Difference between revisions of "T 34 747 (r) (Germany)"

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== Usage in battles ==
 
== Usage in battles ==
''Please see [https://wiki.warthunder.com/T-34_(1942) T-34 mod.42]''
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''While it is a heavier beast (due to its applique armor on the front) than its mod.42 in-tree Soviet counterpart, it presents a slightly different play style, because the player will face the original T-34s. As a captured vehicle, the player will have to apply the same strategies as he would play normal T-34. The F32 cannon is a good canon of any T-34. As a captured vehicle, the player will reap success against the other T-34's users, due to cannon's ability to punch via weak spots like a ball machine gun mount and explosive filler will do its job. Hitting the turret ring is also a viable option, but there will be a struggle going through the gun mantlet. Applique armor on the front, if unangled, can still stop occasional shell. It is always recommended to angle the front if facing any opponent listed below(German tanks being an exception, apart from Arcade). Now the tank doesn't possess an add on armour option, but the spare tracks cover both sides provide additional millimetres of armor when angling. It is not much, but it is there. The tank had also its front mudguards removed, which leaves your tracks exposed and will be a problem in any engagement. Cover your sides, engage at the medium to close range(if needed, capture that D point) and player will reap the rewards.''
  
Like the previous T-34 models, the 1942 model excels at close to medium range fighting, utilizing its outstanding mobility for a medium tank to rapidly close the distance and relocate to attack from unexpected directions. The sloped hull armour has a good chance of ricocheting hastily aimed shots and helps increase the odds of the T-34 surviving when moving in to engage. Since this is a captured and modified T-34 with frontal applique armour, your odds of survival have increased, but without frontal mudguards, your tracks are exposed. Another thing to note with this variant has a spare tracks on both sides going all the way to the engine compartment, which can be used with angling. The lethal BR-350B APHEBC round complements this playstyle. It has about enough penetration to deal with the flanks of most enemies likely to be encountered; a single penetrating hit is usually fatal for the target. In close combat, the fast turret traverses and quick reload allow the T-34 to respond quickly towards changing situations, generally helping to ensure it will be the first to get its gun on the target.
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=== ''Common opponents'' ===
  
Conversely, the T-34 fares poorly in long-range combat; both the BR-350B APHEBC and BR-350P APCR rounds have poor penetration at long ranges, and the BP-350A HEAT round is quite underwhelming as well.
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* ''[[M4|'''Medium Tank M4''']]''', [[M4A2]] (American):''' The T-34's 76 mm gun cannot penetrate the welded hull M4/M4A2 reliably from the front, while the 75 mm gun on the M4/M4A2 can penetrate the T-34's turret and disable or cripple it. They have fragile lower side hull armour (only 38 mm) that can be overmatched by the 76 mm APHEBC round if exposed. The flat areas on the turret can also be penetrated fairly reliably if they can be hit. Generally, avoid head-on engagements, especially if the M4 is hull-down.''
 
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* ''[[M4A1|'''Medium Tank M4A1''']]''', [[Sherman II]] (American/French, British):''' This is similar to the M4/M4A2, except that the cast hull is weaker than the welded hull M4/M4A2, and can be penetrated frontally. Otherwise, the same advice applies.''
=== Common opponents ===
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* ''[[Pz.IV F2|'''Pz.Kpfw. IV Ausf. F2''']]''', [[Pz.IV G|G]], [[Pz.IV H|H]], [[Pz.IV J|J]] (German)(Arcade):''' The Ausf. F2 variant is the first Panzer IV to mount a long-barreled 75 mm gun. This gun is one of the most lethal mounted on any tank within the T-34's BR range, and it is easily capable of penetrating the T-34 at most ranges. The Ausf. F2 has fragile armour, however, and is something of a glass cannon. The Ausf. G, H, and J have up-armored hulls that are quite difficult to penetrate, but their turrets are as weak as those on the F2. The Ausf. J, in particular, has manual turret traverse and is very vulnerable to being flanked. Avoid long-range duels with them.''
 
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* ''[[Chi-Nu II|'''Chi-Nu II''']]''' (Japanese):''' Essentially, the Japanese counterpart to the German Panzer IV Ausf. F2.''
* [[M4|'''Medium Tank M4''']]''', [[M4A2]] (American):''' The T-34's 76 mm gun cannot penetrate the welded hull M4/M4A2 reliably from the front, while the 75 mm gun on the M4/M4A2 can penetrate the T-34's turret and disable or cripple it. They have fragile lower side hull armour (only 38 mm) that can be overmatched by the 76 mm APHEBC round if exposed. The flat areas on the turret can also be penetrated fairly reliably if they can be hit. Generally, avoid head-on engagements, especially if the M4 is hull-down.
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* ''[[Churchill Mk III|'''Churchill III''']]''', [[Pz.Kpfw. Churchill (Germany)|Churchill(e)]] (British, German):''' The 6-pounder gun on the Churchill will be hard-pressed to penetrate the sloped T-34 hull, but it can easily penetrate the turret and disable the turret crew. It isn't easy to penetrate the frontal armour of the Churchill at long ranges. However, it is a slow, cumbersome heavy tank, and is easy to outflank and dispatch with shots to the side armour.''
* [[M4A1|'''Medium Tank M4A1''']]''', [[Sherman II]] (American/French, British):''' This is similar to the M4/M4A2, except that the cast hull is weaker than the welded hull M4/M4A2, and can be penetrated frontally. Otherwise, the same advice applies.
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* ''[[Churchill Mk VII|'''Churchill VII''']]''' (British):''' The Churchill VII is virtually immune to the T-34 from the front, while it's 75 mm gun can penetrate the T-34's turret reasonably easily. Even from the side, it has 95 mm of armour that cannot be penetrated by the BR-350B APHEBC round except at very close range, and even slight angling will render it all but immune. It is even slower than the Churchill III, however, and thus easy to avoid and outflank.''
* [[Pz.IV F2|'''Pz.Kpfw. IV Ausf. F2''']]''', [[Pz.IV G|G]], [[Pz.IV H|H]], [[Pz.IV J|J]] (German)(Arcade):''' The Ausf. F2 variant is the first Panzer IV to mount a long-barreled 75 mm gun. This gun is one of the most lethal mounted on any tank within the T-34's BR range, and it is easily capable of penetrating the T-34 at most ranges. The Ausf. F2 has fragile armour, however, and is something of a glass cannon. The Ausf. G, H, and J have up-armored hulls that are quite difficult to penetrate, but their turrets are as weak as those on the F2. The Ausf. J, in particular, has manual turret traverse and is very vulnerable to being flanked. Avoid long-range duels with them.
 
* [[Chi-Nu II|'''Chi-Nu II''']]''' (Japanese):''' Essentially, the Japanese counterpart to the German Panzer IV Ausf. F2.
 
* [[Churchill Mk III|'''Churchill III''']]''', [[Pz.Kpfw. Churchill (Germany)|Churchill(e)]] (British, German):''' The 6-pounder gun on the Churchill will be hard-pressed to penetrate the sloped T-34 hull, but it can easily penetrate the turret and disable the turret crew. It isn't easy to penetrate the frontal armour of the Churchill at long ranges. However, it is a slow, cumbersome heavy tank, and is easy to outflank and dispatch with shots to the side armour.
 
* [[Churchill Mk VII|'''Churchill VII''']]''' (British):''' The Churchill VII is virtually immune to the T-34 from the front, while it's 75 mm gun can penetrate the T-34's turret reasonably easily. Even from the side, it has 95 mm of armour that cannot be penetrated by the BR-350B APHEBC round except at very close range, and even slight angling will render it all but immune. It is even slower than the Churchill III, however, and thus easy to avoid and outflank.
 
  
 
=== Modules ===
 
=== Modules ===

Revision as of 18:27, 13 July 2020

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
▀T 34 747 (r)
germ_t_34_747.png
▀T 34 747 (r)
AB RB SB
4.3 4.3 4.3
Purchase:2 460 Specs-Card-Eagle.png
Show in game
This page is about the premium German medium tank T 34 747 (r) (Germany). For other versions, see T-34 (Family).

Description

GarageImage T 34 747 (r) (Germany).jpg


The ▀Pz.Kpfw. T 34 747 (r) is a premium rank III German medium tank with a battle rating of 4.3 (AB/RB/SB). It was introduced in Update 1.59 "Flaming Arrows".

This captured version of T-34-76 modification 1942, is one of the best premiums in the German tech tree. This Soviet T-34 was modified with additional applique armour on the front and removed forward mudguards. There are few cosmetic changes to the turret; the significant improvement is the commander's cupola and few minor changes, but it still plays the same as the Soviet T-34-76 mod.42. The "(r)" in the designation stands for "russisch", indicating a Soviet-captured vehicle.

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?

If necessary use a visual template to indicate the most secure and weak zones of the armour.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 55 8 29.5 775 954 26.27 32.34
Realistic 49 7 442 500 14.98 16.95

Armaments

Main armament

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

Machine guns

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

Usage in battles

While it is a heavier beast (due to its applique armor on the front) than its mod.42 in-tree Soviet counterpart, it presents a slightly different play style, because the player will face the original T-34s. As a captured vehicle, the player will have to apply the same strategies as he would play normal T-34. The F32 cannon is a good canon of any T-34. As a captured vehicle, the player will reap success against the other T-34's users, due to cannon's ability to punch via weak spots like a ball machine gun mount and explosive filler will do its job. Hitting the turret ring is also a viable option, but there will be a struggle going through the gun mantlet. Applique armor on the front, if unangled, can still stop occasional shell. It is always recommended to angle the front if facing any opponent listed below(German tanks being an exception, apart from Arcade). Now the tank doesn't possess an add on armour option, but the spare tracks cover both sides provide additional millimetres of armor when angling. It is not much, but it is there. The tank had also its front mudguards removed, which leaves your tracks exposed and will be a problem in any engagement. Cover your sides, engage at the medium to close range(if needed, capture that D point) and player will reap the rewards.

Common opponents

  • Medium Tank M4M4A2 (American): The T-34's 76 mm gun cannot penetrate the welded hull M4/M4A2 reliably from the front, while the 75 mm gun on the M4/M4A2 can penetrate the T-34's turret and disable or cripple it. They have fragile lower side hull armour (only 38 mm) that can be overmatched by the 76 mm APHEBC round if exposed. The flat areas on the turret can also be penetrated fairly reliably if they can be hit. Generally, avoid head-on engagements, especially if the M4 is hull-down.
  • Medium Tank M4A1Sherman II (American/French, British): This is similar to the M4/M4A2, except that the cast hull is weaker than the welded hull M4/M4A2, and can be penetrated frontally. Otherwise, the same advice applies.
  • Pz.Kpfw. IV Ausf. F2GHJ (German)(Arcade): The Ausf. F2 variant is the first Panzer IV to mount a long-barreled 75 mm gun. This gun is one of the most lethal mounted on any tank within the T-34's BR range, and it is easily capable of penetrating the T-34 at most ranges. The Ausf. F2 has fragile armour, however, and is something of a glass cannon. The Ausf. G, H, and J have up-armored hulls that are quite difficult to penetrate, but their turrets are as weak as those on the F2. The Ausf. J, in particular, has manual turret traverse and is very vulnerable to being flanked. Avoid long-range duels with them.
  • Chi-Nu II (Japanese): Essentially, the Japanese counterpart to the German Panzer IV Ausf. F2.
  • Churchill IIIChurchill(e) (British, German): The 6-pounder gun on the Churchill will be hard-pressed to penetrate the sloped T-34 hull, but it can easily penetrate the turret and disable the turret crew. It isn't easy to penetrate the frontal armour of the Churchill at long ranges. However, it is a slow, cumbersome heavy tank, and is easy to outflank and dispatch with shots to the side armour.
  • Churchill VII (British): The Churchill VII is virtually immune to the T-34 from the front, while it's 75 mm gun can penetrate the T-34's turret reasonably easily. Even from the side, it has 95 mm of armour that cannot be penetrated by the BR-350B APHEBC round except at very close range, and even slight angling will render it all but immune. It is even slower than the Churchill III, however, and thus easy to avoid and outflank.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive BR-350SP
II Suspension Brake System FPE Adjustment of Fire BR-350B (MD-8 fuze)
III Filters Crew Replenishment Elevation Mechanism BR-350P
IV Transmission Engine Artillery Support BP-350A

Pros and cons

Pros:

  • The 76 mm cannon can penetrate and one shot all tanks it faces
  • Good optics
  • Very fast and manoeuvrable
  • Fast turret rotation
  • Can easily flank the enemy team
  • Among all the T-34s in the game it has the best armour (most armoured hull with well protected and bouncy turret)
  • It doesn't face German 75mm cannons (RB/SB) and other nations except for Japan and can hardly penetrate the tanks front armour
  • The turret and hull both have a high chance of deflecting shots

Cons:

  • The cannon still can't penetrate tanks effectively from long ranges
  • The armour is very good but still penetrable
  • The turrets ring is easily penetrated by any tank
  • It only has the yellow camouflage (no winter camo)
  • It still has the Russian tanks terrible gun depression of -5 degree
  • 4 Crew members in the tank are cramped, any shot that penetrates has a high chance of knocking them out

History

T-34 were bread and butter of the Red Army, just like IL-2s were for the Air force. But as Germans pushed on Moscow, many tank depots, repair stations and some factories were captured by the Germans who took the abandoned T-34 and played with them. During the testing, Germans realized that T-34 has few problems, which they tried to correct, and were somewhat successful. Few modifications were made, including the installation of the proper radio equipment since most of the tanks were lacking it(only command variants had a radio) and add on armour, which increased protection, but Germans still didn't like them as much, due to poor view range and visibility, which was corrected by installing a German commander's cupola. Germans also had to paint them with large crosses and markings, so they don't get attack by friendly aircraft.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

  • Another interesting and rare modification of the captured T-34, was its conversion into the Anti-Air variant, sporting quad Flakvierling 38.


Germany medium tanks
Pz.III  Pz.III B · Pz.III E · Pz.III F · Pz.III J · Pz.III J1 · Pz.III J1 TD · Pz.III L · Pz.III M · Pz.III N
Pz.IV  Pz.IV C · Pz.IV E · Pz.IV F1 · Pz.IV F2 · Pz.IV G · Pz.IV H · Pz.IV J · Pz.Bef.Wg.IV J
Pz.V  VK 3002 (M) · Panther A · Panther D · Panther F · Panther G · Ersatz M10 · Panther II
M48 upgrades  M48A2 G A2 · M48 Super
Leopard 1  Leopard I · Leopard A1A1 · Leopard A1A1 (L/44) · Leopard 1A5 · C2A1 · Turm III
Leopard 2  PT-16/T14 mod. · Leopard 2K · Leopard 2AV
  Leopard 2A4 · Leopard 2 (PzBtl 123) · Leopard 2 PL · Leopard 2A5 · Leopard 2 PSO · Leopard 2A6 · Leopard 2A7V
Trophies  ▀M4 748 (a) · ▀T 34 747 (r)
Other  Nb.Fz. · KPz-70
USA  mKPz M47 G · M48A2 C
USSR  ◊T-72M1

Germany premium ground vehicles
Light tanks  Pz.II C (DAK) · Pz.Sfl.Ic · Pz.Sp.Wg.P204(f) KwK · Sd.Kfz. 140/1 · Sd.Kfz.234/1 · Ru 251 · SPz 12-3 LGS · TAM 2IP
Medium tanks  Nb.Fz. · Pz.III N · Pz.Bef.Wg.IV J · ▀M4 748 (a) · ▀T 34 747 (r) · Ersatz M10
  mKPz M47 G · Turm III · Leopard A1A1 (L/44) · Leopard 2 (PzBtl 123)
Heavy tanks  ▀Pz.Kpfw. Churchill · ▀KV-IB · ▀KW I C 756 (r) · ▀KW II 754 (r)
  VK 45.01 (P) · ␠Tiger · Pz.Bef.Wg.VI P · Tiger II (H) Sla.16
Tank destroyers  Sd.Kfz.234/3 · Sd.Kfz.234/4 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · 15 cm Pz.W.42
  Brummbär · Panzer IV/70(A) · VFW · Bfw. Jagdpanther G1 · Elefant · 38 cm Sturmmörser