Difference between revisions of "Type 75 SPH"

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{{Specs-Card|code=jp_type_75}}
 
{{Specs-Card|code=jp_type_75}}
 
 
  
 
== Description ==
 
== Description ==
 
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
 
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
[[File:Type 75 SPH.jpg|420px|thumb|left]]
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<!--[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{break}}
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
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''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
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''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
  
The armour of Type 75 SPH can sustain 12.7 mm machinegun fire from any side due to it being 30mm thick, but tank can be hull broken by chemical explosives of 105 mm+ caliber.
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=== Mobility ===
 
 
The right front side of the hull houses the driver. They are sealed away from turret compartment by engine and fuel tanks. The turret houses the rest of the crew. Quite often, explosive damage to one section does nothing to the other, however, pure AP shells can potentially penetrate modules and destroy crew in both of the sections, or hit the charges on the floor of the turret.
 
  
=== Mobility ===
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* ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
 
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
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''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
 
 
155 mm cannon of this tank destroyer is capable of launching Heavy Explosive shells at the enemy. It does not carry any other offensive ammunition, however, it carries three different types of HE. What separates it's gun from most of other "Demolition tanks" is the autoloader, which allows it to reload '''at least three times faster than any other tank like this''', which is insane.
 
 
 
M107: Your stock shell. Has a muzzle velocity of 580 m/s and 61 mm of penetration power. Can essentially destroy almost any tank that doesn't have ERA shielding in one hit. As with other HE tanks, like [[Ho-Ro]], it can't penetrate armour directly on many tanks, so one have to aim for cupolas, machineguns, chassis and other weakspots. For example [[M103]] have great frontal armour, but it can be simply shot at the turret base, and the shockwave will breach hull roof armour and hit the ammo rack located just below the turret in the hull, resulting in instant tank destruction.
 
 
 
M107 (PF): Same shell as stock one, but with a twist. It has a 7 meters proximity fuse, so it does not explode upon hitting an enemy, but next to them.
 
 
 
This gives Type 75 an actually scary ability to annihilate tanks, which are hidden behind cover completely, which is usually something only an ATGM tank can do. It also allows HE to exploit openings in armour, which are normally unhittable by contact explosives (point mouse at a picture to get slightly more detailed explanation:
 
 
 
<gallery mode="packed-hover" heights="200px">
 
File:Type 75 SPH proximity fuse used on Ho-Ri.jpg|Proximity fuse of type 75 explodes mid-air before hitting Ho-Ri armour and penetrates ventilation to hit ammo rack. Ho-Ri explodes. Normally, the HE shell would hit the gun mantlet and set engine on fire and nothing else, or just ricochet off the hull and away.
 
File:Type 75 SPH proximity fuse used on Type 60 ATM.jpg|Type 75 SPH uses proximity fuse on type 60 ATM that is completely hidden behind a hill. It exploded above the vertical ATGM tank, surprising and destroying it. Normally the shot would be impossible to land and type 60 ATM would just continue destroying any passing by tank like nothing happened.
 
</gallery>
 
 
 
Be aware, that for proximity fuse to activate, it must fly at least 300m away from your tank. '''It will not work at close range.''' Also, not every tank should be attacked with a proximity shell, as it's not always beneficial.
 
 
 
Type 75: This shell doesn't have a proximity fuse, but it's muzzle velocity is 720 m/s, which makes aiming it significantly easier in RB. It also has reduced penetration power - it is 54 mm.
 
 
 
It is also possible to fire M110 smoke shell to blind enemy snipers or to hide someone on your team.
 
 
 
{| class="wikitable sortable" style="text-align:center" width="50%"
 
! colspan="3" | {{PAGENAME}} [[Optics]]
 
|-
 
! Which ones
 
! Default magnification
 
! Maximum magnification
 
|-
 
! Main Gun optics
 
| X8 || X16 <!--Sometimes the actual value may not be known and here it should be referenced if the optic values are an estimate such as with a "X8.3 (estimated)" notation or something else that way the user will then be able to look to the comparable optics section and see a referenced optic which will have actual in-game data to back up the claim.-->
 
|-
 
! Comparable optics
 
| colspan="2;" style="text-align:center;" | [[Leopard I]]
 
|-
 
|}
 
  
 
=== Machine guns ===
 
=== Machine guns ===
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
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''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
 
 
The roof mounted 12.7 mm M2HB machine gun is used to repel hostile light tanks and low flying aircraft.
 
  
 
== Usage in battles ==
 
== Usage in battles ==
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=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->
+
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
  
 
'''Pros:'''
 
'''Pros:'''
*Unlike all other heavy demolition tanks, like [[FV4005]] and [[Centurion Mk.5 AVRE]], has an autoloader and can reload about as fast as a medium tank
+
 
*Has unique proximity fuse, which allows tank destroyer to explode tanks which are hiding behind cover and exploit their normally untouchable weaknesses
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* Large gun can devastate enemies in one shot
*8X to 16X zoom can be used to locate and annihilate hostile tanks, however rangefinding is necessary for comfortable use
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* Good mobility
*Hull can sustain point blank fire of 12.7 MM mg, unlike [[FV4005]]
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* Unlike a lot of other SPGs, has access to a turret
 +
* Has a .50 caliber machine gun for deterring aircraft and choppers
 +
 
 +
*
  
 
'''Cons:'''
 
'''Cons:'''
*Can be hull broken easily by high caliber explosive shells or ATGM hitting the turret or the back of the tank, operator can't be oblivious of their surroundings
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*Most of critical components and crew are located in the turret, in RB it can be destroyed in one good hit of APHE regardless of the hull break or ammo rack
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* Armor protection is not very good
*Is rather slow, though movements are mostly smooth
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 +
*
  
 
== History ==
 
== History ==
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The Type 75 has not yet participated in any combat operations during its service life and has been exclusively operated by the JGSDF thus far.
 
The Type 75 has not yet participated in any combat operations during its service life and has been exclusively operated by the JGSDF thus far.
  
''- From [[wt:en/news/6361-development-type-75-the-pulverizer-en/|Devblog]]
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''- From [[wt:en/news/6361-development-type-75-the-pulverizer-en/|Devblog]]''
  
 
== Media ==
 
== Media ==
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== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
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* ''encyclopedia page on the tank;''
 
* ''encyclopedia page on the tank;''
 
* ''other literature.''-->
 
* ''other literature.''-->
 +
 
* [[wt:en/news/6361-development-type-75-the-pulverizer-en/|[Development<nowiki>]</nowiki> Type 75: The Pulverizer]]
 
* [[wt:en/news/6361-development-type-75-the-pulverizer-en/|[Development<nowiki>]</nowiki> Type 75: The Pulverizer]]
  
 
{{Japan tank destroyers}}
 
{{Japan tank destroyers}}

Revision as of 02:04, 15 September 2019

Type 75 SPH
jp_type_75.png
AB
RB
SB
General characteristics
Brief
Detailed
7.0/7.0/7.0BR
6 peopleCrew
96 %Visibility
front / side / backArmour
30 / 30 / 30Hull
30 / 30 / 30Turret
Mobility
25.3 tWeight
859 hp450 hpEngine power
34 hp/t18 hp/tSurface density
50 km/h forward
15 km/h back
46 km/h forward
14 km/h back
Speed
Armament
155 mm NSJ L/30 cannonMain weapon
28 roundsAmmunition
18 roundsFirst-order
10.0 sReload
-5° / 65°Vertical guidance
12.7 mm M2HB machine gunMachinegun
600 roundsAmmunition
8.0 / 10.4 sReload
200 roundsBelt capacity
577 shots/minFire rate
-8° / 45°Vertical guidance
Economy
120 000 Rp icon.pngResearch
300 000 Sl icon.pngPurchase
Sl icon.png5 700 / 7 603/3 000 / 4 002/2 000 / 2 668Repair
85 000 Sl icon.pngCrew training
300 000 Sl icon.pngExperts
1 200 Ge icon.pngAces
196 % Rp icon.pngReward for battle
180 % Sl icon.png150 % Sl icon.png130 % Sl icon.png

Description

The Type 75 SPH is a rank V Japanese tank destroyer with a battle rating of 7.0 (AB/RB/SB). It was introduced in Update 1.91 "Night Vision".

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?

If necessary use a visual template to indicate the most secure and weak zones of the armour.

Mobility

  • Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Armaments

Main armament

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

Machine guns

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

  • Large gun can devastate enemies in one shot
  • Good mobility
  • Unlike a lot of other SPGs, has access to a turret
  • Has a .50 caliber machine gun for deterring aircraft and choppers

Cons:

  • Armor protection is not very good

History

Development of the Type 75 self-propelled howitzer began in the late 1960s, when Japan sought to procure a mobile self-propelled artillery unit alongside a smaller caliber SPG. This resulted in the creation of the Type 75 and Type 74, respectively.

The Type 75’s design was largely based on that of the existing Type 74 SPG and Type 73 APCs, sharing many components and even assembly lines, all in an effort to reduce costs and save resources. Development was split between two Japanese companies, with Mitsubishi Heavy Industries developing the chassis, while Japan Steel Works developed the turret and cannon.

Two prototypes were ready by the early 1970s, differing only in the type of loading mechanism used. Trials of these prototypes were conducted between 1973 - 1974. In October 1975, based on the test results, the prototype with a drum-fed autoloading mechanism was picked for series production.

Production of the Type 75 commenced in 1975 and went on until 1988, when all of the initially ordered 201 units were built. Although the Type 75 is still in active service with the JGSDF since their initial introduction in 1975, the number of units has gradually been decreasing in recent years as the Type 75 is slowly being phased out and replaced by the Type 99 155mm self-propelled howitzer.

The Type 75 has not yet participated in any combat operations during its service life and has been exclusively operated by the JGSDF thus far.

- From Devblog

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Japan tank destroyers
Based on Chi-Ha  Ho-Ni I · Ho-Ni III · Ho-Ro
Based on Ho-Ri  Ho-Ri Production · Ho-Ri Prototype
  Na-To
Post-war  Type 60 SPRG (C) · Type 60 ATM · Type 75 MLRS · Type 75 SPH · Type 16