Type 5 Ho-Ri Production

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

The Ho-Ri Production in the garage.

The Type 5 Ho-Ri Production is a Rank IV Japanese tank destroyer with a battle rating of 7.0. It was introduced in Update 1.73 "Vive la France".

The main purpose, usage and tactics recommendations

General play style

The Ho-Ri should be primarily played as a medium to long range sniper. Your potent cannon can dispatch most enemies and the thick frontal armour will stop most shots, especially the UFP which is basically an auto-bounce zone. Be careful in close quarters - the Ho-Ri turns quite slowly when not up to speed and an easy shot to the LFP will instantly eliminate your mobility allowing for an easy flank. Your surprisingly fast speed will also assist when getting to nice sniping spots.

Vehicle characteristics

The Ho-Ri has a distinctive sloped UFP, small gun mantlet, and long casemate hull. Note the large lower plate - it is quite vulnerable and can get your transmission destroyed.

Tactics

The Ho-Ri can be used in multiple roles. Its most effective at medium range, where it's harder for the enemy to aim for the lower plate and shells have a harder time penetrating the mantlet, making it easy for you to destroy them. The Ho-Ri is also quite potent at long range, particularly in downtiers, where your gun remains effective (though less so) and your armour becomes even better. Be careful using it as a brawler, however. Your transmission is easier to hit, the mantlet is easier to penetrate, and faster foes can surround you easier and get a shot at your weak side armour.

Specific enemies worth noting

T-54 1947: This tank can be quite the pain to destroy, and if they are using the more advanced APHE shells found in the 100mm gun they can wipe out most of your crew in the mantlet. Your biggest chance at destroying them is through a trap shot or the mantlet at very close range.

AMX-50 Foch: Wielding a powerful cannon and heavy sloped armour, the Foch is a rare yet dangerous enemy. Aim for the gun.

T32: Though rare, this tank is completely immune from your gun in the front while it can still go through your lower plate easily. Shoot the barrel and either flank him or retreat.

Counter-tactics

If you spot a Ho-Ri, never shoot it in the sloped UFP. It can bounce shells from even a Object 120 and the only good thing that can come from it is if you get lucky and it bounces into the barrel. Instead, aim for the 120mm lower plate to destroy its mobility, or the right side of the mantlet to knock out the gunner. Note that the outer edges of the mantlet is slightly weaker, so if using APHE aim for that if possible.

Pros and cons

Pros:

  • Heavy amount of frontal sloped armour
  • Can bounce anything when angled right
  • Everything under 7.0 is cannon fodder
  • Very fast with high acceleration thanks to its massive engine
  • High velocity cannon with decent penetration and high post-penetration damage
  • Good gun depression

Cons:

  • No neutral-steering.
  • Can get outflanked easily.
  • Often uptiered.
  • Mantlet is easily penetrated in close quarters, especially against sabot rounds.
  • Large weakspot in the LFP, resulting in a quick death to the mobility.

Specifications

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

Armament

1 x 105 mm Type 5 cannon
  • Ammunition Capacity: 51 Shells
  • Gun Depression: -10°
  • Gun Elevation: 20°
  • Turret Rotation Speed: 3.6°/s (Stock), __._°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), 7.06°/s (Prior + Ace Qualif.)
  • Reloading Rate: 11.1s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), 8.6s (Prior + Ace Qualif.)
1 x 105 mm Type 5 cannon
  • Ammunition Capacity: 51 Shells
  • Gun Depression: -10°
  • Gun Elevation: 20°
  • Turret Rotation Speed: 3.6°/s (Stock), __._°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), 6.0°/s (Prior + Ace Qualif.)
  • Reloading Rate: 11.1s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), 8.6s (Prior + Ace Qualif.)
1 x 105 mm Type 5 cannon
  • Ammunition Capacity: 51 Shells
  • Gun Depression: -10°
  • Gun Elevation: 20°
  • Turret Rotation Speed: 3.6°/s (Stock), __._°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), 6.0°/s (Prior + Ace Qualif.)
  • Reloading Rate: 11.1s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), 8.6s (Prior + Ace Qualif.)
Ammunition
Ammunition Penetration in mm @ 90° Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay in m: Fuse sensitivity in mm: Explosive Mass in
TNT equivalent
in g:
Normalization At 30° from horizontal: Ricochet:
10m 100m 500m 1000m 1500m 2000m 0% 50% 100%
Type 2 APHE 234 230 209 184 163 141 APHE 1000 16 1.3 15 200 ° 43° 30° 25°
Experimental HE 30 30 30 30 30 30 HE 920 16 0.1 0.1 2,520 +0° 11° 10°
Ammo racks
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Recommendations Visual
discrepancy
51 46 (+5) 40 (+11) 30 (+21) 12 (+39) (+50) Casement sides empty: 40(+11) no

Crew

  • Commander
  • Gunner
  • Loader x2
  • Driver
  • Machine gunner

Total: 6 Crew members

Armour

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet)
Armour Front (Slope angle) Sides Rear Roof
Hull 120 mm (70°) Front glacis
120 mm (8°), 60 mm (67°) Lower glacis
100 mm (16°) Hull cheeks
75 mm (17°) Top
75 mm Bottom
35 mm (10-40°) 20 mm
Superstructure 200-225 mm (5-20°) Superstructure front
175-225 mm Gun mantlet
175 mm (5°) Vision slits
50-200 mm (45°) Barrel shroud
75 mm (17-48°) 35 mm (5°) 20-35 mm

Notes:

  • Suspension wheels and bogies are 15 mm thick while tracks are 20 mm thick.
  • Bogie guards in the side suspension provide rows of 10 mm RHA at their locations.
  • Belly armour is 20 mm thick.
  • Hull underside right above tracks is 20 mm thick.
  • 20 mm RHA plates separate the engine compartment from the front and rear.

Engine & mobility

Weight: 65.0 ton

Max Speed: 44 km/h
Stock

  • Engine Power: 1562 hp @ 1500 rpm
  • Power-to-Weight Ratio: 24.03 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: 1924 hp @ 1500 rpm
  • Power-to-Weight Ratio: 29.60 hp/ton
  • Maximum Inclination: 43°
Weight: 65.0 ton

Max Speed: 40 km/h
Stock

  • Engine Power: 973 hp @ 1500 rpm
  • Power-to-Weight Ratio: 14.97 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: 1100 hp @ 1500 rpm
  • Power-to-Weight Ratio: 16.92 hp/ton
  • Maximum Inclination: 41°
Weight: 65.0 ton

Max Speed: 40 km/h
Stock

  • Engine Power: 973 hp @ 1500 rpm
  • Power-to-Weight Ratio: 14.97 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: 1100 hp @ 1500 rpm
  • Power-to-Weight Ratio: 16.92 hp/ton
  • Maximum Inclination: 41°

Modules and improvements

History of creation and combat usage

As the war progressed in the East, it became increasingly evident that Japan’s infantry-support based tank doctrine would not suffice against the growing threat from the United States. Aware of the American M6 Heavy tank, Japan decided to carefully review German tank doctrine. This new policy focused on the development and deployment of a common medium tank with stronger armament, which would in turn be supported by tank-destroyers with high-caliber weaponry.

Development of the Ho-Ri began in late 1943, using the chassis of the Type 5 Chi-Ri as the base for development. Japan’s 4th Technical Institute of Research understood that the Chi-Ri’s un-sloped frontal hull offered little protection against enemy anti-tank fire. A key focal point in the design of the Ho-Ri was the decision to angle the front armour plate to 70 degrees. The concept was presented to the Ministry of War in early 1944 in the form of a wooden mockup.

Following the presentation, the Ho-Ri was approved for construction, and in August of 1944, the first prototype had been constructed. Weighing in at approximately 35 tons, the tank had a speed of 40 kph using a Kawasaki Water-cooled V12 Engine, identical to that of the Chi-Ri medium tank, with a power output of 550 horsepower. Armour layout was also kept at similar specifications. Mounting an experimental high velocity 10.5cm tank gun, with an assistant loader mechanism, it achieved 150 millimeters of penetration at a range of 1,000 meters during trials. However, the Japanese Weapons Administration required more, and the gun was later revised.

The Ho-Ri prototype was approved for production for 1945, and was to be officially adopted into service under the designation Type 5. The production model of the Ho-Ri increased the thickness of the front hull plate to 120 millimeters. To compensate for the added weight of the increased armour an experimental Kawasaki V12 engine with an output of 1,100 horsepower was added.

Formal production of the Type 5 Ho-Ri began in January of 1945. By March, a total of 5 Ho-Ri tanks had been produced; further production of the vehicle was halted by American bombing raids. These vehicles were eventually destroyed or disposed of in deep lakes shortly before Japan’s surrender to U.S forces in order to prevent their capture and evaluation by U.S occupation forces.

Screenshots and fan art

Skins and camouflages for the _____ from live.warthunder.com.

Additional information (links)

[Devblog] Mother of Dragons

References


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jp_type_5_ho_ri_production.png

Icon-country-jap.png Type 5 Ho-Ri Production
Nation Japan
Type Tank destroyer
Rank 4
Battle Rating 7.0

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Weight
65,000 kg
143,300 lb
Number of Crew 6
Hull armour thickness
120/75/35/20 mm
4.72/2.95/1.38/0.79 inches
Statistics
Engine power (stock)
1,562 hp
973 hp
973 hp
Engine power (upgraded)
1,924 hp
1,100 hp
1,100 hp
HP/ton ratio (stock)
24.03
24.42
14.97
15.21
14.97
15.21
HP/ton ratio (Upgraded)
29.60
30.07
16.92
17.19
16.92
17.19
Max speed
44 km/h
27.3 mph
40 km/h
25.1 mph
40 km/h
25.1 mph
Main Weapon
1 x 105 mm Type 5 Cannon
Ammo stowage 51 rounds
Vertical guidance -10°/20°
Horizontal guidance -10°/10°
Economy
Required RP 95,000 RP
Vehicle cost 610,000 SL
Crew training cost 170,000 SL
Max repair cost*
3,150 SL
4,590 SL
4,300 SL
Free repair time (Stock)
4d 12h
9d
8d
Free repair time (Upgraded)
_d __h
_d __h
_d __h
Warning: this sidebar is a WIP, and can be incorrect. Last updated 1.75.0.124.