Difference between revisions of "Type 1939 (T22)"

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{{Specs-Card|code=germ_destroyer_class1939_t22}}
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{{Specs-Card
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|code=germ_destroyer_class1939_t22
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== Description ==
 
== Description ==
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== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
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{{Specs-Fleet-Armour}}
 
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''
 
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''
  
 
=== Mobility ===
 
=== Mobility ===
 +
{{Specs-Fleet-Mobility}}
 
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
 
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
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=== Modifications and economy ===
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{{Specs-Economy}}
  
 
== Armament ==
 
== Armament ==
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{{Specs-Fleet-Armaments}}
 
=== Primary armament ===
 
=== Primary armament ===
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{{Specs-Fleet-Primary}}
 
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
{{main|10.5 cm SK C/32 (105 mm)}}
 
{{main|10.5 cm SK C/32 (105 mm)}}
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=== Secondary armament ===
 
=== Secondary armament ===
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{{Specs-Fleet-Secondary}}
 
{{main|2 cm/65 C/38 (20 mm)|2 cm/65 Flakvierling 38 (20 mm)}}
 
{{main|2 cm/65 C/38 (20 mm)|2 cm/65 Flakvierling 38 (20 mm)}}
  
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=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
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{{Specs-Fleet-AA}}
 
{{main|3.7 cm SK C/30 (37 mm)}}
 
{{main|3.7 cm SK C/30 (37 mm)}}
  
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=== Special armament ===
 
=== Special armament ===
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{{Specs-Fleet-Special}}
 
{{main|WBG depth charge}}
 
{{main|WBG depth charge}}
  
 
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.''
 
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.''
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=== Additional armament ===
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{{Specs-Fleet-Additional}}
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''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.''
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''If there is no additional armament, remove this section.''
  
 
== Usage in battles ==
 
== Usage in battles ==

Revision as of 12:04, 29 December 2020

Rank 4 USA
USS Helena Pack
Type 1939 (T22)
germ_destroyer_class1939_t22.png
GarageImage Type 1939 (T22).jpg
Type 1939 (T22)
AB RB SB
3.7 3.7 3.7
Class:
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png
Show in game

Description

GarageImage Type 1939 (T22).jpg


The Flottentorpedoboot 1939 (T22) is a rank I German destroyer with a battle rating of 3.7 (AB/RB/SB). It was introduced in Update 1.79 "Project X" as part of the fleet closed beta test. It is a big improvement from the first German destroyer (the Type 1924 Leopard) in every major way.

General info

Survivability and armour

Armourfront / side / back
Main fire tower8 / 8 / 0 mm
Hull16 mm (steel)
Superstructure4 mm (steel)
Number of section8
Displacement1 480 t
Crew206 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB73 / 31 km/h
RB59 / 25 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Modifications and economy

Repair costBasic → Reference
AB960 → 1 248 Sl icon.png
RB1 000 → 1 300 Sl icon.png
Total cost of modifications2 960 Rp icon.png
930 Sl icon.png
Talisman cost190 Ge icon.png
Crew training200 Sl icon.png
Experts1 000 Sl icon.png
Aces20 Ge icon.png
Research Aces96 000 Rp icon.png
Reward for battleAB / RB / SB
20 / 40 / 100 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
120 Rp icon.png
Cost:
40 Sl icon.png
50 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
110 Rp icon.png
Cost:
30 Sl icon.png
40 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
150 Rp icon.png
Cost:
50 Sl icon.png
60 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
190 Rp icon.png
Cost:
60 Sl icon.png
80 Ge icon.png
Mods ship tool kit.png
Tool Set
Research:
120 Rp icon.png
Cost:
40 Sl icon.png
50 Ge icon.png
Mods manual ship extinguisher.png
Fire Protection System
Research:
110 Rp icon.png
Cost:
30 Sl icon.png
40 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
110 Rp icon.png
Cost:
30 Sl icon.png
40 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
150 Rp icon.png
Cost:
50 Sl icon.png
60 Ge icon.png
Mods ship venting.png
Ventilation
Research:
150 Rp icon.png
Cost:
50 Sl icon.png
60 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
190 Rp icon.png
Cost:
60 Sl icon.png
80 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
190 Rp icon.png
Cost:
60 Sl icon.png
80 Ge icon.png
Mods he frag base fuse tank.png
105mm_germany_skc32_navy_base_fuse_he_ammo_pack
Research:
120 Rp icon.png
Cost:
40 Sl icon.png
50 Ge icon.png
Mods tank ammo.png
20 mm HET magazines
Research:
120 Rp icon.png
Cost:
40 Sl icon.png
50 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
120 Rp icon.png
Cost:
40 Sl icon.png
50 Ge icon.png
Mod arrow 0.png
Mods he frag dist fuse ship.png
105mm_germany_skc32_navy_dist_fuse_he_ammo_pack
Research:
110 Rp icon.png
Cost:
30 Sl icon.png
40 Ge icon.png
Mods tank ammo.png
20 mm APT magazines
Research:
110 Rp icon.png
Cost:
30 Sl icon.png
40 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
110 Rp icon.png
Cost:
30 Sl icon.png
40 Ge icon.png
Mod arrow 0.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
150 Rp icon.png
Cost:
50 Sl icon.png
60 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
150 Rp icon.png
Cost:
50 Sl icon.png
60 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
190 Rp icon.png
Cost:
60 Sl icon.png
80 Ge icon.png
Mods ship mortar.png
Bomb mortar
Research:
190 Rp icon.png
Cost:
60 Sl icon.png
80 Ge icon.png

Armament

Primary armament

4 х Turret10.5 cm SK C/32 cannon
Ammunition100 rounds
Vertical guidance-10° / 70°

The 10.5 cm cannons, while being smaller than the guns of its contemporaries, can still perform effectively with its lower reload speed. It offers a little more forgiveness to the player, while often offering less to the target. The damage dealt by the HE round with the base fuse, along with its reload, allows the player to whittle away at the target, and with a little aiming, can render the target completely defenceless.

Secondary armament

Turret4 x 2 cm/65 Flakvierling 38 automatic cannon
Ammunition8000 rounds
Belt capacity40 rounds
Fire rate480 shots/min
5 х Turret2 cm/65 C/38 automatic cannon
Ammunition2000 rounds
Belt capacity40 rounds
Fire rate480 shots/min

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Anti-aircraft armament

2 х Turret2 x 3.7 cm SK C/30 mounting
Ammunition4000 rounds

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Torpedo armament

Main article: G7a (533 mm)

Torpedo launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.

Special armament

Main article: WBG depth charge

Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.

Additional armament

Setup 16 x 533 mm G7a torpedo
Setup 214 x WBG depth charge
Setup 36 x 533 mm G7a torpedo
2 x WBG depth charge

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.

If there is no additional armament, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set 10.5 cm Sprgr. L/4.4 Bd.Z 20 mm HET magazines Anti-Air Armament Targeting
II Rudder Replacement Fire Protection System Smokescreen 10.5 cm Sprgr. L/4.4 Zt.Z 20 mm APT magazines Auxiliary Armament Targeting
III Propeller Replacement Shrapnel Protection Ventilation Improved Rangefinder Primary Armament Targeting
IV Engine Maintenance New Pumps Ammo Wetting Torpedo Mode Bomb mortar

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

  • Great reload speed

Cons:

History

Referred as the workhorses of Kriegsmarine, the Type 1939 general purpose destroyers were created to escort blockade runners and battleships. They saw action in every major German operation, from Norway until the end of World War 2.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the ship;
  • other literature.


Germany destroyers
  Kanonenboot K-2
Type 1924  Type 1924 Jaguar · Type 1924 Leopard · Type 1924 Luchs
Type 1939  Type 1939 (T22) · Type 1939 (T31)
Type 1934  Type 1934A (1940) · Type 1934A (1944)
Type 1936  Type 1936 · Type 1936A · Type 1936A (Mob) · Type 1936B · Z20 Karl Galster