Difference between revisions of "Tu-2S-59"

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(Pros and cons)
(Edits)
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''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
 
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 7,300 m)
 
! colspan="2" | Max Speed<br>(km/h at 7,300 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" | Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 522 || 503 || {{Specs|ceiling}} || 32.0 || 32.8 || 4.6 || 4.6 || 326
 
|-
 
! colspan="8" | ''Upgraded''
 
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 7,300 m)
+
! AB !! RB !! AB !! RB !! AB !! RB
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
 
|-
 
|-
! AB
+
! Stock
! RB
+
| 522 || 503 || rowspan="2" | {{Specs|ceiling}} || 32.0 || 32.8 || 4.6 || 4.6 || rowspan="2" | 326
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 326
+
! Upgraded
 +
| ___ || ___ || __._ || __._ || __._ || __._
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flaps
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flaps
 
! Landing flaps
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
 
| < 360 || < 360 || < 440 || > 302
 
| < 360 || < 360 || < 440 || > 302
|-
 
|}
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="3" | Compressor (RB/SB)
 
|-
 
! colspan="3" | Setting 1
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 1,550 m || 1,670 hp || 1,967 hp
 
|-
 
! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 4,700 m || 1,410 hp || 1,661 hp
 
 
|-
 
|-
 
|}
 
|}
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{{Specs-Avia-Suspended}}
 
{{Specs-Avia-Suspended}}
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
{{main|FAB-100 (100 kg)|FAB-250M43 (250 kg)|FAB-500 (500 kg)|FAB-1000 (1,000 kg)}}
+
{{main|FAB-100sv (100 kg)|FAB-250sv (250 kg)|FAB-500sv (500 kg)|FAB-1000 (1,000 kg)}}
  
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
* 2 x 250 kg FAB-250M43 bombs (500 kg total)
+
* 2 x 250 kg FAB-250sv bombs (500 kg total)
* 9 x 100 kg FAB-100 bombs (900 kg total)
+
* 9 x 100 kg FAB-100sv bombs (900 kg total)
* 2 x 500 kg FAB-500 bombs + 2 x 250 kg FAB-250M43 bombs (1,500 kg total)
+
* 2 x 500 kg FAB-500sv bombs + 2 x 250 kg FAB-250sv bombs (1,500 kg total)
* 4 x 500 kg FAB-500 bombs (2,000 kg total)
+
* 4 x 500 kg FAB-500sv bombs (2,000 kg total)
* 2 x 500 kg FAB-500 bombs (1,000 kg total)
+
* 2 x 500 kg FAB-500sv bombs (1,000 kg total)
 
* 1 x 1,000 kg FAB-1000 bomb (1,000 kg total)
 
* 1 x 1,000 kg FAB-1000 bomb (1,000 kg total)
* 1 x 1,000 kg FAB-1000 bomb + 2 x 250 kg FAB-250M43 bombs (1,500 kg total)
+
* 1 x 1,000 kg FAB-1000 bomb + 2 x 250 kg FAB-250sv bombs (1,500 kg total)
* 1 x 1,000 kg FAB-1000 bomb + 2 x 500 kg FAB-500 bombs (2,000 kg total)
+
* 1 x 1,000 kg FAB-1000 bomb + 2 x 500 kg FAB-500sv bombs (2,000 kg total)
  
 
=== Defensive armament ===
 
=== Defensive armament ===
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== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
Once spawned (~ 3500 m), locate what ground targets to engage. It is suggested to engage the targets farthest from the enemy's airfield in order to avoid detection. Attack pillboxes (light or heavy, it doesn't matter with 500 kg bombs) as these don't move. Only engage the AI tanks if there are no pillboxes, and if engaging the tanks, judge the speed of the tank column, and release the bombs, making sure to lead where the tanks will be as the bombs fall, not where they are in that moment.
+
Once spawned (~3,500 m), locate ground targets to engage. It is suggested to engage the targets farthest from the enemy's airfield in order to avoid detection. Attack pillboxes (light or heavy, it doesn't matter with 500 kg bombs) as these don't move. Only engage the AI tanks if there are no pillboxes, and if engaging the tanks, judge the speed of the tank column, and release the bombs, making sure to lead where the tanks will be as the bombs fall, not where they are in that moment.
  
 
When bombing anything, note that the center of the reticle should be aimed below the target by about a centimetre (looking at the screen). This will allow the bombs maximum precision. When releasing the two bombs from the bomb bay, hold the flight pattern for about 1/2 a second longer than normal to compensate for the opening of the bomb bay doors. Once the payload has dropped, begin attacking artillery and AAA guns with the 20 mm cannons. Fire in short bursts to conserve ammo, as the more of these light targets are destroyed, the better. Never attack light pillboxes with the frontal cannons! The ammo spent attempting to destroy these (~200 rounds) isn't worth it! Always attack lighter targets, or if the situation presents itself, enemy aircraft. Once the bombs and cannon ammo are/is exhausted, then high-tail it back to the airfield. Fully upgraded, the Tu-2S-59 can maintain ~450 km/h on the deck, no problem. Be careful upon landing, as the plane tends to stall at ~175 km/h. Rearm, and repeat!
 
When bombing anything, note that the center of the reticle should be aimed below the target by about a centimetre (looking at the screen). This will allow the bombs maximum precision. When releasing the two bombs from the bomb bay, hold the flight pattern for about 1/2 a second longer than normal to compensate for the opening of the bomb bay doors. Once the payload has dropped, begin attacking artillery and AAA guns with the 20 mm cannons. Fire in short bursts to conserve ammo, as the more of these light targets are destroyed, the better. Never attack light pillboxes with the frontal cannons! The ammo spent attempting to destroy these (~200 rounds) isn't worth it! Always attack lighter targets, or if the situation presents itself, enemy aircraft. Once the bombs and cannon ammo are/is exhausted, then high-tail it back to the airfield. Fully upgraded, the Tu-2S-59 can maintain ~450 km/h on the deck, no problem. Be careful upon landing, as the plane tends to stall at ~175 km/h. Rearm, and repeat!
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If confronted with an enemy Tu-2S-59, initiate a head on pass ''but then pitch up and stall their plane out.'' Additionally, maintain a safe altitude and utilize Boom & Zoom tactics, but it is worth noting that the Tu-2 is able to turn adequately.
 
If confronted with an enemy Tu-2S-59, initiate a head on pass ''but then pitch up and stall their plane out.'' Additionally, maintain a safe altitude and utilize Boom & Zoom tactics, but it is worth noting that the Tu-2 is able to turn adequately.
  
===Manual Engine Control===
+
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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! rowspan="2" | Turbocharger
 
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type
 
 
|-
 
|-
| Controllable || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Auto control available || rowspan="2" | Controllable<br>Auto control available || rowspan="2" | Separate || rowspan="2" | Controllable<br>2 gears || rowspan="2" | Not controllable
+
| Controllable || Controllable<br>Not auto controlled || Controllable<br>Auto control available || Controllable<br>Auto control available || Separate || Controllable<br>2 gears || Not controllable
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
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== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
  
 
=== In-game description ===
 
=== In-game description ===
 +
Tupolev Tu-2S Front Line Bomber with M-82FN engines, later production and export series (NATO reporting name: Bat).
 +
 +
The last stage of the Tu-2S's full-scale production began in 1949. The bomber's defensive armament was upgraded yet again. Production planes continued to be manufactured with machine guns in manual turrets, which by the late 40s seemed an obvious anachronism.
  
"Tupolev Tu-2S Front Line Bomber with M-82FN engines, Moscow Aircraft Factory No. 23, series 1 to 43 (NATO reporting name: Bat).
+
In August 1948, a VEU-1 electric turret with a 20mm Berezin B-20 cannon was tested on series 55 aircraft, and from the spring of 1949 on it was used in mass production. The VEU-1 replaced the VUB-68 upper defensive turret.
  
After production of the Tu-2 was stopped, work on improving the aircraft nevertheless continued. It obtained a new version of the Shvetsov M-82FN engine, equipped with direct fuel injection, with an increased maximum engine power of 1,850 hp. The new engines improved the aircraft's flight characteristics. Also, the bomber's earlier defects were practically eliminated. In July 1943, the State Defense Committee decided to begin mass production of the Tu-2 with the M-82FN engines.
+
More powerful GSN-300 electric generators also began to be installed. In addition, a new fire suppression kit, an RSB-5 radio set and strong LFSV-45 retractable lights were added. Beginning with series 59, a Goodrich de-icing system was installed on the front edges of the wings, horizontal stabilizer, and fins.
  
The so-called ""standard"" bombers, the Tu-2S (""S"" meaning ""standard""), were different from Aircraft 103VS. They were simple and cheap as far as production and operation went, with a minimum set of equipment.
+
The upgraded equipment increased the aircraft's weight. Consequently, its speed and service ceiling decreased.
  
The Tu-2S had the 103VS's braking vanes and their release mechanisms removed, but the dive recovery control was left intact. The stabilizer was fixed and the steering gear removed. The vertical empennage area was increased. Only the right rudder had a trim tab. The plane's fuel tanks were reduced in number, and the resulting loss in fuel capacity was somewhat compensated for by enlarging the remaining tanks.
+
In the spring of 1950, production of the Tu-2 was finally discontinued. The last series of planes were intended mainly for export, as the Soviet Air Force was switching to the Ilyushin Il-28 jet bomber. A total of 1,211 Tu-2s (including all variants) were produced during the post-war period of 1946 to 1950. Afterward, some previously built planes were updated. From 1948 on, TON-2 rear attack warning radars were mounted on some of the aircraft. The ASh-82FN engines were replaced on a mass scale with later series engines with improved reduction gear; radio altimeters and new radio sets were installed, as well.
  
The plane's defensive armament was similar to that of Aircraft 103VS, but the ammunition of the LU-UBT unit was increased to 350 rounds. The rocket beams and weapon controls were removed. But, unlike its predecessor, the Tu-2S was equipped with chemical weapons. It could carry UKhAP-500 aerial spray devices or ABK-P-500 clusters, which could be filled with bomblets or AZh-2 ampoules containing KS self-igniting fluid.
+
During the post-war period, as the industry supplied the Tu-2s, practically all units of the USSR Air Force were rearmed, replacing their Pe-2s and any lend-lease bombers.
The first Tu-2S was built in September 1943. A total of 1,145 Tu-2S front-line bombers were produced from 1943-45.
 
  
By the end of 1942, the Tu-2 appeared on the Kalinin Front and then on the Southwestern Front. From 1944-45, the Tu-2S was used in the Baltics, Poland, and Germany, including the Battle of Berlin. In August 1945, units armed with the Tu-2S operated against Japan.
+
After the war, the Tu-2s were accepted for service with the Air Forces of Poland, Hungary, Bulgaria, China, and North Korea. The Tu-2s of the Chinese Air Force took an active part in the Korean War of 1950-53.
  
The Tu-2S is justly considered the best front-line bomber of the Red Army Air Force. It was superior to the famous Pe-2 in all its basic characteristics, especially in its defensive armament. During the war, the Tu-2S was only used by the Red Army Air Force."
+
The Tu-2 aircraft were withdrawn from service with the USSR Air Force by the mid-50s. Virtually none of them were serving by 1954. It was in the flight schools that the Tu-2s continued to fly: some Tu-2s were still active in training units as late as the early 60s.
  
 
== Media ==
 
== Media ==
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
{{Youtube-gallery|gxIVvUZGptw|'''The Shooting Range #51''' - ''Pages of History'' section at 07:12 discusses the Tu-2.}}
 
{{Youtube-gallery|gxIVvUZGptw|'''The Shooting Range #51''' - ''Pages of History'' section at 07:12 discusses the Tu-2.}}
  

Revision as of 12:02, 7 March 2021

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
This page is about the Russian bomber Tu-2S-59. For other uses, see Tu-2 (Family).
Tu-2S-59
tu-2_postwar_late.png
GarageImage Tu-2S-59.jpg
Tu-2S-59
Research:35 000 Specs-Card-Exp.png
Purchase:210 000 Specs-Card-Lion.png
Show in game

Description

The Tu-2S-59 is a rank IV Russian bomber with a battle rating of 6.0 (AB/SB) and 5.7 (RB). It was introduced in Update 1.29.

The Tu-2S-59 is an extremely versatile ground attacker, with a moderate payload better suited for destroying ground targets than bases. Although the tactics are different for arcade battles, in Realistic, the plane should be flown quite aggressively. It is recommended to equip the 4 x 500 kg bombs (or just two if the modules haven't been acquired yet) in order to destroy as many armoured foes as possible. Additionally, use a two-second bomb delay to allow ample time to escape the blast radius.

The defining feature of the Tu-2S-59 is its single defensive 20 mm cannon in place of the 12.7 mm machine gun found on the two older models. Other than that and its increased BR, there isn't much difference between this and the older Tu-2S and Tu-2S-44. See above for battle tactics.

General info

Flight performance

Max speed
at 7 300 m547 km/h
Turn time30 s
Max altitude9 500 m
Engine2 х Shvetsov M-82FN
Type
Cooling systemAir
Take-off weight13 t

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics Max Speed
(km/h at 7,300 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 522 503 9500 32.0 32.8 4.6 4.6 326
Upgraded ___ ___ __._ __._ __._ __._

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
0 390 498 469 320 ~8 ~4
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 360 < 360 < 440 > 302

Survivability and armour

Crew4 people
Speed of destruction
Structural0 km/h
Gear390 km/h
  • 15 mm Steel plate behind the pilot.
  • 6 mm Steel plate to the left of cockpit dorsal gunner.
  • 8, 15 mm Steel plates in front of the cockpit dorsal gunner.
  • 12, 15 mm Steel plates in front of the rear dorsal gunner.
  • 8 mm Steel plate under the ventral gunner.
  • 12 mm Steel plate in front of the ventral gunner.

Modifications and economy

Repair costBasic → Reference
AB3 106 → 4 009 Sl icon.png
RB8 881 → 11 465 Sl icon.png
SB17 289 → 22 320 Sl icon.png
Total cost of modifications61 500 Rp icon.png
102 000 Sl icon.png
Talisman cost1 800 Ge icon.png
Crew training61 000 Sl icon.png
Experts210 000 Sl icon.png
Aces1 200 Ge icon.png
Research Aces570 000 Rp icon.png
Reward for battleAB / RB / SB
110 / 220 / 570 % Sl icon.png
178 / 178 / 178 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
4 100 Rp icon.png
Cost:
6 800 Sl icon.png
270 Ge icon.png
Mods radiator.png
Radiator
Research:
4 100 Rp icon.png
Cost:
6 800 Sl icon.png
270 Ge icon.png
Mods armor frame.png
Airframe
Research:
3 500 Rp icon.png
Cost:
5 800 Sl icon.png
230 Ge icon.png
Mods compressor.png
Compressor
Research:
3 500 Rp icon.png
Cost:
5 800 Sl icon.png
230 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
3 800 Rp icon.png
Cost:
6 300 Sl icon.png
250 Ge icon.png
Mods new engine.png
Engine
Research:
3 800 Rp icon.png
Cost:
6 300 Sl icon.png
250 Ge icon.png
Mods armor cover.png
Cover
Research:
5 000 Rp icon.png
Cost:
8 300 Sl icon.png
330 Ge icon.png
Mods metanol.png
Engine injection
Research:
5 000 Rp icon.png
Cost:
8 300 Sl icon.png
330 Ge icon.png
Mods ammo.png
ub_turret_belt_pack
Research:
4 100 Rp icon.png
Cost:
6 800 Sl icon.png
270 Ge icon.png
Mod arrow 0.png
Mods turret gun.png
ub_turret_new_gun
Research:
3 500 Rp icon.png
Cost:
5 800 Sl icon.png
230 Ge icon.png
Mods pilon bomb.png
PKD-2
Research:
3 500 Rp icon.png
Cost:
5 800 Sl icon.png
230 Ge icon.png
Mods ammo.png
shvak_belt_pack
Research:
3 800 Rp icon.png
Cost:
6 300 Sl icon.png
250 Ge icon.png
Mod arrow 0.png
Mods ammo.png
shvak_turret_belt_pack
Research:
3 800 Rp icon.png
Cost:
6 300 Sl icon.png
250 Ge icon.png
Mod arrow 0.png
Mods weapon.png
shvak_new_gun
Research:
5 000 Rp icon.png
Cost:
8 300 Sl icon.png
330 Ge icon.png
Mods turret gun.png
b20_turret_new_gun
Research:
5 000 Rp icon.png
Cost:
8 300 Sl icon.png
330 Ge icon.png

Armaments

Offensive armament

Main article: ShVAK (20 mm)

The Tu-2S-59 is armed with:

  • 2 x 20 mm ShVAK cannons, wing-mounted (150 rpg = 300 total)

Suspended armament

The Tu-2S-59 can be outfitted with the following ordnance:

  • 2 x 250 kg FAB-250sv bombs (500 kg total)
  • 9 x 100 kg FAB-100sv bombs (900 kg total)
  • 2 x 500 kg FAB-500sv bombs + 2 x 250 kg FAB-250sv bombs (1,500 kg total)
  • 4 x 500 kg FAB-500sv bombs (2,000 kg total)
  • 2 x 500 kg FAB-500sv bombs (1,000 kg total)
  • 1 x 1,000 kg FAB-1000 bomb (1,000 kg total)
  • 1 x 1,000 kg FAB-1000 bomb + 2 x 250 kg FAB-250sv bombs (1,500 kg total)
  • 1 x 1,000 kg FAB-1000 bomb + 2 x 500 kg FAB-500sv bombs (2,000 kg total)

Defensive armament

The Tu-2S-59 is defended by:

  • 1 x 20 mm B-20E cannon, rear dorsal turret (120 rpg)
  • 1 x 12.7 mm Berezin UB machine gun, front dorsal turret (190 rpg)
  • 1 x 12.7 mm Berezin UB machine gun, rear ventral turret (350 rpg)

Usage in battles

Once spawned (~3,500 m), locate ground targets to engage. It is suggested to engage the targets farthest from the enemy's airfield in order to avoid detection. Attack pillboxes (light or heavy, it doesn't matter with 500 kg bombs) as these don't move. Only engage the AI tanks if there are no pillboxes, and if engaging the tanks, judge the speed of the tank column, and release the bombs, making sure to lead where the tanks will be as the bombs fall, not where they are in that moment.

When bombing anything, note that the center of the reticle should be aimed below the target by about a centimetre (looking at the screen). This will allow the bombs maximum precision. When releasing the two bombs from the bomb bay, hold the flight pattern for about 1/2 a second longer than normal to compensate for the opening of the bomb bay doors. Once the payload has dropped, begin attacking artillery and AAA guns with the 20 mm cannons. Fire in short bursts to conserve ammo, as the more of these light targets are destroyed, the better. Never attack light pillboxes with the frontal cannons! The ammo spent attempting to destroy these (~200 rounds) isn't worth it! Always attack lighter targets, or if the situation presents itself, enemy aircraft. Once the bombs and cannon ammo are/is exhausted, then high-tail it back to the airfield. Fully upgraded, the Tu-2S-59 can maintain ~450 km/h on the deck, no problem. Be careful upon landing, as the plane tends to stall at ~175 km/h. Rearm, and repeat!

Specific enemies worth noting

Unfortunately for the Tu-2S-59, it has a battle rating of 6.3. This is a double-edged sword, as on one hand, the Tu-2S-59 has to fight enemy jets, notably the Horten 229 and the Me-262, but on the other hand, these pilots are typically experienced and won't sacrifice their altitude for a ground pounding Tu-2. However, should the Tu-2S-59 be engaged, here are some suggestions per plane.

Do not engage a fighter on purpose, the following is only for defensive and survival reference

Horten 229
This plane is agile, fast, and dangerous, possessing a pair of Mk 103 cannons. When engaged with one of these planes, force a head-on pass if he is either below or on equal altitude as the Tu-2S-59. Once the pass has concluded, and if neither of the two are down, push the throttle to WEP and run. When the 229 turns to pursue, it will catch up. Use the defensive turrets at this point, as these are the Tu-2S-59's only hope for making it out alive. Aim for the pilot.

Me 262 A-1 and A-1/U4 Pulkzerstorer
These planes are a tough opponent. They are fast and possess better armour than the 262, so the turrets are not going to be as effective in destroying these enemies. Again, if the enemy is below or on equal altitude as the Tu-2S-59, force a head on pass and run after it ends (if able). Use the turrets, but know that these planes are designed to be bomber-hunters, and are ruthlessly efficient in their task.

F-80A, F-80C & F-84B-26
Although most matches with the Tu-2S-59 will be on the Berlin map, mixed battles and alternate history is always a possibility. For these planes, use the same tactics. Force a head on, and then run after. Use the turrets to attack them while withdrawing.

Late War Props (Spitfire 24, Fw-190 D-13, F8F, etc.)
These are a somewhat rare occurrence at the BR of 6.3, however they should never be ignored. If possible, run back to base and don't commit to a head on with props, as they have a little more time to aim their shots and steady their plane. Rely mostly on the defensive turrets if needed.

Player-Controlled Flak (Kugelblitz, Crusader AA, etc.)
These are the bane of bombers (especially medium-sized ones such as the Tu-2S-59). When the tracers fly, don't risk a dive. Circle around or find some unsuspecting flanker that is outside the cover of these AAA guns.

Counter-tactics

If confronted with an enemy Tu-2S-59, initiate a head on pass but then pitch up and stall their plane out. Additionally, maintain a safe altitude and utilize Boom & Zoom tactics, but it is worth noting that the Tu-2 is able to turn adequately.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Auto control available
Controllable
Auto control available
Separate Controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Fast, for a medium bomber
  • High wing rip speed (over 700 km/h)
  • Air spawn in RB
  • Very easy to land and take off
  • Decent payload
  • Forward-firing ShVAK cannons, can be useful in a head-on engagement
  • Not as vulnerable as other 4-engine bombers
  • Twin tail design leaves little restriction on back gunners
  • Decently agile for its size
  • Can often put out fires in fuel tanks due to pressurized gas system
  • Individual bomb drops, very effective in tank battles
  • Engines can cool down even with a 100% throttle
  • Can pretty much WEP indefinitely
  • Just need to research one modification for all payload options
  • Has a lot of unlockable camouflages

Cons:

  • Only two bombs when stock
  • Relatively small defensive armament
  • Only one pilot and is not protected by armour from the front
  • High-ish stall speed (175 km/h, more of a pain when taking off/landing)
  • Although it is fast, everything else is faster
  • Performance starts to degrade with altitude
  • Low amount of cannon ammo (150 rounds per gun)
  • Camouflages need to be unlocked by bombing bases at which it is not that effective compared to other nation's bombers

History

In-game description

Tupolev Tu-2S Front Line Bomber with M-82FN engines, later production and export series (NATO reporting name: Bat).

The last stage of the Tu-2S's full-scale production began in 1949. The bomber's defensive armament was upgraded yet again. Production planes continued to be manufactured with machine guns in manual turrets, which by the late 40s seemed an obvious anachronism.

In August 1948, a VEU-1 electric turret with a 20mm Berezin B-20 cannon was tested on series 55 aircraft, and from the spring of 1949 on it was used in mass production. The VEU-1 replaced the VUB-68 upper defensive turret.

More powerful GSN-300 electric generators also began to be installed. In addition, a new fire suppression kit, an RSB-5 radio set and strong LFSV-45 retractable lights were added. Beginning with series 59, a Goodrich de-icing system was installed on the front edges of the wings, horizontal stabilizer, and fins.

The upgraded equipment increased the aircraft's weight. Consequently, its speed and service ceiling decreased.

In the spring of 1950, production of the Tu-2 was finally discontinued. The last series of planes were intended mainly for export, as the Soviet Air Force was switching to the Ilyushin Il-28 jet bomber. A total of 1,211 Tu-2s (including all variants) were produced during the post-war period of 1946 to 1950. Afterward, some previously built planes were updated. From 1948 on, TON-2 rear attack warning radars were mounted on some of the aircraft. The ASh-82FN engines were replaced on a mass scale with later series engines with improved reduction gear; radio altimeters and new radio sets were installed, as well.

During the post-war period, as the industry supplied the Tu-2s, practically all units of the USSR Air Force were rearmed, replacing their Pe-2s and any lend-lease bombers.

After the war, the Tu-2s were accepted for service with the Air Forces of Poland, Hungary, Bulgaria, China, and North Korea. The Tu-2s of the Chinese Air Force took an active part in the Korean War of 1950-53.

The Tu-2 aircraft were withdrawn from service with the USSR Air Force by the mid-50s. Virtually none of them were serving by 1954. It was in the flight schools that the Tu-2s continued to fly: some Tu-2s were still active in training units as late as the early 60s.

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Tupolev Design Bureau (Ту́полев Опытное конструкторское бюро)
Bombers  TB-3M-17-32 · SB 2M-100 · SB 2M-103 MV-3 · SB 2M-103 · SB 2M-103U · SB 2M-103U MV-3 · SB 2M-105
  Tu-2 · Tu-2S · Tu-2S-44 · Tu-2S-59 · Tu-4
Arkhangelsky Bomber  Ar-2*
Strike Aircraft  Tu-1
Jet Bomber  Tu-14T
Export  ␗SB 2M-103U · ␗Tu-2S-44 · ␗Tu-4
  ◔Tu-2S-59
  * While Andrei Tupolev was imprisoned, Alexander Arkhangelsky, second in command at Tupolev OKB was able to append his name to the final production series of the SB bomber.

USSR bombers
SB and Ar  SB 2M-100 · SB 2M-103 · SB 2M-103 MV-3 · SB 2M-103U · SB 2M-103U MV-3 · SB 2M-105 · Ar-2
Yer-2 (petrol)  Yer-2 (M-105) · Yer-2 (M-105) TAT · Yer-2 (M-105R) TAT · Yer-2 (M-105R) LU
Yer-2 (diesel)  Yer-2 (ACh-30B) (e) · Yer-2 (ACh-30B) (l)
Tu  Tu-2 · Tu-2S · Tu-2S-44 · Tu-2S-59 · Tu-4
Pe  Pe-2-1 · Pe-2-31 · Pe-2-83 · Pe-2-110 · Pe-2-205 · Pe-2-359 · Pe-8
IL  DB-3B · IL-4
  Po-2 · Po-2M · MBR-2-M-34 · TB-3M-17-32 · Yak-4 · Be-6
Lend-Lease  ▂PBY-5A Catalina · ▂Hampden TB Mk I · ▂A-20G-30 · ▂B-25J-30