Difference between revisions of "Tiger II (H) Sla.16"

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== Description ==
 
== Description ==
''The Tiger II (H) Simmerit Sla.16 diesel powered is a purchasable vehicle via bundle on the Gaijin store. This variant comes with premium bonuses and the experimental installation of a diesel power engine, increasing its mobility vastly. But the vehicle functions near identically to the in-tree regular varient. It sits at 6.7, Tier 4. It fits into the 6.7 lineup very well, and can be utilised greatly in battle because of it's enhanced combat capabilities.''
+
<!--''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''-->
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[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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{{break}}
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The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} German heavy tank {{Battle-rating}}. It was introduced in [[Update_1.57_"Battle_March"|Update 1.57 "Battle March"]]. As a purchasable bundle vehicle, this variant comes with premium bonuses and the experimental installation of a diesel power engine, increasing its mobility vastly. But the vehicle functions near identically to the in-tree regular varient. It fits into the 6.7 lineup very well, and can be utilised greatly in battle because of it's enhanced combat capabilities.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
  
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
  
 
=== Mobility ===
 
=== Mobility ===
''This vehicle if you didn't already know is bestowed with a higher performance experimental diesel engine, making it far quicker than the in-tree variant of the Tiger II (H). This means you can get into battle quicker than you're allied Tiger IIs. The traverse both neutral and in motion are considerably and noticeably much quicker, making flankers easier to deal with if you don't already die to themgetting the first shot off. The top speed on road forwards is around 25-30mph, and the reverse gear is surprisingly good at 10mph on average backwards.''
+
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
 +
This vehicle is bestowed with a higher performance experimental diesel engine, making it far quicker than the [[Tiger II (H)|in-tree variant of the Tiger II (H)]]. This means you can get into combat quicker than your friendly Tiger IIs. The traverse in both neutral and in motion are considerably and noticeably much quicker, making flanking enemies easier to deal with if they haven't shot at the Tiger II yet. The top speed on road forwards is around 40-48 km/h (25-30 mph), and the reverse gear is surprisingly good at 16 km/h (10 mph) on average backwards.
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
''The main gun this Panzer beholds is the KwK/43 88mm long-barreled gun. This gun performs astoundingly well for this BR, offering high muzzle velocity, a large diameter, and more than enough post-penetrational'' damage. The muzzle velocity of this gun sits at around 1000m/s for APCBC and 1400m/s for the APCR round,also receiving HEAT shells, making it an exceptional sniper and brawler alike. The APCBC stock shell gets a fair amount of explosive filler with a wide one shot capability upon penetration. This shell exceeds in ammo-racks, so aim for ammo stowage on the enemy vehicle. The APCR should only really be used for long range engagements on enemies you cannot punch through with APCBC alone, but does offer significantly higher penetration at the expense of post-pen damage, making it a very situational round. The same can be applied to the HEAT shell, as penetration dropoff does not matter on angled armour layouts, but instead offers poor penetration values.
+
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 +
 
 +
The main gun this Panzer beholds is the KwK/43 88mm long-barreled gun. This gun performs astoundingly well for this BR, offering high muzzle velocity with more than enough post-penetrational damage. The muzzle velocity of this gun sits at around 1000m/s for APCBC and 1400m/s for the APCR round, and also has HEAT shells, making it an exceptional sniper and brawler alike. The APCBC stock shell gets a fair amount of explosive filler with a wide one-shot capability upon penetration. This shell exceeds in ammo-racking enemy tanks, so aim for ammo stowage on the enemy vehicle. The APCR should only really be used for engagements on enemies you cannot punch through with APCBC alone, since it offer significantly higher penetration at the expense of post-pen damage, making it a very situational round. The same can be applied to the HEAT shell for long-range, as penetration dropoff does not matter on angled armour layouts, but instead offers poorer penetration values.
  
 
=== Machine guns ===
 
=== Machine guns ===
''This tank, unlike the in tree version, receives and additional top mount MG34 7.62mm machine gun, located atop the commanders cupola with a wide arc of fire, designed for anti-aircraft purposes. However, this extra gun proves inadequate at efficiently dealing damage to aircraft and so should be used more prominently as a spotting tool or light armour remedy.''
+
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
 +
This tank, unlike the standard version, receives an additional top mount MG34 7.62mm machine gun located atop the commanders cupola with a wide arc of fire, designed for anti-aircraft purposes. However, this extra gun proves inadequate at efficiently dealing damage to aircraft and so should be used more prominently as a spotting tool or a light armour remedy.
  
== Usage in the battles ==
+
== Usage in battles ==
''Considering most of the players which use this vehicle will be using it in RB/SB, this section will cater to them. This vehicle can be used as a brawler and a sniper equally, with its potent gun and reliable armour layout, this tank can take a fair few shots before expiring. Try not to let your flanks become exposed if playing in urban maps, open maps you should stick to towns or hills and remain hull down to utilise your thick turret cheeks well. Aim for noticeable weak spots on enemies, ie. lower glacis shots or ammo shots will more often than not result in a kill, you will adapt over time and learn where the weak spots of most opposing vehicles. This tank acts more as a support tank considering it's BR hardly correlates with the era it was designed in, therefore most tanks you'll face have stabilisers and sufficient suspension dampening, putting you at a disadvantage if you can't train your gun onto the target first.''
+
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
 
 +
Considering most of the players which use this vehicle will be using it in RB/SB, this section will cater to them. This vehicle can be used as a brawler and a sniper equally. With its potent gun and reliable armour layout, this tank can take a fair few shots before expiring. Try not to let your flanks become exposed if playing in urban maps. On open maps, you should stick to towns or hills and remain hull down to utilise your thick turret cheeks well. Aim for noticeable weak spots on enemies, ie. lower glacis shots or ammo rack shots will more often than not result in a reliable way to destroy them. You will adapt over time and learn where the weak spots of most opposing vehicles. At times, this tank will act more as a support tank when considering the typical opponents will more than likely have stabilisers and sufficient suspension dampening, putting you at a disadvantage if you can't train your gun onto the target first.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 +
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using certain definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->
 +
 
'''Pros:'''
 
'''Pros:'''
  
* Considerably quicker than the in-tree variant, acceleration is noticeably much more efficient, because of it's diesel engine.
+
* Considerably quicker than the in-tree variant, acceleration is noticeably much more efficient because of its diesel engine.
 
* Astounding frontal armour when angled, however turret cheeks around the mantlet are where people with typically aim for first.
 
* Astounding frontal armour when angled, however turret cheeks around the mantlet are where people with typically aim for first.
* Great turret traverse for its size, at around 14 degrees per second.
+
* Great turret traverse for its size at around 14 degrees per second.
* Reasonably efficient reload speed with an aced crew.
+
* Reasonably efficient reload speed with an aced crew
* 88mm gun KwK/43 is one of the best at its tier, with capability of one-shotting most opponents if penetrated, not many targets can efficiently bounce or absorb its shot.
+
* 88mm gun KwK/43 is one of the best at its rank, with the capability of one-shotting most opponents if the shell penetrates.
* Guns penetration is great for it's tier.
+
* Guns penetration is great for the rank, not many targets can efficiently bounce or absorb its shot.
 
* APCBC gets a decent amount of explosive filler.
 
* APCBC gets a decent amount of explosive filler.
* 12 smoke grenades launched individually by the gunner from the top of the turret.
+
* 12 smoke grenades can be launched individually from the top of the turret by the gunner.
 
* Fast neutral traverse, good traverse rate in general.
 
* Fast neutral traverse, good traverse rate in general.
* Cupola mounted extra MG34, good for dealing with open topped or lightly armoured vehicles.
+
* Cupola mounted extra MG 34, good for dealing with open topped or lightly armoured vehicles.
 
 
*
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* As of recently, the ready rack forces ammunition to be placed in the rear of the turret, making an easy target for flankers.  
+
* The ready rack forces ammunition to be placed in the rear of the turret, making it an easy target for flankers to instantly destroy the Tiger.  
* Susceptible to being flanked.
+
* Susceptible to being flanked
* Frontal armour considerably easy to go through with HEAT-FS shells found on most tanks at 6.7.
+
* Frontal armour considerably easy to go through with HEAT-FS shells found on most tanks in the matchmaking.
* Will have to face vehicles such as the IS-6 and T-54 in an uptier, both of which can reliably withstand a shot to the turret or hull frontally.
+
* Will have to face vehicles such as the [[IS-6]] and T-54 in an uptier, both of which can reliably withstand a shot to the turret or hull frontally.
* Rarely gets into a downtier match.
+
* Rarely gets into a downtier match
* Still arguably slow comparing it to other vehicles at it's BR.
+
* Still arguably slow comparing it to other contemporary vehicles
 
 
*
 
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''-->
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The Sla.16 diesel engine developed by Simmering-Graz-Pauker from Vienna. With a power output of around 750 hp, it was considerably more powerful than Maybach engine used by the [[Pz.Kpfw. VI Tiger Ausf. E|Tiger I]], [[Pz.Kpfw. VI Ausf. B (H)|Tiger II]], and [[Pz.Kpfw. V Ausf. A|Panther]] tanks that had 690 hp. The Sla.16 was also proposed as the power unit for the infamous super-heavy [[Pz.Kpfw. Maus|Maus]] tank. According to various of sources such as ''Military Engineer'' and ''Amazing Porsche and Volkswagen Story'', the engines were tested with positive results. The recommendation was that these diesel engines were to be attached to the heavy tanks and tank destroyers currently in production for increased efficiency of the vehicles. A diesel engine was mounted onto a Tiger II as a prototype built by Nibelungen Werke and went through testings, though results has not been found from this test. Further proposals also wanted the engine to be mounted in the Panther and Jagdtiger vehicles for increased power, but the war's constraint on supplies and Nazi Germany's capitulation resulted in the cancellation of these programs.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''-->
 
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* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&vehicleType=tank&vehicleClass=heavy_tank&vehicle=germ_pzkpfw_VI_ausf_b_tiger_IIh_sla '''Skins''' and '''camouflages''' for the Tiger II (H) Sla.16 from live.warthunder.com.]
== Read also ==
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* [https://live.warthunder.com/post/675135/en/ RideR2's Realistic gunsight (TZF4a, TZF 5a/b/d/e/f/f2, TZF 9b/b1/c/d, TZF 12/a) for Pzkpfw II, Pzkpfw III, Pzkpfw IV, Pzkpfw V, Pzkpfw VI]
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
  
 +
== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
''ETC.''
+
== External links ==
 
+
<!--''Paste links to sources and external resources, such as:''
== Sources ==
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* ''topic on the official game forum;''
''Paste links to sources and external resources, such as:''
+
* ''encyclopedia page on the tank;''
 +
* ''other literature.''-->
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* [https://warthunder.com/en/devblog/current/875/ [Devblog<nowiki>]</nowiki> Tiger II Sla.16: the diesel-engined “King Tiger”]
  
* ''topic on the official game forum;''
+
{{Germany heavy tanks}}
* ''other literature.''
+
{{Germany premium ground vehicles}}

Revision as of 23:40, 20 March 2019

Tiger II (H) Sla.16
germ_pzkpfw_vi_ausf_b_tiger_iih_sla.png
Tiger II (H) Sla.16
AB RB SB
7.0 6.7 6.7
Show in game
STORE

Description

GarageImage Tiger II (H) Sla.16.jpg


The Pz.Kpfw. VI Ausf. B (H) mit Simmering Sla.16 is a premium rank IV German heavy tank with a battle rating of 7.0 (AB) and 6.7 (RB/SB). It was introduced in Update 1.57 "Battle March". As a purchasable bundle vehicle, this variant comes with premium bonuses and the experimental installation of a diesel power engine, increasing its mobility vastly. But the vehicle functions near identically to the in-tree regular varient. It fits into the 6.7 lineup very well, and can be utilised greatly in battle because of it's enhanced combat capabilities.

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?

If necessary use a visual template to indicate the most secure and weak zones of the armour.

Mobility

This vehicle is bestowed with a higher performance experimental diesel engine, making it far quicker than the in-tree variant of the Tiger II (H). This means you can get into combat quicker than your friendly Tiger IIs. The traverse in both neutral and in motion are considerably and noticeably much quicker, making flanking enemies easier to deal with if they haven't shot at the Tiger II yet. The top speed on road forwards is around 40-48 km/h (25-30 mph), and the reverse gear is surprisingly good at 16 km/h (10 mph) on average backwards.

Armaments

Main armament

The main gun this Panzer beholds is the KwK/43 88mm long-barreled gun. This gun performs astoundingly well for this BR, offering high muzzle velocity with more than enough post-penetrational damage. The muzzle velocity of this gun sits at around 1000m/s for APCBC and 1400m/s for the APCR round, and also has HEAT shells, making it an exceptional sniper and brawler alike. The APCBC stock shell gets a fair amount of explosive filler with a wide one-shot capability upon penetration. This shell exceeds in ammo-racking enemy tanks, so aim for ammo stowage on the enemy vehicle. The APCR should only really be used for engagements on enemies you cannot punch through with APCBC alone, since it offer significantly higher penetration at the expense of post-pen damage, making it a very situational round. The same can be applied to the HEAT shell for long-range, as penetration dropoff does not matter on angled armour layouts, but instead offers poorer penetration values.

Machine guns

This tank, unlike the standard version, receives an additional top mount MG34 7.62mm machine gun located atop the commanders cupola with a wide arc of fire, designed for anti-aircraft purposes. However, this extra gun proves inadequate at efficiently dealing damage to aircraft and so should be used more prominently as a spotting tool or a light armour remedy.

Usage in battles

Considering most of the players which use this vehicle will be using it in RB/SB, this section will cater to them. This vehicle can be used as a brawler and a sniper equally. With its potent gun and reliable armour layout, this tank can take a fair few shots before expiring. Try not to let your flanks become exposed if playing in urban maps. On open maps, you should stick to towns or hills and remain hull down to utilise your thick turret cheeks well. Aim for noticeable weak spots on enemies, ie. lower glacis shots or ammo rack shots will more often than not result in a reliable way to destroy them. You will adapt over time and learn where the weak spots of most opposing vehicles. At times, this tank will act more as a support tank when considering the typical opponents will more than likely have stabilisers and sufficient suspension dampening, putting you at a disadvantage if you can't train your gun onto the target first.

Pros and cons

Pros:

  • Considerably quicker than the in-tree variant, acceleration is noticeably much more efficient because of its diesel engine.
  • Astounding frontal armour when angled, however turret cheeks around the mantlet are where people with typically aim for first.
  • Great turret traverse for its size at around 14 degrees per second.
  • Reasonably efficient reload speed with an aced crew
  • 88mm gun KwK/43 is one of the best at its rank, with the capability of one-shotting most opponents if the shell penetrates.
  • Guns penetration is great for the rank, not many targets can efficiently bounce or absorb its shot.
  • APCBC gets a decent amount of explosive filler.
  • 12 smoke grenades can be launched individually from the top of the turret by the gunner.
  • Fast neutral traverse, good traverse rate in general.
  • Cupola mounted extra MG 34, good for dealing with open topped or lightly armoured vehicles.

Cons:

  • The ready rack forces ammunition to be placed in the rear of the turret, making it an easy target for flankers to instantly destroy the Tiger.
  • Susceptible to being flanked
  • Frontal armour considerably easy to go through with HEAT-FS shells found on most tanks in the matchmaking.
  • Will have to face vehicles such as the IS-6 and T-54 in an uptier, both of which can reliably withstand a shot to the turret or hull frontally.
  • Rarely gets into a downtier match
  • Still arguably slow comparing it to other contemporary vehicles

History

The Sla.16 diesel engine developed by Simmering-Graz-Pauker from Vienna. With a power output of around 750 hp, it was considerably more powerful than Maybach engine used by the Tiger I, Tiger II, and Panther tanks that had 690 hp. The Sla.16 was also proposed as the power unit for the infamous super-heavy Maus tank. According to various of sources such as Military Engineer and Amazing Porsche and Volkswagen Story, the engines were tested with positive results. The recommendation was that these diesel engines were to be attached to the heavy tanks and tank destroyers currently in production for increased efficiency of the vehicles. A diesel engine was mounted onto a Tiger II as a prototype built by Nibelungen Werke and went through testings, though results has not been found from this test. Further proposals also wanted the engine to be mounted in the Panther and Jagdtiger vehicles for increased power, but the war's constraint on supplies and Nazi Germany's capitulation resulted in the cancellation of these programs.

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Germany heavy tanks
Tiger 1 (Henschel)  Tiger H1 · Tiger E · ␠Tiger
Tiger 1 (Porsche)  VK 45.01 (P) · Pz.Bef.Wg.VI P
Tiger 2  Tiger II (P) · Tiger II (H) · Tiger II (H) Sla.16 · Tiger II (10.5 cm Kw.K)
Super heavy tanks  Maus · E-100
Trophies 
Great Britain  ▀Pz.Kpfw. Churchill
USSR  ▀KV-IB · ▀KW I C 756 (r) · ▀KW II 754 (r)

Germany premium ground vehicles
Light tanks  Pz.II C (DAK) · Pz.Sfl.Ic · Pz.Sp.Wg.P204(f) KwK · Sd.Kfz. 140/1 · Sd.Kfz.234/1 · Ru 251 · SPz 12-3 LGS · TAM 2IP
Medium tanks  Nb.Fz. · Pz.III N · Pz.Bef.Wg.IV J · ▀M4 748 (a) · ▀T 34 747 (r) · Ersatz M10
  mKPz M47 G · Turm III · Leopard A1A1 (L/44) · Leopard 2 (PzBtl 123)
Heavy tanks  ▀Pz.Kpfw. Churchill · ▀KV-IB · ▀KW I C 756 (r) · ▀KW II 754 (r)
  VK 45.01 (P) · ␠Tiger · Pz.Bef.Wg.VI P · Tiger II (H) Sla.16
Tank destroyers  Sd.Kfz.234/3 · Sd.Kfz.234/4 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · 15 cm Pz.W.42
  Brummbär · Panzer IV/70(A) · VFW · Bfw. Jagdpanther G1 · Elefant · 38 cm Sturmmörser