Difference between revisions of "Type 74 (G)"

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{{About
 
{{About
| about = Japanese premium tank '''{{PAGENAME}}'''
+
| about = premium Japanese medium tank '''{{PAGENAME}}'''
| usage = the regular version
+
| usage = other versions
| link = Type 74
+
| link = Type 74 (Family)
 
}}
 
}}
 
{{Specs-Card
 
{{Specs-Card
 
|code=jp_type_74_mod_g_kai
 
|code=jp_type_74_mod_g_kai
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
+
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|StoreImage_{{PAGENAME}}_002.jpg|ArtImage_{{PAGENAME}}.png}}
|store=6703
 
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Japanese medium tank {{Battle-rating}}. It was introduced in [[Update 1.87 "Locked On"]]. Compared to its tech tree counterpart, the [[Type 74]], it has a minuscule upgrade to its protection in the form of sideskirts and had the IR floodlight replaced by a thermal imaging system.
+
The '''{{Specs|name}}''' was a service life extension program for the Type 74 initiated in 1993 to keep it in service alongside the newer [[Type 90|Type 90 MBT]]. The program involved adding a passive infrared camera, side skirts, and new electronics to the tank, as well as adjusting the rear driving wheel to prevent track detachment. Although four Type 74 (G) tanks were tested and produced satisfactory results, the cost of upgrading all Type 74s was estimated at 100 million yen. As a result, only five Type 74s were upgraded. Eventually, the Type 74s were replaced by the [[Type 16|Type 16 MCV]].
 +
 
 +
It was introduced in [[Update 1.87 "Locked On"]] as a [[wt:en/news/6067-development-shop-type-74-mod-g-kai-and-pre-order-of-the-japanese-packs-en|premium pack]] but was removed from the Gaijin store after the [[wt:en/news/8046-shop-war-thunder-winter-sale-en|2022 "Winter sale"]]. It was made available temporarily for purchase in-game with Golden Eagles ({{GE}}) during the [[wt:en/news/8082-special-national-foundation-day-in-japan-en|2023 "National Foundation Day in Japan"]] mini-event and then returned permanently as a ({{GE}}) premium vehicle during the [[wt:en/news/8727-special-national-foundation-day-in-japan-rare-vehicles-temporarily-on-sale-en|2024]] one.
 +
 
 +
Compared to its tech tree counterparts, the [[Type 74 (E)]] and [[Type 74 (F)|(F)]], it has the IR floodlight replaced by a thermal imaging system and a minuscule upgrade to its protection in the addition of side skirts.
  
 
== General info ==
 
== General info ==
Line 18: Line 21:
 
{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
The armour on the Type 74 is nothing special and shouldn't be relied upon to survive a shot from the enemy. It is therefore better to not get hit by an enemy tank shell to begin with. Its only merit is being able to resist autocannon rounds from light tanks or IFVs, which can buy precious seconds for the {{PAGENAME}} to retaliate before the enemy gets a good shot.
 +
 +
With four crew members, the survivability of the {{PAGENAME}} after penetration is on-par with other tank designs from USA and Germany. The prominence of APFSDS shells at this rank combined with the thin armour of the {{PAGENAME}} can mean instances where an APFSDS penetrates the armour and goes right through with minimal shrapnel damage, and so relatively little interior damage outside of the APFSDS' direct flight path.
 +
 +
The special thing about this tank is its pneumatic suspension. It give you the possibility to be fully hull-down on mountains. That capacity can make the {{PAGENAME}} less visible and therefore less exposed to enemy fire.
  
 
'''Armour type:'''
 
'''Armour type:'''
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* Frontally, the driver port as well as the hull over the tracks are weak spots on the {{PAGENAME}}.
 
* Frontally, the driver port as well as the hull over the tracks are weak spots on the {{PAGENAME}}.
 
* The bottom of the hull is only 10 mm thick, making it vulnerable to powerful HE shells shot under the belly.
 
* The bottom of the hull is only 10 mm thick, making it vulnerable to powerful HE shells shot under the belly.
 
The armour on the Type 74 is nothing special and shouldn't be relied upon to surviving a shot from the enemy. It is therefore better to not get hit by an enemy tank shell to begin with. Its only merit is being able to resist autocannon rounds from light tanks or IFVs, which can buy precious seconds for the {{PAGENAME}} to retaliate before the enemy gets a good shot.
 
 
With four crew members, the survivability of the {{PAGENAME}} after penetration is on-par with other tank designs from USA and Germany. The prominence of APFSDS shells in this rank combined with the thin armour of the {{PAGENAME}} can mean instances where an APFSDS penetrates the armour and goes right through with minimal shrapnel damage, and so relatively little interior damage outside of the APFSDS' direct flight path.
 
 
The special thing about this tank is its pneumatic suspension. It give you the possibility to be fully hull-down on mountains. That capacity can make the {{PAGENAME}} less visible and therefore less exposed to enemy fire.
 
  
 
=== Mobility ===
 
=== Mobility ===
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp= 1116|rbMinHp= 637}}
+
The {{PAGENAME}}'s mobility is pretty decent and comparable to the [[OF-40 Mk.2A]] or [[Leopard A1A1]], but slightly slower. The {{PAGENAME}} however has a reverse speed of only -14 km/h against -25 km/h for the previously mentioned tanks.
  
The {{PAGENAME}}'s mobility is pretty decent and comparable to the OF-40 Mk 2 or Leopard A1A1, but slightly slower. The {{PAGENAME}} however has a reverse speed of only -14 km/h against -25 km/h for the previously mentioned tanks.
+
While the {{PAGENAME}} can outspeed Soviet, British, and most American medium tanks, don't expect to be faster than a [[BMP-2|BMP]], [[TAM]], [[M3 Bradley|Bradley]], or the faster premiums like [[OF-40 (MTCA)]] or [[AMX-30 Super]].
  
While the {{PAGENAME}} can outspeed Russian, British and most American medium tanks, don't expect to be faster than a BMP, TAM, Bradley or the faster premiums like OF-40 MTCA or AMX-30 Super.
+
{{tankMobility|abMinHp= 1,348|rbMinHp= 769}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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=== Main armament ===
 
=== Main armament ===
 
{{Specs-Tank-Weapon|1}}
 
{{Specs-Tank-Weapon|1}}
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{main|Name of the weapon}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
+
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|L7A3 (105 mm)}}
 
{{main|L7A3 (105 mm)}}
  
The gun is identical to the tech tree version of the Type 74, a L7A3 105mm cannon. It possess one of the more potent kinetic shells with its Type 93 APFSDS penetration power. Although the reload time is not as fast as other 105 mm armed tanks that can be encountered, like the Leopard A1A1, OF 40, and the AMX-30 Super, the Type 93 APFSDS has an even greater penetration power than the L44 cannon on the Leopard A1A1 (L/44).
+
The gun is identical to the tech tree versions of the [[Type 74 (Family)|Type 74]], a 105 mm L7A3 cannon. It possesses like the (E) and (F) models one of the more potent kinetic shells of the rank with its Type 93 APFSDS. The reload time matches that of other L7-derivative equipped tanks such as the [[Leopard A1A1]], [[OF-40]], and the [[AMX-30 Super]], while the Type 93 APFSDS has even greater penetration power than the L44 cannon on the [[Leopard A1A1 (L/44)]].
  
The gun comes with a stabilizer so firing on the move with the Type 74G is possible. However, the gun depression of 6 degrees is, on paper, relatively poor that doesn't allow for effective fighting from ridgelines, requiring a position that exposed the tank more to get a shot at your target. However, the pneumatic suspension of the {{PAGENAME}} can compensate for the lack of gun depression, and so it must be utilised to get the most out of the {{PAGENAME}}.
+
The gun comes with a stabilizer so firing on the move with the {{PAGENAME}} is possible. The gun depression in itself of a rather lackluster 6 degrees is, on paper, relatively poor and doesn't allow for effective fighting from ridgelines, often requiring a position that exposes the tank more to get a shot at your target. However, the pneumatic suspension can compensate for the lack of gun depression by lowering the hull in the direction of desired gun depression, and so it must be utilised to get the most out of the {{PAGENAME}}. Utilizing the adjustable suspension allows for far greater ranges in gun elevation in most directions.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 50 || rowspan="2" | -6°/+9° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 22.8 || 38.1 || 38.4 || 42.5 || 45.18 || rowspan="2" | 8.7 || rowspan="2" | 7.7 || rowspan="2" | 7.1 || rowspan="2" | 6.7
+
| rowspan="2" | 50 || rowspan="2" | -6°/+9° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 22.8 || 31.6 || 38.4 || 42.5 || 45.2 || rowspan="2" | 8.71 || rowspan="2" | 7.70 || rowspan="2" | 7.10 || rowspan="2" | 6.70
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| 14.3 || 20.3 || 20.4 || 22.6 || 24.0
+
| 14.3 || 16.8 || 20.4 || 22.6 || 24.0
 
|-
 
|-
 
|}
 
|}
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The available ammunition offers a complete range to engage all types of targets:
 
The available ammunition offers a complete range to engage all types of targets:
  
* '''Type 91''': HEATFS; a shaped charge that can penetrate any vehicle's armour frontally. Like the APFSDS shot, increased armour thickness results in reduced amount of spalling (shrapnel) after penetration. You are able to take out enemies on any distance, since the HEAT round does not lose penetration with distance traveled - very handy on large maps like Kursk. Unlike APFSDS it has one downside: given that it is a chemical round, its fuse is highly sensitive in regards to its practical application in battle. As a result, virtually anything, such as trees or even a fence, will set it off prematurely, so you cannot fire through obstructions with this kind of round. Knowledge of potential opponents vehicle layouts will be very handy to use.
+
* '''Type 91''': HEATFS; a shaped charge that can penetrate any vehicle's armour frontally. Like the APFSDS shot, increased armour thickness results in reduced amount of spalling (shrapnel) after penetration. You are able to take out enemies on any distance, since the HEAT round does not lose penetration with distance travelled - very handy on large maps. Unlike APFSDS it has one downside: given that it is a chemical round, its fuse is highly sensitive in regards to its practical application in battle. As a result, virtually anything, such as trees or even a fence, will set it off prematurely, so you cannot fire through obstructions with this kind of round. Knowledge of potential opponents vehicle layouts will be very handy to use.
* '''Type 75''': HESH; high-explosive squash head projectiles work very differently from other shell types. It ignores any angle, except for ricochet, and deals damage by metal-flakes which are blown off inside the armour by the exterior explosion. To create this deadly shrapnel inside the tank, make sure to only hit armour plates which are a direct part of the interior crew compartment of the tank. Hitting exterior parts of a tank like spaced armour, the suspension, tracks etc. will not harm crew members/modules at all. Currently, only true armour thickness (as opposed to the line of sight thickness) will provide sufficient means of protection, benefiting the USSR turret designs and in general German tanks. Like all high-explosive shells, the fuse is very sensitive and can be set-off by most objects e.g. fences, trees, pillars. The slow muzzle velocity of this shell can make it quite hard to hit targets at longer distances, but at the same time it can be handy because its arc trajectory, allows it to land hits on enemies hiding behind shallow hills.
+
* '''M735''': APFSDS; a kinetic rod with high penetration power but without explosive filler. It is capable of easily penetrating the majority of the foes it meets, but these rounds do require finesse as to their placing. Because the projectile lacks an explosive filler, the best bet is to try and either knock out the majority of the enemy tank's crew or to destroy the enemy by ammo or fuel detonation through hitting their respective storage capacities. This, of course, requires knowledge about the vehicles the {{PAGENAME}} may face - so be sure to use the game's x-ray view in the hangar and analyse potential foes for their weak spots! Also, keep in mind that with increased armour thickness the amount of shrapnel shrinks.
* '''M735''': APFSDS; a kinetic rod with high penetration power but without explosive. It is capable of easily penetrating the majority of the foes it meets, but these rounds do require finesse as to their placing. Because the projectile lacks an explosive filler, the best bet is to try and either knock out the majority of the enemy tank's crew or to destroy the enemy by ammo or fuel detonation through hitting their respective storage capacities. This, of course, requires knowledge about the vehicles the {{PAGENAME}} may face - so be sure to use the game's X-Ray view in the hangar and analyse the potential foes for their weak spots! Also, keep in mind that with increased armour thickness the amount of shrapnel shrinks.
 
 
* '''M416''': Smoke; useful to blind enemy vehicles that are too remote for you to disable so that you can progress towards objectives.
 
* '''M416''': Smoke; useful to blind enemy vehicles that are too remote for you to disable so that you can progress towards objectives.
 
* '''Type 93''': APFSDS; a kinetic rod with increased penetration power compared to the M735.
 
* '''Type 93''': APFSDS; a kinetic rod with increased penetration power compared to the M735.
  
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:L7A3 (105 mm)/Ammunition|Type 91, M735, M416, Type 93}}
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| Type 91 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400
 
|-
 
| Type 75 || HESH || 127 || 127 || 127 || 127 || 127 || 127
 
|-
 
| M735 || APFSDS || 353 || 350 || 342 || 333 || 322 || 312
 
|-
 
| Type 93 || APFSDS || 405 || 403 || 396 || 388 || 378 || 370
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| Type 91 || HEATFS || 1,150 || 10.5 || 0.0 || 0.1 || 1,270 || 65° || 72° || 75°
 
|-
 
| Type 75 || HESH || 760 || 10.8 || 0.4 || 0.1 || 2,700 || 73° || 77° || 80°
 
|-
 
| M735 || APFSDS || 1,501 || 3.7 || N/A || N/A || N/A || 76° || 77° || 78°
 
|-
 
| Type 93 || APFSDS || 1,501 || 3.4 || N/A || N/A || N/A || 78° || 80° || 81°
 
|-
 
|}
 
 
 
{| class="wikitable" style="text-align:center"
 
! colspan="7" | Smoke shell characteristics
 
|-
 
! Ammunition
 
! Velocity<br>(m/s)
 
! Projectile<br>Mass (kg)
 
! Screen radius<br>(m)
 
! Screen deploy time<br>(s)
 
! Screen hold time<br>(s)
 
! Explosive Mass<br>(TNT equivalent) (g)
 
|-
 
| M416 || 730 || 11.4 || 20 || 5 || 25 || 50
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
+
[[File:Ammoracks_Type_74_(C).png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
<!-- '''Last updated: 2.15.1.70''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''50''' || 16&nbsp;''(+34)'' || 7&nbsp;''(+43)'' || 1&nbsp;''(+49)'' || No
+
| '''50''' || 17&nbsp;''(+33)'' || 10&nbsp;''(+40)'' || 1&nbsp;''(+49)'' || Yes
 
|-
 
|-
 
|}
 
|}
 +
'''Notes''':
  
* Racks 2 and 3 are first stage ammo racks. They total 15 shells and get filled first when loading up the tank.
+
* Shells are modeled individually and disappear after having been shot or loaded.
* These racks are also emptied early: the rack depletion order at full capacity is: 3 - 2 - 1.
+
* Racks 2 and 3 are first stage ammo racks. They total 16 shells and get filled first when loading up the tank.
* To go into battle with the frontal ammo rack empty, pack 16&nbsp;''(+34)'' shells, the rack depletion order will then be 3 - 2.
+
** These racks are also emptied early: the depletion order at full capacity is: 2 - 3 - 1.
 
+
** Simply not firing when the gun is loaded will move ammo from racks 1-8 into rack 9. Firing will interrupt the restocking of the ready rack.
<!--
+
* The visual discrepancy concerns racks 1 and 3.
==== Optics and night vision ====
+
** Rack 1 has 3 shells which, while modelled in the rack, are never present (crossed out shells).
{| class="wikitable" style="text-align:center"
+
** Rack 1 is modelled as 30 shells but contains 34 shells.
! colspan="7" | {{PAGENAME}} [[Optics]]
+
** Rack 3 has a shell which remains in the rack even after having been shot.
|-
 
! rowspan="3" |Type of optic
 
! rowspan="3" |Magnification
 
! colspan="5" |[[Night Vision Devices]]
 
|-
 
! colspan="3" |Image Intensifier
 
! rowspan="2" |{{Annotation|Thermal Imager<br>Resolution|The higher the resolution the clearer and more detailed the image is}}
 
! rowspan="2" |Notes
 
|-
 
! {{Annotation|Resolution|The higher the resolution the clearer and more detailed the image is}}
 
! {{Annotation|Light Mult|By how much the image intensifier amplifies the existing light, primarily useful for comparing image intensifiers}}
 
! {{Annotation|Noise Level|How much noise is present in the image (how grainy the image is)}}
 
|-
 
! Gunner's Sight
 
| X8 - X16 || 800X600? || ? || high || Not Fitted || Only useable with an upgrade
 
|-
 
! Commander's View
 
| X6 || 800X600? || ? || high || Not Fitted || Only useable with an upgrade
 
|-
 
! Driver's View
 
| X1 / 3PV || 800X600 || ? || high || Not Fitted || Only useable with an upgrade
 
|-
 
|}-->
 
  
 
=== Machine guns ===
 
=== Machine guns ===
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{{main|M2HB (12.7 mm)|Type 74 (7.62 mm)}}
 
{{main|M2HB (12.7 mm)|Type 74 (7.62 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
 
! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
 
|-
 
|-
! Mount
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
! Capacity<br>(Belt capacity)
 
! Rate of fire<br>(shots/minute)
 
! Vertical<br>guidance
 
! Horizontal<br>guidance
 
 
|-
 
|-
| Pintle || 600 (200) || 577 || -10°/+40° || ±120°
+
| Pintle || 600 (200) || 577 || -10°/+60° || -180°/+80°
 
|-
 
|-
 
|}
 
|}
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | [[Type 74 (7.62 mm)|7.62 mm Type 74]]
 
! colspan="5" | [[Type 74 (7.62 mm)|7.62 mm Type 74]]
 
|-
 
|-
! Mount
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
! Capacity<br>(Belt capacity)
 
! Rate of fire<br>(shots/minute)
 
! Vertical<br>guidance
 
! Horizontal<br>guidance
 
 
|-
 
|-
| Coaxial || 4,500 (250) || 500 || N/A || N/A
+
| Coaxial || 4,500 (250) || 701 || N/A || N/A
 
|-
 
|-
 
|}
 
|}
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While it's not recommended, it's still possible to use 12.7 mm to fight light tanks like [[AUBL/74 HVG]] or [[Rooikat Mk.1D]] and most SPAA tanks at <100 m range.
 
While it's not recommended, it's still possible to use 12.7 mm to fight light tanks like [[AUBL/74 HVG]] or [[Rooikat Mk.1D]] and most SPAA tanks at <100 m range.
  
Do not charge them with just the MG, especially at long range, as even poorly armored rank V light tanks can survive frontal MG fire long enough to disarm and explode Type 74 - let them come to you, hit them with the main gun and ensure they never move again by firing at their sides or flat parts, while hiding yours.
+
Do not charge them with just the MG, especially at long range, as even poorly armoured rank V light tanks can survive frontal MG fire long enough to disarm and explode the Type 74 - let them come to you, hit them with the main gun and ensure they never move again by firing at their sides or flat parts, while hiding yours.
  
 
Any melee oriented light tanks like [[BMP-2]] or [[Warrior]] with add-on armour will have enough armour to absorb the MG fire and will greet Type 74 back with point blank ATGM attack, which machine guns will be unable to stop at such range.
 
Any melee oriented light tanks like [[BMP-2]] or [[Warrior]] with add-on armour will have enough armour to absorb the MG fire and will greet Type 74 back with point blank ATGM attack, which machine guns will be unable to stop at such range.
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). -->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
The Type 74G is a classic MBT with good mobility and firepower. It's fast enough to be somewhat competitive with its peers (although low-speed acceleration and maneuverability are lacking, which makes urban fighting sometimes tedious), and can sometimes reach favourable early-game positions before the enemy. The Type 74G is slower than the [[AMX-30 Super]], [[OF-40 (MTCA)]], and most IFVs, so watch out for those tanks in situations where mobility is required.  The Type 74G's reverse speed is mediocre, so peeking an enemy in order to take a shot can be dangerous; the enemy may have time to fire back before the Type 74G can retreat into cover. All in all, this tank has good mobility, but it can't be depended on in a pinch, and it certainly doesn't give the Type 74G a significant advantage over the enemy.
+
The Type 74 (G) is a classic MBT with good mobility and firepower. It's fast enough to be somewhat competitive with its peers (although low-speed acceleration and manoeuvrability are lacking, which makes urban fighting sometimes tedious), and can sometimes reach favourable early-game positions before the enemy. The Type 74 (G) is slower than the [[AMX-30 Super]], [[OF-40 (MTCA)]], and most IFVs, so watch out for those tanks in situations where mobility is required.  The Type 74 (G)'s reverse speed is mediocre, so peeking an enemy in order to take a shot can be dangerous; the enemy may have time to fire back before the Type 74 (G) can retreat into cover. All in all, this tank has good mobility, but it can't be depended on in a pinch, and it certainly doesn't give the Type 74 (G) a significant advantage over the enemy.
  
The armour on the Type 74 is nothing special and shouldn't be relied on to survive a shot from the enemy. Any APFSDS shell can penetrate the Type 74G's armour from practically any angle. It is therefore better to not get hit by an enemy tank shell to begin with. The armour's only merit is being able to resist machine gun and autocannon rounds from light tanks or IFVs such as the [[BMP-2]], which can buy precious seconds for the {{PAGENAME}} to retaliate before the enemy gets a good shot. With four crew members, the survivability of the {{PAGENAME}} after penetration is on-par with other tank designs from USA and Germany. The prominence of APFSDS shells in this rank combined with the thin armour of the {{PAGENAME}} can mean instances where an APFSDS penetrates the armour and goes right through with minimal shrapnel damage, and so relatively little interior damage outside of the APFSDS' direct flight path.
+
The armour on the Type 74 is nothing special and shouldn't be relied on to survive a shot from the enemy. Any APFSDS shell can penetrate the Type 74 (G)'s armour from practically any angle. It is therefore better to not get hit by an enemy tank shell to begin with. The armour's only merit is being able to resist machine gun and autocannon rounds from light tanks or IFVs such as the [[BMP-2]], which can buy precious seconds for the {{PAGENAME}} to retaliate before the enemy gets a good shot. With four crew members, the survivability of the {{PAGENAME}} after penetration is on-par with other tank designs from the USA and Germany. The prominence of APFSDS shells in this rank combined with the thin armour of the {{PAGENAME}} can mean instances where an APFSDS shell penetrates the armour and goes right through with minimal shrapnel damage, and so relatively little interior damage outside of the APFSDS' direct flight path.
  
With the Type 74G, it is recommended to take no more than 15 shells into battle, since these first 15 shells are stored in a relatively safe compartment in the turret. With these shells, the tank is able to penetrate most enemy tanks except at very long ranges. The Type 93 APFSDS shell is one of the best at this tier, and a quick reload time lets the Type 74G be a deadly weapon on the battlefield. The Type 74G has a worse rotation than most Western MBTs, although it is better that that of Russian tanks. This difference can mean the difference between life and death in situations where quick aiming is important. This tank is also able to use a pneumatic suspension system to lower or raise its hull on its suspension. This is useful when firing from behind cover. The Type 74G can go fully hull-down when behind a ridgeline, and ridgeline sniping is therefore one of this vehicle's strengths. While it's not recommended, it is possible to use the tank's 12.7 mm machine gun to fight light tanks like the [[AUBL/74 HVG]].
+
With the Type 74 (G), it is recommended to take no more than 15 shells into battle, since these first 15 shells are stored in a relatively safe compartment in the turret. With these shells, the tank is able to penetrate most enemy tanks except at very long ranges. The Type 93 APFSDS shell is one of the best at this tier, and a quick reload time lets the Type 74 (G) be a deadly weapon on the battlefield. The Type 74 (G) has a worse rotation than most Western MBTs, although it is better that that of Soviet tanks. This difference can mean the difference between life and death in situations where quick aiming is important. This tank is also able to use a pneumatic suspension system to lower or raise its hull on its suspension. This is useful when firing from behind cover. The Type 74 (G) can go fully hull-down when behind a ridgeline, and ridgeline sniping is therefore one of this vehicle's strengths. While it's not recommended, it is possible to use the tank's 12.7 mm machine gun to fight light tanks like the [[AUBL/74 HVG]].
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
 
'''Pros:'''
 
'''Pros:'''
  
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* Slower than for example Leopard A1A1 or OF-40, and quite a bit slower than AMX-30 Super and OF-40 MTCA
 
* Slower than for example Leopard A1A1 or OF-40, and quite a bit slower than AMX-30 Super and OF-40 MTCA
* Worse turret rotation than other western MBTs, but still better than Russians
+
* Worse turret rotation than other western MBTs, but still better than Soviet tanks
* Mediocre reverse speed at only 16 kph compared to the mentioned competitors
+
* Mediocre reverse speed at only 16 km/h compared to the mentioned competitors
* Generally a little bit more sluggish in the steering than the other Nations MBTs
+
* Generally a little bit more sluggish in the steering than the other nations' MBTs
* Exceptionally loud engine (even louder when adjusting suspension), can often reveal player's position
+
* Loud engine (especially when adjusting suspension) can reveal the tank's position
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
{{main|Type_74#History|l1=History of the Type 74}}
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{{main|Type_74_(E)#History|l1=History of the Type 74}}
  
 
In 1993, a program was launched to upgrade 4 Type 74 tanks to a new Type 74 Kai (mod. G) standard. The tanks were equipped with the NBC protection system of the Type 90, a passive infrared camera like the Type 90, a laser detection device linked with smoke launchers and side skirts. The program was abandoned quickly as the upgrade proved too expensive in a context of military budget reduction due to the end of the Cold War.
 
In 1993, a program was launched to upgrade 4 Type 74 tanks to a new Type 74 Kai (mod. G) standard. The tanks were equipped with the NBC protection system of the Type 90, a passive infrared camera like the Type 90, a laser detection device linked with smoke launchers and side skirts. The program was abandoned quickly as the upgrade proved too expensive in a context of military budget reduction due to the end of the Cold War.
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;Skins
 
;Skins
  
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=japan&vehicleType=tank&vehicleClass=medium_tank&vehicle=jp_type_74_mod_g_kai Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
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* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_type_74_mod_g_kai Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
;Videos
 
;Videos
{{Youtube-gallery|rF7B9ROJLEg|'''Type 74G: Slower Top Tier Experience''' - ''Napalmratte''|C1HCuRbl9lw|'''Real Sound Recording: Type 74 Edition''' - ''DMM GAMES Official Channel''|TZEt-V6V2WQ|'''JGSDF Type 74: 360° Video''' - ''DMM GAMES Official Channel''}}
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{{Youtube-gallery|G5JNh_dXF-4|'''Premium Vehicles: Type 74 mod G\Kai''' - ''War Thunder Wiki''|rF7B9ROJLEg|'''Type 74 (G): Slower Top Tier Experience''' - ''Napalmratte''|C1HCuRbl9lw|'''Real Sound Recording: Type 74 Edition''' - ''DMM GAMES Official Channel''|TZEt-V6V2WQ|'''JGSDF Type 74: 360° Video''' - ''DMM GAMES Official Channel''}}
  
 
== See also ==
 
== See also ==
Line 290: Line 208:
  
 
* [[STB-1]] - <small>(Prototype Stage)</small>
 
* [[STB-1]] - <small>(Prototype Stage)</small>
* [[Type 74]]
+
* [[Type 74 (Family)]]
* [[Type 74 F|Type 74 (F)]] - <small>(Variant allowing to equip a mine-roller)</small>
+
* [[Type 87]] - <small>(SPAAG built on a modified Type 74 Hull)</small>
  
 
;Other vehicles of similar configuration and role
 
;Other vehicles of similar configuration and role
  
* [[Leopard 1A5]]
+
* [[Leopard 1 (Family)]]
* [[AMX-30 Super]]
+
** [[Leopard 1A5]]
 +
* [[AMX-30 (Family)]]
 +
** [[AMX-30 Super]]
 +
* [[OF-40 (Family)]]
  
 
== External links ==
 
== External links ==
<!--Paste links to sources and external resources, such as:
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<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the tank;''
+
* ''other literature.'' -->
* ''other literature.''-->
 
  
 
* [[wt:en/news/6067-development-shop-type-74-mod-g-kai-and-pre-order-of-the-japanese-packs-en|[Shop] Type 74 mod G/Kai and Pre-Order of the Japanese Packs]]
 
* [[wt:en/news/6067-development-shop-type-74-mod-g-kai-and-pre-order-of-the-japanese-packs-en|[Shop] Type 74 mod G/Kai and Pre-Order of the Japanese Packs]]

Latest revision as of 10:27, 22 March 2024

RANK 4 FRANCE
Somua SM PACK
This page is about the premium Japanese medium tank Type 74 (G). For other versions, see Type 74 (Family).
Type 74 (G)
jp_type_74_mod_g_kai.png
GarageImage Type 74 (G).jpg
StoreImage Type 74 (G) 002.jpg
ArtImage Type 74 (G).png
Type 74 (G)
AB RB SB
9.3 9.3 9.3
Purchase:8 730 Specs-Card-Eagle.png
Show in game

Description

The Type 74 mod G/Kai was a service life extension program for the Type 74 initiated in 1993 to keep it in service alongside the newer Type 90 MBT. The program involved adding a passive infrared camera, side skirts, and new electronics to the tank, as well as adjusting the rear driving wheel to prevent track detachment. Although four Type 74 (G) tanks were tested and produced satisfactory results, the cost of upgrading all Type 74s was estimated at 100 million yen. As a result, only five Type 74s were upgraded. Eventually, the Type 74s were replaced by the Type 16 MCV.

It was introduced in Update 1.87 "Locked On" as a premium pack but was removed from the Gaijin store after the 2022 "Winter sale". It was made available temporarily for purchase in-game with Golden Eagles (Ge icon.png) during the 2023 "National Foundation Day in Japan" mini-event and then returned permanently as a (Ge icon.png) premium vehicle during the 2024 one.

Compared to its tech tree counterparts, the Type 74 (E) and (F), it has the IR floodlight replaced by a thermal imaging system and a minuscule upgrade to its protection in the addition of side skirts.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
LWS
Notifies about the vehicle's exposure to laser emissions
Armourfront / side / back
Hull80 / 30 / 20
Turret132 / 67 / 37
Crew4 people
Visibility96 %

The armour on the Type 74 is nothing special and shouldn't be relied upon to survive a shot from the enemy. It is therefore better to not get hit by an enemy tank shell to begin with. Its only merit is being able to resist autocannon rounds from light tanks or IFVs, which can buy precious seconds for the Type 74 (G) to retaliate before the enemy gets a good shot.

With four crew members, the survivability of the Type 74 (G) after penetration is on-par with other tank designs from USA and Germany. The prominence of APFSDS shells at this rank combined with the thin armour of the Type 74 (G) can mean instances where an APFSDS penetrates the armour and goes right through with minimal shrapnel damage, and so relatively little interior damage outside of the APFSDS' direct flight path.

The special thing about this tank is its pneumatic suspension. It give you the possibility to be fully hull-down on mountains. That capacity can make the Type 74 (G) less visible and therefore less exposed to enemy fire.

Armour type:

  • Rolled homogeneous armour (Hull, Side skirts)
  • Cast homogeneous armour (Turret, Gun mantlet, Cupola)
Armour Front (Slope angle) Sides Rear Roof
Hull 40 mm (73°) Front glacis - upper section
80 mm (64°) Front glacis - lower section
80 mm (57°) Lower glacis
50 mm Hull over the tracks
50 mm Driver port
50 mm (44°) Top - front part
35 mm (44°) Top - center and rear parts
30 mm Bottom
10 mm Side skirts
10 mm (55°) Belly
20 mm Top
20 mm (47°) Bottom
25 mm
Turret 132 mm (25°) Turret front
200 mm (40°) Gun mantlet - upper section
100 mm Gun mantlet - lower section
132 mm (30°) Front half
67 mm (40°) Rear half
37 mm (18°) Vertical part
40 mm (70°) Turret ring area
67 mm (82°) Front
37 mm Rear
Cupola 80 mm (61°) 80 mm (55°) 80 mm

Notes:

  • Suspension wheels and tracks are 20 mm thick.
  • Frontally, the driver port as well as the hull over the tracks are weak spots on the Type 74 (G).
  • The bottom of the hull is only 10 mm thick, making it vulnerable to powerful HE shells shot under the belly.

Mobility

 
Controlled suspension
It is possible to adjust the ground clearance or more complex suspension positions
Speedforward / back
AB59 / 19 km/h
RB and SB54 / 17 km/h
Number of gears6 forward
2 back
Weight38.5 t
Engine power
AB1 660 hp
RB and SB870 hp
Power-to-weight ratio
AB43.1 hp/t
RB and SB22.6 hp/t

The Type 74 (G)'s mobility is pretty decent and comparable to the OF-40 Mk.2A or Leopard A1A1, but slightly slower. The Type 74 (G) however has a reverse speed of only -14 km/h against -25 km/h for the previously mentioned tanks.

While the Type 74 (G) can outspeed Soviet, British, and most American medium tanks, don't expect to be faster than a BMP, TAM, Bradley, or the faster premiums like OF-40 (MTCA) or AMX-30 Super.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 59 19 38.5 1,348 1,660 35.01 43.12
Realistic 54 17 769 870 19.97 22.6

Modifications and economy

Repair cost
AB3 026 Sl icon.png
RB3 103 Sl icon.png
SB3 797 Sl icon.png
Crew training10 000 Sl icon.png
Experts730 000 Sl icon.png
Aces2 000 Ge icon.png
Research Aces1 780 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 140 / 190 / 220 % Sl icon.png
Talisman.png 2 × 214 / 214 / 214 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Mods new tank suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Improved Parts
Mods extinguisher.png
Improved FPE
Mods tank reinforcement jp.png
Crew Replenishment
Mods smoke screen.png
Smoke grenade
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank ammo.png
105mm_NATO_APDS_FS_ammo_pack
Mods tank cannon.png
Adjustment of Fire
Mods counterMeasures.png
LWS/LR
Mods new tank vertical aiming.png
Elevation Mechanism
Mods tank ammo.png
105mm_us_M416_Smoke_ammo_pack
Mods art support.png
Artillery Support
Mods tank ammo.png
105mm_jp_Type93_APDS_FS_ammo_pack
Mods thermal sight.png
NVD

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition50 rounds
First-order16 rounds
Reloadbasic crew → aces
8.7 → 6.7 s
Vertical guidance-6° / 9°
Main article: L7A3 (105 mm)

The gun is identical to the tech tree versions of the Type 74, a 105 mm L7A3 cannon. It possesses like the (E) and (F) models one of the more potent kinetic shells of the rank with its Type 93 APFSDS. The reload time matches that of other L7-derivative equipped tanks such as the Leopard A1A1, OF-40, and the AMX-30 Super, while the Type 93 APFSDS has even greater penetration power than the L44 cannon on the Leopard A1A1 (L/44).

The gun comes with a stabilizer so firing on the move with the Type 74 (G) is possible. The gun depression in itself of a rather lackluster 6 degrees is, on paper, relatively poor and doesn't allow for effective fighting from ridgelines, often requiring a position that exposes the tank more to get a shot at your target. However, the pneumatic suspension can compensate for the lack of gun depression by lowering the hull in the direction of desired gun depression, and so it must be utilised to get the most out of the Type 74 (G). Utilizing the adjustable suspension allows for far greater ranges in gun elevation in most directions.

105 mm L7A3 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 50 -6°/+9° ±180° Two-plane 22.8 31.6 38.4 42.5 45.2 8.71 7.70 7.10 6.70
Realistic 14.3 16.8 20.4 22.6 24.0

Ammunition

The available ammunition offers a complete range to engage all types of targets:

  • Type 91: HEATFS; a shaped charge that can penetrate any vehicle's armour frontally. Like the APFSDS shot, increased armour thickness results in reduced amount of spalling (shrapnel) after penetration. You are able to take out enemies on any distance, since the HEAT round does not lose penetration with distance travelled - very handy on large maps. Unlike APFSDS it has one downside: given that it is a chemical round, its fuse is highly sensitive in regards to its practical application in battle. As a result, virtually anything, such as trees or even a fence, will set it off prematurely, so you cannot fire through obstructions with this kind of round. Knowledge of potential opponents vehicle layouts will be very handy to use.
  • M735: APFSDS; a kinetic rod with high penetration power but without explosive filler. It is capable of easily penetrating the majority of the foes it meets, but these rounds do require finesse as to their placing. Because the projectile lacks an explosive filler, the best bet is to try and either knock out the majority of the enemy tank's crew or to destroy the enemy by ammo or fuel detonation through hitting their respective storage capacities. This, of course, requires knowledge about the vehicles the Type 74 (G) may face - so be sure to use the game's x-ray view in the hangar and analyse potential foes for their weak spots! Also, keep in mind that with increased armour thickness the amount of shrapnel shrinks.
  • M416: Smoke; useful to blind enemy vehicles that are too remote for you to disable so that you can progress towards objectives.
  • Type 93: APFSDS; a kinetic rod with increased penetration power compared to the M735.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Type 91 HEATFS 400 400 400 400 400 400
M735 APFSDS 292 291 284 275 266 257
Type 93 APFSDS 405 403 396 388 378 370
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
Type 91 HEATFS 1,150 9.4 0.05 0.1 1.57 65° 72° 77°
M735 APFSDS 1,501 3.72 - - - 78° 80° 81°
Type 93 APFSDS 1,501 3.4 - - - 78° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy
time (s)
Screen hold
time (s)
Explosive mass
(TNT equivalent) (g)
M416 732 11.6 16 5 25 50

Ammo racks

Ammo racks of the Type 74 (G)
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
50 17 (+33) 10 (+40) (+49) Yes

Notes:

  • Shells are modeled individually and disappear after having been shot or loaded.
  • Racks 2 and 3 are first stage ammo racks. They total 16 shells and get filled first when loading up the tank.
    • These racks are also emptied early: the depletion order at full capacity is: 2 - 3 - 1.
    • Simply not firing when the gun is loaded will move ammo from racks 1-8 into rack 9. Firing will interrupt the restocking of the ready rack.
  • The visual discrepancy concerns racks 1 and 3.
    • Rack 1 has 3 shells which, while modelled in the rack, are never present (crossed out shells).
    • Rack 1 is modelled as 30 shells but contains 34 shells.
    • Rack 3 has a shell which remains in the rack even after having been shot.

Machine guns

Ammunition600 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Vertical guidance-10° / 60°
Horizontal guidance-180° / 80°
Ammunition4 500 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate701 shots/min
12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 600 (200) 577 -10°/+60° -180°/+80°
7.62 mm Type 74
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 4,500 (250) 701 N/A N/A

While it's not recommended, it's still possible to use 12.7 mm to fight light tanks like AUBL/74 HVG or Rooikat Mk.1D and most SPAA tanks at <100 m range.

Do not charge them with just the MG, especially at long range, as even poorly armoured rank V light tanks can survive frontal MG fire long enough to disarm and explode the Type 74 - let them come to you, hit them with the main gun and ensure they never move again by firing at their sides or flat parts, while hiding yours.

Any melee oriented light tanks like BMP-2 or Warrior with add-on armour will have enough armour to absorb the MG fire and will greet Type 74 back with point blank ATGM attack, which machine guns will be unable to stop at such range.

Usage in battles

The Type 74 (G) is a classic MBT with good mobility and firepower. It's fast enough to be somewhat competitive with its peers (although low-speed acceleration and manoeuvrability are lacking, which makes urban fighting sometimes tedious), and can sometimes reach favourable early-game positions before the enemy. The Type 74 (G) is slower than the AMX-30 Super, OF-40 (MTCA), and most IFVs, so watch out for those tanks in situations where mobility is required. The Type 74 (G)'s reverse speed is mediocre, so peeking an enemy in order to take a shot can be dangerous; the enemy may have time to fire back before the Type 74 (G) can retreat into cover. All in all, this tank has good mobility, but it can't be depended on in a pinch, and it certainly doesn't give the Type 74 (G) a significant advantage over the enemy.

The armour on the Type 74 is nothing special and shouldn't be relied on to survive a shot from the enemy. Any APFSDS shell can penetrate the Type 74 (G)'s armour from practically any angle. It is therefore better to not get hit by an enemy tank shell to begin with. The armour's only merit is being able to resist machine gun and autocannon rounds from light tanks or IFVs such as the BMP-2, which can buy precious seconds for the Type 74 (G) to retaliate before the enemy gets a good shot. With four crew members, the survivability of the Type 74 (G) after penetration is on-par with other tank designs from the USA and Germany. The prominence of APFSDS shells in this rank combined with the thin armour of the Type 74 (G) can mean instances where an APFSDS shell penetrates the armour and goes right through with minimal shrapnel damage, and so relatively little interior damage outside of the APFSDS' direct flight path.

With the Type 74 (G), it is recommended to take no more than 15 shells into battle, since these first 15 shells are stored in a relatively safe compartment in the turret. With these shells, the tank is able to penetrate most enemy tanks except at very long ranges. The Type 93 APFSDS shell is one of the best at this tier, and a quick reload time lets the Type 74 (G) be a deadly weapon on the battlefield. The Type 74 (G) has a worse rotation than most Western MBTs, although it is better that that of Soviet tanks. This difference can mean the difference between life and death in situations where quick aiming is important. This tank is also able to use a pneumatic suspension system to lower or raise its hull on its suspension. This is useful when firing from behind cover. The Type 74 (G) can go fully hull-down when behind a ridgeline, and ridgeline sniping is therefore one of this vehicle's strengths. While it's not recommended, it is possible to use the tank's 12.7 mm machine gun to fight light tanks like the AUBL/74 HVG.

Pros and cons

Pros:

  • Decent mobility, enough to be competitive and reach most of your favourite positions
  • Very good APFSDS shell (Type 93) - one of the best in its rank
  • Good lineup with Type 89, Type 87, Type 16 and regular Type 74
  • Some armour to stop autocannons from IFVs and MBTs, such as the BMP-2, XM803, MBT-70 and the French tanks with 20 mm coax guns
  • Pneumatic suspension

Cons:

  • Slower than for example Leopard A1A1 or OF-40, and quite a bit slower than AMX-30 Super and OF-40 MTCA
  • Worse turret rotation than other western MBTs, but still better than Soviet tanks
  • Mediocre reverse speed at only 16 km/h compared to the mentioned competitors
  • Generally a little bit more sluggish in the steering than the other nations' MBTs
  • Loud engine (especially when adjusting suspension) can reveal the tank's position

History

In 1993, a program was launched to upgrade 4 Type 74 tanks to a new Type 74 Kai (mod. G) standard. The tanks were equipped with the NBC protection system of the Type 90, a passive infrared camera like the Type 90, a laser detection device linked with smoke launchers and side skirts. The program was abandoned quickly as the upgrade proved too expensive in a context of military budget reduction due to the end of the Cold War.

Media

Skins
Videos

See also

Related Development
Other vehicles of similar configuration and role

External links


Japan medium tanks
Type 97  Chi-Ha · Chi-Ha Kai · Chi-Ha Kai TD · Chi-Ha Short Gun
Type 1  Chi-He · Chi-He (5th Regiment) · Ho-I
Type 3  Chi-Nu · Chi-Nu II
Type 4  Chi-To · Chi-To Late
Type 5  Chi-Ri II
Type 61 MBT  ST-A1* · ST-A2* · ST-A3* · Type 61
Type 74 MBT  ST-B2* · Type 74 (C) · Type 74 (E) · Type 74 (F) · Type 74 (G)
Type 90 MBT  Type 90 · Type 90 (B) · Type 90B "Fuji"
Type 10 MBT  TKX (P)* · TKX* · Type 10
Other  Ka-Chi
USA  ▅M4A3 (76) W · ▅M47
  *Prototype

Japan premium ground vehicles
Light tanks  Ha-Go Commander · Type 16 (FPS)
Medium tanks  Chi-Ha Short Gun · Chi-He (5th Regiment) · Ka-Chi · Chi-Nu II · Type 74 (G) · Type 90B "Fuji"
Heavy tanks  Ro-Go · ▅Heavy Tank No.6
Tank destroyers  Ho-Ri Prototype · Type 75 MLRS