Type 16

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Type 16
General characteristics
4 peopleCrew
113 %Visibility
front / side / backArmour
35 / 25 / 20Hull
25 / 25 / 15Turret
26 tWeight
1088 hp570 hpEngine power
41.8 hp/t21.9 hp/tPower-to-weight ratio
109 km/h forward
40 km/h back
100 km/h forward
37 km/h back
105 mm JSW cannonMain weapon
40 roundsAmmunition
15 roundsFirst-order
6.7 / 8.7 sReload
-6° / 15°Vertical guidance
12.7 mm M2HB machine gunMachinegun
1000 roundsAmmunition
8 / 10.4 sReload
200 roundsBelt capacity
577 shots/minFire rate
-8° / 20°Vertical guidance
-120° / 120°Horizontal guidance
7.62 mm Type 74 machine gunCoaxial weapon
3000 roundsAmmunition
8 / 10.4 sReload
250 roundsBelt capacity
500 shots/minFire rate
390000 Rp icon.pngResearch
1020000 Sl icon.pngPurchase
Sl icon.png2000 / 3216/2700 / 4341/1700 / 2733Repair
290000 Sl icon.pngCrew training
1020000 Sl icon.pngExperts
2100 Ge icon.pngAces
232 % Rp icon.pngReward for battle
100 % Sl icon.png130 % Sl icon.png90 % Sl icon.png


GarageImage Type 16.jpg

The Type 16 is a rank VII Japanese tank destroyer with a battle rating of 9.0 (AB/RB/SB). It was introduced in Update 1.89 "Imperial Navy".

General info

Survivability and armour

Despite being a wheeled tank destroyer, the Type 16 has surprisingly good armor, similar to the Merkava Mk1. From the front, it's combination of 150mm composite, 35mm RHA, fuel tank, engine/radiator, and 8mm of RHA mean that you are very safe against 400mm and 440mm NATO and Soviet HEAT rounds. Frequently, the 400mm round (Type 91 on the Type 16) will just penetrate the front and damage the fuel tank, without even hurting the engine/radiator or the crew behind that. The 440mm round (3BK4 on the T-62) will usually penetrate and destroy the engine, leaving the crew unharmed. This is only true of lower caliber HEAT - 120mm/125mm HEAT as well as ATGMs will usually just kill you outright, armor be damned.

Likewise, it's upper glasis is very bouncy against everything that isn't APFSDS. Bounces usually ricochet away without harm, but HEAT or HESH rounds that bounce off your upper glasis into the turret face will likely kill you, or at least knock out your gun.

From the side, your armor is hopeless. Like every other light tank (BMP-2, Type 89, Bradley, etc), your armor can be ripped apart by anything 14.5mm and larger (though the 14.5s are probably over preforming). Please note though that .50s tend not to penetrate you from the side, even at point blank. A corollary of this is the "no armor best armor" result. APFSDS can and will sometimes penetrate you from the side without dealing severe damage, letting you fight back.


The Type 16 is very mobile, as expected of a wheeled tank destroyer. On road, you can reach speeds in excess of 70kph with ease (though the stated top speed of 100kph is harder to attain for any extended period of time, due to the mediocre driving system in war thunder for wheeled vehicles). Off road, its mobility suffers, though it will usually keep pace with most MBTs. On snow or mud, your mobility is very poor, far worse than any tracked vehicle. The Type 16's reverse speed is also very good, attaining around 36 kph on dirt.


Main armament

{{https://www.wikiwand.com/en/Royal_Ordnance_L7|105mm JSW Cannon}}

Additional armament

Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.

Machine guns

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).


Tier Mobility Protection Firepower
I Tires Parts Horizontal Drive Type 75 NVD
II Suspension Brake System FPE Adjustment of Fire Type 91 Airstrike
III Filters Crew Replenishment Elevation Mechanism M416 Improved optics
IV Transmission Engine Smoke grenade Artillery Support Laser rangefinder Type 93

Pros and cons


  • Excellent mobility
  • Potent top ammunition
  • Commander and gunner have thermal sights
  • 105 mm similar to the Type 74
  • Possess the highest quality thermals in-game (1200 x 800)
  • Thermals available early on as a tier-one firepower modification


  • Thin armour
  • Limited machine gun elevation
  • Can be penetrated by machine-gun fire from the side
  • No Hydronumatc suspension unlike other Japanese tanks of the rank
  • Wheels can be damaged reducing mobility


In the early 2000’s, Japan sought to develop a new combat vehicle to extend the operational mobility of their armored units. Furthermore, the new vehicle was supposed to counter the limitations of existing tracked vehicles, be able to rapidly respond to emerging threats in the event of an outbreak of hostilities and possess the ability to be airlifted or ocean transferred to more distant areas of operations, such as the Japanese island of Okinawa.

Thus, in 2007, engineers at Mitsubishi began development on what would become the Type 16 MCV. To satisfy all the requirements, it was clear from the onset that a lightly armored, yet highly mobile and well-armed wheeled vehicle would need to be developed. Already, by 2008, the order for four prototypes was issued, with deliveries going on until 2013.

Army trials of the vehicle went on until 2016, when after successfully passing them, it officially entered service with the JSDF under the designation “Type 16 MCV”. Production began in the same year (2016), and is still ongoing today. Presently, around 100 Type 16 MCVs have been built and commissioned into service, with no units seeing combat action thus far.

- From Devblog


Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Japan tank destroyers
Based on Chi-Ha  Ho-Ni I · Ho-Ni III · Ho-Ro · Chi-Ha LG
Based on Ho-Ki  Na-To
Based on Ho-Ri  Ho-Ri Prototype · Ho-Ri Production
Post-war  Type 60 SPRG (C) · Type 60 ATM · Type 75 MLRS · Type 75 SPH · Type 16