Type 60 ATM

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A-10A Thunderbolt (Early)
jp_type_60_atm.png
Type 60 ATM
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Description

GarageImage Type 60 ATM.jpg


The Type 60 ATM is a Rank IV Japanese tank destroyers with a battle rating of 6.7 (AB/RB/SB). It was introduced in Update 1.67 "Assault".

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Machine gun port, Cupola)
Armour Front (Slope angle) Sides Rear Roof
Hull 20 mm (35-43°) Front glacis
20 mm (30°) Lower glacis
20 mm (7-65°) Machine gun port
12.7 mm 20 mm (1°) 10 mm
20 mm Driver's hatches
Missile platform N/A 10 mm N/A 10 mm
Armour Sides Roof
Cupola 20 mm 10 mm

Notes:

  • Suspension wheels and tracks are both 15 mm thick, while torsion bar chassis is 12 mm thick.
  • Belly armour is 10 mm thick.

Mobility

Mobility characteristic
Weight (tons) Add-on Armour
weight (tons)
Max speed (km/h)
12.0 N/A 42 (AB)
38 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 312 ___
Realistic/Simulator 195 ___
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 26.00 __.__
Realistic/Simulator 16.25 __.__

Armaments

Main armament

120 mm Type 64 MAT ATGM
Capacity Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
Stabilizer
6 3 N/A N/A Two-plane
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 25.9 N/A __.__ __.__ __.__
Realistic 17.5 N/A __.__ __.__ __.__
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
13.0 __.__ __.__ __.__


Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0°
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Type 64 ATGM 500 500 500 500 500 500
Shell details
Ammunition Type of
warhead
Maximum Velocity
in m/s
Projectile
Mass in kg
Range (m) Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
Type 64 ATGM 85 16 1,800 0.0 0.1 4,550 +0° 80° 82° 90°
  • Flight characteristics heavily depend on mode you play in
  • While stat card says its max range is 1800 m, in reality it is even less, due to missile losing some fuel on course correction, resulting in effective range of about 1600 m
Ammo racks
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
6 XX (X+)  (+)  (+)  (+)  (+)  (+) no

Machine guns

The Type 60 ATM comes equipped with a coaxial 12.7mm M2HB Browning machine gun and a smaller 7.62mm Browning machine gun. The 7.62mm is virtually useless, and can sometimes come in handy for clearing some debris. The 12.7mm machine gun helps to deter any enemy aircraft due to the weak armour on the top of the vehicle.

12.7 mm M2HB
Pintle mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
2,500 (200) 577 -5°/+25° ±45°
7.62 mm M1919A4
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
3,000 (250) 500 ±22° ±22°

Usage in the battles

The Type 60 ATM struggles in close quarters and is completely unsuited for urban battlefields. When playing the Type 60 ATGM consider all your flanking routes as your high damage potential can be most effectively harnessed in these environments. Avoid all major sight-lines, and pick your targets carefully. The cover is your best friend, finding positions, where you can scout enemy vehicles for your team, can often be more beneficial than attempting to kill enemy tanks.

The Type 60 ATM often plays out as a support vehicle instead of a tank destroyer.

The Type 60 ATM's biggest threats in battle are many. Avoid all vehicles at all costs to prevent dying; almost every shell at your BR will kill you with ease. The vehicle will often face front when you fire where 3 of your crew are crammed together, 2 of which are the gunner and driver.

Pros and cons

Pros:

  • Good manoeuvrability
  • Type 64 ATGM's provide exceptional firepower
  • Upwards facing launchers can allow for behind cover firing, however, this means there's a minimum range
  • High crew count
  • Has scouting

Cons:

  • Very limited main ammunation
  • Slow missile speed
  • Need a visual target for accurate hit, otherwise the missile goes anywhere
  • Can't move while the missile flies to the target
  • Need a certain range for effective hit
  • Very long reload after each missile is fired
  • Missiles tends to be sometimes inaccurate
  • Highly visible profile, with the sore Japanese green and tall design
  • Little to no armour, most shells immediately destroy this vehicle
  • Limited maximum speed to 38 kph along with mediocre mobility

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also


Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Japan tank destroyers
Ro-Go Derivatives  Ro-Go Exp.
Chi-Ha Derivatives  Ho-Ni I · Ho-Ni III · Ho-Ro · Chi-Ha LG
Ho-Ri  Ho-Ri Prototype · Ho-Ri Production
Other  Na-To
JGSDF 
SPRG  Type 60 (C)
SPH  Type 75 · Type 99
ATGM  Type 60 ATM
Rocket  Type 75 MLRS
USA  ▅M36