Turan III

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Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
This page is about the Italian medium tank Turan III. For other versions, see Turan (Family).
Turan III
it_43m_turan_3.png
GarageImage Turan III.jpg
ArtImage Turan III.png
Turan III
AB RB SB
4.0 4.0 4.0
Class:
Research:18 000 Specs-Card-Exp.png
Purchase:47 000 Specs-Card-Lion.png
Show in game

Description

The Turan III was developed from the 41M Turán II Hungarian medium tank, as Hungary needed tanks that were able to better deal with the well-armoured Soviet T-34s and KV-1s that Hungary was fighting on the Eastern Front. The Turán III was equipped with a long barrel 75 mm 43.M gun that could effectively deal with the well-armoured Soviet tanks, unlike the short barrel 75 mm gun of the Turán II. To house this large and powerful gun, the Turán III had a new, larger turret. The Turán III also had significantly more armour than the Turán II.

Introduced in Update "Sons of Attila", the 43.M Turan III is a serious upgrade over the Turan I. It shares some important characteristics with the Panzer IV H, and its playstyle is also rather similar. It has access to a very powerful gun for its BR which allows the Turan III to face even Soviet heavy tanks like the KV-1. The vehicle's powerplant was also upgraded, featuring excellent mobility for a medium tank, including full reverse speed at maximum 48 km/h, which is great for hit and run tactics. It still features the same armour plates and smoke grenades as the Turan I, which allows for higher survivability. However, the reload speed is rather poor at 7.6 seconds when stock, it has a very large profile, and the commanders cupola is an important weak point to keep in mind. The armour, while upgraded, is not enough to stop most 76 mm or even 57 mm guns around its BR, so it should be used in a passive playstyle.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull15 / 25 / 35
Turret75 / 35 / 25
Crew5 people
Visibility88 %

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull 13 mm 35 mm Top
25 mm Bottom
13 mm top

35 mm bottom

13 mm
Turret 75/35 mm Turret front
33 mm Gun mantlet
35/25 mm 25/50 mm 35/13/25/5 mm
Cupola 60 mm 35 mm 55 mm 6/13 mm

Notes:

Mobility

Reverse gearbox
Forward and backward movement is possible at the same maximum speed
Speedforward / back
AB48 / 48 km/h
RB and SB44 / 44 km/h
Number of gears6 forward
6 back
Weight19.8 t
Engine power
AB496 hp
RB and SB260 hp
Power-to-weight ratio
AB25.1 hp/t
RB and SB13.1 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 48 48 19.8 403 496 20.35 25.05
Realistic 44 44 230 260 11.62 13.13

Modifications and economy

Repair costBasic → Reference
AB922 → 1 247 Sl icon.png
RB1 086 → 1 469 Sl icon.png
SB1 392 → 1 883 Sl icon.png
Total cost of modifications19 850 Rp icon.png
32 600 Sl icon.png
Talisman cost980 Ge icon.png
Crew training13 000 Sl icon.png
Experts47 000 Sl icon.png
Aces330 Ge icon.png
Research Aces280 000 Rp icon.png
Reward for battleAB / RB / SB
60 / 90 / 110 % Sl icon.png
136 / 136 / 136 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
1 300 Rp icon.png
Cost:
2 100 Sl icon.png
120 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
890 Rp icon.png
Cost:
1 500 Sl icon.png
85 Ge icon.png
Mods new tank break.png
Brake System
Research:
890 Rp icon.png
Cost:
1 500 Sl icon.png
85 Ge icon.png
Mods new tank filter.png
Filters
Research:
1 700 Rp icon.png
Cost:
2 800 Sl icon.png
160 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
1 600 Rp icon.png
Cost:
2 600 Sl icon.png
150 Ge icon.png
Mods new tank engine.png
Engine
Research:
1 600 Rp icon.png
Cost:
2 600 Sl icon.png
150 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
1 300 Rp icon.png
Cost:
2 100 Sl icon.png
120 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
890 Rp icon.png
Cost:
1 500 Sl icon.png
85 Ge icon.png
Mods tank reinforcement it.png
Crew Replenishment
Research:
1 700 Rp icon.png
Cost:
2 800 Sl icon.png
160 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
1 600 Rp icon.png
Cost:
2 600 Sl icon.png
150 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
1 300 Rp icon.png
Cost:
2 100 Sl icon.png
120 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
890 Rp icon.png
Cost:
1 500 Sl icon.png
85 Ge icon.png
Mods tank ammo.png
75mm_kwk_37_40_HEAT_ammo_pack
Research:
890 Rp icon.png
Cost:
1 500 Sl icon.png
85 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
1 700 Rp icon.png
Cost:
2 800 Sl icon.png
160 Ge icon.png
Mods art support.png
Artillery Support
Research:
1 600 Rp icon.png
Cost:
2 600 Sl icon.png
150 Ge icon.png

Armaments

Main armament

75 mm 43.M cannon
Ammunition32 rounds
Reloadbasic crew → aces
7.6 → 5.9 s
Vertical guidance-10° / 20°
Main article: 43.M (75 mm)
75 mm 43.M Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 32 -10°/+20° ±180° - 14.3 19.8 24.0 26.5 28.2 7.67 6.78 6.25 5.90
Realistic 8.9 10.5 12.8 14.1 15.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
43.M pancelgranat APCBC 145 143 130 116 104 93
43.M repeszgranat HE 10 10 10 10 10 10
43.M pancelrobbantogranat HEAT 80 80 80 80 80 80
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
43.M pancelgranat APCBC 770 6.8 1.2 14 28.9 48° 63° 71°
43.M repeszgranat HE 550 5.74 0 0.1 686 79° 80° 81°
43.M pancelrobbantogranat HEAT 550 4.4 0.05 0.1 872.1 62° 69° 73°

Ammo racks

Ammo racks of the Turan III
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
32 27 (+5) 21 (+11) 15 (+17) 9 (+23) (+31) __

Notes:

  • Turret empty: 21 (+11) shells.

Machine guns

8 mm 34/40M machine gun (coaxial)
Ammunition3 200 rounds
Belt capacity100 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate900 shots/min
Main article: 34/40M (8 mm)
8 mm 34/40M
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 3,200 (100) 900 - -

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Powerful gun; can easily destroy any target it faces with one well-placed shot
  • Gun is quite stable, making firing on the move easier
  • Good gun depression
  • Excellent mobility
  • Incredible reverse speed; can reverse as fast as it can go forwards
  • Has smoke grenades
  • Has mesh side skirt armour on the turret and hull which protects against HEAT and HE projectiles
  • Armour can be surprisingly effective, despite not being particularly thick
  • 5 crew members and spaced-out ammo racks mean higher survivability

Cons:

  • Large profile
  • Turret traverse speed is not very fast
  • Armour is not very strong and reliable
  • Only 32 rounds of ammunition means you may run out and need to replenish

History

Before production, there were two Turan III tanks built, one prototype, and one fully functional vehicle for testing. The Turan III has not seen too much action in World War II, though, having not been produced enough to make a lasting impact. It is not known if it has ever seen combat. This is because when the tank was developed, Hungary had low resources, and in March 1944, after the invasion of Hungary, the Germans limited the production of tanks.

Media

Skins

See also

Related development

Other Hungarian vehicles

Similar vehicles

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Italy medium tanks
  Italy
M13/40  M13/40 (I) · M13/40 (II) · M13/40 (III)
M14/41  M14/41 · M14/41 (47/40)
M15/42  M15/42
M16/43  Celere Sahariano
P26/40  P40 · P40 "G.C. Leoncello"
OF-40  OF-40 · OF-40 Mk.2A · OF-40 (MTCA)
Ariete  Ariete (P) · Ariete · Ariete PSO · Ariete AMV
Germany  ▄Pz.III N · ▄Pz.IV G · ▄Leopard 1A5
Allied powers  ▄Sherman I Composito · Sherman Ic · ▄Sherman Vc · ▄Sherman V · M26 "D.C.Ariete" · M26A1 · M47 (105/55) · M60A1 "D.C.Ariete"
  Hungary
Turán  Turan I · Turan II · Turan III
Germany  ◔Leopard 2A4 · Leopard 2A7HU
USSR  ◔T-72M1