Difference between revisions of "Ta-Se"

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=== Mobility ===
 
=== Mobility ===
<!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.-->
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
{| class="wikitable" style="text-align:center"
+
 
|-
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{{tankMobility|abMinHp= 136|rbMinHp= 115}}
! colspan="3" | Mobility characteristic
 
|-
 
! Weight (tons)
 
! colspan="1" | Add-on Armor<br>weight (tons)
 
! colspan="1" | Max speed (km/h)
 
|-
 
| rowspan="2" | 7.0 || colspan="1" rowspan="2" | N/A || colspan="1" | 49 (AB)
 
|-
 
|45 (RB/SB)
 
|-
 
! colspan="3" | Engine power (horsepower)
 
|-
 
! colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|136
 
|168
 
|-
 
|''Realistic/Simulator''
 
|115
 
|130
 
|-
 
! colspan="3" | Power-to-weight ratio (hp/ton)
 
|-
 
! colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|19.43
 
|24.00
 
|-
 
|''Realistic/Simulator''
 
|15.97
 
|18.57
 
|-
 
|}
 
  
 
== Armaments ==
 
== Armaments ==
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! style="width:4em" |Prior + Ace qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
| ''Arcade'' || 35.22 || 48.75 || __.__ || __.__ || 69.65
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| ''Arcade'' || 35.22 || 48.75 || __.__ || 65.5 || 69.65
 
|-
 
|-
| ''Realistic'' || 23.80 || 30.64 || __.__ || __.__ || 40.00
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| ''Realistic'' || 23.80 || 30.64 || __.__ || 37.6 || 40.00
 
|-
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
! colspan="4" | Reloading rate (seconds)
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== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
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== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the tank;''
 
* ''encyclopedia page on the tank;''

Latest revision as of 00:18, 16 March 2020

FOR 4 DAYS ONLY
-60% | 157 Tons of the best Soviet tanks
Ta-Se
jp_type_98_ta_se.png
AB
RB
SB
General characteristics
Brief
Detailed
1.7/1.7/1.7BR
Class
3 peopleCrew
75 %Visibility
front / side / backArmour
10 / 12 / 10Hull
16 / 12 / 10Turret
Mobility
7.2 tWeight
248 hp130 hpEngine power
34 hp/t18 hp/tPower-to-weight ratio
48 km/h forward
7 km/h back
44 km/h forward
6 km/h back
Speed
Armament
20 mm Type 98 cannonMain weapon
400 roundsAmmunition
3.0 / 3.9 sReload
20 roundsBelt capacity
300 shots/minFire rate
-10° / 85°Vertical guidance
Economy
7 900 Rp icon.pngResearch
10 000 Sl icon.pngPurchase
Sl icon.png530 / 687/460 / 596/460 / 596Repair
3 000 Sl icon.pngCrew training
10 000 Sl icon.pngExperts
110 Ge icon.pngAces
112 % Rp icon.pngReward for battle
90 % Sl icon.png60 % Sl icon.png30 % Sl icon.png

Description

GarageImage Ta-Se.jpg


The Ta-Se is a rank II Japanese self-propelled anti-aircraft vehicle with a battle rating of 1.7 (AB/RB/SB). It was introduced along with the entire Japanese Ground Forces tree in Update 1.65 "Way of the Samurai"

The Ta-Se is a fast turreted SPG armed with a 20 mm autocanon. It can serve both as an AA or, in urban/small maps, as a close-quarter flanking vehicle. With a fair 24 hp/ton ratio (fully upgraded), the Ta-Se has enough mobility to follow other light tanks. Its light weight makes breaking through obstacles a bit challenging, but, its canon can break most of them before making contact. With fairly narrow tracks, this vehicle is easily slowed down by rough terrain.

While not being the best rank 1 AA autocanon (this title belong to the German Flakpanzer 38(t) Gepard), this little gun is still very suitable to engage planes.

Load in your API-T belt, voilà !, you are now ready to hunt down tanks. As an antitank weapon, this canon really shines against thinly armoured vehicles. With a slower rate of fire than its German counterpart, it is easier to shoot one bullet at a time with good accuracy. One can easily take out one ground target/magazine (provided you know where to shoot). Shoot the gunner first, the driver/engine to immobilise your prey and then finish off every other crew member by sniping them.

One big downside to being such a fast and versatile vehicle (both AA and AT) is that armour is very light at an average of 12 mm. This means you won't survive any shot bigger than MG fire: play smart and always flank, strike fast and retreat at the littlest threat (arty, other enemy tank, strafing plane, etc.). Since two out of three crew members are located in the turret (with their head popping out of it), do not expect to survive any more than one shot.

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour
Armour Front Sides Rear Roof
Hull 10 mm (22-25°) Front plate
9 mm (24°) Driver's port
9 mm (72°) Front glacis
16 mm (2-58°) Lower glacis
12 mm (0-31°) Top
12 mm Bottom
10 mm (52°) Top
10 mm (12-52°) Bottom
10 mm
Turret 12-16 mm (13-14°) Turret front
12 mm (0-1°) Gun mount
12 mm (11-13°) 12 mm (6-11°) N/A

Notes:

  • Suspension wheels and tracks are both 15 mm thick.
  • Belly armour is 9 mm thick.
  • Turret underside armour is 9 mm thick.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 48 7 7.2 136 248 18.89 34.44
Realistic 44 6 115 130 15.97 18.06

Armaments

Main armament

Main article: Type 98 (20 mm)
20 mm Type 98
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
Stabilizer
400 (20) 300 -10°/+85° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 35.22 48.75 __.__ 65.5 69.65
Realistic 23.80 30.64 __.__ 37.6 40.00
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
3.90 3.40 3.20 3.00

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
Type 100 HE-T HEFI-T 2 2 2 2 2 2
Type 100 AP-T API-T 40 38 30 22 16 12
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
Type 100 HE-T HEFI-T 829 0.13 0.3 0.1 6 +0° 79° 80° 81°
Type 100 AP-T API-T 829 0.16 N/A N/A N/A -0° 47° 60° 65°

Ammo racks

Ammo racks of the Ta-Se
Full
ammo
1st
rack empty
Visual
discrepancy
20 (+19) no

Usage in battles

AA role:

Shooting at aircraft, you can make use of it's maneuverability to evade enemy bombs or bullets. This is not a spectacular AA since it's fire density is not so great, requiring every shot to be pinpoint on target to hit. Bring 5-6 full HE belts to take this role in case there is planes coming your way. Any good SPAA tactic works fine with the Ta-Se.

Light brawler:

Any aggressive player will greatly enjoy taking this little brute into a close quarter fight. Its fast speed and turret turning rate allow for intense action and multi-target engagement. At this BR, 45 mm of penetration is more than enough to incapacitate most enemy tanks. But beware of its limited ammo count and always engage your target with a fully loaded magazine. It is reccommended to spray the gunner first and then taking your time to snipe every other crew member. Whenever an artillery strike is coming your way, be it friendly or enemy, do not stand there for too long since a single shell can wreck this tank. One last warning: never engage heavy targets, instead: flee.

Pros and cons

Pros

  • More armoured than the Type 94 (can survive MG fire)
  • Good manoeuvrability and speed
  • Fast turret turning rate
  • Tiny. Can easily conceal itself and wait for the perfect time to take out enemy aircraft
  • 20mm autocannon is more than enough to take out planes at its BR and API-T belt can even take out light tanks and medium tanks from the side.
  • 17 magazines of 20 bullets each.
  • Good default multi-purpose belt.
  • Fast reload speed

Cons

  • Same single-mounted 20 mm autocannon as with the Type 94
  • Open crew top still vulnerable to air strikes and artillery
  • Only 3 crew members, two of which are in the turret
  • Loader's and commander's head are exposed from the turret.
  • Low firing rate and dispersion, make every shot count.

History

One Ta-Se prototype was built in 1941. The vehicle design never saw production.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


Japan anti-aircraft vehicles
Type 94 · Ta-Se · So-Ki · ▅M42 · Type 87