Difference between revisions of "Type 1936A (Mob)"

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== Description ==
 
== Description ==
<!--''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.''-->
+
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot; if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{break}}
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{{Break}}
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German destroyer {{Battle-rating}}. It was introduced in [[Update 1.87 "Locked On"]].
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German destroyer {{Battle-rating}}. It was introduced in [[Update 1.87 "Locked On"]].
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
The Type 1936A offers very little additional protection except the basic hull with 16mm of steel armor and the superstructure with 8mm of steel armor. The gunshields on the single 15cm mounts are 12.7mm thick and the gunshields on the 20mm Flakvierlings measure 8mm of armor., therefore only offering protection from small caliber machinegun fire.  
+
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 +
The Type 1936A offers very little additional protection except the basic hull with 16mm of steel armour and the superstructure with 8 mm of steel armour. The gunshields on the single 15 cm mounts are 12.7 mm thick and the gunshields on the 20 mm Flakvierlings measure 8 mm of armour, therefore only offering protection from small calibre machine gun fire.
  
The only sigificantly armored part of the ship is the twin 15cm turret on the front, with around 30mm of armor frontally and 20mm on the sides, offering enough protection to resist some  
+
The only significantly armoured part of the ship is the twin 15 cm turret on the front, with around 30 mm of armour frontally and 20 mm on the sides, offering enough protection to resist some early destroyer rounds, thus making it last longer in bow-in engagements.
  
early destroyer rounds, thus making it last longer in bow-in engangments.
+
Having no additional armour means most cannon, autocannon and even machine gun equipped ships can punch through its hull, meaning this destroyer isn't any more survivable than its predecessors in terms of armour.
  
Having no additional armor means most cannon, autocannon and even machinegun equipped ships can punch through its hull, making this destroyer not more survivable than its predecessors in terms of armor.
+
A small difference however, is the slightly larger crew complement with 343 men, even surpassing the complement of the [[Type 1936]] with 323 crew, and making this the 3rd highest destroyer crew count after the [[Sumner (DD-692)]] and the [[Leningrad (leader)]].
  
A small difference however, is the slightly larger crew compertment with 343 men, even surpassing the compartment of the [[Type 1936]] with 323 crew, and making this the 3rd highest destroyer crew count after the [[Sumner (DD-692)]] and the [[Leningrad (leader)]].
+
=== Mobility ===
 +
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 +
 
 +
{{NavalMobility}}
  
=== Mobility ===
+
A larger gun calibre whilst retaining the same number of guns as on the regular Type 1936 results in a displacement of 3,597 tons and a speed of around 68 km/h, making the ship slightly slower than its predecessors, although hardly noticeable.
A larger gun caliber whilst retaining the same number of guns as on the regular Type 1936 results in a displacement of 3597 tons and a speed of around 68 km/h, making the ship slightly slower than its predecessors, although hardly noticeable.
 
  
 
== Armament ==
 
== Armament ==
 
=== Primary armament ===
 
=== Primary armament ===
{{main|15cm/48 KC/36 (150 mm)}}The main armament of the Type 1936A (mob) comes in the form of 5 powerful 15cm/48 KC/36 cannons, in 3 single aft and one twin mount on the front. The large cailber of these cruiser guns result in a rather slow reload of 7.5 seconds and therefore 8 rounds per minute. This however is compensated by the large amount of filler and shrapnel the guns release on impact, as well as the noticeably better muzzle velocity retention, giving much an easier time to aim at longer ranges.
+
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 +
{{main|15 cm/48 KC/36 (150 mm)}}
  
The turrets traverse of a mere 10°/sec for the single mounts,and 7°/sec for the twin mount supports a more careful approach at targets at longer range, for a quick turn with the guns at close range is simply not given.
+
The main armament of the Type 1936A (Mob) comes in the form of 5 powerful 15 cm/48 KC/36 cannons, in 3 single mounts aft and one twin mount at the front. The large calibre of these cruiser guns result in a rather slow reload of 7.5 seconds and therefore 8 rounds per minute. This however is compensated by the large amount of explosive filler and shrapnel the shells release on impact, as well as the noticeably better muzzle velocity retention, giving a much easier time aiming at longer ranges.
  
The HE shell has a TNT equivalent of around 3,91 kg and a muzzle velocity of around 835 m/s, making it a great choice for medium ranges against destroyers of any kind.
+
The turret traverse of a mere 10°/sec for the single mounts, and 7°/sec for the twin mount encourages a more careful approach to targets at longer range, as a quick turn with the guns at close range is simply not possible.
  
The second shell type, a semi-armor piering capped shell has good penetration, a TNT equivalent of 3.32 kg and a muzzle velocity of around 960m/s, making this one of the fastest destroyer shells in the game. Furthermore, this is the only destroyer shell able to reliably threaten a large portion of cruisers at ranges of around 5000 merters. An accurate player will be able to ammorack most early interwar cruisers of at least cripple them severly.
+
The HE shell has a TNT equivalent of around 3.91 kg and a muzzle velocity of around 835 m/s, making it a great choice for medium ranges against destroyers of any kind.
 +
 
 +
The second shell type, a semi-armour piercing capped shell has good penetration, a TNT equivalent of 3.32 kg and a muzzle velocity of around 960 m/s, making this one of the fastest destroyer shells in the game. Furthermore, this is the only destroyer shell able to reliably threaten a large portion of cruisers at ranges of around 5,000 metres. An accurate player will be able to ammorack most early interwar cruisers, or at least cripple them severely.
  
 
The last shell, an HE with time fuse, can be used against aircraft if aimed carefully.
 
The last shell, an HE with time fuse, can be used against aircraft if aimed carefully.
  
 
=== Secondary armament ===
 
=== Secondary armament ===
{{main|S.K.C/30 (37 mm)}}The secondary armament is provided with 2 twin 3.7 cm SK C/30 mounts, each of them in the middle on the ship, one port and one starport. These have a fire rate of 30 round per minute and provide antishipping capabilities against smaller patrol vessels with HE and AP, as well as minor anti-air support with time fused HE shells.
+
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
 +
{{main|3.7 cm SK C/30 (37 mm)}}
 +
 
 +
The secondary armament is provided with 2 twin 3.7 cm SK C/30 mounts, both in the middle on the ship, one port and one starport. These have a fire rate of 30 round per minute and provide antishipping capabilities against smaller patrol vessels with HE and AP, as well as minor anti-air support with time fused HE shells.
  
 
=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
{{main|FlaK C/38 (20 mm)|Vierlingsflak C/38 (20 mm)}}The main anti-air defense consists of six emplacements in total. Four in single mounts distributed in the front, aft and in the middle of the ship, and another two are 2cm quadmounts located front of the bridge and between the second and third main gun. This gives the Type 1936A decend anti-air capabilities for close range encounters, for longer ranges however, this caliber is insufficient.
+
<!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' -->
 +
{{main|2 cm/65 C/38 (20 mm)|2 cm/65 Flakvierling 38 (20 mm)}}
 +
 
 +
The main anti-air defence consists of six 20 mm emplacements in total. Four in single mounts distributed in the front, aft and in the middle of the ship, and another two quadmounts located front of the bridge and between the second and third main gun. This gives the Type 1936A decent anti-air capabilities for close range encounters, though for longer ranges this calibre is insufficient.
  
 
=== Torpedo armament ===
 
=== Torpedo armament ===
{{main|G7a}}The Type 1936A features 2 quadtruple torpedoe mounts in the middle of the ship, attachted in the center for a full traverse to both sides, enabling a full broadside of 8 torpedoes.
+
<!-- ''Torpedo launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.'' -->
 +
{{main|G7a (533 mm)}}
  
The torpedoes are the standard 533mm G7a torpedoes of the german navy, with a maximum speed of 81km/h, a maximum travel distance of 14km and an explosive warhead 358.4kg of TNT. Not particulaly ourstanding in any kind or form, but still useuful for the screening of capture points or chokepoints and close range panic launching.
+
The Type 1936A features 2 quadruple torpedo mounts in the middle of the ship, attached in the center for a full traverse to both sides, enabling a full broadside of 8 torpedoes.
 +
 
 +
The torpedoes are the standard 533 mm G7a torpedoes of the German navy, with a maximum speed of 81 km/h, a maximum travel distance of 14 km and an explosive warhead 358.4 kg of TNT. Not particularly ourstanding in any kind or form, but still useful for screening capture points or chokepoints and close range panic launching.
  
 
== Usage in battles ==
 
== Usage in battles ==
The Type 1936A(Mob) is an excellent ship boasting massive firepower. Due to its non existent armor, good muzzle velocity, slow firing and slow traversing guns, the Type 1936A is best used on medium or long ranges, where evasive manouvers can be made and enemies have a harder time to hit you. Following this, the Type 1936A should not in the first line of attack, it should be played more like a support, standing further away, and making use of its longer range weaponry. When engaging on close range, the lack of firerate becomes apparent and multiple enemies from different direction can eaisily overwhelm the slow reacting destroyer, in these situations a precise shot in the ammorack can do the trick and is much ore reliable than with smaller calibres. Furthermore the large calibre is capable to overcome even the anti-fragmentation armor of american destroyers without losing most of your exploding power, and therefore countering those american vessels.
+
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
  
Having the semi-armo piercing (SAP) shell equipped gives the Type 1936A another, more unique role, namely the role of a cruiser killer, being one of the few destroyers to be able to do so. Since your destroyer is the definition of a glass house, even more when facing cruisers, it is important to stay concealed by island of simply by not shooting to a range of around 4-6km. A few salvos into the sides of the cruiser where the ammo is located,is enough for most early interwar cruiser designs like the [[USS Trenton (CL-11)]], the [[Krasny Kavkaz]] or [[Köln|the]] [[Köln]].
+
The Type 1936A (Mob) is an excellent ship boasting massive firepower. Due to its non-existent armour, good muzzle velocity, slow firing and slow traversing guns, the Type 1936A is best used on medium or long ranges, where evasive manoeuvres can be made and enemies have a harder time hitting you. Following this, the Type 1936A should not be in the first line of attack, it should be played more like a support, staying further away, and making use of its longer range weaponry. When engaging at close range, the lack of firerate becomes apparent and multiple enemies from different directions can easily overwhelm the slow reacting destroyer, in these situations a precise shot in the ammorack can do the trick and is much more reliable than with smaller calibres. Furthermore, the large calibre is capable to overcome even the anti-fragmentation armour of American destroyers without losing much of your explosive power, and therefore countering those American vessels.
 +
 
 +
Having the semi-armour piercing (SAP) shell equipped gives the Type 1936A another, more unique role, namely the role of a cruiser killer, being one of the few destroyers to be able to do so. Since your destroyer is the definition of a glass house, even more when facing cruisers, it is important to stay concealed behind islands or simply by not shooting to a range of around 4-6 km. A few salvoes into the sides of the cruiser where the ammo is located is usually enough for most early interwar cruiser designs like the [[USS Trenton (CL-11)]], the [[Krasny Kavkaz]], or the [[Köln]].
 +
 
 +
=== Modules ===
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Seakeeping
 +
! colspan="2" | Unsinkability
 +
! colspan="2" | Firepower
 +
|-
 +
| I
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| II
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| III
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| IV
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|}
 +
 
 +
=== Pros and cons ===
 +
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
=== Pros and cons''.'' ===
 
 
'''Pros:'''
 
'''Pros:'''
  
 
* Excellent long range firepower
 
* Excellent long range firepower
 
* Powerful SAP round against cruisers
 
* Powerful SAP round against cruisers
* High explosive mass.
+
* High explosive mass
* Large crew compartment.
+
* Large crew compartment
 
* Effective close range anti-air
 
* Effective close range anti-air
 
*
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* No hull armor.
+
* No hull armour
* Slow turret traverse.
+
* Slow turret traverse
 
* Lackcluster anti-air for longer ranges
 
* Lackcluster anti-air for longer ranges
 
* Slow firing cannons, every salvo counts!
 
* Slow firing cannons, every salvo counts!
 
*
 
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''-->
+
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
Even before the outbreak of WW2, the Naval High Command of the Kriegsmarine was concerned about the firepower of its most modern destroyer vessels. Fearing they may be outgunned by comparable vessels of other nations, a study was initiated in 1936 about the possible upgunning of the Type 1934 and 1936 class destroyers with 15cm main guns.
 
Even before the outbreak of WW2, the Naval High Command of the Kriegsmarine was concerned about the firepower of its most modern destroyer vessels. Fearing they may be outgunned by comparable vessels of other nations, a study was initiated in 1936 about the possible upgunning of the Type 1934 and 1936 class destroyers with 15cm main guns.
  
 
The study quickly revealed that, although this upgrade was theoretically feasible, in practice it resulted in severe stability issues on the affected vessels and actually hampered their abilities more than increasing them.
 
The study quickly revealed that, although this upgrade was theoretically feasible, in practice it resulted in severe stability issues on the affected vessels and actually hampered their abilities more than increasing them.
  
However, whilst the Type 1934 and 1936 class destroyers kept their original 12.8cm main guns as a result of the conducted study, the Naval High Command didn’t wish to abandon the idea completely and ordered for modifications to be made to the existing Type 1936 design in order to accomodate for the desired firepower upgrade.
+
However, whilst the Type 1934 and 1936 class destroyers kept their original 12.8cm main guns as a result of the conducted study, the Naval High Command didn't wish to abandon the idea completely and ordered for modifications to be made to the existing Type 1936 design in order to accomodate for the desired firepower upgrade.
  
 
This resulted in the creation of Type 1936A which was ordered into production in 1938 and consisted of a total of 8 ships. Although this class was designed to allow for the realization of the desired firepower upgrade, it still suffered from the same problems highlighted by the initial study and was known to have reliability issues with its steam turbines.
 
This resulted in the creation of Type 1936A which was ordered into production in 1938 and consisted of a total of 8 ships. Although this class was designed to allow for the realization of the desired firepower upgrade, it still suffered from the same problems highlighted by the initial study and was known to have reliability issues with its steam turbines.
Line 84: Line 140:
 
Only a handful of the upgraded Type 1936A and 1936A (Mob) destroyers were lost in combat during WW2. In fact, more than half of the ships of these two classes survived the war and were used by several allied nations post-war, including the US, UK, USSR and France. The last remaining ships of this class were decommissioned from active service in the late 1950s.
 
Only a handful of the upgraded Type 1936A and 1936A (Mob) destroyers were lost in combat during WW2. In fact, more than half of the ships of these two classes survived the war and were used by several allied nations post-war, including the US, UK, USSR and France. The last remaining ships of this class were decommissioned from active service in the late 1950s.
  
''- From [https://warthunder.com/en/news/6095-development-type-1936a-mob-punching-above-its-weight-en Devblog]''
+
''- From [[wt:en/news/6095-development-type-1936a-mob-punching-above-its-weight-en|Devblog]]''
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
 
== External links ==
 
== External links ==
<!--''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on ship;''
+
* ''encyclopedia page on the ship;''
* ''other literature.''-->
+
* ''other literature.'' -->
  
* [https://warthunder.com/en/news/6095-development-type-1936a-mob-punching-above-its-weight-en [Devblog<nowiki>]</nowiki> Type 1936A (Mob): Punching Above Its Weight]
+
* [[wt:en/news/6095-development-type-1936a-mob-punching-above-its-weight-en|[Devblog] Type 1936A (Mob): Punching Above Its Weight]]
  
 
{{Germany destroyers}}
 
{{Germany destroyers}}

Revision as of 18:25, 3 June 2020

Rank 4 USA
USS Helena Pack
Type 1936A (Mob)
germ_destroyer_class1936a_mob_z32.png
Type 1936A (Mob)
AB RB SB
4.7 4.7 4.7
Class:
Research:18 000 Specs-Card-Exp.png
Purchase:77 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Type 1936A (Mob).jpg


The Type Zerstörer 1936A (Mob), Z32 is a rank III German destroyer with a battle rating of 4.7 (AB/RB/SB). It was introduced in Update 1.87 "Locked On".

General info

Survivability and armour

The Type 1936A offers very little additional protection except the basic hull with 16mm of steel armour and the superstructure with 8 mm of steel armour. The gunshields on the single 15 cm mounts are 12.7 mm thick and the gunshields on the 20 mm Flakvierlings measure 8 mm of armour, therefore only offering protection from small calibre machine gun fire.

The only significantly armoured part of the ship is the twin 15 cm turret on the front, with around 30 mm of armour frontally and 20 mm on the sides, offering enough protection to resist some early destroyer rounds, thus making it last longer in bow-in engagements.

Having no additional armour means most cannon, autocannon and even machine gun equipped ships can punch through its hull, meaning this destroyer isn't any more survivable than its predecessors in terms of armour.

A small difference however, is the slightly larger crew complement with 343 men, even surpassing the complement of the Type 1936 with 323 crew, and making this the 3rd highest destroyer crew count after the Sumner (DD-692) and the Leningrad (leader).

Mobility

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 84 31
RB/SB Stock ___ ___
Upgraded 68 25

A larger gun calibre whilst retaining the same number of guns as on the regular Type 1936 results in a displacement of 3,597 tons and a speed of around 68 km/h, making the ship slightly slower than its predecessors, although hardly noticeable.

Armament

Primary armament

The main armament of the Type 1936A (Mob) comes in the form of 5 powerful 15 cm/48 KC/36 cannons, in 3 single mounts aft and one twin mount at the front. The large calibre of these cruiser guns result in a rather slow reload of 7.5 seconds and therefore 8 rounds per minute. This however is compensated by the large amount of explosive filler and shrapnel the shells release on impact, as well as the noticeably better muzzle velocity retention, giving a much easier time aiming at longer ranges.

The turret traverse of a mere 10°/sec for the single mounts, and 7°/sec for the twin mount encourages a more careful approach to targets at longer range, as a quick turn with the guns at close range is simply not possible.

The HE shell has a TNT equivalent of around 3.91 kg and a muzzle velocity of around 835 m/s, making it a great choice for medium ranges against destroyers of any kind.

The second shell type, a semi-armour piercing capped shell has good penetration, a TNT equivalent of 3.32 kg and a muzzle velocity of around 960 m/s, making this one of the fastest destroyer shells in the game. Furthermore, this is the only destroyer shell able to reliably threaten a large portion of cruisers at ranges of around 5,000 metres. An accurate player will be able to ammorack most early interwar cruisers, or at least cripple them severely.

The last shell, an HE with time fuse, can be used against aircraft if aimed carefully.

Secondary armament

The secondary armament is provided with 2 twin 3.7 cm SK C/30 mounts, both in the middle on the ship, one port and one starport. These have a fire rate of 30 round per minute and provide antishipping capabilities against smaller patrol vessels with HE and AP, as well as minor anti-air support with time fused HE shells.

Anti-aircraft armament

The main anti-air defence consists of six 20 mm emplacements in total. Four in single mounts distributed in the front, aft and in the middle of the ship, and another two quadmounts located front of the bridge and between the second and third main gun. This gives the Type 1936A decent anti-air capabilities for close range encounters, though for longer ranges this calibre is insufficient.

Torpedo armament

Main article: G7a (533 mm)

The Type 1936A features 2 quadruple torpedo mounts in the middle of the ship, attached in the center for a full traverse to both sides, enabling a full broadside of 8 torpedoes.

The torpedoes are the standard 533 mm G7a torpedoes of the German navy, with a maximum speed of 81 km/h, a maximum travel distance of 14 km and an explosive warhead 358.4 kg of TNT. Not particularly ourstanding in any kind or form, but still useful for screening capture points or chokepoints and close range panic launching.

Usage in battles

The Type 1936A (Mob) is an excellent ship boasting massive firepower. Due to its non-existent armour, good muzzle velocity, slow firing and slow traversing guns, the Type 1936A is best used on medium or long ranges, where evasive manoeuvres can be made and enemies have a harder time hitting you. Following this, the Type 1936A should not be in the first line of attack, it should be played more like a support, staying further away, and making use of its longer range weaponry. When engaging at close range, the lack of firerate becomes apparent and multiple enemies from different directions can easily overwhelm the slow reacting destroyer, in these situations a precise shot in the ammorack can do the trick and is much more reliable than with smaller calibres. Furthermore, the large calibre is capable to overcome even the anti-fragmentation armour of American destroyers without losing much of your explosive power, and therefore countering those American vessels.

Having the semi-armour piercing (SAP) shell equipped gives the Type 1936A another, more unique role, namely the role of a cruiser killer, being one of the few destroyers to be able to do so. Since your destroyer is the definition of a glass house, even more when facing cruisers, it is important to stay concealed behind islands or simply by not shooting to a range of around 4-6 km. A few salvoes into the sides of the cruiser where the ammo is located is usually enough for most early interwar cruiser designs like the USS Trenton (CL-11), the Krasny Kavkaz, or the Köln.

Modules

Tier Seakeeping Unsinkability Firepower
I
II
III
IV

Pros and cons

Pros:

  • Excellent long range firepower
  • Powerful SAP round against cruisers
  • High explosive mass
  • Large crew compartment
  • Effective close range anti-air

Cons:

  • No hull armour
  • Slow turret traverse
  • Lackcluster anti-air for longer ranges
  • Slow firing cannons, every salvo counts!

History

Even before the outbreak of WW2, the Naval High Command of the Kriegsmarine was concerned about the firepower of its most modern destroyer vessels. Fearing they may be outgunned by comparable vessels of other nations, a study was initiated in 1936 about the possible upgunning of the Type 1934 and 1936 class destroyers with 15cm main guns.

The study quickly revealed that, although this upgrade was theoretically feasible, in practice it resulted in severe stability issues on the affected vessels and actually hampered their abilities more than increasing them.

However, whilst the Type 1934 and 1936 class destroyers kept their original 12.8cm main guns as a result of the conducted study, the Naval High Command didn't wish to abandon the idea completely and ordered for modifications to be made to the existing Type 1936 design in order to accomodate for the desired firepower upgrade.

This resulted in the creation of Type 1936A which was ordered into production in 1938 and consisted of a total of 8 ships. Although this class was designed to allow for the realization of the desired firepower upgrade, it still suffered from the same problems highlighted by the initial study and was known to have reliability issues with its steam turbines.

In 1940, the first of a total of 7 Type 1936 (Mob) destroyers were laid down. These were designed in an effort to address some of the known issues of the upgunned Type 1936 destroyers as well as to simplify their design in order to allow for shorter construction times.

Only a handful of the upgraded Type 1936A and 1936A (Mob) destroyers were lost in combat during WW2. In fact, more than half of the ships of these two classes survived the war and were used by several allied nations post-war, including the US, UK, USSR and France. The last remaining ships of this class were decommissioned from active service in the late 1950s.

- From Devblog

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Germany destroyers
  Kanonenboot K-2
Type 1924  Type 1924 Jaguar · Type 1924 Leopard · Type 1924 Luchs
Type 1939  Type 1939 (T22) · Type 1939 (T31)
Type 1934  Type 1934A (1940) · Type 1934A (1944)
Type 1936  Type 1936 · Type 1936A · Type 1936A (Mob) · Type 1936B · Z20 Karl Galster