Luchs

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Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
Luchs
germ_destroyer_class1924_iltis.png
GarageImage Luchs.jpg
Luchs
AB RB SB
3.7 3.7 3.7
Purchase:250 Specs-Card-Eagle.png
Show in game

Description

GarageImage Luchs.jpg


The Raubtier-class, Luchs, 1932 is a premium rank I German destroyer with a battle rating of 3.7 (AB/RB/SB). It was introduced in Update "New Power".

General info

Survivability and armour

Armourfront / side / back
Hull16 mm (steel)
Superstructure4 mm (steel)
Number of section7
Displacement1 320 t
Crew120 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB77 / 31 km/h
RB63 / 26 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 77 31
RB/SB Stock ___ ___
Upgraded 63 26

Modifications and economy

Repair cost
AB144 Sl icon.png
RB210 Sl icon.png
Total cost of modifications4 680 Rp icon.png
480 Sl icon.png
Crew training150 Sl icon.png
Experts1 000 Sl icon.png
Aces20 Ge icon.png
Research Aces145 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 30 / 60 / 50 % Sl icon.png
Talisman.png 2 × 75 / 75 / 75 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
450 Rp icon.png
Cost:
45 Sl icon.png
55 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Mods new ship screw.png
Propeller Replacement
Mods new ship engine.png
Engine Maintenance
Mods ship damage control crew.png
Damage Control Division
Mods ship fire control crew.png
Fire Division
Mods engine smoke screen system.png
Smokescreen
Research:
330 Rp icon.png
Cost:
35 Sl icon.png
40 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
450 Rp icon.png
Cost:
45 Sl icon.png
55 Ge icon.png
Mods ship venting.png
Ventilation
Research:
450 Rp icon.png
Cost:
45 Sl icon.png
55 Ge icon.png
Mods new ship pumps.png
New Pumps
Mods ship ammo wetting.png
Ammo Wetting
Research:
720 Rp icon.png
Cost:
75 Sl icon.png
90 Ge icon.png
Mods tank ammo.png
20 mm HET magazines
Research:
450 Rp icon.png
Cost:
45 Sl icon.png
55 Ge icon.png
Mods he frag base fuse tank.png
128mm_ger_HE_naval_base_fuze_ammo_pack
Research:
450 Rp icon.png
Cost:
45 Sl icon.png
55 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Mods tank ammo.png
20 mm APT magazines
Research:
330 Rp icon.png
Cost:
35 Sl icon.png
40 Ge icon.png
Mods he frag dist fuse ship.png
128mm_ger_he_naval_dist_fuze_ammo_pack
Research:
330 Rp icon.png
Cost:
35 Sl icon.png
40 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Mods ship rangefinder.png
Improved Rangefinder
Mods torpedo.png
Torpedo Mode
Research:
720 Rp icon.png
Cost:
75 Sl icon.png
90 Ge icon.png

Armament

Primary armament

3 х Turret12.8 cm/45 SK C/34 naval gun
Ammunition100 rounds
Vertical guidance-10° / 30°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Secondary armament

2 х Turret2 cm/65 C/38 automatic cannon
Ammunition2000 rounds
Belt capacity40 rounds
Fire rate480 shots/min
Main article: 2 cm/65 C/38 (20 mm)

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Torpedo armament

Main article: G7a (533 mm)

Torpedo launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.

Additional armament

Setup 16 x 533 mm G7a torpedo

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.

If there is no additional armament, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Luchs
germ_destroyer_class1924_iltis.png
GarageImage Luchs.jpg
Luchs
AB RB SB
3.7 3.7 3.7
Purchase:250 Specs-Card-Eagle.png
Show in game

Description

GarageImage Luchs.jpg


The Raubtier-class, Luchs, 1932 is a premium rank I German destroyer with a battle rating of 3.7 (AB/RB/SB). It was introduced in Update "New Power".

General info

Survivability and armour

Armourfront / side / back
Hull16 mm (steel)
Superstructure4 mm (steel)
Number of section7
Displacement1 320 t
Crew120 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB77 / 31 km/h
RB63 / 26 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 77 31
RB/SB Stock ___ ___
Upgraded 63 26

Modifications and economy

Repair cost
AB144 Sl icon.png
RB210 Sl icon.png
Total cost of modifications4 680 Rp icon.png
480 Sl icon.png
Crew training150 Sl icon.png
Experts1 000 Sl icon.png
Aces20 Ge icon.png
Research Aces145 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 30 / 60 / 50 % Sl icon.png
Talisman.png 2 × 75 / 75 / 75 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
450 Rp icon.png
Cost:
45 Sl icon.png
55 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Mods new ship screw.png
Propeller Replacement
Mods new ship engine.png
Engine Maintenance
Mods ship damage control crew.png
Damage Control Division
Mods ship fire control crew.png
Fire Division
Mods engine smoke screen system.png
Smokescreen
Research:
330 Rp icon.png
Cost:
35 Sl icon.png
40 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
450 Rp icon.png
Cost:
45 Sl icon.png
55 Ge icon.png
Mods ship venting.png
Ventilation
Research:
450 Rp icon.png
Cost:
45 Sl icon.png
55 Ge icon.png
Mods new ship pumps.png
New Pumps
Mods ship ammo wetting.png
Ammo Wetting
Research:
720 Rp icon.png
Cost:
75 Sl icon.png
90 Ge icon.png
Mods tank ammo.png
20 mm HET magazines
Research:
450 Rp icon.png
Cost:
45 Sl icon.png
55 Ge icon.png
Mods he frag base fuse tank.png
128mm_ger_HE_naval_base_fuze_ammo_pack
Research:
450 Rp icon.png
Cost:
45 Sl icon.png
55 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Mods tank ammo.png
20 mm APT magazines
Research:
330 Rp icon.png
Cost:
35 Sl icon.png
40 Ge icon.png
Mods he frag dist fuse ship.png
128mm_ger_he_naval_dist_fuze_ammo_pack
Research:
330 Rp icon.png
Cost:
35 Sl icon.png
40 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Mods ship rangefinder.png
Improved Rangefinder
Mods torpedo.png
Torpedo Mode
Research:
720 Rp icon.png
Cost:
75 Sl icon.png
90 Ge icon.png

Armament

Primary armament

3 х Turret12.8 cm/45 SK C/34 naval gun
Ammunition100 rounds
Vertical guidance-10° / 30°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Secondary armament

2 х Turret2 cm/65 C/38 automatic cannon
Ammunition2000 rounds
Belt capacity40 rounds
Fire rate480 shots/min
Main article: 2 cm/65 C/38 (20 mm)

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Torpedo armament

Main article: G7a (533 mm)

Torpedo launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.

Additional armament

Setup 16 x 533 mm G7a torpedo

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.

If there is no additional armament, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set 12.7 cm Sprgr. L/4.4 Bd.Z 20 mm HET magazines
II Rudder Replacement Fire Protection System Smokescreen 12.7 cm Sprgr. L/4.4 Zt.Z 20 mm APT magazines Auxiliary Armament Targeting
III Propeller Replacement Shrapnel Protection Ventilation Improved Rangefinder Primary Armament Targeting
IV Engine Maintenance New Pumps Ammo Wetting Torpedo Mode
This is a premium vehicle: all modifications are unlocked on purchase

|

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.
Germany destroyers
  Torpedo boats
Type 1924  Jaguar · Leopard · Luchs
Type 1939  T22 · T31
  Destoyers
Type 1934A  Z12 Erich Giese · Z15 Erich Steinbrinck
Type 1936  Z20 Karl Galster · Z22 Anton Schmitt
Type 1936A  Z25 · Z32
Type 1936B  Z43
Type 1936C  Z46 · Z47

Germany premium ships
Motor torpedo boats  LS 4 Esau · KM-5 · S-204 Lang · S-701
Minelayers  VS-8
Sub-chasers  M-802
Frigates  Lübeck
Destroyers  Jaguar · Luchs · T31 · Z20 Karl Galster · Z25 · Z47
Light cruisers  Karlsruhe
Heavy cruisers  Prinz Eugen
Battleships  SMS Nassau