Difference between revisions of "Z43"

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{{Specs-Card
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{{Specs-Card|code=germ_destroyer_class1936b}}
|code=germ_destroyer_class1936b
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
  
 
== Description ==
 
== Description ==
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
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<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot; if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
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[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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{{break}}
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German destroyer {{Battle-rating}}. It was introduced in [[Update 1.93 "Shark Attack"]].
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German destroyer {{Battle-rating}}. It was introduced in [[Update 1.93 "Shark Attack"]].
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
{{Specs-Fleet-Armour}}
+
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
The Z43 has very little armour on top of its 8 mm and 16 mm of structural steel on the superstructure and hull, respectively. This is typical of destroyers of all nations, save for certain American destroyers with additional hull antifragmentation plating. The gunshields for the main armament of 12.8 cm cannons as well as for the 2cm anti-aircraft autocannons are 8 mm. This gun armour is only capable of stopping .50 cal/12.7 mm AP rounds, or up to 30 mm HE rounds. However, against other destroyers there is effectively no armour protection on the Z43 that can stop incoming fire; common destroyer shells like 127 mm HE are capable of penetrating hull armor and damaging internal components, and SAP shells face no resistance from the 16 mm of structural steel.
 
 
 
Overall, the survivability of the Z43 is moderate, though there are some particularly worrisome areas. The boilers and propulsion stretches the entirety of the midships, and enemy fire that strikes this wide area will quickly reduce the Z43's crew count as well as slow the ship down. Additionally, most of the ammunition stowage is nominally under the waterline, but the farthest forward magazine does protrude above the waterline. This makes the fore of the Z43 more vulnerable to ammunition detonation.
 
  
 
=== Mobility ===
 
=== Mobility ===
{{Specs-Fleet-Mobility}}
+
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
 
 
{{NavalMobility
 
|SpeedForwardStockAB = 62
 
|SpeedBackStockAB = 23
 
|TurnTimeStockAB = 135.9
 
|TurnSpeedStockAB = 44
 
}}
 
 
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
  
 
== Armament ==
 
== Armament ==
{{Specs-Fleet-Armaments}}
 
 
=== Primary armament ===
 
=== Primary armament ===
{{Specs-Fleet-Primary}}
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''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{main|Weapon name (calibre)}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
{{main|12.8 cm/45 SK C/34 (128 mm)}}
 
 
 
The Z43's primary armament consists of five 12.8 cm SK C/34 cannons in an identical configuration to the preceding [[Z22 Anton Schmitt]] (as well as [[Z12 Erich Giese]]). These 12.8 cm guns have a fire rate of 18 rounds per minute while drawing from the first-stage ammunition racks, but quickly slow to 16 rounds per minute once the 10 ready rack shells have been depleted. The rotation speeds of the turrets aren't particularly quick, at 6.8 degrees per second for horizontal and vertical traverse, and the maximum elevation angle of 30 degrees limits the ability of the Z43 to combat aerial threats with its main armament. That being said, the gun angles when engaging surface targets aren't compromised, and the Z43 only requires moderate angle to bring all five guns to bear on an enemy ship.
 
 
 
The Z43 has access to three types of ammunition for its 128 mm SK C/34 guns, similarly to all other German destroyers with those guns. The first shell is the Sprgr. Kpf.Z high explosive shell. The shell has 1.905 kg of TNT equivalent and a muzzle velocity of 830 m/s; while the explosive filler of this HE is less than other nations' equivalent HE shells (such as the American and Japanese 5"), the muzzle velocity of the Sprgr. Kpf.Z is decent and makes aiming easier than slower shells. It is most effective against small motor boats rather than destroyers, as it can hull-break coastal vessels and instantly sink boats. The second shell is the Sprgr. Bd.Z, which has a base-fuze and increased penetration at the expense of the shell's explosive mass, which decreases to 1.4 kg of TNT equivalent. That being said, the ability to penetrate lightly-armoured targets and deal internal damage makes the Sprgr. Bd.Z better suited to deal with destroyers than the basic HE shell. The last shell is the Sprgr. Zt.Z, which is identical to the basic HE shell except for a time fuze. The time fuze would theoretically allow the Z43 to better combat planes, but the traverse limits and speeds reduce this capability to the point where it can reasonably be ignored.
 
 
 
{{:12.8 cm/45 SK C/34 (128 mm)/Ammunition|12.8 cm Sprgr. L/4.4 Kpf.Z, 12.8 cm Sprgr. L/4.4 Bd.Z, 12.8 cm Sprgr. L/4.4 Zt.Z}}
 
  
 
=== Secondary armament ===
 
=== Secondary armament ===
{{Specs-Fleet-Secondary}}
+
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
 
{{main|SK C/30 (37 mm)}}
 
 
 
The secondary armament of the Z43 consists of two dual 3.7 cm SK C/30 cannons, to the port and starboard sides of the aft-most funnel. These guns are manually loaded, and suffer from an anaemic fire rate of 30 rounds per minute. This, in addition to a lack of timed-fuze ammunition and unimpressive traverse speed, makes the 37 mm guns unable to reliably combat air targets. Though these guns fare marginally better against surface targets, the 37 mm shells are still largely impotent against destroyers or even large coastal vessels.
 
 
 
{{:SK C/30 (37 mm)/Ammunition|37 mm Spgr L/4.1 Lh 37, 37 mm Psgr L'spur Zerl}}
 
  
 
=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
{{Specs-Fleet-AA}}
+
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''
<!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' -->
 
{{main|2 cm/65 C/38 (20 mm)|2 cm/65 Flakvierling 38 (20 mm)}}
 
 
 
The dedicated anti-aircraft suite of the Z43 consists of a total of fourteen 20 mm/65 automatic cannons, divided into three quadruple mounts and two single mounts. This armament is somewhat impacted by the placement of the quadruple mounts, which generally only allow two out of three mounts to fire at a single target at a time, though the armament is still generally sufficient to deter unmanoeuvrable aircraft. More agile aircraft or high-altitude bombers will be able to avoid this relatively low-calibre air defense, though, and pose a greater threat to the Z43.
 
 
 
=== Additional armament ===
 
{{Specs-Fleet-Additional}}
 
<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' -->
 
{{main|G7a (533 mm)|WBG depth charge}}
 
  
The Z43 is capable of carrying eight G7a torpedoes and four WBG depth charges launched out of a bomb mortar. The G7a torpedoes are satisfactory, with a good explosive filler of more than 350 kg of TNT equivalent, as well as a good top speed of 80 km/h and manageable range of 6 km without the "Torpedo Mode" modification. These torpedoes are most effective against other destroyers in their base form, as longer range but slower torpedoes are more unwieldy against destroyers. That being said, the range of 6 km is not particularly impressive, so the G7a torpedoes should be treated as a close-range weapon rather than long-range screening tools in order to get the most out of their characteristics.
+
=== Torpedo armament ===
 +
''Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.''
  
The WBG depth charges are less impressive, with an explosive filler of 100 kg of TNT equivalency and practically zero range. Against surface targets, these depth charges will be ineffective since it is exceedingly unlikely for any engagement to get close enough to be able to use the depth charges.
+
=== Special armament ===
 +
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.''
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
+
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
The Z43 works best as a mid-range engagement destroyer. Its main battery of five 12.8 cm guns are effective at engaging enemy ships from 4 to 6 kilometres away, as their quick reload and decent muzzle velocity allow for accurate fire at these distances. In battle, the Z43 captain can use the ship's competent top speed to engage enemies, softening them up with accurate main battery salvos while closing the distance. Once within effective torpedo range of 6 km, deadly spreads from its eight 53.3 cm torpedoes can be launched to quickly finish off damaged foes. However, its light armour and lack of mid-range AA means that solo brawler gameplay should be avoided if possible, as its relatively light shells may not be able to defeat opposing destroyers before receiving damaging blows in return, and being separated from the team's AA screen makes the Z43 much more vulnerable to air assaults.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
  
 
'''Pros:'''
 
'''Pros:'''
 
+
*
* Competent main battery can cripple enemies from medium ranges
 
* Good torpedo explosive filler and speed
 
  
 
'''Cons:'''
 
'''Cons:'''
 
+
*
* Mediocre turret traverse hinders defense against nimble targets
 
* Light AA is ineffective against determined bomber attacks at altitude
 
* Torpedo usage limited to either close quarters combat or long range zoning, but not both
 
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
+
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
The Z43 was a Type 1936B destroyer built for the Kriegsmarine during World War 2. As a Type 1936B, Z43 possessed specifications commonly seen in German destroyers of her class from this period, including an armament of five 12.8 cm main guns supported by lighter anti-aircraft weapons. She was completed in mid-1944 at the AG Weser shipyard in Bremen. During the war, Z43 spent her time operating in the Baltic Sea. Her duties included escorting German ships, laying defensive minefields, and providing artillery support by shelling Soviet forces ashore. In December 1944, Z43 participated in a minelaying operation with her sister ships Z35 and Z36. This mission resulted in a disaster when Z35 and Z36 accidentally sailed into a German minefield and were both sunk.
 
 
 
Z43 suffered damage herself on April 10, 1945 when she struck a mine, which blasted a large hole in her hull. Despite temporary repairs, she was deemed beyond saving. On May 3rd, with Allied forces closing in, Z43 was scuttled near Flensburg to prevent her from being seized by the advancing Allies. In her final months, Z43 provided fire support during evacuations from coastal cities like Kolberg and Danzig Bay. Badly damaged by the mine hit in April, Z43 expended her last ammunition before scuttling to avoid capture just two weeks later, bringing her war service to an end.
 
  
 
== Media ==
 
== Media ==
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
 
 
;Skins
 
 
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_destroyer_class1936b Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
  
 
== See also ==
 
== See also ==
<!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
* ''links to approximate analogues of other nations and research trees.'' -->
+
* ''links to approximate analogues of other nations and research trees.''
 
 
;Related development
 
 
 
* [[Type 1936 (Family)]]
 
  
 
== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 +
* ''encyclopedia page on the ship;''
 
* ''other literature.''
 
* ''other literature.''
  
{{ShipManufacturer DeSchiMAG}}
 
 
{{Germany destroyers}}
 
{{Germany destroyers}}

Revision as of 19:46, 29 October 2019

Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
germ_destroyer_class1936b.png
Z43
AB RB SB
4.7 4.7 4.7
Class:
Research:11 000 Specs-Card-Exp.png
Purchase:22 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Z43.jpg


The Type 1936B, Z43, 1944 is a rank II German destroyer with a battle rating of 4.7 (AB/RB/SB). It was introduced in Update 1.93 "Shark Attack".

General info

Survivability and armour

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Armament

Primary armament

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {main|Weapon name (calibre)}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Secondary armament

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Anti-aircraft armament

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Torpedo armament

Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.

Special armament

Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the ship;
  • other literature.


Germany destroyers
  Torpedo boats
Type 1924  Jaguar · Leopard · Luchs
Type 1939  T22 · T31
  Destoyers
Type 1934A  Z12 Erich Giese · Z15 Erich Steinbrinck
Type 1936  Z20 Karl Galster · Z22 Anton Schmitt
Type 1936A  Z25 · Z32
Type 1936B  Z43
Type 1936C  Z46 · Z47