Type 74 (C)

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Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
This page is about the Japanese medium tank Type 74 (C). For other versions, see Type 74 (Family).
Type 74 (C)
jp_type_74_c.png
GarageImage Type 74 (C).jpg
ArtImage Type 74 (C).png
Type 74 (C)
AB RB SB
8.3 8.3 8.3
Class:
Research:61 000 Specs-Card-Exp.png
Purchase:340 000 Specs-Card-Lion.png
Show in game

Description

The Type 74 (C) is a rank V Japanese medium tank with a battle rating of 8.3 (AB/RB/SB). It was introduced in Update "Direct Hit".

The earliest of the production variant of the Type 74, it has some of the early ammunition set for the 105 mm L7A3 cannon. The most distinctive difference between the Type 74 (C) and the next Type 74 (E) is the C version lacks the thermal shroud around the 105 mm L7A3 cannon (this feature was introduced in the Type 74 (D) variant).

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull80 / 30 / 20
Turret132 / 67 / 37
Crew4 people
Visibility96 %

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet)
Armour Front (Slope angle) Sides Rear Roof
Hull 40 mm (74°), 80 mm (65°) Front glacis
80 mm (57°) Lower glacis
35 mm (44°) Top
30 mm, 10 mm (55-56°) Bottom
20 mm Top
25 mm (47-48°) Bottom
25 mm
Turret 132 mm (27-53°) Turret front
200 mm (34-73°) , 150 + 170 mm (0-44°) Gun mantlet
132 mm (5-57°) Front
67 mm (37-47°) Rear
37 mm (17-39°) 67 mm Front
37 mm Rear
Cupola 80 mm 80 mm

Notes:

  • Suspension wheels and tracks are both 20 mm thick.
  • Has additional 10 mm mounting plates scattered on the front hull
  • The Type 74's hydropneumatic suspension means it could vary the sloped angle of its armour towards the enemy.
  • Hull roof is rated to be 25 mm effective against HE.

Mobility

 
Controlled suspension
It is possible to adjust the ground clearance or more complex suspension positions
Speedforward / back
AB59 / 9 km/h
RB and SB54 / 8 km/h
Number of gears6 forward
1 back
Weight38.0 t
Engine power
AB1 660 hp
RB and SB870 hp
Power-to-weight ratio
AB43.7 hp/t
RB and SB22.9 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 59 9 38 1,116 1,660 29.37 43.68
Realistic 54 8 637 870 16.76 22.89

Modifications and economy

Repair costBasic → Reference
AB3 874 → 5 764 Sl icon.png
RB4 284 → 6 374 Sl icon.png
SB5 880 → 8 749 Sl icon.png
Total cost of modifications98 700 Rp icon.png
162 800 Sl icon.png
Talisman cost2 200 Ge icon.png
Crew training98 000 Sl icon.png
Experts340 000 Sl icon.png
Aces1 300 Ge icon.png
Research Aces780 000 Rp icon.png
Reward for battleAB / RB / SB
130 / 200 / 240 % Sl icon.png
202 / 202 / 202 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
5 100 Rp icon.png
Cost:
8 200 Sl icon.png
220 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
4 600 Rp icon.png
Cost:
7 400 Sl icon.png
195 Ge icon.png
Mods new tank break.png
Brake System
Research:
4 600 Rp icon.png
Cost:
7 400 Sl icon.png
195 Ge icon.png
Mods new tank filter.png
Filters
Research:
5 100 Rp icon.png
Cost:
8 200 Sl icon.png
220 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
8 300 Rp icon.png
Cost:
13 000 Sl icon.png
350 Ge icon.png
Mods new tank engine.png
Engine
Research:
8 300 Rp icon.png
Cost:
13 000 Sl icon.png
350 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
3 300 Rp icon.png
Cost:
8 200 Sl icon.png
220 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
3 000 Rp icon.png
Cost:
7 400 Sl icon.png
195 Ge icon.png
Mods tank reinforcement jp.png
Crew Replenishment
Research:
5 100 Rp icon.png
Cost:
8 200 Sl icon.png
220 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
5 100 Rp icon.png
Cost:
8 200 Sl icon.png
220 Ge icon.png
Mods tank ammo.png
105mm_usa_HESH_ammo_pack
Research:
5 100 Rp icon.png
Cost:
8 200 Sl icon.png
220 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
4 600 Rp icon.png
Cost:
7 400 Sl icon.png
195 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
4 600 Rp icon.png
Cost:
7 400 Sl icon.png
195 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
5 100 Rp icon.png
Cost:
8 200 Sl icon.png
220 Ge icon.png
Mods tank ammo.png
105mm_usa_HEAT_FS_ammo_pack
Research:
5 100 Rp icon.png
Cost:
8 200 Sl icon.png
220 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
5 100 Rp icon.png
Cost:
8 200 Sl icon.png
220 Ge icon.png
Mods art support.png
Artillery Support
Research:
8 300 Rp icon.png
Cost:
13 000 Sl icon.png
350 Ge icon.png
Mods night vision device.png
NVD
Research:
8 300 Rp icon.png
Cost:
13 000 Sl icon.png
350 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition50 rounds
First-order16 rounds
Reloadbasic crew → aces
8.7 → 6.7 s
Vertical guidance-6° / 9°
Main article: L7A3 (105 mm)
105 mm L7A3 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 50 -6°/+9° ±180° Two-plane 22.8 31.6 38.4 42.5 45.2 8.71 7.70 7.10 6.70
Realistic 14.3 16.8 20.4 22.6 24.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M392A2 APDS 303 302 296 277 257 252
Type 75 HESH 127 127 127 127 127 127
M456 HEATFS 400 400 400 400 400 400
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M392A2 APDS 1,478 4 N/A N/A N/A 75° 78° 80°
Type 75 HESH 760 10.8 0.1 4 3,890 73° 77° 80°
M456 HEATFS 1,173 10.5 0.05 0.1 1,270 65° 72° 77°

Ammo racks

Ammo racks of the Type 74 (C)
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
50 17 (+33) 10 (+40) (+49) Yes

Notes:

  • Shells are modeled individually and disappear after having been shot or loaded.
  • Racks 2 and 3 are first stage ammo racks. They total 16 shells and get filled first when loading up the tank.
    • These racks are also emptied early: the depletion order at full capacity is: 2 - 3 - 1.
    • Simply not firing when the gun is loaded will move ammo from racks 1-8 into rack 9. Firing will interrupt the restocking of the ready rack.
  • The visual discrepancy concerns racks 1 and 3.
    • Rack 1 has 3 shells which, while modelled in the rack, are never present (crossed out shells).
    • Rack 1 is modelled as 30 shells but contains 34 shells.
    • Rack 3 has a shell which remains in the rack even after having been shot.

Machine guns

Ammunition600 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Vertical guidance-10° / 60°
Horizontal guidance-180° / 80°
Ammunition4 500 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate701 shots/min
12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 600 (200) 577 -10°/+60° -180°/+80°
7.62 mm Type 74
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 4,500 (250) 701 N/A N/A

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Related Development
Other vehicles of similar configuration and role

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Japan medium tanks
Type 97  Chi-Ha · Chi-Ha Kai · Chi-Ha Kai TD · Chi-Ha Short Gun
Type 1  Chi-He · Chi-He (5th Regiment) · Ho-I
Type 3  Chi-Nu · Chi-Nu II
Type 4  Chi-To · Chi-To Late
Type 5  Chi-Ri II
Type 61 MBT  ST-A1* · ST-A2* · ST-A3* · Type 61
Type 74 MBT  ST-B2* · Type 74 (C) · Type 74 (E) · Type 74 (F) · Type 74 (G)
Type 90 MBT  Type 90 · Type 90 (B) · Type 90B "Fuji"
Type 10 MBT  TKX (P)* · TKX* · Type 10
Other  Ka-Chi
USA  ▅M4A3 (76) W · ▅M47
  *Prototype