Difference between revisions of "Type 75 SPH"

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(Early estimate of it's qualities.)
m (rephrased some things.)
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''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
  
The hull of Type 75 SPH can sustain 12.7 mm machinegun fire from any side due to it being 30mm thick, but it can be hull broken by chemical explosives of 105 mm+ caliber.
+
The armour of Type 75 SPH can sustain 12.7 mm machinegun fire from any side due to it being 30mm thick, but tank can be hull broken by chemical explosives of 105 mm+ caliber.
  
The right front side of the hull houses the driver. They are sealed away from turret compartment by engine and fuel tanks. The turret houses the rest of the crew. Quite often, explosive damage to one section does nothing to the other, however pure AP shells can potentially penetrate modules and destroy crew in both of the sections, or hit the charges on the floor of the turret.
+
The right front side of the hull houses the driver. They are sealed away from turret compartment by engine and fuel tanks. The turret houses the rest of the crew. Quite often, explosive damage to one section does nothing to the other, however, pure AP shells can potentially penetrate modules and destroy crew in both of the sections, or hit the charges on the floor of the turret.
  
 
=== Mobility ===
 
=== Mobility ===
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<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
  
155 mm cannon of this tank destroyer is capable of launching Heavy Explosives at the enemy. It does not carry any other offensive ammunition, however, it carries three different types of HE. What separates it from most of other "Explosive ammunition tanks" is that it has an autoloader and reloads '''at least three times faster than any other tank like this''', which is insane.
+
155 mm cannon of this tank destroyer is capable of launching Heavy Explosive shells at the enemy. It does not carry any other offensive ammunition, however, it carries three different types of HE. What separates it's gun from most of other "Demolition tanks" is the autoloader, which allows it to reload '''at least three times faster than any other tank like this''', which is insane.
  
M107: Your stock shell. Has a muzzle velocity of 580 m/s and 61 mm of penetration power. Can essentially destroy almost any tank that doesn't have ERA shielding in one hit. As with other HE tanks, you can't penetrate armour directly on many tanks, so one have to aim for cupolas, machineguns, chassis and other weakspots. For example [[M103]] have great frontal armour, but it can be simply shot at the turret base, and the shockwave will breach hull roof armour and hit the ammo rack located just below the turret in the hull, resulting in instant tank destruction.
+
M107: Your stock shell. Has a muzzle velocity of 580 m/s and 61 mm of penetration power. Can essentially destroy almost any tank that doesn't have ERA shielding in one hit. As with other HE tanks, like [[Ho-Ro]], it can't penetrate armour directly on many tanks, so one have to aim for cupolas, machineguns, chassis and other weakspots. For example [[M103]] have great frontal armour, but it can be simply shot at the turret base, and the shockwave will breach hull roof armour and hit the ammo rack located just below the turret in the hull, resulting in instant tank destruction.
  
 
M107 (PF): Same shell as stock one, but with a twist. It has a 7 meters proximity fuse, so it does not explode upon hitting an enemy, but next to them.
 
M107 (PF): Same shell as stock one, but with a twist. It has a 7 meters proximity fuse, so it does not explode upon hitting an enemy, but next to them.
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</gallery>
 
</gallery>
  
Be aware, that for proximity fuse to activate, it must fly at least 300m away from your tank. '''It will not work at close range.'''
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Be aware, that for proximity fuse to activate, it must fly at least 300m away from your tank. '''It will not work at close range.''' Also, not every tank should be attacked with a proximity shell, as it's not always beneficial.
  
 
Type 75: This shell doesn't have a proximity fuse, but it's muzzle velocity is 720 m/s, which makes aiming it significantly easier in RB. It also has reduced penetration power - it is 54 mm.  
 
Type 75: This shell doesn't have a proximity fuse, but it's muzzle velocity is 720 m/s, which makes aiming it significantly easier in RB. It also has reduced penetration power - it is 54 mm.  
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'''Pros:'''
 
'''Pros:'''
 
*Unlike all other heavy demolition tanks, like [[FV4005]] and [[Centurion Mk.5 AVRE]], has an autoloader and can reload about as fast as a medium tank
 
*Unlike all other heavy demolition tanks, like [[FV4005]] and [[Centurion Mk.5 AVRE]], has an autoloader and can reload about as fast as a medium tank
*Has unique proximity fuse, which allows tank destroyer to explode tanks that are behind cover and exploit their normally untouchable weaknesses
+
*Has unique proximity fuse, which allows tank destroyer to explode tanks which are hiding behind cover and exploit their normally untouchable weaknesses
 
*8X to 16X zoom can be used to locate and annihilate hostile tanks, however rangefinding is necessary for comfortable use
 
*8X to 16X zoom can be used to locate and annihilate hostile tanks, however rangefinding is necessary for comfortable use
 
*Hull can sustain point blank fire of 12.7 MM mg, unlike [[FV4005]]
 
*Hull can sustain point blank fire of 12.7 MM mg, unlike [[FV4005]]

Revision as of 00:43, 15 September 2019

RANK 4 FRANCE
Somua SM PACK
jp_type_75.png
Type 75 SPH
AB RB SB
6.3 6.3 6.3
Research:120 000 Specs-Card-Exp.png
Purchase:300 000 Specs-Card-Lion.png
Show in game


Description

GarageImage Type 75 SPH.jpg


The Type 75 SPH is a rank V Japanese tank destroyer with a battle rating of 6.3 (AB/RB/SB). It was introduced in Update 1.91 "Night Vision".

General info

Survivability and armour

The armour of Type 75 SPH can sustain 12.7 mm machinegun fire from any side due to it being 30mm thick, but tank can be hull broken by chemical explosives of 105 mm+ caliber.

The right front side of the hull houses the driver. They are sealed away from turret compartment by engine and fuel tanks. The turret houses the rest of the crew. Quite often, explosive damage to one section does nothing to the other, however, pure AP shells can potentially penetrate modules and destroy crew in both of the sections, or hit the charges on the floor of the turret.

Mobility

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Armaments

Main armament

155 mm cannon of this tank destroyer is capable of launching Heavy Explosive shells at the enemy. It does not carry any other offensive ammunition, however, it carries three different types of HE. What separates it's gun from most of other "Demolition tanks" is the autoloader, which allows it to reload at least three times faster than any other tank like this, which is insane.

M107: Your stock shell. Has a muzzle velocity of 580 m/s and 61 mm of penetration power. Can essentially destroy almost any tank that doesn't have ERA shielding in one hit. As with other HE tanks, like Ho-Ro, it can't penetrate armour directly on many tanks, so one have to aim for cupolas, machineguns, chassis and other weakspots. For example M103 have great frontal armour, but it can be simply shot at the turret base, and the shockwave will breach hull roof armour and hit the ammo rack located just below the turret in the hull, resulting in instant tank destruction.

M107 (PF): Same shell as stock one, but with a twist. It has a 7 meters proximity fuse, so it does not explode upon hitting an enemy, but next to them.

This gives Type 75 an actually scary ability to annihilate tanks, which are hidden behind cover completely, which is usually something only an ATGM tank can do. It also allows HE to exploit openings in armour, which are normally unhittable by contact explosives (point mouse at a picture to get slightly more detailed explanation:

Be aware, that for proximity fuse to activate, it must fly at least 300m away from your tank. It will not work at close range. Also, not every tank should be attacked with a proximity shell, as it's not always beneficial.

Type 75: This shell doesn't have a proximity fuse, but it's muzzle velocity is 720 m/s, which makes aiming it significantly easier in RB. It also has reduced penetration power - it is 54 mm.

It is also possible to fire M110 smoke shell to blind enemy snipers or to hide someone on your team.

Type 75 SPH Optics
Which ones Default magnification Maximum magnification
Main Gun optics X8 X16
Comparable optics Leopard I

Machine guns

The roof mounted 12.7 mm M2HB machine gun is used to repel hostile light tanks and low flying aircraft.

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Unlike all other heavy demolition tanks, like FV4005 and Centurion Mk.5 AVRE, has an autoloader and can reload about as fast as a medium tank
  • Has unique proximity fuse, which allows tank destroyer to explode tanks which are hiding behind cover and exploit their normally untouchable weaknesses
  • 8X to 16X zoom can be used to locate and annihilate hostile tanks, however rangefinding is necessary for comfortable use
  • Hull can sustain point blank fire of 12.7 MM mg, unlike FV4005

Cons:

  • Can be hull broken easily by high caliber explosive shells or ATGM hitting the turret or the back of the tank, operator can't be oblivious of their surroundings
  • Most of critical components and crew are located in the turret, in RB it can be destroyed in one good hit of APHE regardless of the hull break or ammo rack
  • Is rather slow, though movements are mostly smooth

History

Development of the Type 75 self-propelled howitzer began in the late 1960s, when Japan sought to procure a mobile self-propelled artillery unit alongside a smaller caliber SPG. This resulted in the creation of the Type 75 and Type 74, respectively.

The Type 75’s design was largely based on that of the existing Type 74 SPG and Type 73 APCs, sharing many components and even assembly lines, all in an effort to reduce costs and save resources. Development was split between two Japanese companies, with Mitsubishi Heavy Industries developing the chassis, while Japan Steel Works developed the turret and cannon.

Two prototypes were ready by the early 1970s, differing only in the type of loading mechanism used. Trials of these prototypes were conducted between 1973 - 1974. In October 1975, based on the test results, the prototype with a drum-fed autoloading mechanism was picked for series production.

Production of the Type 75 commenced in 1975 and went on until 1988, when all of the initially ordered 201 units were built. Although the Type 75 is still in active service with the JGSDF since their initial introduction in 1975, the number of units has gradually been decreasing in recent years as the Type 75 is slowly being phased out and replaced by the Type 99 155mm self-propelled howitzer.

The Type 75 has not yet participated in any combat operations during its service life and has been exclusively operated by the JGSDF thus far.

- From Devblog

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Japan tank destroyers
Based on Chi-Ha  Ho-Ni I · Ho-Ni III · Ho-Ro · Chi-Ha LG
Based on Ho-Ki  Na-To
Ho-Ri  Ho-Ri Prototype · Ho-Ri Production
Post-war  Type 60 SPRG (C) · Type 60 ATM · Type 75 MLRS · Type 75 SPH · Type 16