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Revision as of 17:15, 10 May 2019 by CmdrVince (talk | contribs) (Just the history of the tank.)

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Rooikat 105 PACK
Super Heavy Tank T28
General characteristics
4 peopleCrew
110 %Visibility
front / side / backArmour
305 / 50 / 50Hull
305 / 63 / 50Turret
59.4 tWeight
954 hp500 hpEngine power
16 hp/t8 hp/tPower-to-weight ratio
13 km/h forward
4 km/h back
12 km/h forward
4 km/h back
105 mm T5E1 cannonMain weapon
62 roundsAmmunition
15.4 / 20.0 sReload
-5° / 19°Vertical guidance
-10° / 11°Horizontal guidance
12.7 mm M2HB machine gunMachinegun
1 000 roundsAmmunition
8.0 / 10.4 sReload
200 roundsBelt capacity
577 shots/minFire rate
-10° / 70°Vertical guidance
-140° / 140°Horizontal guidance
7 480 Ge icon.pngPurchase
Sl icon.png4 570/4 300/5 600Repair
10 000 Sl icon.pngCrew training
360 000 Sl icon.pngExperts
990 Ge icon.pngAces
184 × 2 Talisman.png % Rp icon.pngReward for battle
160 × 2 Talisman.png % Sl icon.png140 × 2 Talisman.png % Sl icon.png100 × 2 Talisman.png % Sl icon.png


The Super Heavy Tank T28 is a premium Rank IV American tank destroyer with a battle rating of 6.3 (RB). It was introduced in Update 1.49 "Weapons of Victory". A premium version of the T95, its difference is the removal of the outer tracks for train transport, but it can still fight at the expense of increased ground pressure. The T28 retains the same front armour and 105 mm T5 gun from the T95. The vehicle costs 7,480 GE.

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?

If necessary use a visual template to indicate the most secure and weak zones of the armour.


Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.


Main armament

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

Additional armament

Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.

Machine guns

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

Usage in the battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons


  • One of the thickest frontal armour (305mm cast)
  • Powerful main gun
  • BR makes sure almost nothing can penetrate your frontal armour.


  • As the names implies: Super heavy and slow
  • Can be easily destroyed if shot from the side
  • Can be de-tracked with ease, which will allow the enemy to flank and destroy you
  • Lower glacis is vulnerable to HE fire
  • Flat surface on top of the whole tank, vulnerable to enemies above you and artillery strikes.
  • Commander and Driver cupolas are only 76mm thick - at this BR that is thin, and APHE penetrating them can cause crew casualties
  • Weaker side armor than the T95 in the tech tree - 50.8 mm vs. roughly 152.4 mm (101.6 mm outer plate covering the transport tracks + the inner 50.8 mm plate)


DEVELOPMENT This tank was developed from about 1943 to 1947. The need was identified when the US of A realized they would have to break through heavy German defense lines. The design was primarily of of 2 series, the German Jadgpanzer and the Soviet SU series. The tank had a gun rotation of 10 degrees to the right and 11 degrees to the left. It had a gun depression of 19.5 degrees to -5 degrees. TESTING During testing, one of two tanks developed caught an engine fire and the US army decided to scrap and sell the parts. The other one, though technically passed its trials, was denied service because it would simply be to slow with a whooping 8mph and a fantastic range of 100 miles. The gun is now at a military base.


An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.