Difference between revisions of "Z32"

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{{Specs-Card|code=germ_destroyer_class1936a_mob_z32}}
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{{Specs-Card
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|code=germ_destroyer_class1936a_mob_z32
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== Description ==
 
== Description ==
''image needed''
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<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
<!--''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.''-->
 
<!--[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}-->
 
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German destroyer {{Battle-rating}}. It was introduced in [[Update 1.87 "Locked On"]].
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German destroyer {{Battle-rating}}. It was introduced in [[Update 1.87 "Locked On"]].
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips for preserving survivability in the "Use in battle" section.''
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{{Specs-Fleet-Armour}}
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<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
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The Type 1936A (Mob) offers very little additional protection except the basic hull with 16mm of steel armour and a superstructure with 8 mm of steel armour. The gunshields on the single 15 cm mounts are 12.7 mm thick and the gunshields on the 20 mm Flakvierlings measure 8 mm of armour, therefore only offering protection from small caliber machine gun fire.
  
''If necessary, use a graphics template to show the most well-protected or most vulnerable points in the armour.''
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The only significantly armoured part of the ship is the twin 15 cm turret on the front, with around 30 mm of armour frontally and 20 mm on the sides, offering enough protection to resist some early destroyer rounds, thus making it last longer in bow-in engagements.
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Having no additional armour means most cannon, autocannon and even machine gun equipped ships can punch through its hull, meaning this destroyer isn't any more survivable than its predecessors in terms of armor.
 +
 
 +
A small difference however, is the slightly larger crew complement with 343 men, even surpassing the complement of the [[Type 1936]] with 323 crew, and making this the 3rd highest destroyer crew count after the [[Sumner (DD-692)]] and the [[Leningrad (leader)]].
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''
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{{Specs-Fleet-Mobility}}
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<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
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{{NavalMobility}}
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A larger gun caliber whilst retaining the same number of guns as on the regular Type 1936 results in a displacement of 3,597 tons and a speed of around 68 km/h, making the ship slightly slower than its predecessors, although hardly noticeable.
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=== Modifications and economy ===
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{{Specs-Economy}}
  
 
== Armament ==
 
== Armament ==
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{{Specs-Fleet-Armaments}}
 
=== Primary armament ===
 
=== Primary armament ===
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>.''
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{{Specs-Fleet-Primary}}
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<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
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{{main|15 cm/48 KC/36 (150 mm)}}
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The main armament of the Type 1936A (Mob) comes in the form of 5 powerful 15 cm/48 KC/36 cannons, in 3 single mounts aft and one twin mount at the front. The large calibre of these cruiser guns result in a rather slow reload of 7.5 seconds and therefore a maximum of 8 rounds per minute. This however is compensated by the large amount of explosive filler and shrapnel the shells release on impact, as well as the noticeably better muzzle velocity retention, giving a much easier time aiming at longer ranges.
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The turret traverse of a mere 10°/sec for the single mounts, and 7°/sec for the twin mount encourages a more careful approach to targets at longer range, as a quick turn with the guns at close range is simply not possible.
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The HE shell has a TNT equivalent of around 3.91 kg and a muzzle velocity of around 835 m/s, making it a great choice for medium ranges against destroyers of any kind.
  
''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
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The second shell type, a semi-armour piercing capped shell has good penetration, a TNT equivalent of 3.32 kg and a muzzle velocity of around 960 m/s, making this one of the fastest destroyer shells in the game. Furthermore, this is the only destroyer shell able to reliably threaten a large portion of cruisers at ranges of around 5,000 meters. An accurate player will be able to ammorack most early interwar cruisers, or at least cripple them severely.
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[[File:Type 1936A Weapons.png|thumb|500x500px|Weapon placements: 15cm main guns (red), torpedo launchers (green),  3.7cm secondary weapons (yellow) and 2cm anti-air cannons (blue) ]]
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The last shell, an HE with time fuse, can be used against aircraft if aimed carefully.
  
 
=== Secondary armament ===
 
=== Secondary armament ===
''Some ships are fitted with weapons of various calibres. The secondary armament is defined as the weapon chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.''
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{{Specs-Fleet-Secondary}}
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<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
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{{main|3.7 cm SK C/30 (37 mm)}}
  
''If there is no secondary armament, remove this section.''
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The secondary armament is provided with 2 twin 3.7 cm SK C/30 mounts, both in the middle on the ship, one port and one starport. These have a fire rate of 30 round per minute and provide antishipping capabilities against smaller patrol vessels with HE and AP, as well as minor anti-air support with time fused HE shells.
  
 
=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
''An important part of the ship’s armament responsible for air raid defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.''
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{{Specs-Fleet-AA}}
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<!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' -->
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{{main|2 cm/65 C/38 (20 mm)|2 cm/65 Flakvierling 38 (20 mm)}}
  
''If there is no anti-aircraft artillery, remove this section.''
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The main anti-air defence consists of six 20 mm emplacements in total. Four in single mounts distributed in the front, aft and in the middle of the ship, and two quadmounts located front of the bridge and between the second and third main gun. This gives the Type 1936A decent anti-air capabilities for close range encounters, although for longer ranges, this caliber is insufficient.
  
=== Torpedo armament ===
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=== Additional armament ===
''Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.''
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{{Specs-Fleet-Additional}}
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<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' -->
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{{main|G7a (533 mm)}}
  
''If there is no torpedo armament, remove this section.''
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The Type 1936A features 2 quadruple torpedo mounts in the middle of the ship, attached in the center for a full traverse to both sides, enabling a full broadside of 8 torpedoes.
  
=== Special armament ===
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The torpedoes are the standard 533 mm G7a torpedoes of the German navy, with a maximum speed of 81 km/h, a maximum travel distance of 14 km and an explosive warhead 358.4 kg of TNT. Not particularly ourstanding in any kind or form, but still useful for screening capture points or chokepoints and close range panic launching.
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat.''
 
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
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<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
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The Type 1936A (Mob) is an excellent ship boasting massive firepower. Due to its non-existent armour, good muzzle velocity, slow firing and slow traversing guns, the Type 1936A is best used on medium or long ranges, where evasive manoeuvers can be made and enemies have a harder time hitting you. Following this, the Type 1936A should not be in the first line of attack, it should be played more like a support, staying further away, and making use of its longer range weaponry. When engaging at close range, the lack of firerate becomes apparent and multiple enemies from different directions can easily overwhelm the slow reacting destroyer, in these situations a precise shot in the ammorack can do the trick and is much more reliable than with smaller calibers. Furthermore, the large caliber is capable to overcome even the anti-fragmentation armour of American destroyers without losing much of your explosive power, and therefore countering those American vessels.
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Having the semi-armour piercing (SAP) shell equipped gives the Type 1936A another, more unique role, namely the role of a cruiser killer, being one of the few destroyers to be able to do so. Since your destroyer is the definition of a glass cannon, even more when facing cruisers, it is important to stay concealed behind islands or simply by not shooting whilst closing in to a range of around 4-6 km. A few salvoes into the sides of the cruiser where the ammo is located is usually enough for most early interwar cruiser designs like the [[USS Trenton (CL-11)]], the [[Krasny Kavkaz]], or the [[Köln]].
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
*
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* Excellent long range firepower
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* Powerful SAP round against cruisers
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* High explosive mass
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* Large crew compartment
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* Effective close range anti-air
  
 
'''Cons:'''
 
'''Cons:'''
*
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* No hull armour
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* Slow turret traverse
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* Lackcluster anti-air for longer ranges
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* Slow firing cannons, every salvo counts!
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''-->
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<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
Even before the outbreak of WW2, the Naval High Command of the Kriegsmarine was concerned about the firepower of its most modern destroyer vessels. Fearing they may be outgunned by comparable vessels of other nations, a study was initiated in 1936 about the possible upgunning of the Type 1934 and 1936 class destroyers with 15cm main guns.
 
Even before the outbreak of WW2, the Naval High Command of the Kriegsmarine was concerned about the firepower of its most modern destroyer vessels. Fearing they may be outgunned by comparable vessels of other nations, a study was initiated in 1936 about the possible upgunning of the Type 1934 and 1936 class destroyers with 15cm main guns.
  
 
The study quickly revealed that, although this upgrade was theoretically feasible, in practice it resulted in severe stability issues on the affected vessels and actually hampered their abilities more than increasing them.
 
The study quickly revealed that, although this upgrade was theoretically feasible, in practice it resulted in severe stability issues on the affected vessels and actually hampered their abilities more than increasing them.
  
However, whilst the Type 1934 and 1936 class destroyers kept their original 12.8cm main guns as a result of the conducted study, the Naval High Command didn’t wish to abandon the idea completely and ordered for modifications to be made to the existing Type 1936 design in order to accomodate for the desired firepower upgrade.
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However, whilst the Type 1934 and 1936 class destroyers kept their original 12.8cm main guns as a result of the conducted study, the Naval High Command didn't wish to abandon the idea completely and ordered for modifications to be made to the existing Type 1936 design in order to accomodate for the desired firepower upgrade.
  
 
This resulted in the creation of Type 1936A which was ordered into production in 1938 and consisted of a total of 8 ships. Although this class was designed to allow for the realization of the desired firepower upgrade, it still suffered from the same problems highlighted by the initial study and was known to have reliability issues with its steam turbines.
 
This resulted in the creation of Type 1936A which was ordered into production in 1938 and consisted of a total of 8 ships. Although this class was designed to allow for the realization of the desired firepower upgrade, it still suffered from the same problems highlighted by the initial study and was known to have reliability issues with its steam turbines.
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Only a handful of the upgraded Type 1936A and 1936A (Mob) destroyers were lost in combat during WW2. In fact, more than half of the ships of these two classes survived the war and were used by several allied nations post-war, including the US, UK, USSR and France. The last remaining ships of this class were decommissioned from active service in the late 1950s.
 
Only a handful of the upgraded Type 1936A and 1936A (Mob) destroyers were lost in combat during WW2. In fact, more than half of the ships of these two classes survived the war and were used by several allied nations post-war, including the US, UK, USSR and France. The last remaining ships of this class were decommissioned from active service in the late 1950s.
  
''- From [https://warthunder.com/en/news/6095-development-type-1936a-mob-punching-above-its-weight-en Devblog]
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''- From [[wt:en/news/6095-development-type-1936a-mob-punching-above-its-weight-en|Devblog]]''
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
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''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
 
== External links ==
 
== External links ==
<!--''Paste links to sources and external resources, such as:''
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<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on ship;''
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* ''encyclopedia page on the ship;''
* ''other literature.''-->
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* ''other literature.'' -->
* [https://warthunder.com/en/news/6095-development-type-1936a-mob-punching-above-its-weight-en [Devblog<nowiki>]</nowiki> Type 1936A (Mob): Punching Above Its Weight]
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* [[wt:en/news/6095-development-type-1936a-mob-punching-above-its-weight-en|[Devblog] Type 1936A (Mob): Punching Above Its Weight]]
  
 
{{Germany destroyers}}
 
{{Germany destroyers}}

Revision as of 19:15, 10 March 2021

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
germ_destroyer_class1936a_mob_z32.png
GarageImage Z32.jpg
Z32
AB RB SB
4.7 4.7 4.7
Class:
Research:14 000 Specs-Card-Exp.png
Purchase:32 000 Specs-Card-Lion.png
Show in game

Description

The Type 1936A (Mob)-class, Z32, 1942 is a rank II German destroyer with a battle rating of 4.7 (AB/RB/SB). It was introduced in Update 1.87 "Locked On".

General info

Survivability and armour

Armourfront / side / back
Main fire tower30 / 20 / 15 mm
Hull16 mm (steel)
Superstructure8 mm (steel)
Number of section7
Displacement3 597 t
Crew343 people

The Type 1936A (Mob) offers very little additional protection except the basic hull with 16mm of steel armour and a superstructure with 8 mm of steel armour. The gunshields on the single 15 cm mounts are 12.7 mm thick and the gunshields on the 20 mm Flakvierlings measure 8 mm of armour, therefore only offering protection from small caliber machine gun fire.

The only significantly armoured part of the ship is the twin 15 cm turret on the front, with around 30 mm of armour frontally and 20 mm on the sides, offering enough protection to resist some early destroyer rounds, thus making it last longer in bow-in engagements.

Having no additional armour means most cannon, autocannon and even machine gun equipped ships can punch through its hull, meaning this destroyer isn't any more survivable than its predecessors in terms of armor.

A small difference however, is the slightly larger crew complement with 343 men, even surpassing the complement of the Type 1936 with 323 crew, and making this the 3rd highest destroyer crew count after the Sumner (DD-692) and the Leningrad (leader).

Mobility

Speedforward / back
AB84 / 31 km/h
RB68 / 25 km/h
Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 84 31
RB/SB Stock ___ ___
Upgraded 68 25

A larger gun caliber whilst retaining the same number of guns as on the regular Type 1936 results in a displacement of 3,597 tons and a speed of around 68 km/h, making the ship slightly slower than its predecessors, although hardly noticeable.

Modifications and economy

Repair costBasic → Reference
AB1 886 → 2 451 Sl icon.png
RB2 888 → 3 754 Sl icon.png
Total cost of modifications13 700 Rp icon.png
19 800 Sl icon.png
Talisman cost860 Ge icon.png
Crew training9 200 Sl icon.png
Experts32 000 Sl icon.png
Aces320 Ge icon.png
Research Aces250 000 Rp icon.png
Reward for battleAB / RB / SB
160 / 400 / 100 % Sl icon.png
130 / 130 / 130 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
550 Rp icon.png
Cost:
790 Sl icon.png
100 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
620 Rp icon.png
Cost:
890 Sl icon.png
115 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
690 Rp icon.png
Cost:
1 000 Sl icon.png
130 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
1 100 Rp icon.png
Cost:
1 600 Sl icon.png
200 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
550 Rp icon.png
Cost:
790 Sl icon.png
100 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
620 Rp icon.png
Cost:
890 Sl icon.png
115 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
620 Rp icon.png
Cost:
890 Sl icon.png
115 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
690 Rp icon.png
Cost:
1 000 Sl icon.png
130 Ge icon.png
Mods ship venting.png
Ventilation
Research:
690 Rp icon.png
Cost:
1 000 Sl icon.png
130 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
1 100 Rp icon.png
Cost:
1 600 Sl icon.png
200 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
1 100 Rp icon.png
Cost:
1 600 Sl icon.png
200 Ge icon.png
Mods tank ammo.png
150mm_ger_c36_naval_he_base_fuse_ammo_pack
Research:
550 Rp icon.png
Cost:
790 Sl icon.png
100 Ge icon.png
Mods tank ammo.png
37 mm Spgr Lh 37
Research:
550 Rp icon.png
Cost:
790 Sl icon.png
100 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
550 Rp icon.png
Cost:
790 Sl icon.png
100 Ge icon.png
Mods he frag dist fuse ship.png
150mm_ger_c36_naval_he_dist_fuse_ammo_pack
Research:
620 Rp icon.png
Cost:
890 Sl icon.png
115 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
620 Rp icon.png
Cost:
890 Sl icon.png
115 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
690 Rp icon.png
Cost:
1 000 Sl icon.png
130 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
690 Rp icon.png
Cost:
1 000 Sl icon.png
130 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
1 100 Rp icon.png
Cost:
1 600 Sl icon.png
200 Ge icon.png

Armament

Primary armament

Turret2 x 15 cm/48 KC/36 cannon
Ammunition240 rounds
Vertical guidance-10° / 65°
3 х Turret15 cm/48 KC/36 cannon
Ammunition120 rounds
Vertical guidance-10° / 30°

The main armament of the Type 1936A (Mob) comes in the form of 5 powerful 15 cm/48 KC/36 cannons, in 3 single mounts aft and one twin mount at the front. The large calibre of these cruiser guns result in a rather slow reload of 7.5 seconds and therefore a maximum of 8 rounds per minute. This however is compensated by the large amount of explosive filler and shrapnel the shells release on impact, as well as the noticeably better muzzle velocity retention, giving a much easier time aiming at longer ranges.

The turret traverse of a mere 10°/sec for the single mounts, and 7°/sec for the twin mount encourages a more careful approach to targets at longer range, as a quick turn with the guns at close range is simply not possible.

The HE shell has a TNT equivalent of around 3.91 kg and a muzzle velocity of around 835 m/s, making it a great choice for medium ranges against destroyers of any kind.

The second shell type, a semi-armour piercing capped shell has good penetration, a TNT equivalent of 3.32 kg and a muzzle velocity of around 960 m/s, making this one of the fastest destroyer shells in the game. Furthermore, this is the only destroyer shell able to reliably threaten a large portion of cruisers at ranges of around 5,000 meters. An accurate player will be able to ammorack most early interwar cruisers, or at least cripple them severely.

Weapon placements: 15cm main guns (red), torpedo launchers (green), 3.7cm secondary weapons (yellow) and 2cm anti-air cannons (blue)

The last shell, an HE with time fuse, can be used against aircraft if aimed carefully.

Secondary armament

2 х Turret2 x 3.7 cm SK C/30 mounting
Ammunition4000 rounds

The secondary armament is provided with 2 twin 3.7 cm SK C/30 mounts, both in the middle on the ship, one port and one starport. These have a fire rate of 30 round per minute and provide antishipping capabilities against smaller patrol vessels with HE and AP, as well as minor anti-air support with time fused HE shells.

Anti-aircraft armament

4 х Turret2 cm/65 C/38 automatic cannon
Ammunition2000 rounds
Belt capacity40 rounds
Fire rate480 shots/min
2 х Turret4 x 2 cm/65 Flakvierling 38 automatic cannon
Ammunition8000 rounds
Belt capacity40 rounds
Fire rate480 shots/min

The main anti-air defence consists of six 20 mm emplacements in total. Four in single mounts distributed in the front, aft and in the middle of the ship, and two quadmounts located front of the bridge and between the second and third main gun. This gives the Type 1936A decent anti-air capabilities for close range encounters, although for longer ranges, this caliber is insufficient.

Additional armament

Setup 18 x 533 mm G7a torpedo
Main article: G7a (533 mm)

The Type 1936A features 2 quadruple torpedo mounts in the middle of the ship, attached in the center for a full traverse to both sides, enabling a full broadside of 8 torpedoes.

The torpedoes are the standard 533 mm G7a torpedoes of the German navy, with a maximum speed of 81 km/h, a maximum travel distance of 14 km and an explosive warhead 358.4 kg of TNT. Not particularly ourstanding in any kind or form, but still useful for screening capture points or chokepoints and close range panic launching.

Usage in battles

The Type 1936A (Mob) is an excellent ship boasting massive firepower. Due to its non-existent armour, good muzzle velocity, slow firing and slow traversing guns, the Type 1936A is best used on medium or long ranges, where evasive manoeuvers can be made and enemies have a harder time hitting you. Following this, the Type 1936A should not be in the first line of attack, it should be played more like a support, staying further away, and making use of its longer range weaponry. When engaging at close range, the lack of firerate becomes apparent and multiple enemies from different directions can easily overwhelm the slow reacting destroyer, in these situations a precise shot in the ammorack can do the trick and is much more reliable than with smaller calibers. Furthermore, the large caliber is capable to overcome even the anti-fragmentation armour of American destroyers without losing much of your explosive power, and therefore countering those American vessels.

Having the semi-armour piercing (SAP) shell equipped gives the Type 1936A another, more unique role, namely the role of a cruiser killer, being one of the few destroyers to be able to do so. Since your destroyer is the definition of a glass cannon, even more when facing cruisers, it is important to stay concealed behind islands or simply by not shooting whilst closing in to a range of around 4-6 km. A few salvoes into the sides of the cruiser where the ammo is located is usually enough for most early interwar cruiser designs like the USS Trenton (CL-11), the Krasny Kavkaz, or the Köln.

Pros and cons

Pros:

  • Excellent long range firepower
  • Powerful SAP round against cruisers
  • High explosive mass
  • Large crew compartment
  • Effective close range anti-air

Cons:

  • No hull armour
  • Slow turret traverse
  • Lackcluster anti-air for longer ranges
  • Slow firing cannons, every salvo counts!

History

Even before the outbreak of WW2, the Naval High Command of the Kriegsmarine was concerned about the firepower of its most modern destroyer vessels. Fearing they may be outgunned by comparable vessels of other nations, a study was initiated in 1936 about the possible upgunning of the Type 1934 and 1936 class destroyers with 15cm main guns.

The study quickly revealed that, although this upgrade was theoretically feasible, in practice it resulted in severe stability issues on the affected vessels and actually hampered their abilities more than increasing them.

However, whilst the Type 1934 and 1936 class destroyers kept their original 12.8cm main guns as a result of the conducted study, the Naval High Command didn't wish to abandon the idea completely and ordered for modifications to be made to the existing Type 1936 design in order to accomodate for the desired firepower upgrade.

This resulted in the creation of Type 1936A which was ordered into production in 1938 and consisted of a total of 8 ships. Although this class was designed to allow for the realization of the desired firepower upgrade, it still suffered from the same problems highlighted by the initial study and was known to have reliability issues with its steam turbines.

In 1940, the first of a total of 7 Type 1936 (Mob) destroyers were laid down. These were designed in an effort to address some of the known issues of the upgunned Type 1936 destroyers as well as to simplify their design in order to allow for shorter construction times.

Only a handful of the upgraded Type 1936A and 1936A (Mob) destroyers were lost in combat during WW2. In fact, more than half of the ships of these two classes survived the war and were used by several allied nations post-war, including the US, UK, USSR and France. The last remaining ships of this class were decommissioned from active service in the late 1950s.

- From Devblog

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Germany destroyers
  Torpedo boats
Type 1924  Jaguar · Leopard · Luchs
Type 1939  T22 · T31
  Destoyers
Type 1934A  Z12 Erich Giese · Z15 Erich Steinbrinck
Type 1936  Z20 Karl Galster · Z22 Anton Schmitt
Type 1936A  Z25 · Z32
Type 1936B  Z43
Type 1936C  Z46 · Z47