Difference between revisions of "PT-15"

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== Description ==
 
== Description ==
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot; if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
+
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{Break}}
 
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese motor torpedo boat {{Battle-rating}}. It was introduced in [[Update 1.89 "Imperial Navy"]].
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese motor torpedo boat {{Battle-rating}}. It was introduced in [[Update 1.89 "Imperial Navy"]].
  
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Each Bofors gun is placed on front and back of boat. This mean that both of them have large natural blind spot. These are most effective when being used against small craft such as torpedo boats, motor gunboats, minesweepers and submarine chasers. In its BR class, it is possible to face larger threats including destroyers which will mostly be unharmed by this gunfire. Aircraft are also excellent targets and can be brought down with accurate fire. You can load Universal belt, HE belt or AP belt. Usage of these belts is similar to lower rank boats; Universal is good for start but later you should stick to HE or AP by what kind of target you encounter. The downside of the primary armament is that they can easily overheat if you fire for too long.
 
Each Bofors gun is placed on front and back of boat. This mean that both of them have large natural blind spot. These are most effective when being used against small craft such as torpedo boats, motor gunboats, minesweepers and submarine chasers. In its BR class, it is possible to face larger threats including destroyers which will mostly be unharmed by this gunfire. Aircraft are also excellent targets and can be brought down with accurate fire. You can load Universal belt, HE belt or AP belt. Usage of these belts is similar to lower rank boats; Universal is good for start but later you should stick to HE or AP by what kind of target you encounter. The downside of the primary armament is that they can easily overheat if you fire for too long.
  
=== Torpedo armament ===
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=== Additional armament ===
<!-- ''Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.'' -->
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{{Specs-Fleet-Additional}}
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<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' -->
 
{{main|Mk.16 (533 mm)}}
 
{{main|Mk.16 (533 mm)}}
  
 
This ship is armed with four Mk.16 torpedoes on its side. They are offset at a slight angle so you can't release all four of them at once on one target. The Mk.16 torpedo has a good speed of 85 km/h and 6.4 km range should be enough for close and mid-range combat between islands. The true advantage of the Mk.16 is 915 kg of TNT which is second highest in game and highest used on torpedo boats.
 
This ship is armed with four Mk.16 torpedoes on its side. They are offset at a slight angle so you can't release all four of them at once on one target. The Mk.16 torpedo has a good speed of 85 km/h and 6.4 km range should be enough for close and mid-range combat between islands. The true advantage of the Mk.16 is 915 kg of TNT which is second highest in game and highest used on torpedo boats.
 
=== Additional armament ===
 
{{Specs-Fleet-Additional}}
 
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.''
 
 
''If there is no additional armament, remove this section.''
 
  
 
== Usage in battles ==
 
== Usage in battles ==
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In anti-aircraft role you have to rely on yourself as this boat doesn't have any secondary or AA armament. Although Bofors guns can be very effective against airplanes you should focus on ships which are a bigger threat for you.
 
In anti-aircraft role you have to rely on yourself as this boat doesn't have any secondary or AA armament. Although Bofors guns can be very effective against airplanes you should focus on ships which are a bigger threat for you.
 
=== Modules ===
 
{| class="wikitable"
 
! Tier
 
! colspan="2" | Seakeeping
 
! colspan="2" | Unsinkability
 
! colspan="2" | Firepower
 
|-
 
| I
 
| Dry-Docking
 
|
 
| Tool Set
 
|
 
| 40 mm HE clips
 
|
 
|-
 
| II
 
|
 
| Rudder Replacement
 
| Fire Protection System
 
| Smokescreen
 
| 40 mm AP clips
 
|
 
|-
 
| III
 
| Propeller Replacement
 
|
 
|
 
|
 
| Improved Rangefinder
 
| Primary Armament Targeting
 
|-
 
| IV
 
|
 
| Engine Maintenance
 
| New Pumps
 
|
 
| Artillery Support
 
|
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===

Revision as of 16:41, 13 January 2021

VTOL | Rank 5 USA
AV-8A Harrier Pack
jp_type_11_pt_15.png
GarageImage PT-15.jpg
PT-15
Research:75 000 Specs-Card-Exp.png
Purchase:250 000 Specs-Card-Lion.png
Show in game

Description

The Type 11, PT-15 is a rank IV Japanese motor torpedo boat with a battle rating of 3.3 (AB/RB/SB). It was introduced in Update 1.89 "Imperial Navy".

General info

Survivability and armour

Armourfront / side / back
Hull8 mm (steel)
Superstructure4 mm (steel)
Number of section5
Displacement125 t
Crew28 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB104 / 35 km/h
RB74 / 25 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Modifications and economy

Repair costBasic → Reference
AB2 817 → 3 495 Sl icon.png
RB3 622 → 4 494 Sl icon.png
Total cost of modifications67 100 Rp icon.png
128 700 Sl icon.png
Talisman cost1 500 Ge icon.png
Crew training72 000 Sl icon.png
Experts250 000 Sl icon.png
Aces940 Ge icon.png
Research Aces480 000 Rp icon.png
Reward for battleAB / RB / SB
110 / 210 / 100 % Sl icon.png
166 / 166 / 166 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
4 500 Rp icon.png
Cost:
8 700 Sl icon.png
220 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
3 800 Rp icon.png
Cost:
7 400 Sl icon.png
185 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
5 600 Rp icon.png
Cost:
11 000 Sl icon.png
280 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
5 400 Rp icon.png
Cost:
10 000 Sl icon.png
270 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
4 500 Rp icon.png
Cost:
8 700 Sl icon.png
220 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
3 800 Rp icon.png
Cost:
7 400 Sl icon.png
185 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
3 800 Rp icon.png
Cost:
7 400 Sl icon.png
185 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
5 400 Rp icon.png
Cost:
10 000 Sl icon.png
270 Ge icon.png
Mods ammo.png
40 mm HE clips
Research:
4 500 Rp icon.png
Cost:
8 700 Sl icon.png
220 Ge icon.png
Mods ammo.png
40 mm AP clips
Research:
3 800 Rp icon.png
Cost:
7 400 Sl icon.png
185 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
5 600 Rp icon.png
Cost:
11 000 Sl icon.png
280 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
5 600 Rp icon.png
Cost:
11 000 Sl icon.png
280 Ge icon.png
Mods ship art support.png
Artillery Support
Research:
5 400 Rp icon.png
Cost:
10 000 Sl icon.png
270 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
5 400 Rp icon.png
Cost:
10 000 Sl icon.png
270 Ge icon.png

Armament

Primary armament

2 х Turret40 mm Bofors L/60 Mark 3 gun
Ammunition2000 rounds
Belt capacity4 rounds
Fire rate160 shots/min
Vertical guidance-5° / 90°

Each Bofors gun is placed on front and back of boat. This mean that both of them have large natural blind spot. These are most effective when being used against small craft such as torpedo boats, motor gunboats, minesweepers and submarine chasers. In its BR class, it is possible to face larger threats including destroyers which will mostly be unharmed by this gunfire. Aircraft are also excellent targets and can be brought down with accurate fire. You can load Universal belt, HE belt or AP belt. Usage of these belts is similar to lower rank boats; Universal is good for start but later you should stick to HE or AP by what kind of target you encounter. The downside of the primary armament is that they can easily overheat if you fire for too long.

Additional armament

Setup 14 x 533 mm Type 72 mod.1 torpedo
Main article: Mk.16 (533 mm)

This ship is armed with four Mk.16 torpedoes on its side. They are offset at a slight angle so you can't release all four of them at once on one target. The Mk.16 torpedo has a good speed of 85 km/h and 6.4 km range should be enough for close and mid-range combat between islands. The true advantage of the Mk.16 is 915 kg of TNT which is second highest in game and highest used on torpedo boats.

Usage in battles

Usage of this boat is similar to Type T-38. You have very capable armament against other boats but that's about it. Type 11 is fairly big compared to other boats and mobility isn't its strong suit either. A good way to engage opponents is to stay back and use your fairly powerful armament against them, though the weapon placement means that if you want to use your maximum firepower you have to show your full profile to enemy. Try to look for islands and corridors where you will be hidden from high calibre long range cannons and ships with heavy armament that are common at this rank. You should not even try to engage bigger ships with cannons in open waters as they will notice you due to your size and can give you critical or fatal damage with a single shot. Using torpedoes is very situational; the only way to use them is to sneak around islands and attempt to surprise unwary destroyers.

In anti-aircraft role you have to rely on yourself as this boat doesn't have any secondary or AA armament. Although Bofors guns can be very effective against airplanes you should focus on ships which are a bigger threat for you.

Pros and cons

Pros:

  • Primary armament can be effective with skilful use
  • 4 torpedoes with excellent explosive mass

Cons:

  • No secondary or AA weapons
  • Very vulnerable, easy to be one-shot by high calibre guns
  • Relatively big size compared to other torpedo boats
  • When using both Bofors guns, the boat will expose its large profile to the enemy

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the ship;
  • other literature.


Japan boats
Motor torpedo boats  Type T-1 · Type T-14 · Type T-14 (mod. 1) · Type T-38 · Type T-51a · Type T-51b · PT-15 · PT-808
Motor gun boats  Ha-Go (mod. 1) · Type 4 (mod. 2) · Type 4 (Mod 4) · Asagao (YTE-01) · PG 02
Armoured gun boats  Soukou-Tei · Soukou-Tei No.4
Gunboats  Chidori