Difference between revisions of "Tu-2S-44 (China)"

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(Pros and cons)
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=== Suspended armament ===
 
=== Suspended armament ===
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
{{main|FAB-100 (100 kg)|FAB-250M43 (250 kg)|FAB-500 (500 kg)|FAB-1000 (1,000 kg)}}
+
{{main|FAB-100sv (100 kg)|FAB-250sv (250 kg)|FAB-500sv (500 kg)|FAB-1000 (1,000 kg)}}
  
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
* 2 x 250 kg FAB-250M43 bombs (500 kg total)
+
* 2 x 250 kg FAB-250sv bombs (500 kg total)
* 9 x 100 kg FAB-100 bombs (900 kg total)
+
* 9 x 100 kg FAB-100sv bombs (900 kg total)
* 2 x 500 kg FAB-500 bombs + 2 x 250 kg FAB-250M43 bombs (1,500 kg total)
+
* 2 x 500 kg FAB-500sv bombs + 2 x 250 kg FAB-250sv bombs (1,500 kg total)
* 4 x 500 kg FAB-500 bombs (2,000 kg total)
+
* 4 x 500 kg FAB-500sv bombs (2,000 kg total)
* 2 x 500 kg FAB-500 bombs (1,000 kg total)
+
* 2 x 500 kg FAB-500sv bombs (1,000 kg total)
 
* 1 x 1,000 kg FAB-1000 bomb (1,000 kg total)
 
* 1 x 1,000 kg FAB-1000 bomb (1,000 kg total)
* 1 x 1,000 kg FAB-1000 bomb + 2 x 250 kg FAB-250M43 bombs (1,500 kg total)
+
* 1 x 1,000 kg FAB-1000 bomb + 2 x 250 kg FAB-250sv bombs (1,500 kg total)
* 1 x 1,000 kg FAB-1000 bomb + 2 x 500 kg FAB-500 bombs (2,000 kg total)
+
* 1 x 1,000 kg FAB-1000 bomb + 2 x 500 kg FAB-500sv bombs (2,000 kg total)
  
 
=== Defensive armament ===
 
=== Defensive armament ===
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== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
Once spawned (~ 3500 m), locate what ground targets to engage. It is suggested to engage the targets farthest from the enemy's airfield in order to avoid detection. Attack pillboxes (light or heavy, it doesn't matter with 500 kg bombs) as these don't move. Only engage the AI tanks if there are no pillboxes, and if engaging the tanks, judge the speed of the tank column, and release the bombs, making sure to lead where the tanks will be as the bombs fall, not where they are in that moment.
+
Once spawned (~3,500 m), locate what ground targets to engage. It is suggested to engage the targets farthest from the enemy's airfield in order to avoid detection. Attack pillboxes (light or heavy, it doesn't matter with 500 kg bombs) as these don't move. Only engage the AI tanks if there are no pillboxes, and if engaging the tanks, judge the speed of the tank column, and release the bombs, making sure to lead where the tanks will be as the bombs fall, not where they are in that moment.
  
When bombing anything, note that the center of the reticle should be aimed below the target by about a centimetre (looking at the screen). This will allow the bombs maximum precision. When releasing the two bombs from the bomb bay, hold the flight pattern for about 1/2 a second longer than normal to compensate for the opening of the bomb bay doors. Once the payload has dropped, begin attacking artillery and AAA guns with the 20 mm cannons. Fire in short bursts to conserve ammo, as the more of these light targets are destroyed, the better. Never attack light pillboxes with the frontal cannons! The ammo spent attempting to destroy these (~200 rounds) isn't worth it! Always attack lighter targets, or if the situation presents itself, enemy aircraft. Once the bombs and cannon ammo are/is exhausted, then high-tail it back to the airfield. Fully upgraded, the Tu-2S can maintain ~450 km/h on the deck, no problem. Be careful upon landing, as the plane tends to stall at ~175 km/h. Rearm, and repeat!
+
When bombing anything, note that the center of the reticle should be aimed below the target by about a centimetre (looking at the screen). This will allow the bombs maximum precision. Remember to open the bomb bay doors before attempting to drop the bombs. Once the payload has dropped, begin attacking artillery and AAA guns with the 20 mm cannons. Fire in short bursts to conserve ammo, as the more of these light targets are destroyed, the better. Never attack light pillboxes with the frontal cannons! The ammo spent attempting to destroy these (~200 rounds) isn't worth it! Always attack lighter targets, or if the situation presents itself, enemy aircraft. Once the bombs and cannon ammo are exhausted, then high-tail it back to the airfield. Fully upgraded, the Tu-2S can maintain ~450 km/h on the deck, no problem. Be careful upon landing, as the plane tends to stall at ~175 km/h. Rearm, and repeat!
  
 
'''Specific enemies worth noting'''
 
'''Specific enemies worth noting'''
  
''Late War Props (Spitfire 24, Fw-190 D-13, F8F, etc.)''
+
'''Late War Props ([[Spitfire F Mk 24]], [[Fw 190 D-13]], [[F8F-1B]], etc.):'''
  
These are constant opponents at the BR of 5.7, so they should never be ignored. If possible, run back to base and don't commit to a head on with props, as they have a little more time to aim their shots and steady their plane. Rely mostly on the defensive turrets if needed.
+
These are constant opponents at the battle rating, so they should never be ignored. If possible, run back to base and don't commit to a head-on with props, as they have a little more time to aim their shots and steady their plane. Rely mostly on the defensive turrets if needed.
  
''Player-Controlled Flak (Kugelblitz, Crusader AA, etc.)''
+
'''Player-Controlled Flak ([[Kugelblitz]], [[Crusader AA Mk II]], etc.):'''
  
These are the bane of bombers (especially medium-sized ones such as the Tu-2S-59). When the tracers fly, don't risk a dive. Circle around or find some unsuspecting flanker that is outside the cover of these AAA guns.
+
These are the bane of bombers (especially medium-sized ones such as the Tu-2S-44). When the tracers fly, don't risk a dive. Circle around or find some unsuspecting flanker that is outside the cover of these AAA guns.
  
 
=== Manual Engine Control ===
 
=== Manual Engine Control ===
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=== Pros and cons ===
 
=== Pros and cons ===
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
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* Air spawn in RB.
 
* Air spawn in RB.
 
* Very easy to land and take-off
 
* Very easy to land and take-off
* Decent payload, 500kg bombs are very useful in tank RB
+
* Decent payload, 500 kg bombs are very useful in tank RB
 
* Forward-firing ShVAK cannons, can be useful in a head-on engagement
 
* Forward-firing ShVAK cannons, can be useful in a head-on engagement
* Not as vulnerable as other 4-engine bombers
 
 
* Twin tail design leaves little restriction on back gunners
 
* Twin tail design leaves little restriction on back gunners
 
* Decently agile for its size
 
* Decently agile for its size
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* Engines can cool down even with a 100% throttle
 
* Engines can cool down even with a 100% throttle
 
* Can pretty much WEP indefinitely
 
* Can pretty much WEP indefinitely
* Great all-round visibility for a bomber / attacker, even has a downward window in the nose, allowing you to scan target area
+
* Great all-round visibility for a bomber/attacker, even has a downward window in the nose, allowing you to scan target area
  
 
'''Cons:'''
 
'''Cons:'''
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* Matchmaking pits the Tu-2S against jets and late/post war props
 
* Matchmaking pits the Tu-2S against jets and late/post war props
 
* Only two bombs when stock
 
* Only two bombs when stock
* Will extinguish the fire but sometimes it will just burn out before the fuel tanks seal in time
+
* Can extinguish fires but sometimes it will just burn out before the fuel tanks seal in time
 
* Relatively small defensive armament
 
* Relatively small defensive armament
 
* Only one pilot and is not protected by armour from the front
 
* Only one pilot and is not protected by armour from the front
* High-ish stall speed (175 km/h, more of a pain when taking off / landing)
+
* High stall speed (175 km/h, more of a pain when taking off/landing)
 
* Although it is fast, everything else is faster
 
* Although it is fast, everything else is faster
 
* Performance starts to degrade with altitude
 
* Performance starts to degrade with altitude
 
* Low amount of cannon ammo (150 rounds per gun)
 
* Low amount of cannon ammo (150 rounds per gun)
 
* While gunsight is well above the cockpit, it is still obstructed by the sight itself, limiting downward visibility in a lead
 
* While gunsight is well above the cockpit, it is still obstructed by the sight itself, limiting downward visibility in a lead
 
*
 
  
 
== History ==
 
== History ==
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== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
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== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the aircraft;''
 
* ''encyclopedia page on the aircraft;''

Revision as of 11:27, 7 December 2020

RANK 6 USA
"APACHE" | AH-64A Peten
␗Tu-2S-44
tu-2_postwar_china.png
␗Tu-2S-44
Research:71 000 Specs-Card-Exp.png
Purchase:260 000 Specs-Card-Lion.png
Show in game
This page is about the Chinese bomber Tu-2S-44 (China). For other uses, see Tu-2 (Family).

Description

GarageImage Tu-2S-44 (China).jpg


The ␗Tu-2S-44 is a rank IV Chinese bomber with a battle rating of 6.0 (AB/SB) and 5.7 (RB). It was introduced in Update 1.91 "Night Vision".

General info

Flight performance

Characteristics Max Speed
(km/h at 7,300 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 522 504 9500 32.0 32.7 4.3 4.3 326
Upgraded 574 547 29.8 30.8 13.2 8.1

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
900 350 520 520 320 ~7 ~3
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 360 < 360 < 440 > 302
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
1,550 m 1,670 hp 1,968 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
4,700 m 1,410 hp N/A

Survivability and armour

  • 15 mm Steel - Pilot's seat
  • 15 mm Steel - Between pilot and front dorsal gunner
  • 6 mm Steel - On the front dorsal gunner's left hand side
  • 15 mm Steel - In front of the front dorsal gunner
  • 8 mm Steel - In front of the front dorsal gunner
  • 12 mm Steel - In front of the rear dorsal gunner
  • 15 mm Steel - In front of the rear dorsal gunner
  • 8 mm Steel - Below the ventral gunner
  • 12 mm Steel - In the tail
  • Self-sealing fuel tanks (5 in each wing, 2 in the fuselage)

Armaments

Offensive armament

Main article: ShVAK (20 mm)

The Tu-2S-44 (China) is armed with:

  • 2 x 20 mm ShVAK cannons, wing-mounted (150 rpg = 300 total)

Suspended armament

The Tu-2S-44 (China) can be outfitted with the following ordnance:

  • 2 x 250 kg FAB-250sv bombs (500 kg total)
  • 9 x 100 kg FAB-100sv bombs (900 kg total)
  • 2 x 500 kg FAB-500sv bombs + 2 x 250 kg FAB-250sv bombs (1,500 kg total)
  • 4 x 500 kg FAB-500sv bombs (2,000 kg total)
  • 2 x 500 kg FAB-500sv bombs (1,000 kg total)
  • 1 x 1,000 kg FAB-1000 bomb (1,000 kg total)
  • 1 x 1,000 kg FAB-1000 bomb + 2 x 250 kg FAB-250sv bombs (1,500 kg total)
  • 1 x 1,000 kg FAB-1000 bomb + 2 x 500 kg FAB-500sv bombs (2,000 kg total)

Defensive armament

Main article: Berezin UB (12.7 mm)

The Tu-2S-44 (China) is defended by:

  • 1 x 12.7 mm Berezin UB machine gun, front dorsal turret (190 rpg)
  • 1 x 12.7 mm Berezin UB machine gun, rear dorsal turret (250 rpg)
  • 1 x 12.7 mm Berezin UB machine gun, rear ventral turret (350 rpg)

Usage in battles

Once spawned (~3,500 m), locate what ground targets to engage. It is suggested to engage the targets farthest from the enemy's airfield in order to avoid detection. Attack pillboxes (light or heavy, it doesn't matter with 500 kg bombs) as these don't move. Only engage the AI tanks if there are no pillboxes, and if engaging the tanks, judge the speed of the tank column, and release the bombs, making sure to lead where the tanks will be as the bombs fall, not where they are in that moment.

When bombing anything, note that the center of the reticle should be aimed below the target by about a centimetre (looking at the screen). This will allow the bombs maximum precision. Remember to open the bomb bay doors before attempting to drop the bombs. Once the payload has dropped, begin attacking artillery and AAA guns with the 20 mm cannons. Fire in short bursts to conserve ammo, as the more of these light targets are destroyed, the better. Never attack light pillboxes with the frontal cannons! The ammo spent attempting to destroy these (~200 rounds) isn't worth it! Always attack lighter targets, or if the situation presents itself, enemy aircraft. Once the bombs and cannon ammo are exhausted, then high-tail it back to the airfield. Fully upgraded, the Tu-2S can maintain ~450 km/h on the deck, no problem. Be careful upon landing, as the plane tends to stall at ~175 km/h. Rearm, and repeat!

Specific enemies worth noting

Late War Props (Spitfire F Mk 24, Fw 190 D-13, F8F-1B, etc.):

These are constant opponents at the battle rating, so they should never be ignored. If possible, run back to base and don't commit to a head-on with props, as they have a little more time to aim their shots and steady their plane. Rely mostly on the defensive turrets if needed.

Player-Controlled Flak (Kugelblitz, Crusader AA Mk II, etc.):

These are the bane of bombers (especially medium-sized ones such as the Tu-2S-44). When the tracers fly, don't risk a dive. Circle around or find some unsuspecting flanker that is outside the cover of these AAA guns.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Auto control available
Controllable
Auto control available
Separate Controllable
2 gears
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Turret 12 mm
II Compressor Airframe New 12 mm MGs (turret) PKD-2
III Wings repair Engine Offensive 20 mm
IV Engine injection Cover New 20 mm cannons

Pros and cons

Pros:

  • Fast, for a medium bomber
  • High wing rip speed (over 700 km/h)
  • Air spawn in RB.
  • Very easy to land and take-off
  • Decent payload, 500 kg bombs are very useful in tank RB
  • Forward-firing ShVAK cannons, can be useful in a head-on engagement
  • Twin tail design leaves little restriction on back gunners
  • Decently agile for its size
  • Guaranteed to put out fires on fuel tanks due to pressurized gas system
  • Very efficient in taking out individual ground targets
  • Individual bomb drops, very effective in tank battles
  • Engines can cool down even with a 100% throttle
  • Can pretty much WEP indefinitely
  • Great all-round visibility for a bomber/attacker, even has a downward window in the nose, allowing you to scan target area

Cons:

  • Matchmaking pits the Tu-2S against jets and late/post war props
  • Only two bombs when stock
  • Can extinguish fires but sometimes it will just burn out before the fuel tanks seal in time
  • Relatively small defensive armament
  • Only one pilot and is not protected by armour from the front
  • High stall speed (175 km/h, more of a pain when taking off/landing)
  • Although it is fast, everything else is faster
  • Performance starts to degrade with altitude
  • Low amount of cannon ammo (150 rounds per gun)
  • While gunsight is well above the cockpit, it is still obstructed by the sight itself, limiting downward visibility in a lead

History

In-game description

Tupolev Tu-2S Front Line Bomber with M-82FN engines, main post-war series (NATO reporting name: Bat).

After World War II combat operations had ceased, production of the Tu-2S continued. During peace time, the military could afford to demand that those defects which they had had to put up with during the war be eliminated. The in-flight view of the pilot and the navigator was still considered unsatisfactory. Although the plane's fire power was considerable, the bomber's defense capability was reduced due to the small angle of fire for its turrets. The bomb release system was unreliable. These and other defects were progressively eliminated on the post-war Tu-2S from one production series to another.

Beginning with series 41, a new lower hatch, opening outward, was installed for the radio operator/gunner, and in series 42, the amount of protective armor on the back of the pilot's chair and on the hatches over the cannons in the wings was increased. A second landing headlight was added to all production planes. Beginning with series 44, the gunner's in-flight view was improved when three small round blisters on each side were replaced with one large one. Removal of the wooden structural parts from the airframe began; specifically, the tail cone was once again constructed of metal. The designers widened the pilot and the navigator's cockpit canopy and equipped it with convex side blisters. Extendable footrests were added, facilitating access to the pilot's and navigator's stations.

One important novelty was the replacement of the defensive weapons with models featuring an increased sighting angle. The BUSh-1 blister mount was replaced with the VUS-1, the LU-UBT hatch mount with the LU-68, and the VUB-2M upper defensive turret with the VUB-68.

Series 51 featured new main landing gear wheels with an increased carrying capacity but a smaller size. At the same time, a new tail wheel with a reinforced fork was implemented. The bay of the new tail skid had to be expanded so that the modified wheel could be retracted into the fuselage. A grooved strip was laid along the starboard wing of the plane so that the crew's footing would not slip on the wing's smooth metal surface. In addition, a new RSI-6 command radio set was installed in the pilot's cockpit.

Beginning in series 52, the designers abandoned the wooden wing tips, the last leftover from the wartime economy. Now every Tu-2S was produced with a completely metal airframe. More sophisticated equipment called for increased power from the aircraft's electrical system, so two more powerful GSK-1500 generators were installed.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Tupolev Design Bureau (Ту́полев Опытное конструкторское бюро)
Bombers  TB-3M-17-32 · SB 2M-100 · SB 2M-103 MV-3 · SB 2M-103 · SB 2M-103U · SB 2M-103U MV-3 · SB 2M-105 · Tu-2S · Tu-2 · Tu-2S-44 · Tu-2S-59 · Tu-4
Arkhangelsky Bomber  Ar-2*
Jet Bomber  Tu-14T
Export  ␗SB 2M-103U · ␗Tu-2S-44 · ␗Tu-4
  * While Andrei Tupolev was imprisoned, Alexander Arkhangelsky, second in command at Tupolev OKB was able to append his name to the final production series of the SB bomber.

China bombers
American  Martin 139WC*(␗B-10B) · ␗A-29 · ␗B-25J-30 · ␗PB4Y-2
German  ␗Hs 123 A-1
Soviet  ␗SB 2M-103U · ␗DB-3A · ␗Tu-2S-44 · ␗Tu-4
Japanese  ␗P1Y1 mod. 11
  *Export Name