Difference between revisions of "Tu-4 (China)"

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m (Re adding commented template description. Unindenting usage in battles section.)
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| link = B-29/Tu-4 (Family)
 
| link = B-29/Tu-4 (Family)
 
}}
 
}}
 +
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{break}}
+
{{Break}}
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese heavy bomber {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese heavy bomber {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
  
Line 16: Line 17:
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 9,100 m)
 
! colspan="2" | Max Speed<br>(km/h at 9,100 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! rowspan="2" | Max altitude<br>(meters)
Line 29: Line 26:
 
! AB !! RB !! AB !! RB !! AB !! RB
 
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 1,800
+
! Stock
 +
| 617 || 606 || rowspan="2" | {{Specs|ceiling}} || 33.4 || 35.0 || 4.7 || 4.6 || rowspan="2" | 1,500
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! Upgraded
|-
+
| ___ || 641 || __._ || 32.0 || __._ || 6.5
! colspan="2" | Max Speed<br>(km/h at 9,100 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 1,800
 
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="5" | Features
+
! colspan="6" | Features
 
|-
 
|-
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
 
|-
 
|-
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
+
| ✓ || ✓ || ✓ || X || X || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
Line 58: Line 47:
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flaps<br>(km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! + !! -
+
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 340 || ~3 || ~1
+
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 340 || ___ || 270 || ~3 || ~1
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
 
| < 340 || < 350 || < 290 || > 400
 
| < 340 || < 350 || < 290 || > 400
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="3" | Compressor (RB/SB)
+
! Compressor
|-
 
! colspan="3" | Setting 1
 
|-
 
 
! Optimal altitude
 
! Optimal altitude
 
! 100% Engine power
 
! 100% Engine power
 
! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
 +
! Setting 1
 
| 10,250 m || 2,200 hp || 2,388 hp
 
| 10,250 m || 2,200 hp || 2,388 hp
 
|-
 
|-
Line 102: Line 86:
  
 
== Armaments ==
 
== Armaments ==
=== Offensive armament ===
+
=== Suspended armament ===
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
+
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
{{main|FAB-100 (100 kg)|FAB-250M43 (250 kg)|FAB-500 (500 kg)|FAB-1000 (1,000 kg)}}
 +
{{main|FAB-1500M-46 (1,500 kg)|FAB-3000M-46 (3,000 kg)}}
 +
 
 +
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
=== Suspended armament ===
+
* 40 x 100 kg FAB-100 bombs (4,000 kg total)
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
+
* 40 x 250 kg FAB-250M43 bombs (10,000 kg total)
 +
* 12 x 500 kg FAB-500 bombs (6,000 kg total)
 +
* 20 x 500 kg FAB-500 bombs (10,000 kg total)
 +
* 8 x 1,000 kg FAB-1000 bombs (8,000 kg total)
 +
* 8 x 1,500 kg FAB-1500M-46 bombs (12,000 kg total)
 +
* 4 x 3,000 kg FAB-3000M-46 bombs (12,000 kg total)
  
 
=== Defensive armament ===
 
=== Defensive armament ===
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''
+
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 +
{{main|NR-23 (23 mm)}}
 +
 
 +
The '''''{{PAGENAME}}''''' is defended by:
 +
 
 +
* 2 x 23 mm NR-23 cannons, front dorsal turret (275 rpg = 550 total)
 +
* 2 x 23 mm NR-23 cannons, rear dorsal turret (275 rpg = 550 total)
 +
* 2 x 23 mm NR-23 cannons, front ventral turret (250 rpg = 500 total)
 +
* 2 x 23 mm NR-23 cannons, rear ventral turret (500 rpg = 1,000 total)
 +
* 2 x 23 mm NR-23 cannons, tail turret (275 rpg = 550 total)
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!--''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
 
 +
The below tactics can be used in all games modes:
 +
 
 +
Like most planes of its class, the Tu-4 relies on its defensive turrets for aerial combat. A few good hits from its 10 x 23 mm guns can send an attacker back to base, with critical damage or, if not, credit the player with the victory. Maxing out the crew stats is a good idea, it will allow the player to focus more on flying while the AI does the gunning. Don't get too arrogant, remember, the Tu-4 is a huge plane. It is easy to hit, and as mentioned above, especially when the opponents could be jets.
 +
 
 +
All in all, pay attention to the aircraft's surroundings. The Tu-4 can easily net the team a win so don't let the feeling of invincibility get imbued, or the only reward will be a fiery end.
 +
 
 +
With this bomber's high battle rating, you should be actively looking out for enemy vehicles. It is possible for an attacker to have a relative closing speed of over 1000 km/h. Relying solely on the spotting system will allow some fighters to get so close it will be impossible for you to react. It is especially common for the enemy to approach either in a 30° cone straight ahead or to trail behind and below you, generally outside gun range before pulling up sharply.
 +
 
 +
When first starting with this aircraft, the payload option is 40 x 100 kg bombs which are able to destroy numerous bases. One of the best ways to maximize the payload's effectiveness, 15 x 100 kg bombs are needed for one base. The A.I. gunners will be able to defend the plane as bombs are dropped from the bombsight until switching back to the pilot seat, ready to head to next objective. The best option for base bombing is the 8 x 1500 kg payload. A single bomb will be enough to destroy a base, provided you do not miss.''
 +
 
 +
Once the Tu-4's bombing run is complete, start descending towards the friendly airfield; enemy fighters '''will''' be hunting for the Tu-4, so be more alert. The Tu-4 has a very powerful defensive system installed with 5 turrets, each with two 2 x 23 mm cannons, so the Tu-4 should be able to defend itself reasonably well. If you believe that landing would be putting the aircraft in grave danger, it is worth considering to instead stay high and shoot down approaching fighters, calling out your position will often lower the stigma associated with this action.
 +
 
 +
'''Do not''' rely on the AI gunners. Most of the time the Tu-4 will face top rank jets including [[Hunter F 1|Hunter F 1s]] and [[F-86F-2|F2 Sabres]]. These adversaries are usually experienced and will not foolishly tail the bomber for long and try to engage at ranges greater than 1 km or engage in a head-on pass. These manoeuvres render the AI gunners largely useless. Laying down a stream of 23 mm rounds is recommended, but beware of jamming. Hits can be scored within 1.5 - 2 km, if somebody is tailing the Tu-4 or engaging in a head-on pass, they can also occur at greater ranges. Combine the turret shooting with a defensive style of flying to utilize it to its full potential; the Tu-4 offers good handling for its size. Be very careful when putting the Tu-4 into a dive. It is just as prone as any other aircraft to suffering structural damage if its limitations are exceeded. Do '''not''' rely on flaps to slow down, their weak construction will let you down.
 +
 
 +
The two most dangerous opponents of the Tu-4 are the [[S.O.4050 Vautour IIA]] and the [[Hunter F 1]]. With their 30mm cannons, one burst will be devastating against the Tu-4. The [[F-86F-2]] is also a dangerous opponent, with four 20 mm cannons with a very high velocity and rate of fire.
 +
 
 +
When down tiered, the most dangerous opponents are the [[Me 163 B]], the [[Me 262 C-2b]] and the [[R2Y2 (Family)|R2Y2 KAIs]]. All equipped with 30 mm cannons, they are able to send the Tu-4 back to the hangar within one burst. The 163's and KI-200 extreme mobility are something to be wary of. It isn't uncommon for bomber pilots to lose track of the attacker after a fly by.
 +
 
 +
Don't underestimate the other Sabres, such as the [[F-86F-40 (Japan)|F-86F-40]] and the [[CL-13A Mk 5|CL-13A]]. Their 12.7 mm machine guns can do a lot of damage, crippling or setting the Tu-4 afire, which could end the match for the plane there.
 +
 
 +
Do not consider any enemy bomber or attacker as a neutral or even friendly party. It is quite common for [[Canberra B (I) Mk 6|Canberra]]'s or even [[B-57B|B-57]]'s to try and engage you if the opportunity presents itself.
  
 
=== Manual Engine Control ===
 
=== Manual Engine Control ===
Line 128: Line 152:
 
|-
 
|-
 
| Controllable || Controllable<br>Auto control available || Not controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Combined || Controllable<br>1 gear || Auto controlled
 
| Controllable || Controllable<br>Auto control available || Not controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Combined || Controllable<br>1 gear || Auto controlled
 +
|-
 +
|}
 +
 +
=== Modules ===
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Flight performance
 +
! Survivability
 +
! colspan="3" | Weaponry
 +
|-
 +
| I
 +
| Fuselage repair
 +
| Radiator
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| II
 +
|
 +
| Compressor
 +
| Airframe
 +
|
 +
| KD-3
 +
| KD-4
 +
|-
 +
| III
 +
| Wings repair
 +
| Engine
 +
|
 +
| Turret 23 mm
 +
|
 +
|
 +
|-
 +
| IV
 +
|
 +
| Engine injection
 +
| Cover
 +
| New 23 mm cannons (turret)
 +
| BD-4
 +
|
 
|-
 
|-
 
|}
 
|}
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'''Pros:'''
 
'''Pros:'''
 +
 
*
 
*
  
 
'''Cons:'''
 
'''Cons:'''
 +
 
*
 
*
  
Line 148: Line 215:
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
Line 153: Line 221:
 
== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the aircraft;''
 
* ''encyclopedia page on the aircraft;''
 
* ''other literature.''
 
* ''other literature.''
  
 +
{{AirManufacturer Tupolev}}
 
{{China bombers}}
 
{{China bombers}}

Revision as of 22:44, 25 January 2020

RANK 6 BRITAIN
Rooikat 105 PACK
␗Tu-4
tu_4_china.png
␗Tu-4
Research:95 000 Specs-Card-Exp.png
Purchase:270 000 Specs-Card-Lion.png
Show in game
This page is about the Chinese heavy bomber Tu-4 (China). For other versions, see B-29/Tu-4 (Family).

Description

GarageImage Tu-4 (China).jpg


The ␗Tu-4 is a rank V Chinese heavy bomber with a battle rating of 8.0 (AB/RB) and 7.7 (SB). It was introduced in Update 1.91 "Night Vision".

General info

Flight performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics Max Speed
(km/h at 9,100 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
Stock 617 606 12000 33.4 35.0 4.7 4.6 1,500
Upgraded ___ 641 __._ 32.0 __._ 6.5

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
340 ___ 270 ~3 ~1
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 340 < 350 < 290 > 400
Compressor Optimal altitude 100% Engine power WEP Engine power
Setting 1 10,250 m 2,200 hp 2,388 hp

Survivability and armour

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Armaments

Suspended armament

The Tu-4 (China) can be outfitted with the following ordnance:

  • 40 x 100 kg FAB-100 bombs (4,000 kg total)
  • 40 x 250 kg FAB-250M43 bombs (10,000 kg total)
  • 12 x 500 kg FAB-500 bombs (6,000 kg total)
  • 20 x 500 kg FAB-500 bombs (10,000 kg total)
  • 8 x 1,000 kg FAB-1000 bombs (8,000 kg total)
  • 8 x 1,500 kg FAB-1500M-46 bombs (12,000 kg total)
  • 4 x 3,000 kg FAB-3000M-46 bombs (12,000 kg total)

Defensive armament

Main article: NR-23 (23 mm)

The Tu-4 (China) is defended by:

  • 2 x 23 mm NR-23 cannons, front dorsal turret (275 rpg = 550 total)
  • 2 x 23 mm NR-23 cannons, rear dorsal turret (275 rpg = 550 total)
  • 2 x 23 mm NR-23 cannons, front ventral turret (250 rpg = 500 total)
  • 2 x 23 mm NR-23 cannons, rear ventral turret (500 rpg = 1,000 total)
  • 2 x 23 mm NR-23 cannons, tail turret (275 rpg = 550 total)

Usage in battles

The below tactics can be used in all games modes:

Like most planes of its class, the Tu-4 relies on its defensive turrets for aerial combat. A few good hits from its 10 x 23 mm guns can send an attacker back to base, with critical damage or, if not, credit the player with the victory. Maxing out the crew stats is a good idea, it will allow the player to focus more on flying while the AI does the gunning. Don't get too arrogant, remember, the Tu-4 is a huge plane. It is easy to hit, and as mentioned above, especially when the opponents could be jets.

All in all, pay attention to the aircraft's surroundings. The Tu-4 can easily net the team a win so don't let the feeling of invincibility get imbued, or the only reward will be a fiery end.

With this bomber's high battle rating, you should be actively looking out for enemy vehicles. It is possible for an attacker to have a relative closing speed of over 1000 km/h. Relying solely on the spotting system will allow some fighters to get so close it will be impossible for you to react. It is especially common for the enemy to approach either in a 30° cone straight ahead or to trail behind and below you, generally outside gun range before pulling up sharply.

When first starting with this aircraft, the payload option is 40 x 100 kg bombs which are able to destroy numerous bases. One of the best ways to maximize the payload's effectiveness, 15 x 100 kg bombs are needed for one base. The A.I. gunners will be able to defend the plane as bombs are dropped from the bombsight until switching back to the pilot seat, ready to head to next objective. The best option for base bombing is the 8 x 1500 kg payload. A single bomb will be enough to destroy a base, provided you do not miss.

Once the Tu-4's bombing run is complete, start descending towards the friendly airfield; enemy fighters will be hunting for the Tu-4, so be more alert. The Tu-4 has a very powerful defensive system installed with 5 turrets, each with two 2 x 23 mm cannons, so the Tu-4 should be able to defend itself reasonably well. If you believe that landing would be putting the aircraft in grave danger, it is worth considering to instead stay high and shoot down approaching fighters, calling out your position will often lower the stigma associated with this action.

Do not rely on the AI gunners. Most of the time the Tu-4 will face top rank jets including Hunter F 1s and F2 Sabres. These adversaries are usually experienced and will not foolishly tail the bomber for long and try to engage at ranges greater than 1 km or engage in a head-on pass. These manoeuvres render the AI gunners largely useless. Laying down a stream of 23 mm rounds is recommended, but beware of jamming. Hits can be scored within 1.5 - 2 km, if somebody is tailing the Tu-4 or engaging in a head-on pass, they can also occur at greater ranges. Combine the turret shooting with a defensive style of flying to utilize it to its full potential; the Tu-4 offers good handling for its size. Be very careful when putting the Tu-4 into a dive. It is just as prone as any other aircraft to suffering structural damage if its limitations are exceeded. Do not rely on flaps to slow down, their weak construction will let you down.

The two most dangerous opponents of the Tu-4 are the S.O.4050 Vautour IIA and the Hunter F 1. With their 30mm cannons, one burst will be devastating against the Tu-4. The F-86F-2 is also a dangerous opponent, with four 20 mm cannons with a very high velocity and rate of fire.

When down tiered, the most dangerous opponents are the Me 163 B, the Me 262 C-2b and the R2Y2 KAIs. All equipped with 30 mm cannons, they are able to send the Tu-4 back to the hangar within one burst. The 163's and KI-200 extreme mobility are something to be wary of. It isn't uncommon for bomber pilots to lose track of the attacker after a fly by.

Don't underestimate the other Sabres, such as the F-86F-40 and the CL-13A. Their 12.7 mm machine guns can do a lot of damage, crippling or setting the Tu-4 afire, which could end the match for the plane there.

Do not consider any enemy bomber or attacker as a neutral or even friendly party. It is quite common for Canberra's or even B-57's to try and engage you if the opportunity presents itself.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Auto control available
Not controllable
Not auto controlled
Controllable
Not auto controlled
Combined Controllable
1 gear
Auto controlled

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator
II Compressor Airframe KD-3 KD-4
III Wings repair Engine Turret 23 mm
IV Engine injection Cover New 23 mm cannons (turret) BD-4

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Tupolev Design Bureau (Ту́полев Опытное конструкторское бюро)
Bombers  TB-3M-17-32 · SB 2M-100 · SB 2M-103 MV-3 · SB 2M-103 · SB 2M-103U · SB 2M-103U MV-3 · SB 2M-105
  Tu-2 · Tu-2S · Tu-2S-44 · Tu-2S-59 · Tu-4
Arkhangelsky Bomber  Ar-2*
Strike Aircraft  Tu-1
Jet Bomber  Tu-14T
Export  ␗SB 2M-103U · ␗Tu-2S-44 · ␗Tu-4
  ◔Tu-2S-59
  * While Andrei Tupolev was imprisoned, Alexander Arkhangelsky, second in command at Tupolev OKB was able to append his name to the final production series of the SB bomber.

China bombers
American  Martin 139WC*(␗B-10B) · ␗A-29 · ␗B-25J-30 · ␗PB4Y-2
German  ␗Hs 123 A-1
Soviet  ␗SB 2M-103U · ␗DB-3A · ␗Tu-2S-44 · ␗Tu-4
Japanese  ␗P1Y1 mod. 11
  *Export Name