Difference between revisions of "Type 23-2K (23 mm)"

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== Description ==
 
== Description ==
 
<!--Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.-->
 
<!--Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.-->
The '''23 mm Type 23-2K''' is a Chinese autocannon armament fitted to Q-5s, replacing the 30 mm from the J-6s. The weapon is functionally identical to the Soviet NR-23.
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The '''23 mm Type 23-2K''' is a Chinese autocannon fitted to the [[Q-5_(Family)|Q-5s]], replacing the 30 mm from the J-6. The weapon in-game is identical to the Soviet [[NR-23 (23 mm)|NR-23]] and has sufficient firepower to destroy careless aerial targets if the shots land on the target.
  
 
=== Vehicles equipped with this weapon ===
 
=== Vehicles equipped with this weapon ===
 
<!-- ''List out vehicles that are equipped with the weapon.'' -->
 
<!-- ''List out vehicles that are equipped with the weapon.'' -->
  
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* {{Specs-Link|a_5c}}
 
* {{Specs-Link|q_5_early}}
 
* {{Specs-Link|q_5_early}}
 
* {{Specs-Link|q_5a}}
 
* {{Specs-Link|q_5a}}
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|-
 
|-
 
! rowspan="2" data-sort-type="text" | Belt
 
! rowspan="2" data-sort-type="text" | Belt
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
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! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
|-
| Default || 29 || 26 || 20 || 16 || 14 || 9
+
| Default || 33 || 31 || 24 || 18 || 13 || 9
 
|-
 
|-
| Armored targets || 29 || 26 || 20 || 16 || 14 || 9
+
| Armored targets || 32 || 30 || 23 || 17 || 12 || 9
 
|-
 
|-
| Air targets || 29 || 26 || 20 || 16 || 14 || 9
+
| Air targets || 32 || 30 || 23 || 17 || 12 || 9
 
|-
 
|-
| Stealth || 29 || 26 || 20 || 16 || 14 || 9
+
| Stealth || 32 || 30 || 23 || 17 || 12 || 9
 
|-
 
|-
 
|}
 
|}
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{| class="wikitable" style="text-align:center" width="100%"
! colspan="9" | Belt details
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! colspan="10" | Belt details
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Belt
 
! rowspan="2" data-sort-type="text" | Belt
 +
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Projectile<br>Mass (kg)
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! 0% !! 50% !! 100%
 
! 0% !! 50% !! 100%
 
|-
 
|-
| Stealth || 710 || 0.2 || N/A || N/A || N/A || 47° || 56° || 65°
+
| Stealth || AP-I || 690 || 0.2 || N/A || N/A || N/A || 47° || 56° || 65°
 
|-
 
|-
 
|}
 
|}
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== Usage in battles ==
 
== Usage in battles ==
<!--Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a "guide" - do not impose a single point of view, but give the reader food for thought.-->
+
<!-- ''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a "guide" - do not impose a single point of view, but give the reader food for thought.'' -->
  
This weapon makes for a fairly dangerous encounter, whether for you or your enemy. The slightly above average rate of fire of 900 RPM allows for long-range tap firing or long bursts. The largest issue is that despite the large calibre, it lacks enough punch to ensure each hit will cripple the target, yet it still tends to come with a sparse supply of ammunition. Trigger happy pilots beware! Precise aim is required!
+
This weapon makes for a fairly dangerous encounter, whether for you or your enemy. The slightly above average rate of fire of 900 RPM allows for long-range tap firing or long bursts. The largest issue is that despite the large calibre, it could be frustrating with its lack of enough punch to ensure each hit will cripple the target and lower velocity than its Soviet ancestor, yet it still tends to come with a sparse supply of ammunition. Trigger-happy pilots beware! Precise aim is required!
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''-->
+
<!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' -->
  
 
'''Pros:'''
 
'''Pros:'''
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'''Cons:'''
 
'''Cons:'''
  
*Low velocity
+
* Low velocity
*One or two shells usually won't cause a critical or destroy an enemy (two may impact performance for a follow-up)
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* One or two shells usually won't cause critical damage or destroy an enemy (two may impact performance for a follow-up)
*Occasional sparks
+
* Occasional sparks
*Generally low ammunition supply
+
* Generally low ammunition supply
  
 
== History ==
 
== History ==
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Weapon-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>.''
+
<!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Weapon-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>.'' -->
 +
 
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While designing China's [[Q-5 early|first ground attacker]], the Nanchang Aircraft Corporation attempted to put 2 [[NR-30 (30 mm)|NR-30]] ([[Type 30-1 (30 mm)|Type 30-1]]) cannons into the Xiongying 302 (Soaring Eagle 302) prototype (later known as Q-5) in 1965, but the ground and aerial tests showed that 2 large-calibre cannons placed in the nose of a jet attacker wasn't a good idea - as the fumes from the 30 mm autocannons caused engine stalls similar to that of the [[MiG-9 (Family)|MiG-9]], forcing chief designer Lu Xiaopeng (陆孝彭) to move its cannons to the root of the wing and downgrade to 23 mm [[NR-23 (23 mm)|NR-23]] (Type 23-1) cannons; but while the smaller calibre and repositioned guns reduced fume-caused stalling of engines, the NR-23 still could cause engine stalling.
 +
 
 +
Thus, in the later prototypes and the pre-production run of the Q-5, the Nanchang Aircraft Corporation changed the cannons to the shorter and muzzle-braked Type 23-2K cannons, reducing some of its velocity while retaining the ammo count, firepower, and preventing engine stalls caused by the aforementioned muzzle fumes.
 +
 
 +
Currently, these cannons have been decommissioned by the PLAAF and only the remaining foreign users of the A-5 still use this gun.
  
 
== Media ==
 
== Media ==

Revision as of 14:54, 17 September 2022

Description

The 23 mm Type 23-2K is a Chinese autocannon fitted to the Q-5s, replacing the 30 mm from the J-6. The weapon in-game is identical to the Soviet NR-23 and has sufficient firepower to destroy careless aerial targets if the shots land on the target.

Vehicles equipped with this weapon

General info

Tell us about the tactical and technical characteristics of the cannon or machine gun.

Available ammunition

  • Default: AP-I · FI-T
  • Armored targets: FI-T · AP-I · AP-I · AP-I
  • Air targets: FI-T · FI-T · FI-T · AP-I
  • Stealth: AP-I

It is possible to achieve penetration of American MBT's roofs (Abrams, MBT-70) with the AP-I round, although this task can prove to be difficult.

An FI-T hitting the inner wing or central fuselage will act like a "mini-flak shell" and can cause fuel leaks, oil leaks, engine damage, and inner-wing damage.

Penetration statistics
Belt Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Default 33 31 24 18 13 9
Armored targets 32 30 23 17 12 9
Air targets 32 30 23 17 12 9
Stealth 32 30 23 17 12 9
Belt details
Belt Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Stealth AP-I 690 0.2 N/A N/A N/A 47° 56° 65°

Comparison with analogues

Give a comparative description of cannons/machine guns that have firepower equal to this weapon.

Usage in battles

This weapon makes for a fairly dangerous encounter, whether for you or your enemy. The slightly above average rate of fire of 900 RPM allows for long-range tap firing or long bursts. The largest issue is that despite the large calibre, it could be frustrating with its lack of enough punch to ensure each hit will cripple the target and lower velocity than its Soviet ancestor, yet it still tends to come with a sparse supply of ammunition. Trigger-happy pilots beware! Precise aim is required!

Pros and cons

Pros:

  • Decent damage per short burst of shells
  • High fire rate for a gun of this calibre

Cons:

  • Low velocity
  • One or two shells usually won't cause critical damage or destroy an enemy (two may impact performance for a follow-up)
  • Occasional sparks
  • Generally low ammunition supply

History

While designing China's first ground attacker, the Nanchang Aircraft Corporation attempted to put 2 NR-30 (Type 30-1) cannons into the Xiongying 302 (Soaring Eagle 302) prototype (later known as Q-5) in 1965, but the ground and aerial tests showed that 2 large-calibre cannons placed in the nose of a jet attacker wasn't a good idea - as the fumes from the 30 mm autocannons caused engine stalls similar to that of the MiG-9, forcing chief designer Lu Xiaopeng (陆孝彭) to move its cannons to the root of the wing and downgrade to 23 mm NR-23 (Type 23-1) cannons; but while the smaller calibre and repositioned guns reduced fume-caused stalling of engines, the NR-23 still could cause engine stalling.

Thus, in the later prototypes and the pre-production run of the Q-5, the Nanchang Aircraft Corporation changed the cannons to the shorter and muzzle-braked Type 23-2K cannons, reducing some of its velocity while retaining the ammo count, firepower, and preventing engine stalls caused by the aforementioned muzzle fumes.

Currently, these cannons have been decommissioned by the PLAAF and only the remaining foreign users of the A-5 still use this gun.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the article about the variant of the cannon/machine gun;
  • references to approximate analogues by other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the weapon;
  • other literature.


China aircraft cannons
23 mm  Type 23-1 · Type 23-2K · Type 23-3 · Type 23L
30 mm  Type 30-1
  Foreign
20 mm  AN/M2 (USA) · B-20E (USSR) · Hispano 404 (France) · Hispano Mk.II (Britain) · Ho-3 (Japan) · Ho-5 (Japan)
  M39A1 (USA) · M39A2 (USA) · M39A3 (USA) · M61A1 (USA) · M197 (USA) · ShVAK (USSR) · Type 99 Model 1 (Japan)
23 mm  NR-23 (USSR) · NS-23 (USSR) · NS-23K (USSR)
30 mm  GAU-13/A (USA)
37 mm  Ho-203 (Japan) · N-37D (USSR)