Difference between revisions of "Ta-Se"

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== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''
+
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
 +
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 +
{{break}}
 +
The '''{{specs|name}}''' is a rank {{specs|rank}} Japanese self-propelled anti-aircraft vehicle {{Battle-rating}}. It was introduced along with the entire Japanese Ground Forces tree in [[Update_1.65_"Way_of_the_Samurai"|Update 1.65 "Way of the Samurai"]]
 +
 
 +
The Ta-Se is a fast turreted SPG armed with a 20 mm autocanon. It can serve both as an AA or, in urban/small maps, as a close-quarter flanking vehicle. With a fair 24 hp/ton ratio (fully upgraded), the Ta-Se has enough mobility to follow other light tanks. Its light weight makes breaking through obstacles a bit challenging, but, its canon can break most of them before making contact. With fairly narrow tracks, this vehicle is easily slowed down by rough terrain.
 +
 
 +
While not being the best rank 1 AA autocanon (this title belong to the German [[Flakpanzer 38|Flakpanzer 38(t) ''Gepard'']]), this little gun is still very suitable to engage planes.
 +
 
 +
Load in your API-T belt, ''voilà !'', you are now ready to hunt down tanks. As an antitank weapon, this canon really shines against thinly armoured vehicles. With a slower rate of fire than its German counterpart, it is easier to shoot one bullet at a time with good accuracy. One can easily take out one ground target/magazine (provided you know where to shoot). Shoot the gunner first, the driver/engine to immobilise your prey and then finish off every other crew member by sniping them.
 +
 
 +
One big downside to being such a fast and versatile vehicle (both AA and AT) is that armour is very light at an average of 12 mm. This means you won't survive any shot bigger than MG fire: play smart and always flank, strike fast and retreat at the littlest threat (arty, other enemy tank, strafing plane, etc.). Since two out of three crew members are located in the turret (with their head popping out of it), do not expect to survive any more than one shot.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
 +
 
 +
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
 +
 
 +
'''Armour type:'''
 +
 
 +
* Rolled homogeneous armour
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Armour !! Front !! Sides !! Rear !! Roof
 +
|-
 +
| Hull || 10 mm (22-25°) ''Front plate'' <br> 9 mm (24°) ''Driver's port'' <br> 9 mm (72°) ''Front glacis'' <br> 16 mm (2-58°) ''Lower glacis'' || 12 mm (0-31°) ''Top'' <br> 12 mm ''Bottom'' || 10 mm (52°) ''Top'' <br> 10 mm (12-52°) ''Bottom'' || 10 mm
 +
|-
 +
| Turret || 12-16 mm (13-14°) ''Turret front'' <br> 12 mm (0-1°) ''Gun mount'' || 12 mm (11-13°) || 12 mm (6-11°) || N/A
 +
|-
 +
|}
 +
'''Notes:'''
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
* Suspension wheels and tracks are both 15 mm thick.
 +
* Belly armour is 9 mm thick.
 +
* Turret underside armour is 9 mm thick.
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''
+
<!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.-->
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="3" | Mobility characteristic
 +
|-
 +
! Weight (tons)
 +
! colspan="1" | Add-on Armor<br>weight (tons)
 +
! colspan="1" | Max speed (km/h)
 +
|-
 +
| rowspan="2" | 7.0 || colspan="1" rowspan="2" | N/A || colspan="1" | 49 (AB)
 +
|-
 +
|45 (RB/SB)
 +
|-
 +
! colspan="3" | Engine power (horsepower)
 +
|-
 +
! colspan="1" | Mode
 +
!Stock
 +
!Upgraded
 +
|-
 +
|''Arcade''
 +
|136
 +
|168
 +
|-
 +
|''Realistic/Simulator''
 +
|115
 +
|130
 +
|-
 +
! colspan="3" | Power-to-weight ratio (hp/ton)
 +
|-
 +
! colspan="1" | Mode
 +
!Stock
 +
!Upgraded
 +
|-
 +
|''Arcade''
 +
|19.43
 +
|24.00
 +
|-
 +
|''Realistic/Simulator''
 +
|15.97
 +
|18.57
 +
|-
 +
|}
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
+
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
 +
{{main|Type 98 (20 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="6" | [[Type 98 (20 mm)|20 mm Type 98]]
 +
|-
 +
! colspan="2" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 +
! rowspan="1" | Fire rate <br> (shots/minute)
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
! rowspan="1" | Stabilizer
 +
|-
 +
| colspan="2" | 400 (20) || 300 || -10°/+85° || ±180° || N/A
 +
|-
 +
! colspan="6" | Turret rotation speed (°/s)
 +
|-
 +
! style="width:4em" |Mode
 +
! style="width:4em" |Stock
 +
! style="width:4em" |Upgraded
 +
! style="width:4em" |Prior + Full crew
 +
! style="width:4em" |Prior + Expert qualif.
 +
! style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| ''Arcade'' || 35.22 || 48.75 || __.__ || 65.5 || 69.65
 +
|-
 +
| ''Realistic'' || 23.80 || 30.64 || __.__ || 37.6 || 40.00
 +
|-
 +
! colspan="4" | Reloading rate (seconds)
 +
|-
 +
! colspan="1" style="width:4em" |Stock
 +
! colspan="1" style="width:4em" |Prior + Full crew
 +
! colspan="1" style="width:4em" |Prior + Expert qualif.
 +
! colspan="1" style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| 3.90 || 3.40 || 3.20 || 3.00
 +
|-
 +
|}
 +
 
 +
=== Ammunition ===
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
 +
|-
 +
! 10m
 +
! 100m
 +
! 500m
 +
! 1000m
 +
! 1500m
 +
! 2000m
 +
|-
 +
| Type 100 HE-T || HEFI-T || 2 || 2 || 2 || 2 || 2 || 2
 +
|-
 +
| Type 100 AP-T || API-T || 40 || 38 || 30 || 22 || 16 || 12
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="11" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! rowspan="2" |Velocity <br /> in m/s
 +
! rowspan="2" |Projectile<br />Mass in kg
 +
! rowspan="2" | ''Fuse delay''
 +
''in m:''
 +
! rowspan="2" | ''Fuse sensitivity''
 +
''in mm:''
 +
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 +
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 +
! colspan="3" | ''Ricochet:''
 +
|-
 +
! 0%
 +
! 50%
 +
! 100%
 +
|-
 +
| Type 100 HE-T || HEFI-T || 829 || 0.13 || 0.3 || 0.1 || 6 || +0° || 79° || 80° || 81°
 +
|-
 +
| Type 100 AP-T || API-T || 829 || 0.16 || N/A || N/A || N/A || -0° || 47° || 60° || 65°
 +
|-
 +
|}
 +
 
 +
=== [[Ammo racks|Ammo racks]] ===
 +
[[File:Ammoracks_{{PAGENAME}}.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the Ta-Se]]
 +
{| class="wikitable sortable" style="text-align:center"
 +
|-
 +
! class="wikitable unsortable" |Full<br /> ammo
 +
! class="wikitable unsortable" |1st<br />  rack empty
 +
! class="wikitable unsortable" |Visual<br /> discrepancy
 +
|-
 +
|| '''20''' || 1&nbsp;''(+19)'' || style="text-align:left" | no
 +
|-
 +
|}
 +
 
 +
== Usage in battles ==
 +
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
 +
'''AA role''':
  
=== Additional armament ===
+
Shooting at aircraft, you can make use of it's maneuverability to evade enemy bombs or bullets. This is not a spectacular AA since it's fire density is not so great, requiring every shot to be pinpoint on target to hit. Bring 5-6 full HE belts to take this role in case there is planes coming your way. Any good SPAA tactic works fine with the Ta-Se.
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
 
  
=== Machine guns ===
+
'''Light brawler''':
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
 
  
== Usage in the battles ==
+
Any aggressive player will greatly enjoy taking this little brute into a close quarter fight. Its fast speed and turret turning rate allow for intense action and multi-target engagement. At this BR, 45 mm of penetration is more than enough to incapacitate most enemy tanks. But beware of its limited ammo count and always engage your target with a fully loaded magazine. It is reccommended to spray the gunner first and then taking your time to snipe every other crew member. Whenever an artillery strike is coming your way, be it friendly or enemy, do not stand there for too long since a single shell can wreck this tank. One last warning: never engage heavy targets, instead: ''flee''.
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
 +
'''Pros'''
 +
 
 +
* More armoured than the [[Type 94|Type 94]] (can survive MG fire)
 +
* Good manoeuvrability and speed
 +
* Fast turret turning rate
 +
* Tiny. Can easily conceal itself and wait for the perfect time to take out enemy aircraft
 +
* 20mm autocannon is more than enough to take out planes at its BR and API-T belt can even take out light tanks and medium tanks from the side.
 +
* 17 magazines of 20 bullets each.
 +
* Good default multi-purpose belt.
 +
* Fast reload speed
  
'''Pros:'''
+
'''Cons'''
*
 
  
'''Cons:'''
+
* Same single-mounted 20 mm autocannon as with the [[Type 94|Type 94]]
*
+
* Open crew top still vulnerable to air strikes and artillery
 +
* Only 3 crew members, two of which are in the turret
 +
* Loader's and commander's head are exposed from the turret.
 +
* Low firing rate and dispersion, make every shot count.
  
== Historical part ==
+
== History ==
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).-->
 +
One Ta-Se prototype was built in 1941. The vehicle design never saw production.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
 +
 
 +
== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
== Read also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
''ETC.''
 
  
== Sources ==
+
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on the Wikipedia;''
+
* ''encyclopedia page on the tank;''
 
* ''other literature.''
 
* ''other literature.''
 +
 +
{{Japan anti-aircraft vehicles}}

Revision as of 17:45, 13 August 2019

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
Ta-Se
jp_type_98_ta_se.png
Ta-Se
AB RB SB
1.7 1.7 1.7
Class:
Research:4 000 Specs-Card-Exp.png
Purchase:2 100 Specs-Card-Lion.png
Show in game

Description

GarageImage Ta-Se.jpg


The Ta-Se is a rank I Japanese self-propelled anti-aircraft vehicle with a battle rating of 1.7 (AB/RB/SB). It was introduced along with the entire Japanese Ground Forces tree in Update 1.65 "Way of the Samurai"

The Ta-Se is a fast turreted SPG armed with a 20 mm autocanon. It can serve both as an AA or, in urban/small maps, as a close-quarter flanking vehicle. With a fair 24 hp/ton ratio (fully upgraded), the Ta-Se has enough mobility to follow other light tanks. Its light weight makes breaking through obstacles a bit challenging, but, its canon can break most of them before making contact. With fairly narrow tracks, this vehicle is easily slowed down by rough terrain.

While not being the best rank 1 AA autocanon (this title belong to the German Flakpanzer 38(t) Gepard), this little gun is still very suitable to engage planes.

Load in your API-T belt, voilà !, you are now ready to hunt down tanks. As an antitank weapon, this canon really shines against thinly armoured vehicles. With a slower rate of fire than its German counterpart, it is easier to shoot one bullet at a time with good accuracy. One can easily take out one ground target/magazine (provided you know where to shoot). Shoot the gunner first, the driver/engine to immobilise your prey and then finish off every other crew member by sniping them.

One big downside to being such a fast and versatile vehicle (both AA and AT) is that armour is very light at an average of 12 mm. This means you won't survive any shot bigger than MG fire: play smart and always flank, strike fast and retreat at the littlest threat (arty, other enemy tank, strafing plane, etc.). Since two out of three crew members are located in the turret (with their head popping out of it), do not expect to survive any more than one shot.

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour
Armour Front Sides Rear Roof
Hull 10 mm (22-25°) Front plate
9 mm (24°) Driver's port
9 mm (72°) Front glacis
16 mm (2-58°) Lower glacis
12 mm (0-31°) Top
12 mm Bottom
10 mm (52°) Top
10 mm (12-52°) Bottom
10 mm
Turret 12-16 mm (13-14°) Turret front
12 mm (0-1°) Gun mount
12 mm (11-13°) 12 mm (6-11°) N/A

Notes:

  • Suspension wheels and tracks are both 15 mm thick.
  • Belly armour is 9 mm thick.
  • Turret underside armour is 9 mm thick.

Mobility

Mobility characteristic
Weight (tons) Add-on Armor
weight (tons)
Max speed (km/h)
7.0 N/A 49 (AB)
45 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 136 168
Realistic/Simulator 115 130
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 19.43 24.00
Realistic/Simulator 15.97 18.57

Armaments

Main armament

Main article: Type 98 (20 mm)
20 mm Type 98
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
Stabilizer
400 (20) 300 -10°/+85° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 35.22 48.75 __.__ 65.5 69.65
Realistic 23.80 30.64 __.__ 37.6 40.00
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
3.90 3.40 3.20 3.00

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
Type 100 HE-T HEFI-T 2 2 2 2 2 2
Type 100 AP-T API-T 40 38 30 22 16 12
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
Type 100 HE-T HEFI-T 829 0.13 0.3 0.1 6 +0° 79° 80° 81°
Type 100 AP-T API-T 829 0.16 N/A N/A N/A -0° 47° 60° 65°

Ammo racks

Ammo racks of the Ta-Se
Full
ammo
1st
rack empty
Visual
discrepancy
20 (+19) no

Usage in battles

AA role:

Shooting at aircraft, you can make use of it's maneuverability to evade enemy bombs or bullets. This is not a spectacular AA since it's fire density is not so great, requiring every shot to be pinpoint on target to hit. Bring 5-6 full HE belts to take this role in case there is planes coming your way. Any good SPAA tactic works fine with the Ta-Se.

Light brawler:

Any aggressive player will greatly enjoy taking this little brute into a close quarter fight. Its fast speed and turret turning rate allow for intense action and multi-target engagement. At this BR, 45 mm of penetration is more than enough to incapacitate most enemy tanks. But beware of its limited ammo count and always engage your target with a fully loaded magazine. It is reccommended to spray the gunner first and then taking your time to snipe every other crew member. Whenever an artillery strike is coming your way, be it friendly or enemy, do not stand there for too long since a single shell can wreck this tank. One last warning: never engage heavy targets, instead: flee.

Pros and cons

Pros

  • More armoured than the Type 94 (can survive MG fire)
  • Good manoeuvrability and speed
  • Fast turret turning rate
  • Tiny. Can easily conceal itself and wait for the perfect time to take out enemy aircraft
  • 20mm autocannon is more than enough to take out planes at its BR and API-T belt can even take out light tanks and medium tanks from the side.
  • 17 magazines of 20 bullets each.
  • Good default multi-purpose belt.
  • Fast reload speed

Cons

  • Same single-mounted 20 mm autocannon as with the Type 94
  • Open crew top still vulnerable to air strikes and artillery
  • Only 3 crew members, two of which are in the turret
  • Loader's and commander's head are exposed from the turret.
  • Low firing rate and dispersion, make every shot count.

History

One Ta-Se prototype was built in 1941. The vehicle design never saw production.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


Japan anti-aircraft vehicles
Ke-Ni Derivatives  Ta-Se · So-Ki
Wheeled  Type 94
Tracked  SUB-I-II
Radar SPAAG  Type 87
Missile SPAA  Type 93 · Type 81 (C)
USA  ▅M16 MGMC · ▅M19A1 · ▅M42