Difference between revisions of "Tu-2S-59"

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{{Specs-Card|code=tu-2_postwar_late}}
 
{{Specs-Card|code=tu-2_postwar_late}}
 +
{{About
 +
| about = Russian bomber '''{{PAGENAME}}'''
 +
| usage = other uses
 +
| link = Tu-2 (Family)
 +
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
 
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''Tu-2S-59''' is a Rank IV Soviet medium bomber with a battle rating of 6.0 (AB), 6.3 (RB), and 6.7 (SB). It was introduced in Update 1.29.  
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian bomber {{Battle-rating}}. It was introduced in [[Update 1.29]].
  
<!--Explain the general role of the plane. (i.e. Fighters should dog fight and avoid going to a fighter-bomber role)-->
+
The Tu-2S-59 is an extremely versatile ground attacker, with a moderate payload better suited for destroying ground targets than bases. Although the tactics are different for arcade battles, in Realistic, the plane should be flown quite aggressively. It is recommended to equip the 4 x 500 kg bombs (or just two if the modules haven't been acquired yet) in order to destroy as many armoured foes as possible. Additionally, use a two-second bomb delay to allow ample time to escape the blast radius.
The Tu-2S-59 is an extremely versatile ground attacker, with a moderate payload better suited for destroying ground targets than bases. Although the tactics are different for arcade battles, in Realistic, the plane should be flown quite aggressively. It is recommended to equip the 4 x 500 kg bombs (or just two if you don't possess the upgrades yet) in order to destroy as many armored foes as you can. Additionally, equip a two-second bomb delay to allow yourself ample time to escape the blast radius.
+
 
 +
The defining feature of the Tu-2S-59 is its single defensive 20 mm cannon in place of the 12.7 mm machine gun found on the two older models. Other than that and its increased BR, there isn't much difference between this and the older [[Tu-2S]] and [[Tu-2S-44]]. See above for battle tactics.
  
The defining feature of the Tu-2S-59 is its single defensive 20 mm cannon in place of the 12.7 mm machine gun found on the two older models. Other than that and its increased BR, there isn't much difference between this and the older Tu-2S and Tu-2S-44. See above for battle tactics.
 
 
== General info ==
 
== General info ==
 
=== Flight Performance ===
 
=== Flight Performance ===
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
+
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
 +
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
 
! AB
 
! AB
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! RB
 
! RB
 
|-
 
|-
| 519 || 503 || 9,500 || 31.2 || 32.8 || 6.0 || 4.6 || 326
+
| 522 || 503 || {{Specs|ceiling}} || 32.0 || 32.8 || 4.6 || 4.6 || 326
 
|-
 
|-
 
! colspan="8" | ''Upgraded''
 
! colspan="8" | ''Upgraded''
 
|-
 
|-
 
! colspan="2" | Max Speed<br>(km/h at 7,300 m)
 
! colspan="2" | Max Speed<br>(km/h at 7,300 m)
! rowspan="2" |Max altitude (meters)
+
! rowspan="2" | Max altitude<br>(meters)
! colspan="2" | Turn time (seconds)
+
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" |Take-off run (meters)
+
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
 
! AB
 
! AB
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! RB
 
! RB
 
|-
 
|-
| ? || ? || 9,500 || ??.? || ??.? || ?.? || ?.? || 326
+
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 326
 
|-
 
|-
 
|}
 
|}
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! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps
! Take-off flap
+
! Take-off flaps
! Landing flap
+
! Landing flaps
 
! Air brakes
 
! Air brakes
 
! Arrestor gear
 
! Arrestor gear
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! rowspan="2" | Wing-break speed<br>(km/h)
 
! rowspan="2" | Wing-break speed<br>(km/h)
 
! rowspan="2" | Gear limit<br>(km/h)
 
! rowspan="2" | Gear limit<br>(km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! rowspan="2" | Combat flaps<br> (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
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! -
 
! -
 
|-
 
|-
| 900 || 350 || 520 || ~5 || ~3
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| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 520 || ~8 || ~4
 
|-
 
|-
 
|}
 
|}
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! Radiator<br>(km/h)
 
! Radiator<br>(km/h)
 
|-
 
|-
| < 360 || < 360 || < 440 || > 280
+
| < 360 || < 360 || < 440 || > 302
 
|-
 
|-
 
|}
 
|}
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! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 1,500 m || 3,320 hp || 3,936 hp  
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| 1,550 m || 1,670 hp || 1,967 hp
 
|-
 
|-
 
! colspan="3" | Setting 2
 
! colspan="3" | Setting 2
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! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 4,700 m || 2,820 hp || ?,??? hp  
+
| 4,700 m || 1,410 hp || 1,661 hp
 
|-
 
|-
<!--! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
* 15 mm Steel plate behind the pilot.
 
* 15 mm Steel plate behind the pilot.
 
* 6 mm Steel plate to the left of cockpit dorsal gunner.
 
* 6 mm Steel plate to the left of cockpit dorsal gunner.
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== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|ShVAK (20 mm)}}
 
{{main|ShVAK (20 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
 
 
* 2 x 20 mm ShVAK cannons, wing-mounted (150 rpg = 300 total)
 
* 2 x 20 mm ShVAK cannons, wing-mounted (150 rpg = 300 total)
  
 
=== Suspended armament ===
 
=== Suspended armament ===
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
+
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
{{main|Bombs|Rockets}}
+
{{main|FAB-100 (100 kg)|FAB-250M43 (250 kg)|FAB-500 (500 kg)|FAB-1000 (1,000 kg)}}
 
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:
 
  
 +
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
* 2 x 250 kg FAB-250M43 bombs (500 kg total)
 
* 2 x 250 kg FAB-250M43 bombs (500 kg total)
 
* 9 x 100 kg FAB-100 bombs (900 kg total)
 
* 9 x 100 kg FAB-100 bombs (900 kg total)
* 2 x 250 kg FAB-250M43 bombs + 2 x 500 kg FAB-500 bombs (1,500 kg total)
+
* 2 x 500 kg FAB-500 bombs + 2 x 250 kg FAB-250M43 bombs (1,500 kg total)
 
* 4 x 500 kg FAB-500 bombs (2,000 kg total)
 
* 4 x 500 kg FAB-500 bombs (2,000 kg total)
 
* 2 x 500 kg FAB-500 bombs (1,000 kg total)
 
* 2 x 500 kg FAB-500 bombs (1,000 kg total)
* 1 x 1,000 kg FAB-1000 (welded) bomb (1,000 kg total)
+
* 1 x 1,000 kg FAB-1000 bomb (1,000 kg total)
* 2 x 250 kg FAB-250M43 bombs + 1 x 1,000 kg FAB-1000 bomb (1,500 kg total)
+
* 1 x 1,000 kg FAB-1000 bomb + 2 x 250 kg FAB-250M43 bombs (1,500 kg total)
* 2 x 500 kg FAB-500 (welded) bombs + 1 x 1,000 kg FAB-1000 bomb (2,000 kg total)
+
* 1 x 1,000 kg FAB-1000 bomb + 2 x 500 kg FAB-500 bombs (2,000 kg total)
  
 
=== Defensive armament ===
 
=== Defensive armament ===
<!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''-->
+
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
{{main|B-20 (20 mm)|Berezin UB (12.7 mm)}}
+
{{main|B-20E (20 mm)|Berezin UB (12.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is defended by:
 
The '''''{{PAGENAME}}''''' is defended by:
 +
* 1 x 20 mm B-20E cannon, rear dorsal turret (120 rpg)
 +
* 1 x 12.7 mm Berezin UB machine gun, front dorsal turret (190 rpg)
 +
* 1 x 12.7 mm Berezin UB machine gun, rear ventral turret (350 rpg)
  
* 1 x 12.7 mm Berezin UB machine gun, cockpit dorsal turret (190 rpg)
+
== Usage in battles ==
* 1 x 12.7 mm Berezin UB machine gun, tail turret (350 rpg)
+
<!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
* 1 x 20 mm B-20E cannon, dorsal turret (120 rpg)
+
Once spawned (~ 3500 m), locate what ground targets to engage. It is suggested to engage the targets farthest from the enemy's airfield in order to avoid detection. Attack pillboxes (light or heavy, it doesn't matter with 500 kg bombs) as these don't move. Only engage the AI tanks if there are no pillboxes, and if engaging the tanks, judge the speed of the tank column, and release the bombs, making sure to lead where the tanks will be as the bombs fall, not where they are in that moment.
  
== Usage in the battles ==
+
When bombing anything, note that the center of the reticle should be aimed below the target by about a centimetre (looking at the screen). This will allow the bombs maximum precision. When releasing the two bombs from the bomb bay, hold the flight pattern for about 1/2 a second longer than normal to compensate for the opening of the bomb bay doors. Once the payload has dropped, begin attacking artillery and AAA guns with the 20 mm cannons. Fire in short bursts to conserve ammo, as the more of these light targets are destroyed, the better. Never attack light pillboxes with the frontal cannons! The ammo spent attempting to destroy these (~200 rounds) isn't worth it! Always attack lighter targets, or if the situation presents itself, enemy aircraft. Once the bombs and cannon ammo are/is exhausted, then high-tail it back to the airfield. Fully upgraded, the Tu-2S-59 can maintain ~450 km/h on the deck, no problem. Be careful upon landing, as the plane tends to stall at ~175 km/h. Rearm, and repeat!
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
Once you spawn in (~ 3500 m) then locate what ground targets you want to engage. Some suggestions are: engage the targets farthest from the enemy's airfield in order to avoid detection. Attack pillboxes (light or heavy, it doesn't matter with 500 kg bombs) as these don't move. Only engage the AI tanks if there are no pillboxes, and if you do engage tanks, judge the speed of the tank column, and release your bombs where you believe the tanks will be, not where they are in that moment.
 
 
 
When bombing anything, note that the center of the reticle should be aimed below the target by about a centimeter (looking at the screen). This will allow the bombs maximum precision. When you release the two bombs in your bomb bay, hold your flight pattern for about 1/2 a second longer than normal to compensate for the opening of the bomb bay doors. Once you have dropped your payload, begin attacking artillery and AAA guns with your 20 mm cannons. Fire in short bursts to conserve ammo, as the more of these light targets you can destroy, the better. Never attack light pillboxes with your frontal cannons! The ammo spent attempting to destroy these (~200 rounds) isn't worth it! Always attack lighter targets, or if the situation presents itself, enemy aircraft. Once your bombs and cannon ammo are/is exhausted, then high-tail it back to your airfield. Fully upgraded, the Tu-2S-59 can maintain ~450 kph on the deck, no problem. Be careful upon landing, as the plane tends to stall at ~175 kph. Rearm, and repeat!
 
  
 
====Specific enemies worth noting====
 
====Specific enemies worth noting====
 
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)-->
 
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)-->
Unfortunately for the Tu-2S-59, it has a battle rating of 6.3 . This is a double-edged sword, as on one hand, you'll have to fight enemy jets, notably the Horten 229 and the Me-262, but on the other hand, these pilots are typically experienced and won't sacrifice their altitude for a ground pounding Tu-2. However, should you find yourself engaged, here are some suggestions per plane.
+
Unfortunately for the Tu-2S-59, it has a battle rating of 6.3. This is a double-edged sword, as on one hand, the Tu-2S-59 has to fight enemy jets, notably the Horten 229 and the Me-262, but on the other hand, these pilots are typically experienced and won't sacrifice their altitude for a ground pounding Tu-2. However, should the Tu-2S-59 be engaged, here are some suggestions per plane.
  
Do not, engage a fighter on purpose, the following is only for defenses and survival reference  
+
Do not engage a fighter on purpose, the following is only for defensive and survival reference
  
 
'''[[Ho_229_V3|Horten 229]]'''<br>
 
'''[[Ho_229_V3|Horten 229]]'''<br>
This plane is agile, fast, and deadly, possessing a pair of Mk 103 cannons. When engaged with one of these planes, force a head-on pass if he is either below or on equal altitude as you. Once the pass has concluded, and if neither of you went down in a blaze of glory, push the throttle to WEP and run. When the 229 turns to pursue, it ''will'' catch you. Use the defensive turrets at this point, as these are your only hope for making it out alive. Aim for the pilot.
+
This plane is agile, fast, and dangerous, possessing a pair of Mk 103 cannons. When engaged with one of these planes, force a head-on pass if he is either below or on equal altitude as the Tu-2S-59. Once the pass has concluded, and if neither of the two are down, push the throttle to WEP and run. When the 229 turns to pursue, it ''will'' catch up. Use the defensive turrets at this point, as these are the Tu-2S-59's only hope for making it out alive. Aim for the pilot.
  
'''[[Me262A-1a_Schwalbe|Me-262 A1]] and [[Me262_A-1/U4_Pulkzerstorer| Me262 A-1/U4 Pulkzerstorer]]'''<br>
+
'''[[Me 262 A-1a|Me 262 A-1]] and [[Me_262_A-1/U4|A-1/U4 Pulkzerstorer]]'''<br>
These planes are a tough opponent. They are fast and possess better armor than the 262, so the turrets are not going to be as effective in destroying these enemies. Again, if the enemy is below or on equal altitude as you, force a head on pass and run after it ends (if able). Use the turrets, but know that these planes are designed to be bomber-hunters, and are ruthlessly efficient in their task.
+
These planes are a tough opponent. They are fast and possess better armour than the 262, so the turrets are not going to be as effective in destroying these enemies. Again, if the enemy is below or on equal altitude as the Tu-2S-59, force a head on pass and run after it ends (if able). Use the turrets, but know that these planes are designed to be bomber-hunters, and are ruthlessly efficient in their task.
  
'''[[P-80A-5_Shooting_Star|P-80]], [[F-80C-10ShootingStar|F-80C]] & [[F-84B-26_Thunderjet|F-84B-26 Thunderjet]]'''<br>
+
'''[[F-80A-5|F-80A]], [[F-80C-10|F-80C]] & [[F-84B-26|F-84B-26]]'''<br>
Although you'll mostly find yourself on the map of Berlin, mixed battles and alternate history is always an option. For these planes, use the same tactics. Force a head on, and then run after. Use the turrets to attack them as you retreat.
+
Although most matches with the Tu-2S-59 will be on the Berlin map, mixed battles and alternate history is always a possibility. For these planes, use the same tactics. Force a head on, and then run after. Use the turrets to attack them while withdrawing.
  
''Late War Props (Spitfire 24, Fw-190 D13, F8F, etc.)''<br>
+
''Late War Props (Spitfire 24, Fw-190 D-13, F8F, etc.)''<br>
These are a somewhat rare occurrence at the BR of 6.3, however they should never be ignored. If possible, run to your base and don't commit to a head on with props, as they have a little more time to aim their shots and steady their plane. Rely mostly on the defensive turrets to save yourself if needed.
+
These are a somewhat rare occurrence at the BR of 6.3, however they should never be ignored. If possible, run back to base and don't commit to a head on with props, as they have a little more time to aim their shots and steady their plane. Rely mostly on the defensive turrets if needed.
  
 
''Player-Controlled Flak (Kugelblitz, Crusader AA, etc.)''<br>
 
''Player-Controlled Flak (Kugelblitz, Crusader AA, etc.)''<br>
These are the bane of bombers (especially medium-sized ones such as the Tu-2S-59). When you see the tracers, either aimed at you or at someone else, don't risk a dive. Circle around or find some unsuspecting flanker that is outside the cover of these AAA guns.
+
These are the bane of bombers (especially medium-sized ones such as the Tu-2S-59). When the tracers fly, don't risk a dive. Circle around or find some unsuspecting flanker that is outside the cover of these AAA guns.
  
 
====Counter-tactics====
 
====Counter-tactics====
 
<!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)-->
 
<!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)-->
If confronted with an enemy Tu-2S-59, initiate a head on pass ''but then pitch up and stall their plane out.'' Additionally, you could maintain a safe altitude and utilize Boom & Zoom tactics, but it is worth noting that the Tu-2 is able to turn adequately.  
+
If confronted with an enemy Tu-2S-59, initiate a head on pass ''but then pitch up and stall their plane out.'' Additionally, maintain a safe altitude and utilize Boom & Zoom tactics, but it is worth noting that the Tu-2 is able to turn adequately.
  
 
===Manual Engine Control===
 
===Manual Engine Control===
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! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
 
|-
 
|-
 
! Oil
 
! Oil
 
! Water
 
! Water
! Type  
+
! Type
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
+
| Controllable || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Auto control available || rowspan="2" | Controllable<br>Auto control available || rowspan="2" | Separate || rowspan="2" | Controllable<br>2 gears || rowspan="2" | Not controllable
 
|-
 
|-
 
|}
 
|}
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===Modules===
 
===Modules===
 
{| class="wikitable"
 
{| class="wikitable"
!colspan = "1"| Tier
+
! colspan="1" | Tier
!colspan = "2"| Flight performance
+
! colspan="2" | Flight performance
!colspan = "1"| Survivability
+
! colspan="1" | Survivability
!colspan = "2"| Weaponry
+
! colspan="2" | Weaponry
 
|-
 
|-
 
| I
 
| I
| Fuselage Repair
+
| Fuselage repair
 
| Radiator
 
| Radiator
|  
+
|
 
| Turret 12 mm
 
| Turret 12 mm
|  
+
|
 
|-
 
|-
 
| II
 
| II
|  
+
|
 
| Compressor
 
| Compressor
 
| Airframe
 
| Airframe
| New 12 mm MGs (turret)
+
| New 12 mm MGs
| PKD-12
+
| PKD-2
 
|-
 
|-
 
| III
 
| III
| Wings Repair
+
| Wings repair
 
| Engine
 
| Engine
|  
+
|
 
| Offensive 20 mm
 
| Offensive 20 mm
 
| Turret 20 mm
 
| Turret 20 mm
 
|-
 
|-
 
| IV
 
| IV
|  
+
|
| Engine Injection
+
| Engine injection
 
| Cover
 
| Cover
| New 20 mm Cannons
+
| New 20 mm cannons
| New 20 mm Cannons (turret)
+
| New 20 mm cannons (turret)
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
* Fast, for a medium bomber. High wing rip speed (over 700 kph). Useful for rushing to the combat zone before enemy fighters can reach you.
+
* Fast, for a medium bomber
 +
* High wing rip speed (over 700 km/h)
 
* Air spawn in RB.
 
* Air spawn in RB.
* Very easy to land and takeoff.
+
* Very easy to land and take-off
* Decent payload.
+
* Decent payload
* Forward-firing ShVAK cannons, can be useful in a head on engagement.
+
* Forward-firing ShVAK cannons, can be useful in a head-on engagement
* Not as vulnerable as other 4-engine bombers.
+
* Not as vulnerable as other 4-engine bombers
 
* Twin tail design leaves little restriction on back gunners
 
* Twin tail design leaves little restriction on back gunners
* Decently agile for its size.
+
* Decently agile for its size
* Will guaranteed to put out fires on fuel tanks due to pressurized gas system.
+
* Guaranteed to put out fires on fuel tanks due to pressurized gas system
* Very efficient in taking out individual ground targets.
+
* Very efficient in taking out individual ground targets
* Individual bomb drops, very effective in tank battles.
+
* Individual bomb drops, very effective in tank battles
* Engines can cool down even with a 100% throttle.
+
* Engines can cool down even with a 100% throttle
* Can pretty much WEP indefinitely.
+
* Can pretty much WEP indefinitely
* Just need to research one modification for all payload options.
+
* Just need to research one modification for all payload options
* Cheap repair cost.
+
* Cheap repair cost
* Has a lot of unlockable camouflages.
+
* Has a lot of unlockable camouflages
  
 
'''Cons:'''
 
'''Cons:'''
* High BR, meaning you're facing jets and late/post war props.
+
* Matchmaking pits the Tu-2S against jets and late/post war props
* Only two bombs when stock.
+
* Only two bombs when stock
* Will extinguish fire but sometimes it will just burn out before the fuel tanks seal in time.
+
* Will extinguish the fire but sometimes it will just burn out before the fuel tanks seal in time
* Relatively small defensive armament (though it can save you if you know where to shoot).
+
* Relatively small defensive armament
* Only one pilot and is not protected by armor from the front.
+
* Only one pilot and is not protected by armour from the front
* High-ish stall speed (175 kph. More of a pain when taking off / landing.)
+
* High-ish stall speed (175 km/h, more of a pain when taking off / landing)
* Although it is fast, everything else is faster.
+
* Although it is fast, everything else is faster
* Performance starts to degrade with altitude.
+
* Performance starts to degrade with altitude
* Low amount of cannon ammo (150 rounds per gun).
+
* Low amount of cannon ammo (150 rounds per gun)
* Camouflages need to be unlocked by bombing bases on which it is not that effective compared to other nation's bombers.
+
* Camouflages need to be unlocked by bombing bases at which it is not that effective compared to other nation's bombers
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''
 +
 
 +
=== In-game description ===
 +
 
 +
"Tupolev Tu-2S Front Line Bomber with M-82FN engines, Moscow Aircraft Factory No. 23, series 1 to 43 (NATO reporting name: Bat).
 +
 
 +
After production of the Tu-2 was stopped, work on improving the aircraft nevertheless continued. It obtained a new version of the Shvetsov M-82FN engine, equipped with direct fuel injection, with an increased maximum engine power of 1,850 hp. The new engines improved the aircraft's flight characteristics. Also, the bomber's earlier defects were practically eliminated. In July 1943, the State Defense Committee decided to begin mass production of the Tu-2 with the M-82FN engines.
 +
 
 +
The so-called ""standard"" bombers, the Tu-2S (""S"" meaning ""standard""), were different from Aircraft 103VS. They were simple and cheap as far as production and operation went, with a minimum set of equipment.
 +
 
 +
The Tu-2S had the 103VS's braking vanes and their release mechanisms removed, but the dive recovery control was left intact. The stabilizer was fixed and the steering gear removed. The vertical empennage area was increased. Only the right rudder had a trim tab. The plane's fuel tanks were reduced in number, and the resulting loss in fuel capacity was somewhat compensated for by enlarging the remaining tanks.
 +
 
 +
The plane's defensive armament was similar to that of Aircraft 103VS, but the ammunition of the LU-UBT unit was increased to 350 rounds. The rocket beams and weapon controls were removed. But, unlike its predecessor, the Tu-2S was equipped with chemical weapons. It could carry UKhAP-500 aerial spray devices or ABK-P-500 clusters, which could be filled with bomblets or AZh-2 ampoules containing KS self-igniting fluid.
 +
The first Tu-2S was built in September 1943. A total of 1,145 Tu-2S front-line bombers were produced from 1943-45.
 +
 
 +
By the end of 1942, the Tu-2 appeared on the Kalinin Front and then on the Southwestern Front. From 1944-45, the Tu-2S was used in the Baltics, Poland, and Germany, including the Battle of Berlin. In August 1945, units armed with the Tu-2S operated against Japan.
 +
 
 +
The Tu-2S is justly considered the best front-line bomber of the Red Army Air Force. It was superior to the famous Pe-2 in all its basic characteristics, especially in its defensive armament. During the war, the Tu-2S was only used by the Red Army Air Force."
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
  
== Read also ==
+
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
<!--''ETC.''-->
 
  
== Sources ==
+
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
+
* ''encyclopedia page on the aircraft;''
 
* ''other literature.''
 
* ''other literature.''
  
 +
{{AirManufacturer Tupolev}}
 
{{USSR bombers}}
 
{{USSR bombers}}

Revision as of 22:51, 31 December 2019

Rank 6 USA
F-5C Pack
Tu-2S-59
tu-2_postwar_late.png
Tu-2S-59
Research:35 000 Specs-Card-Exp.png
Purchase:210 000 Specs-Card-Lion.png
Show in game
This page is about the Russian bomber Tu-2S-59. For other uses, see Tu-2 (Family).

Description

GarageImage Tu-2S-59.jpg


The Tu-2S-59 is a rank IV Russian bomber with a battle rating of 6.0 (AB/SB) and 5.7 (RB). It was introduced in Update 1.29.

The Tu-2S-59 is an extremely versatile ground attacker, with a moderate payload better suited for destroying ground targets than bases. Although the tactics are different for arcade battles, in Realistic, the plane should be flown quite aggressively. It is recommended to equip the 4 x 500 kg bombs (or just two if the modules haven't been acquired yet) in order to destroy as many armoured foes as possible. Additionally, use a two-second bomb delay to allow ample time to escape the blast radius.

The defining feature of the Tu-2S-59 is its single defensive 20 mm cannon in place of the 12.7 mm machine gun found on the two older models. Other than that and its increased BR, there isn't much difference between this and the older Tu-2S and Tu-2S-44. See above for battle tactics.

General info

Flight Performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 7,300 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
522 503 9500 32.0 32.8 4.6 4.6 326
Upgraded
Max Speed
(km/h at 7,300 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
 ???  ??? 9500  ??.?  ??.?  ??.?  ??.? 326

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
520 ~8 ~4
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 360 < 360 < 440 > 302
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
1,550 m 1,670 hp 1,967 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
4,700 m 1,410 hp 1,661 hp

Survivability and armour

  • 15 mm Steel plate behind the pilot.
  • 6 mm Steel plate to the left of cockpit dorsal gunner.
  • 8, 15 mm Steel plates in front of the cockpit dorsal gunner.
  • 12, 15 mm Steel plates in front of the rear dorsal gunner.
  • 8 mm Steel plate under the ventral gunner.
  • 12 mm Steel plate in front of the ventral gunner.

Armaments

Offensive armament

Main article: ShVAK (20 mm)

The Tu-2S-59 is armed with:

  • 2 x 20 mm ShVAK cannons, wing-mounted (150 rpg = 300 total)

Suspended armament

The Tu-2S-59 can be outfitted with the following ordnance:

  • 2 x 250 kg FAB-250M43 bombs (500 kg total)
  • 9 x 100 kg FAB-100 bombs (900 kg total)
  • 2 x 500 kg FAB-500 bombs + 2 x 250 kg FAB-250M43 bombs (1,500 kg total)
  • 4 x 500 kg FAB-500 bombs (2,000 kg total)
  • 2 x 500 kg FAB-500 bombs (1,000 kg total)
  • 1 x 1,000 kg FAB-1000 bomb (1,000 kg total)
  • 1 x 1,000 kg FAB-1000 bomb + 2 x 250 kg FAB-250M43 bombs (1,500 kg total)
  • 1 x 1,000 kg FAB-1000 bomb + 2 x 500 kg FAB-500 bombs (2,000 kg total)

Defensive armament

The Tu-2S-59 is defended by:

  • 1 x 20 mm B-20E cannon, rear dorsal turret (120 rpg)
  • 1 x 12.7 mm Berezin UB machine gun, front dorsal turret (190 rpg)
  • 1 x 12.7 mm Berezin UB machine gun, rear ventral turret (350 rpg)

Usage in battles

Once spawned (~ 3500 m), locate what ground targets to engage. It is suggested to engage the targets farthest from the enemy's airfield in order to avoid detection. Attack pillboxes (light or heavy, it doesn't matter with 500 kg bombs) as these don't move. Only engage the AI tanks if there are no pillboxes, and if engaging the tanks, judge the speed of the tank column, and release the bombs, making sure to lead where the tanks will be as the bombs fall, not where they are in that moment.

When bombing anything, note that the center of the reticle should be aimed below the target by about a centimetre (looking at the screen). This will allow the bombs maximum precision. When releasing the two bombs from the bomb bay, hold the flight pattern for about 1/2 a second longer than normal to compensate for the opening of the bomb bay doors. Once the payload has dropped, begin attacking artillery and AAA guns with the 20 mm cannons. Fire in short bursts to conserve ammo, as the more of these light targets are destroyed, the better. Never attack light pillboxes with the frontal cannons! The ammo spent attempting to destroy these (~200 rounds) isn't worth it! Always attack lighter targets, or if the situation presents itself, enemy aircraft. Once the bombs and cannon ammo are/is exhausted, then high-tail it back to the airfield. Fully upgraded, the Tu-2S-59 can maintain ~450 km/h on the deck, no problem. Be careful upon landing, as the plane tends to stall at ~175 km/h. Rearm, and repeat!

Specific enemies worth noting

Unfortunately for the Tu-2S-59, it has a battle rating of 6.3. This is a double-edged sword, as on one hand, the Tu-2S-59 has to fight enemy jets, notably the Horten 229 and the Me-262, but on the other hand, these pilots are typically experienced and won't sacrifice their altitude for a ground pounding Tu-2. However, should the Tu-2S-59 be engaged, here are some suggestions per plane.

Do not engage a fighter on purpose, the following is only for defensive and survival reference

Horten 229
This plane is agile, fast, and dangerous, possessing a pair of Mk 103 cannons. When engaged with one of these planes, force a head-on pass if he is either below or on equal altitude as the Tu-2S-59. Once the pass has concluded, and if neither of the two are down, push the throttle to WEP and run. When the 229 turns to pursue, it will catch up. Use the defensive turrets at this point, as these are the Tu-2S-59's only hope for making it out alive. Aim for the pilot.

Me 262 A-1 and A-1/U4 Pulkzerstorer
These planes are a tough opponent. They are fast and possess better armour than the 262, so the turrets are not going to be as effective in destroying these enemies. Again, if the enemy is below or on equal altitude as the Tu-2S-59, force a head on pass and run after it ends (if able). Use the turrets, but know that these planes are designed to be bomber-hunters, and are ruthlessly efficient in their task.

F-80A, F-80C & F-84B-26
Although most matches with the Tu-2S-59 will be on the Berlin map, mixed battles and alternate history is always a possibility. For these planes, use the same tactics. Force a head on, and then run after. Use the turrets to attack them while withdrawing.

Late War Props (Spitfire 24, Fw-190 D-13, F8F, etc.)
These are a somewhat rare occurrence at the BR of 6.3, however they should never be ignored. If possible, run back to base and don't commit to a head on with props, as they have a little more time to aim their shots and steady their plane. Rely mostly on the defensive turrets if needed.

Player-Controlled Flak (Kugelblitz, Crusader AA, etc.)
These are the bane of bombers (especially medium-sized ones such as the Tu-2S-59). When the tracers fly, don't risk a dive. Circle around or find some unsuspecting flanker that is outside the cover of these AAA guns.

Counter-tactics

If confronted with an enemy Tu-2S-59, initiate a head on pass but then pitch up and stall their plane out. Additionally, maintain a safe altitude and utilize Boom & Zoom tactics, but it is worth noting that the Tu-2 is able to turn adequately.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Auto control available
Controllable
Auto control available
Separate Controllable
2 gears
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Turret 12 mm
II Compressor Airframe New 12 mm MGs PKD-2
III Wings repair Engine Offensive 20 mm Turret 20 mm
IV Engine injection Cover New 20 mm cannons New 20 mm cannons (turret)

Pros and cons

Pros:

  • Fast, for a medium bomber
  • High wing rip speed (over 700 km/h)
  • Air spawn in RB.
  • Very easy to land and take-off
  • Decent payload
  • Forward-firing ShVAK cannons, can be useful in a head-on engagement
  • Not as vulnerable as other 4-engine bombers
  • Twin tail design leaves little restriction on back gunners
  • Decently agile for its size
  • Guaranteed to put out fires on fuel tanks due to pressurized gas system
  • Very efficient in taking out individual ground targets
  • Individual bomb drops, very effective in tank battles
  • Engines can cool down even with a 100% throttle
  • Can pretty much WEP indefinitely
  • Just need to research one modification for all payload options
  • Cheap repair cost
  • Has a lot of unlockable camouflages

Cons:

  • Matchmaking pits the Tu-2S against jets and late/post war props
  • Only two bombs when stock
  • Will extinguish the fire but sometimes it will just burn out before the fuel tanks seal in time
  • Relatively small defensive armament
  • Only one pilot and is not protected by armour from the front
  • High-ish stall speed (175 km/h, more of a pain when taking off / landing)
  • Although it is fast, everything else is faster
  • Performance starts to degrade with altitude
  • Low amount of cannon ammo (150 rounds per gun)
  • Camouflages need to be unlocked by bombing bases at which it is not that effective compared to other nation's bombers

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === Encyclopedia Info ===, also if applicable).

In-game description

"Tupolev Tu-2S Front Line Bomber with M-82FN engines, Moscow Aircraft Factory No. 23, series 1 to 43 (NATO reporting name: Bat).

After production of the Tu-2 was stopped, work on improving the aircraft nevertheless continued. It obtained a new version of the Shvetsov M-82FN engine, equipped with direct fuel injection, with an increased maximum engine power of 1,850 hp. The new engines improved the aircraft's flight characteristics. Also, the bomber's earlier defects were practically eliminated. In July 1943, the State Defense Committee decided to begin mass production of the Tu-2 with the M-82FN engines.

The so-called ""standard"" bombers, the Tu-2S (""S"" meaning ""standard""), were different from Aircraft 103VS. They were simple and cheap as far as production and operation went, with a minimum set of equipment.

The Tu-2S had the 103VS's braking vanes and their release mechanisms removed, but the dive recovery control was left intact. The stabilizer was fixed and the steering gear removed. The vertical empennage area was increased. Only the right rudder had a trim tab. The plane's fuel tanks were reduced in number, and the resulting loss in fuel capacity was somewhat compensated for by enlarging the remaining tanks.

The plane's defensive armament was similar to that of Aircraft 103VS, but the ammunition of the LU-UBT unit was increased to 350 rounds. The rocket beams and weapon controls were removed. But, unlike its predecessor, the Tu-2S was equipped with chemical weapons. It could carry UKhAP-500 aerial spray devices or ABK-P-500 clusters, which could be filled with bomblets or AZh-2 ampoules containing KS self-igniting fluid. The first Tu-2S was built in September 1943. A total of 1,145 Tu-2S front-line bombers were produced from 1943-45.

By the end of 1942, the Tu-2 appeared on the Kalinin Front and then on the Southwestern Front. From 1944-45, the Tu-2S was used in the Baltics, Poland, and Germany, including the Battle of Berlin. In August 1945, units armed with the Tu-2S operated against Japan.

The Tu-2S is justly considered the best front-line bomber of the Red Army Air Force. It was superior to the famous Pe-2 in all its basic characteristics, especially in its defensive armament. During the war, the Tu-2S was only used by the Red Army Air Force."

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Tupolev Design Bureau (Ту́полев Опытное конструкторское бюро)
Bombers  TB-3M-17-32 · SB 2M-100 · SB 2M-103 MV-3 · SB 2M-103 · SB 2M-103U · SB 2M-103U MV-3 · SB 2M-105
  Tu-2 · Tu-2S · Tu-2S-44 · Tu-2S-59 · Tu-4
Arkhangelsky Bomber  Ar-2*
Strike Aircraft  Tu-1
Jet Bomber  Tu-14T
Export  ␗SB 2M-103U · ␗Tu-2S-44 · ␗Tu-4
  ◔Tu-2S-59
  * While Andrei Tupolev was imprisoned, Alexander Arkhangelsky, second in command at Tupolev OKB was able to append his name to the final production series of the SB bomber.

USSR bombers
SB and Ar  SB 2M-100 · SB 2M-103 · SB 2M-103 MV-3 · SB 2M-103U · SB 2M-103U MV-3 · SB 2M-105 · Ar-2
Yer-2 (petrol)  Yer-2 (M-105) · Yer-2 (M-105) TAT · Yer-2 (M-105R) TAT · Yer-2 (M-105R) LU
Yer-2 (diesel)  Yer-2 (ACh-30B) (e) · Yer-2 (ACh-30B) (l)
Tu  Tu-2 · Tu-2S · Tu-2S-44 · Tu-2S-59 · Tu-4
Pe  Pe-2-1 · Pe-2-31 · Pe-2-83 · Pe-2-110 · Pe-2-205 · Pe-2-359 · Pe-8
IL  DB-3B · IL-4
  Po-2 · Po-2M · MBR-2-M-34 · TB-3M-17-32 · Yak-4 · Be-6
Lend-Lease  ▂PBY-5A Catalina · ▂Hampden TB Mk I · ▂A-20G-30 · ▂B-25J-30