Difference between revisions of "Type 4 (Mod 4)"

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(I added all the necessary information in all the sections related to gameplay. All tho about History, I have no information about it.)
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== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''
+
The Ship only has 3 compartments which means it's quite easy to take out, but since the armor is made out of 8 mm steel, you can survive British 7 mm machine gun shots.
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
+
'''Ship RB:'''
 +
 
 +
The Ships has incredibly good mobility with the top speed of 70 km/h, but the reverse speed is -14 km/h. The turn rate on it tho is a bit slow and sluggish, but it's alright as long as you don't need to turn in tight environments.
 +
 
 +
'''Ship AB:'''
 +
 
 +
The ship goes 107 km/h top speed and the reverse speed is -22 km/h. The turn rate in arcade is incredibly good.
  
 
== Armament ==
 
== Armament ==
 
=== Primary armament ===
 
=== Primary armament ===
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{main|Weapon name (calibre)}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
+
{| class="wikitable"
 +
!Ammo Types:
 +
!HE
 +
!APHE
 +
|-
 +
|Muzzle Velocity:
 +
|677 m/s
 +
|662 m/s
 +
|-
 +
|Explosive Mass:
 +
|63 g
 +
|10 g
 +
|-
 +
|Penetration at 100 m:
 +
|15 mm
 +
|30 mm
 +
|}
 +
{| class="wikitable"
 +
!Ammo:
 +
!Fire Rate:
 +
!Reload Speed:
 +
!Turret Rotation Spd:
 +
|-
 +
|1000
 +
|30 Rounds/min
 +
|2.5 Sec Average
 +
|50°/s
 +
|}
 
{{main|Type 4 (37 mm)}}
 
{{main|Type 4 (37 mm)}}
  
 
=== Secondary armament ===
 
=== Secondary armament ===
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''
+
{| class="wikitable"
 +
!Ammo types:
 +
!Universal
 +
!HET
 +
!APT
 +
|-
 +
|Penetration at 100 m:
 +
|39 mm
 +
|39 mm
 +
|39 mm
 +
|}
 +
{| class="wikitable"
 +
!Ammo:
 +
!Fire Rate:
 +
!Reload Speed:
 +
!Turret Rotation Spd:
 +
|-
 +
|2000
 +
|300 Rounds/min
 +
|2 Sec Average
 +
|70°/s
 +
|}
 
{{main|Type 98 (20 mm)}}
 
{{main|Type 98 (20 mm)}}
  
 
=== Special armament ===
 
=== Special armament ===
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.''
+
{| class="wikitable"
 +
!Ammo:
 +
!Explosive Mass:
 +
|-
 +
|10
 +
|100 kg
 +
|}
 
{{main|Type 95 depth charge}}
 
{{main|Type 95 depth charge}}
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
+
The Type 4 Model 4 is a extremely fast Japanese Motor Gun Boat, so it is recommended that you go for capture points where you can reach first thanks to your speed. The boat is extremely good at taking care on it's own because of the variety of armaments. The dual 20 mm's are excellent for AA cover, thanks to their good fire rate. The 37 mm gun is to only be used as a support weapon rather then a main weapon, due to the slow muzzle velocity of the guns.  
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
+
The Type 4 Model 4 Premium Boat has all modifications unlocked as soon as you get it, so you have nothing to worry about in terms of mods. But the crew skills I would recommend getting are "Auxiliary Caliber Reload Speed" for the 20 mm's to reload faster, then you would also need "Ship Control" to turn the rudder faster, because the turn rate is a bit sluggish.
  
 
'''Pros:'''
 
'''Pros:'''
 +
 +
* Good 37 mm shell loudouts
 +
* Amazing dual 20 mm auxiliary guns (shreds enemies)
 +
* Amazing top speed
 +
* Extremely good acceleration
 +
* Armor made out of steel, so it can take on 7 mm shells
 +
* Carries 10 Depth Charges for close quarters engagements
 +
* Engines above the hull, so it will not get damaged when the compartments are taken out
 +
 
*
 
*
  
 
'''Cons:'''
 
'''Cons:'''
 +
 +
* Slow reverse speed
 +
* Limited fire angles with the 20 mm, due to the bridge and rear engines
 +
* 37 mm has a slow fire rate and limited firing angles (you can increase the fire rate by upgrading the "Main Caliber Reload Speed" crew skill)
 +
* The engines are vulnerable to Artillery and other fragments, due to the placement of it
 +
 
*
 
*
  
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== See also ==
 
== See also ==
 
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
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== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the ship;''
 
* ''encyclopedia page on the ship;''

Revision as of 15:43, 25 October 2019

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
Type 4 (Mod 4)
jp_karotei_type4.png
Type 4 (Mod 4)
Purchase:850 Specs-Card-Eagle.png
Show in game

Description

The Type 4 (Mod 4), Kuchiku-Tei Ka-Ro is a premium rank II Japanese sub-chaser with a battle rating of 1.7 (AB/RB/SB). It was introduced in Update 1.91 "Night Vision".

General info

Survivability and armour

The Ship only has 3 compartments which means it's quite easy to take out, but since the armor is made out of 8 mm steel, you can survive British 7 mm machine gun shots.

Mobility

Ship RB:

The Ships has incredibly good mobility with the top speed of 70 km/h, but the reverse speed is -14 km/h. The turn rate on it tho is a bit slow and sluggish, but it's alright as long as you don't need to turn in tight environments.

Ship AB:

The ship goes 107 km/h top speed and the reverse speed is -22 km/h. The turn rate in arcade is incredibly good.

Armament

Primary armament

Ammo Types: HE APHE
Muzzle Velocity: 677 m/s 662 m/s
Explosive Mass: 63 g 10 g
Penetration at 100 m: 15 mm 30 mm
Ammo: Fire Rate: Reload Speed: Turret Rotation Spd:
1000 30 Rounds/min 2.5 Sec Average 50°/s
Main article: Type 4 (37 mm)

Secondary armament

Ammo types: Universal HET APT
Penetration at 100 m: 39 mm 39 mm 39 mm
Ammo: Fire Rate: Reload Speed: Turret Rotation Spd:
2000 300 Rounds/min 2 Sec Average 70°/s
Main article: Type 98 (20 mm)

Special armament

Ammo: Explosive Mass:
10 100 kg
Main article: Type 95 depth charge

Usage in battles

The Type 4 Model 4 is a extremely fast Japanese Motor Gun Boat, so it is recommended that you go for capture points where you can reach first thanks to your speed. The boat is extremely good at taking care on it's own because of the variety of armaments. The dual 20 mm's are excellent for AA cover, thanks to their good fire rate. The 37 mm gun is to only be used as a support weapon rather then a main weapon, due to the slow muzzle velocity of the guns.

Pros and cons

The Type 4 Model 4 Premium Boat has all modifications unlocked as soon as you get it, so you have nothing to worry about in terms of mods. But the crew skills I would recommend getting are "Auxiliary Caliber Reload Speed" for the 20 mm's to reload faster, then you would also need "Ship Control" to turn the rudder faster, because the turn rate is a bit sluggish.

Pros:

  • Good 37 mm shell loudouts
  • Amazing dual 20 mm auxiliary guns (shreds enemies)
  • Amazing top speed
  • Extremely good acceleration
  • Armor made out of steel, so it can take on 7 mm shells
  • Carries 10 Depth Charges for close quarters engagements
  • Engines above the hull, so it will not get damaged when the compartments are taken out

Cons:

  • Slow reverse speed
  • Limited fire angles with the 20 mm, due to the bridge and rear engines
  • 37 mm has a slow fire rate and limited firing angles (you can increase the fire rate by upgrading the "Main Caliber Reload Speed" crew skill)
  • The engines are vulnerable to Artillery and other fragments, due to the placement of it

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the ship;
  • other literature.


Japan sub-chasers
Type 5 · Type K-3 No.1 · Type K-7 No.4 · Type K-8 No.13 · Type K-8 No.13 late

Japan premium ships
Motor torpedo boats  Type T-14 (mod. 1) · Type T-51a
Motor gun boats  Type 4 (Mod 4) · PG 02
Sub-chasers  Type K-8 No.13
Frigates  Akebono
Destroyers  IJN Satsuki · IJN Nenohi · IJN Hayanami · IJN Kiyoshimo · IJN Yuudachi · JDS Yūgure (DD-184)
Light cruisers  IJN Yubari · IJN Mikuma
Heavy cruisers  IJN Myoko
Battleships  IJN Yamashiro