Type 75 MLRS

From War Thunder Wiki
Revision as of 13:11, 7 February 2020 by Colok76286 (talk | contribs) (Mobility: Added table with mobility characteristics (upgraded values missing))

Jump to: navigation, search
Rank 2, Sweden
"The Swedish revolver": SAV 20.12.48
Type 75 MLRS
General characteristics
3 peopleCrew
98 %Visibility
front / side / backArmour
20 / 12 / 20Hull
25 / 10 / 0Turret
16.5 tWeight
572 hp300 hpEngine power
35 hp/t18 hp/tPower-to-weight ratio
54 km/h forward
13 km/h back
50 km/h forward
12 km/h back
130 mm Type 75Main weapon
30 roundsAmmunition
8.0 / 10.4 sReload
0° / 50°Vertical guidance
-60° / 60°Horizontal guidance
700 m/sFlight speed
4 500 mRange
12.7 mm M2HB machine gunMachinegun
600 roundsAmmunition
8.0 / 10.4 sReload
200 roundsBelt capacity
577 shots/minFire rate
-9° / 65°Vertical guidance
8 200 Ge icon.pngPurchase
Sl icon.png4 600/2 010/1 590Repair
10 000 Sl icon.pngCrew training
480 000 Sl icon.pngExperts
1 200 Ge icon.pngAces
196 × 2 Talisman.png % Rp icon.pngReward for battle
160 × 2 Talisman.png % Sl icon.png110 × 2 Talisman.png % Sl icon.png90 × 2 Talisman.png % Sl icon.png


GarageImage Type 75 MLRS.jpg

The Type 75 MLRS is a premium rank V Japanese tank destroyer with a battle rating of 7.0 (AB/RB/SB). It was introduced in Update 1.83 "Masters of the Sea".

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?

If necessary use a visual template to indicate the most secure and weak zones of the armour.


Game Mode Mobility characteristics Engine power (horsepower) Power-to-weight ratio (hp/ton)
Max Speed Weight AoA Weight Stock Upgraded Stock Upgraded
Arcade 54 16.5 N/A 426 ____ 25.82 __.__
Realistic 50 265 ____ 16.06 __.__


Main armament

Main article: Type 75 (130 mm)

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

Machine guns

Main article: M2HB (12.7 mm)

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons


  • Very mobile when driving on flat terrain
  • While rockets it possesses aren't the strongest ammunition possible, they can be continuously fired until the ammo rack is empty, and if any of them hit anywhere next to opponent tank armour weak spots, they are very likely to one-shot the entire compartment


  • Default sights are not helpful for accurately firing rockets; requires user to install a user-made scope that provides firing solutions
  • While rockets are protected by "turret" carcass to some extent and will likely just break on kinetic ammo hit, a direct hit of chemical warhead will likely detonate them, destroying the tank.
  • It is possible for rockets to hit obstacles next to the tank and destroy it on accident
  • Turret depression does not exist on this tank, fighting on uneven terrain without setup or long range will result in almost guaranteed defeat


In the mid-60s, the Japanese Military Administration made the decision to boost their Self-Defense Forces’ power with a mobile MLRS on a tracked chassis. As a base, it was suggested that the promising tracked armoured personnel carrier, that was at the time being developed by the Mitsubishi company, be used. The military vehicle was subsequently put into service under the designation Type 73 APC and became a base for a whole series of assault and support vehicles of the Japanese army. In order to equip their army with a modern multiple rocket launcher system, the Japanese used an APC as a base to develop the brand new Type 75 MLRS, as well as two other support vehicles – a mobile weather station and a command vehicle – to ensure the launcher’s combat readiness. The Type 75 was put into service in 1975 and built up serially to 1985 inclusive. The vehicle fired at its opponents using its 130 mm rockets located on 30 launching tubes inside a rotating pod (the horizontal guidance angle was 50 degrees). The Type 75 had a three-man crew and could reach a speed of 50 km/h.

-From Devblog


An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Japan tank destroyers
Based on Chi-Ha  Ho-Ni I · Ho-Ni III · Ho-Ro
Based on Ho-Ri  Ho-Ri Production · Ho-Ri Prototype
Post-war  Type 60 SPRG (C) · Type 60 ATM · Type 75 MLRS · Type 75 SPH · Type 16

Japan premium ground vehicles
Light tanks  Ha-Go Commander
Medium tanks  Chi-Ha Short Gun · Chi-Nu II · Type 74G
Heavy tanks  Ro-Go · ▅Heavy Tank No.6
Tank destroyers  Ho-Ri Prototype · Type 75 MLRS