks even at 2km range. Cannot be chosen as the main belt.
 +
 
 +
'''Belt types:'''
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 +
! colspan="9" |Penetration statistics
 
|-
 
|-
! colspan="3" | Mobility characteristic
+
! rowspan="2" |Belt
 +
! rowspan="2" |Type of <br>warhead
 +
! colspan="6" |'''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
 
|-
 
|-
! Weight (tons)
+
!10m
! colspan="1" | Add-on Armor<br>weight (tons)
+
!100m
! colspan="1" | Max speed (km/h)
+
!500m
 +
!1000m
 +
!1500m
 +
!2000m
 
|-
 
|-
| rowspan="2" | 30.5 || colspan="1" rowspan="2" | N/A || colspan="1" | 50 (AB)
+
|Default || API-T, HEI-T || 67 || 64 || 52 || 39 || 30 || 23
 
|-
 
|-
|45 (RB/SB)
+
|DM11A1 || HEI-Tx3, API-T || 67 || 64 || 52 || 39 || 30 || 23
 
|-
 
|-
! colspan="3" | Engine power (horsepower)
+
| DM-13 || API-Tx3, HEI-T || 67 || 64 || 52 || 39 || 30 || 23
 
|-
 
|-
! colspan="1" | Mode
+
| DM-23 || APDS || 112 || 110 || 101 || 90 || 71 || 62
!Stock
+
|}
!Upgraded
+
 
 +
'''Note''': HEI-T does no damage to armoured targets, but critically damages planes. Penetration numbers are displayed for strongest shell in belt.
 +
 
 +
===Radars===
 +
{{main|MPDR 12|Albis}}
 +
The Type 87 is equipped with a [[MPDR 12]] search radar and an [[Albis]] tracking radar. Both radars are mounted at the rear of the turret, with the search radar mounted on top of an arm and the tracking radar mounted at the base of the arm. The radar system is capable of tracking a target while scanning, but can only track targets within a 200° arc from the front of the turret. It is not possible to fold the radars at this time.
 +
 
 +
Search radar of this tank may often fail to catch passing by planes at closer ranges, which can be still locked on by tracking radar. In such case, you can try to go to sniper mode and aim crosshairs at enemy aircraft, then press "lock on" key to trigger manual tracking radar scan (will be visible by a quick sweep on radar display). If it failed, then the enemy plane has way too low relative speed to be consistently tracked.
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="5" | [[MPDR 12]] - Target Detection Radar
 
|-
 
|-
|''Arcade''
+
! {{Annotation|Maximum<br/>Detection<br/>Range|The maximum possible range at which a target can be detected}}
|1,023
+
! {{Annotation|Minimum<br/>Detection<br/>Range|The range, below which, a target cannot be detected}}
|____
+
! {{Annotation|Max Azimuth<br/>Scan Angle|How far to each side the radar can scan (widest search mode)}}
 +
! {{Annotation|Max Elevation<br/>Scan Angle|How far up and down the radar can scan (widest search mode)}}
 +
! {{Annotation|Minimum<br/>relative speed|The minimum speed a target must be moving, relative to the radar, in order to be detectable by the radar}}
 
|-
 
|-
|''Realistic/Simulator''
+
| 15,000 m || 500 m || 360° || ??? || 10 m/s (36 km/h)
|637
 
|720
 
 
|-
 
|-
! colspan="3" | Power-to-weight ratio (hp/ton)
+
! colspan="5" | [[Albis]] - Target Tracking Radar
 
|-
 
|-
! colspan="1" | Mode
+
! {{Annotation|Maximum<br/>Tracking<br/>Range|The maximum range at which a target can be tracked}}
!Stock
+
! {{Annotation|Minimum<br/>Tracking<br/>Range|The range below which targets cannot be tracked by the radar}}
!Upgraded
+
! {{Annotation|Azimuth Tracking<br/>Angle|How far to each side the radar can track a target}}
 +
! {{Annotation|Elevation Tracking<br/>Angle|How far up and down the radar can track a target}}
 +
! {{Annotation|Minimum<br/>target speed|The minimum speed a target must be moving, relative to the radar, in order to be tracked by the radar}}
 
|-
 
|-
|''Arcade''
+
| 15,000 m || 75 m || ±100° || -20°/+85° || 15 m/s (54 km/h)
|26.92
 
|__.__
 
|-
 
|''Realistic/Simulator''
 
|16.76
 
|18.95
 
 
|-
 
|-
 
|}
 
|}
 
== Armaments ==
 
=== Main armament ===
 
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
 
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
As an Anti-Aircraft vehicle, you should push with your team and defend cap points while protecting them from aircraft with your powerful 35 mm guns. It should not be a problem to stay away from main battle unless you are being pushed or being overran. Here you should then aim for cannon barrels and tracks of enemy vehicles. Your hull armour may deflect inbound shots if angled correctly, but don't expect you turret to do the same, its armor is very thin and generally will be penetrated by everything at your battle rating and tier. Keep in mind you are a hull breakable vehicle so don't get hit By HEAT-FS rounds or in the engine compartment area.
+
As an Anti-Aircraft vehicle, you should push with your team and defend cap points by protecting allies from aircraft with your powerful 35 mm guns. It should not be a problem to stay away from the main battle unless you are being pushed or your position is being overrun. In case if you see enemy light SPG or light tank, you can try to destroy them as well. With APDS belt you may dare to attack decently armoured medium tanks from the side, but you only have enough ammo for one or two encounters, so make it count.
 +
 
 +
Despite having radar, staying too far away from allies in arcade mode may backfire, as shells still take some time to reach enemy aircraft and hostile bombers only have to be 1.8 km away from them to drop bombs in the most efficient way possible, and it doesn't take a long time for them to reach that distance. If enemy aircraft is constantly wiggling, radar supported aim will also go all over the place, so try to guess where they are going, or press them to force them to change direction to one away from your allies.
 +
 
 +
In case if you actually got attacked by ground forces, you should then aim for cannon barrels and tracks of enemy vehicles. Your hull armour may deflect inbound shots if angled correctly, but don't expect your turret to do the same, as its armour is very thin and generally will be penetrated by everything at your battle rating and rank. Keep in mind, that your tank is a hull breakable vehicle, so avoid being hit By HEAT-FS rounds or by large kinetic shells into the engine compartment area.
 +
 
 +
Use [[Hydropneumatic suspension]] to get better search radar coverage and gun depression on your targets, or to keep yourself standing flat. Standing flat is important, as being angled too much may add horizontal targeting error.
 +
 
 +
In case if you are fighting multiple attackers or rocket helicopters, avoid being carpet-bombed, as type 87 is not built to survive such attacks. Be especially careful with Soviet helicopters, as they can carry both rockets and missiles. Remember - radar lock will help your gun to stay on target even when you are moving, and so, if you see a wall of rockets approaching you, sidestep it and don't just stand there and take it.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 +
 
'''Pros'''
 
'''Pros'''
* Powerful, fast firing 35mm twin Oerlikon KDA cannon
+
 
 +
* Powerful, fast-firing 35 mm twin Oerlikon KDA cannon
 
* Quick with the Type 74 chassis, up to 58 km/h
 
* Quick with the Type 74 chassis, up to 58 km/h
 
* [[Hydropneumatic suspension]] with the Type 74 chassis
 
* [[Hydropneumatic suspension]] with the Type 74 chassis
 
* Can engage tanks from their sides
 
* Can engage tanks from their sides
 +
 
'''Cons'''
 
'''Cons'''
 +
 
* -5 degrees of gun depression (bad compared to the Flakpanzer Gepard)
 
* -5 degrees of gun depression (bad compared to the Flakpanzer Gepard)
* 30mm armor maximum
+
* 30 mm armour maximum
* Any other ammunition belt other than the default costs 6600 silver lions
+
* Any main ammunition belts other than the default cost 6,600 silver lions
* You can only have one belt selected with a meager ammo count
+
* You can only have one secondary belt selected with a meagre ammo count
* Spinning radar dish may be of nuisance in tank realistic battles
+
* Spinning radar dish may make you more visible in tank realistic battles
  
 
== History ==
 
== History ==
Line 104: Line 155:
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
Line 112: Line 164:
 
* ''encyclopedia page on tank;''
 
* ''encyclopedia page on tank;''
 
* ''other literature.''-->
 
* ''other literature.''-->
 +
 
* [https://warthunder.com/en/news/4512-development-type-87-the-japanese-gepard-en/ [Devblog<nowiki>]</nowiki> Type 87: The Japanese Gepard]
 
* [https://warthunder.com/en/news/4512-development-type-87-the-japanese-gepard-en/ [Devblog<nowiki>]</nowiki> Type 87: The Japanese Gepard]
  
 
{{Japan anti-aircraft vehicles}}
 
{{Japan anti-aircraft vehicles}}

Latest revision as of 04:17, 25 March 2020

Rank 2, Sweden
"The Swedish revolver": SAV 20.12.48
Twin 35 mm Self-Propelled Gun Type 87
jp_type_87.png
AB
RB
SB
General characteristics
Brief
Detailed
8.0/8.0/8.0BR
Class
3 peopleCrew
313 %Visibility
front / side / backArmour
30 / 20 / 20Hull
25 / 20 / 15Turret
Mobility
38.0 tWeight
1 374 hp720 hpEngine power
36 hp/t19 hp/tPower-to-weight ratio
58 km/h forward
15 km/h back
53 km/h forward
14 km/h back
Speed
Armament
2 x 35 mm Oerlikon KDA cannonMain weapon
680 roundsAmmunition
1.0 / 1.3 sReload
320 roundsBelt capacity
550 shots/minFire rate
-5° / 85°Vertical guidance
two-planeStabilizer
Economy
180 000 Rp icon.pngResearch
490 000 Sl icon.pngPurchase
Sl icon.png3 100 / 4 671/2 100 / 3 164/5 300 / 7 987Repair
140 000 Sl icon.pngCrew training
490 000 Sl icon.pngExperts
2 000 Ge icon.pngAces
214 % Rp icon.pngReward for battle
170 % Sl icon.png110 % Sl icon.png120 % Sl icon.png

Description

GarageImage Type 87.jpg


The Twin 35 mm Self-Propelled Gun Type 87 is a rank VI Japanese Self-Propelled Anti-Aircraft Gun with a battle rating of 8.0 (AB/RB/SB). It was introduced in Update 1.67 "Assault". It is incredibly similar to the German Flakpanzer Gepard, using the same 35mm Oerlikon KDA Autocannons with a similar turret. The key difference is that the Type 87 uses a modified chassis of a Type 74, compared to the Gepard being mounted on the Leopard 1 chassis.

The Type 87 performs fairly well at its rank, being able to effectively engage aircraft quite well thanks to its high rate of fire, quick turret traverse and radar systems. It is also capable of fighting lightly armoured tanks such as most infantry fighting vehicles (BMP, Warrior, M3 Bradley) and effectively killing them in seconds with its rapid-fire guns. The Type 87's default belts have less penetration than its predecessor, the M42 Duster SDF, although this is not much of a difference (72 mm on M42 compared to 68 mm on Type 87), however the Type 87 gains the ability to fight other MBTs when it unlocks the Armour Piercing belts, which have 116 mm of penetration at 100 m. While this is not advised, it is an incredibly handy ability to have in an emergency.

The Type 87 is also extremely proficient at shooting down helicopters - the AH-1G is a common nuisance that the Type 87 has no difficulty in destroying. However, for more modern helicopters, most notably the Kamov Ka-50, the Type 87 is harmless.

General info

Survivability and armour

Armour type:

  • Aluminum Alloy AMS 4050A (Turret)
  • Rolled homogeneous armour (Hull)
Armour Front (Slope angle) Sides Rear Roof
Hull 30 mm (78°) Front glacis
30 mm (21-63°) Lower glacis
20 mm 20 mm (16°) Top
20 mm (49°) Bottom
15 mm
Turret 25 mm (6-37°)
20 mm (76°) Turret underside
20 mm Turret side
10 mm Cannons
15 mm (3°) 15 mm
20 mm (69°) Turret underside

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 58 15 38 1023 1,374 26.92 36.16
Realistic 53 14 637 720 16.76 18.95

Armaments

Main armament

Main article: Oerlikon KDA (35 mm)

Main weapons are the 35 mm Oerlikon KDA autocannons, which are essentially the same as Gepard's. They are different from KDE gun variant of type 89 if you used it - they use completely different ammunition and fire much faster.

Guns will overheat if fired for longer than 15 seconds. They will cool off in about 30 seconds, but you can unjam them earlier by switching between ammunition belts.

The guns are placed close to the centre of a turret, typically, if you missed one shot, you probably missed both shots. For this reason SPAA relies more on precise lengthy bursts with enemy flight path prediction, rather than "fire a 30 shot burst there and forget about it" of Chieftain Marksman. You have more ammunition for the gun than British equivalent, to compensate for this.

35 mm gun is slightly weaker than the Bofors of M42. One thing to keep in mind is with this vehicle you are hunting jets and jets suffer much heavier stress from the speed they employ. This heavier stress equates to greater damage caused by even one or two hits of 35 mm HEI-T which will explode them or rip off their wings. For best results, you just need to hit them once or twice, which 35 mm guns are much better at doing.

For ammunition you can choose one main and one secondary belt. The secondary belt only has 40 shells, but it can be used to attack the enemy from capture points, as it rearms significantly faster. However, the secondary belt can be used in place of the main one for self-defence while the main belt rearms, so as to not leave the Type 87 defenceless.

List of belts
  • Default belt, which alternates API-T and HEI-T shells - can attack planes and light tanks alike. HEI-T does fatal damage to aeroplanes, but has 3 mm penetration, being useless against tanks. API-T penetration is about 64 mm at 100 m at a flat angle. Keep in mind that it can fail to penetrate medium tanks. Against planes, API-T does kinetic damage and may rip off their wings on a good hit.
  • Anti-air belt, which alternates 3 HEI-T and 1 API-T - 75% of this belt does critical damage to aircraft but does nothing to ground vehicles.
  • Anti-tank belt, which alternates 3 API-T and 1 HEI-T - 75% of this belt does significant damage to light tanks but does less damage to aircraft.
  • APDS anti-tank belt, which consists purely of APDS. APDS has better penetration value, easily penetrating 100 mm at 100 m at a flat angle, penetrating even decently protected tanks from the side and can threaten lightly armoured tanks even at 2km range. Cannot be chosen as the main belt.

Belt types:

Penetration statistics
Belt Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
Default API-T, HEI-T 67 64 52 39 30 23
DM11A1 HEI-Tx3, API-T 67 64 52 39 30 23
DM-13 API-Tx3, HEI-T 67 64 52 39 30 23
DM-23 APDS 112 110 101 90 71 62

Note: HEI-T does no damage to armoured targets, but critically damages planes. Penetration numbers are displayed for strongest shell in belt.

Radars

Main articles: MPDR 12, Albis

The Type 87 is equipped with a MPDR 12 search radar and an Albis tracking radar. Both radars are mounted at the rear of the turret, with the search radar mounted on top of an arm and the tracking radar mounted at the base of the arm. The radar system is capable of tracking a target while scanning, but can only track targets within a 200° arc from the front of the turret. It is not possible to fold the radars at this time.

Search radar of this tank may often fail to catch passing by planes at closer ranges, which can be still locked on by tracking radar. In such case, you can try to go to sniper mode and aim crosshairs at enemy aircraft, then press "lock on" key to trigger manual tracking radar scan (will be visible by a quick sweep on radar display). If it failed, then the enemy plane has way too low relative speed to be consistently tracked.

MPDR 12 - Target Detection Radar
Maximum
Detection
Range
Minimum
Detection
Range
Max Azimuth
Scan Angle
Max Elevation
Scan Angle
Minimum
relative speed
15,000 m 500 m 360°  ??? 10 m/s (36 km/h)
Albis - Target Tracking Radar
Maximum
Tracking
Range
Minimum
Tracking
Range
Azimuth Tracking
Angle
Elevation Tracking
Angle
Minimum
target speed
15,000 m 75 m ±100° -20°/+85° 15 m/s (54 km/h)

Usage in battles

As an Anti-Aircraft vehicle, you should push with your team and defend cap points by protecting allies from aircraft with your powerful 35 mm guns. It should not be a problem to stay away from the main battle unless you are being pushed or your position is being overrun. In case if you see enemy light SPG or light tank, you can try to destroy them as well. With APDS belt you may dare to attack decently armoured medium tanks from the side, but you only have enough ammo for one or two encounters, so make it count.

Despite having radar, staying too far away from allies in arcade mode may backfire, as shells still take some time to reach enemy aircraft and hostile bombers only have to be 1.8 km away from them to drop bombs in the most efficient way possible, and it doesn't take a long time for them to reach that distance. If enemy aircraft is constantly wiggling, radar supported aim will also go all over the place, so try to guess where they are going, or press them to force them to change direction to one away from your allies.

In case if you actually got attacked by ground forces, you should then aim for cannon barrels and tracks of enemy vehicles. Your hull armour may deflect inbound shots if angled correctly, but don't expect your turret to do the same, as its armour is very thin and generally will be penetrated by everything at your battle rating and rank. Keep in mind, that your tank is a hull breakable vehicle, so avoid being hit By HEAT-FS rounds or by large kinetic shells into the engine compartment area.

Use Hydropneumatic suspension to get better search radar coverage and gun depression on your targets, or to keep yourself standing flat. Standing flat is important, as being angled too much may add horizontal targeting error.

In case if you are fighting multiple attackers or rocket helicopters, avoid being carpet-bombed, as type 87 is not built to survive such attacks. Be especially careful with Soviet helicopters, as they can carry both rockets and missiles. Remember - radar lock will help your gun to stay on target even when you are moving, and so, if you see a wall of rockets approaching you, sidestep it and don't just stand there and take it.

Pros and cons

Pros

  • Powerful, fast-firing 35 mm twin Oerlikon KDA cannon
  • Quick with the Type 74 chassis, up to 58 km/h
  • Hydropneumatic suspension with the Type 74 chassis
  • Can engage tanks from their sides

Cons

  • -5 degrees of gun depression (bad compared to the Flakpanzer Gepard)
  • 30 mm armour maximum
  • Any main ammunition belts other than the default cost 6,600 silver lions
  • You can only have one secondary belt selected with a meagre ammo count
  • Spinning radar dish may make you more visible in tank realistic battles

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article.

Media

Skins and camouflages for the Type 87 from live.warthunder.com.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Japan anti-aircraft vehicles
Wheeled  Type 94
Tracked  Ta-Se · So-Ki
Post-War  Type 87 · Type 93
America  ▅M42