Difference between revisions of "T18E2"

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{{Specs-Card|code=us_t18_e2}}
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{{Specs-Card
 +
|code=us_t18_e2
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|market=T18E2 Boarhound (USA)
 +
}}
  
 
== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''
+
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
 +
[[File:GarageImage {{PAGENAME}}.jpg|420px|thumb|left]]
 +
{{break}}
 +
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} American light tank {{Battle-rating}}. It was introduced in [[Update 1.77 "Advancing Storm"]] in the 2018 "Chronicles of World War II" that took place between the 14th of April till the 10th of May of the same year. It was obtainable by earning 6 "Chronicle awards" in ground vehicles.
 +
 
 +
The T18E2 is an American heavy armoured car built on an 8 x 8 suspension and features a [[M1 (57 mm)|57 mm M1]] cannon.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
 +
While the T18E2 is a heavy armoured car that favours protection over mobility compared to other armoured cars, it only enough protection to solidly protect it from heavy machine guns, as most anti-tank cannons at its Battle Rating have little to no problem dealing with its armour. Despite having sufficient armour to protect the crew from artillery shrapnel, the transmission located under the floor armour is very susceptible to damage from such barrages.
 +
 
 +
Outside of armour, the vehicle carries a full complement of 5 crew members. A driver and MG gunner sit together in the forward driving compartment, while the Gunner, Loader, and Commander sit in close proximity in the rather small turret in the fighting compartment. Altogether, a well placed APHE round can be enough to knock out all of the crew members in the vehicle but may survive multiple solid shots of AP or APCR rounds, especially from the side. However, the crew and floor are relatively high off from the ground then visuals would indicate so shots to the lower half of your lower glacis can result in only damage to the transmission.
 +
 
 +
'''Armor type''':
 +
 
 +
* Cast Homogeneous armour (Turret and hull front and sides)
 +
* Rolled Homogeneous armour (Hull rear and hull roof)
 +
* Structural Steel (Fender, various boxes along the hull, vents on engine compartment)
 +
* Wheels
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 +
|-
 +
|Hull
 +
|51 mm (0-40°) ''Lower glacis & upper hull''<br>32 mm + 51 mm (0-61°) ''Machine Gun Port''<br>38 mm (10-16°) ''Driver's Port''<br>32 mm (49-81°) ''Upper Glacis''<br>25 mm (72-75°) ''Small hatch on upper glacis''
 +
|32 mm (0°) ''Side''<br>25 mm (0°) ''Hatches''
 +
|25 mm (0-16°) ''Main''<br>13 mm (16-58°) ''Upper & Lower''
 +
|19 mm ''Driving compartment''<br>13 mm (83-90°) ''Fighting/engine compartment''
 +
5 mm (84°) ''Vents''
 +
|-
 +
|Turret
 +
|51 mm + 38 mm (0-49°) ''Gun Mantlet''<br>38 mm (4-30°) ''Turret front''
 +
|38 mm (0-39°)
 +
|38 mm (0-33°) ''Rear''<br>25 mm (10°) ''Hatch''
 +
|19 mm ''Roof'' <br>13 mm ''Hatches''
 +
|}
 +
'''Notes:'''
 +
 
 +
* Floor armour is only 10 mm thick, though the suspension mounting found between each pair of wheels is reinforced with 13 mm of armour underneath the vehicle.
 +
* Turret ring armour is 25 mm thick.
 +
* Structural steel boxes and drums of 5 mm thick dot the exterior of the car, which can add some precious little armour thickness.
 +
* Wheels are 10 mm thick.
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''
+
<!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.-->
 +
In RB/SB mode, the T18E2 is a very sluggish vehicle, especially compared to other armoured cars. Despite its listed top speed of 80 kph (50 mph), most drivers will only see up to 65 kph (40 mph) on paved roads and 39 kph (24 mph) cross country depending on terrain. Even so, with its low power to weight ratio of 10.41 hp/ton (in comparison to 14.44 hp/ton of the M3 Lee), it takes driving relatively straight for a long while for it to reach these speeds. Best stick to paved roads when you can if you need to be somewhere quick and avoid muddy terrain altogether like that found at White Rock Fortress, where mud can drag your speed down to as low as 8 kph (5 mph), leaving you vulnerable if trying to cross potential fire zones quickly.
 +
 
 +
The T18E2 also possesses a very high top reverse speed of 20 mph, though again because of its low acceleration, will take some time to possibly reach this. However, in comparison to other tanks, the reverse acceleration and eventual speed is still acceptable for quick retreats. This can even migrate the disadvantage that the vehicle requires a large turn radius if the vehicle needs to turn around.
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="3" | Mobility characteristic
 +
|-
 +
! Weight (tons)
 +
! colspan="1" | Add-on Armor<br>weight (tons)
 +
! colspan="1" | Max speed (km/h)
 +
|-
 +
| rowspan="2" | 24.0 || colspan="1" rowspan="2" | N/A || colspan="1" | 89 (AB)
 +
|-
 +
|80 (RB/SB)
 +
|-
 +
! colspan="3" | Engine power (horsepower)
 +
|-
 +
! colspan="1" | Mode
 +
!Stock
 +
!Upgraded
 +
|-
 +
|''Arcade''
 +
|387
 +
|477
 +
|-
 +
|''Realistic/Simulator''
 +
|221
 +
|250
 +
|-
 +
! colspan="3" | Power-to-weight ratio (hp/ton)
 +
|-
 +
! colspan="1" | Mode
 +
!Stock
 +
!Upgraded
 +
|-
 +
|''Arcade''
 +
|16.13
 +
|19.88
 +
|-
 +
|''Realistic/Simulator''
 +
|9.21
 +
|10.42
 +
|-
 +
|}
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
+
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
 +
{{main|M1 (57 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="6" | [[M1 (57 mm)|57 mm M1]]
 +
|-
 +
! colspan="3" rowspan="1" style="width:5em" |Capacity
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
! rowspan="1" | Stabilizer
 +
|-
 +
| colspan="3" | 64 || -10°/+20° || ±180° || Vertical
 +
|-
 +
! colspan="6" | Turret rotation speed (°/s)
 +
|-
 +
! style="width:4em" |Mode
 +
! style="width:4em" |Stock
 +
! style="width:4em" |Upgraded
 +
! style="width:4em" |Prior + Full crew
 +
! style="width:4em" |Prior + Expert qualif.
 +
! style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| ''Arcade'' || 23.01 || 23.72 || 28.80 || 31.85 || 33.88
 +
|-
 +
| ''Realistic'' || 10.71 || 12.60 || 15.30 || 16.92 || 18.00
 +
|-
 +
! colspan="4" | Reloading rate (seconds)
 +
|-
 +
! colspan="1" style="width:4em" |Stock
 +
! colspan="1" style="width:4em" |Prior + Full crew
 +
! colspan="1" style="width:4em" |Prior + Expert qualif.
 +
! colspan="1" style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| 5.20 || 4.60 || 4.24 || 4.00
 +
|-
 +
|}
 +
 
 +
===== Ammunition =====
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
 +
|-
 +
! 10m
 +
! 100m
 +
! 500m
 +
! 1000m
 +
! 1500m
 +
! 2000m
 +
|-
 +
| M70 || AP || 117 || 114 || 97 || 80 || 65 || 54
 +
|-
 +
| M86 || APCBC || 103 || 99 || 84 || 68 || 56 || 45
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="11" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! rowspan="2" |Velocity <br /> in m/s
 +
! rowspan="2" |Projectile<br />Mass in kg
 +
! rowspan="2" | ''Fuse delay''
 +
''in m:''
 +
! rowspan="2" | ''Fuse sensitivity''
 +
''in mm:''
 +
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 +
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 +
! colspan="3" | ''Ricochet:''
 +
|-
 +
! 0%
 +
! 50%
 +
! 100%
 +
|-
 +
| M70 || AP || 900 || 2.85 || N/A || N/A || N/A || -1° || 47° || 60° || 65°
 +
|-
 +
| M86 || APCBC || 822 || 2.71 || 1.2 || 20 || 41.16 || +4° || 48° || 63° || 71°
 +
|-
 +
|}
  
=== Additional armament ===
+
===== [[Ammo racks|Ammo racks]] =====
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
+
[[File:Ammoracks T18E2.png|right|x250px|thumbnail|[[Ammo racks|Ammo racks]] of the T18E2 "Boarhound"]]
 +
{| class="wikitable sortable" style="text-align:center"
 +
|-
 +
! class="wikitable unsortable" |Full<br /> ammo
 +
! class="wikitable unsortable" |1st<br />  rack empty
 +
! class="wikitable unsortable" |2nd<br />  rack empty
 +
! class="wikitable unsortable" |3rd<br />  rack empty
 +
! class="wikitable unsortable" |4th<br />  rack empty
 +
! class="wikitable unsortable" |5th<br />  rack empty
 +
! class="wikitable unsortable" |Visual<br /> discrepancy
 +
|-
 +
|| '''64''' || 52&nbsp;''(12+)'' || 40&nbsp;''(24+)'' || 24&nbsp;''(+40)'' || 12&nbsp;''(+52)'' || 1&nbsp;''(+63)'' ||No
 +
|-
 +
|}
 +
'''Notes:'''
 +
 
 +
*Recommended load is 24&nbsp;''(+40)'' to keep the hull empty of ammo.
 +
*1st and 2nd ammo racks are ready racks, and takes priority in being filled at the beginning of the battle, then fills 5, 4, then 3.
 +
*Full reload speed will be realized as long as ammo exists in either ready rack. If both ready racks are empty, a penalty to reload speed will occur.
 +
*Simply not firing when the gun is loaded will load ammo from racks 3-5 into 2 then 1, as long as there is ammo in racks 3-5.  Firing will interrupt the loading of the ready racks.
  
 
=== Machine guns ===
 
=== Machine guns ===
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
+
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->
 +
{{main|M1919A4 (7.62 mm)}}
  
== Usage in the battles ==
+
{| class="wikitable" style="text-align:center"
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
|-
 +
! colspan="7" | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]
 +
|-
 +
! colspan="7" | ''Coaxial mount''
 +
|-
 +
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 +
! rowspan="1" | Fire rate <br> (shots/minute)
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
|-
 +
| colspan="4" | 3,000 (250) || 500 || N/A || N/A
 +
|-
 +
|}
 +
 
 +
== Usage in battles ==
 +
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
 +
 
 +
Though this is an armoured car, this is best played as a tank destroyer, as the gun is arguably the best feature on this tank. Even with your sluggish speeds, you should be able to keep up with most medium tanks and provide support to them, letting them soak up damage while you dish out it back with your great gun.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Quick firing 57mm cannon that can fire as quick as 4 seconds with a highly trained crew
 +
* High penetration APHE shell can make short work of foes it can face
 +
* Large ready-rack of 24 shells
 +
* Can scout targets in AB/RB
 +
* Good speeds can be reached on paved roads
 +
* Armor will protect it from heavy machine guns from nearly any angle
 +
* Carries a bomb launcher, able to shoot up to 14 smoke grenades
 +
* Possesses a vertical gun stabilizer to increase accuracy at low speeds
 +
* Turret rotation speed is adequate, but could be better
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* Transmission is easily knocked out by artillery shrapnel
 +
* Slows down substantially when crossing muddy terrain or deep snow
 +
* Very sluggish acceleration, will take a while to reach high speeds
 +
* Large turning radius, can be problematic in narrow streets or environments
 +
* Any calibre bigger then 14.5mm will likely tear through the car at close range
 +
* Requires a wide radius to turn around
 +
* Only possess AP and APHE, no HE available
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
 +
 
 +
== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
== Read also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
''ETC.''
 
  
== Sources ==
+
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on the Wikipedia;''
+
* ''encyclopedia page on the tank;''
 
* ''other literature.''
 
* ''other literature.''
 +
 +
{{USA light tanks}}
 +
{{USA premium ground vehicles}}

Revision as of 18:23, 10 August 2019

T18E2
us_t18_e2.png
T18E2
AB RB SB
3.0 3.0 3.0
Show in game
MARKET

Description

GarageImage T18E2.jpg


The T18E2 "Boarhound" is a gift rank II American light tank with a battle rating of 3.0 (AB/RB/SB). It was introduced in Update 1.77 "Advancing Storm" in the 2018 "Chronicles of World War II" that took place between the 14th of April till the 10th of May of the same year. It was obtainable by earning 6 "Chronicle awards" in ground vehicles.

The T18E2 is an American heavy armoured car built on an 8 x 8 suspension and features a 57 mm M1 cannon.

General info

Survivability and armour

While the T18E2 is a heavy armoured car that favours protection over mobility compared to other armoured cars, it only enough protection to solidly protect it from heavy machine guns, as most anti-tank cannons at its Battle Rating have little to no problem dealing with its armour. Despite having sufficient armour to protect the crew from artillery shrapnel, the transmission located under the floor armour is very susceptible to damage from such barrages.

Outside of armour, the vehicle carries a full complement of 5 crew members. A driver and MG gunner sit together in the forward driving compartment, while the Gunner, Loader, and Commander sit in close proximity in the rather small turret in the fighting compartment. Altogether, a well placed APHE round can be enough to knock out all of the crew members in the vehicle but may survive multiple solid shots of AP or APCR rounds, especially from the side. However, the crew and floor are relatively high off from the ground then visuals would indicate so shots to the lower half of your lower glacis can result in only damage to the transmission.

Armor type:

  • Cast Homogeneous armour (Turret and hull front and sides)
  • Rolled Homogeneous armour (Hull rear and hull roof)
  • Structural Steel (Fender, various boxes along the hull, vents on engine compartment)
  • Wheels
Armour Front (Slope angle) Sides Rear Roof
Hull 51 mm (0-40°) Lower glacis & upper hull
32 mm + 51 mm (0-61°) Machine Gun Port
38 mm (10-16°) Driver's Port
32 mm (49-81°) Upper Glacis
25 mm (72-75°) Small hatch on upper glacis
32 mm (0°) Side
25 mm (0°) Hatches
25 mm (0-16°) Main
13 mm (16-58°) Upper & Lower
19 mm Driving compartment
13 mm (83-90°) Fighting/engine compartment

5 mm (84°) Vents

Turret 51 mm + 38 mm (0-49°) Gun Mantlet
38 mm (4-30°) Turret front
38 mm (0-39°) 38 mm (0-33°) Rear
25 mm (10°) Hatch
19 mm Roof
13 mm Hatches

Notes:

  • Floor armour is only 10 mm thick, though the suspension mounting found between each pair of wheels is reinforced with 13 mm of armour underneath the vehicle.
  • Turret ring armour is 25 mm thick.
  • Structural steel boxes and drums of 5 mm thick dot the exterior of the car, which can add some precious little armour thickness.
  • Wheels are 10 mm thick.

Mobility

In RB/SB mode, the T18E2 is a very sluggish vehicle, especially compared to other armoured cars. Despite its listed top speed of 80 kph (50 mph), most drivers will only see up to 65 kph (40 mph) on paved roads and 39 kph (24 mph) cross country depending on terrain. Even so, with its low power to weight ratio of 10.41 hp/ton (in comparison to 14.44 hp/ton of the M3 Lee), it takes driving relatively straight for a long while for it to reach these speeds. Best stick to paved roads when you can if you need to be somewhere quick and avoid muddy terrain altogether like that found at White Rock Fortress, where mud can drag your speed down to as low as 8 kph (5 mph), leaving you vulnerable if trying to cross potential fire zones quickly.

The T18E2 also possesses a very high top reverse speed of 20 mph, though again because of its low acceleration, will take some time to possibly reach this. However, in comparison to other tanks, the reverse acceleration and eventual speed is still acceptable for quick retreats. This can even migrate the disadvantage that the vehicle requires a large turn radius if the vehicle needs to turn around.

Mobility characteristic
Weight (tons) Add-on Armor
weight (tons)
Max speed (km/h)
24.0 N/A 89 (AB)
80 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 387 477
Realistic/Simulator 221 250
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 16.13 19.88
Realistic/Simulator 9.21 10.42

Armaments

Main armament

Main article: M1 (57 mm)
57 mm M1
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
64 -10°/+20° ±180° Vertical
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 23.01 23.72 28.80 31.85 33.88
Realistic 10.71 12.60 15.30 16.92 18.00
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
5.20 4.60 4.24 4.00
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
M70 AP 117 114 97 80 65 54
M86 APCBC 103 99 84 68 56 45
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
M70 AP 900 2.85 N/A N/A N/A -1° 47° 60° 65°
M86 APCBC 822 2.71 1.2 20 41.16 +4° 48° 63° 71°
Ammo racks
Ammo racks of the T18E2 "Boarhound"
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
64 52 (12+) 40 (24+) 24 (+40) 12 (+52) (+63) No

Notes:

  • Recommended load is 24 (+40) to keep the hull empty of ammo.
  • 1st and 2nd ammo racks are ready racks, and takes priority in being filled at the beginning of the battle, then fills 5, 4, then 3.
  • Full reload speed will be realized as long as ammo exists in either ready rack. If both ready racks are empty, a penalty to reload speed will occur.
  • Simply not firing when the gun is loaded will load ammo from racks 3-5 into 2 then 1, as long as there is ammo in racks 3-5. Firing will interrupt the loading of the ready racks.

Machine guns

Main article: M1919A4 (7.62 mm)
7.62 mm M1919A4
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
3,000 (250) 500 N/A N/A

Usage in battles

Though this is an armoured car, this is best played as a tank destroyer, as the gun is arguably the best feature on this tank. Even with your sluggish speeds, you should be able to keep up with most medium tanks and provide support to them, letting them soak up damage while you dish out it back with your great gun.

Pros and cons

Pros:

  • Quick firing 57mm cannon that can fire as quick as 4 seconds with a highly trained crew
  • High penetration APHE shell can make short work of foes it can face
  • Large ready-rack of 24 shells
  • Can scout targets in AB/RB
  • Good speeds can be reached on paved roads
  • Armor will protect it from heavy machine guns from nearly any angle
  • Carries a bomb launcher, able to shoot up to 14 smoke grenades
  • Possesses a vertical gun stabilizer to increase accuracy at low speeds
  • Turret rotation speed is adequate, but could be better

Cons:

  • Transmission is easily knocked out by artillery shrapnel
  • Slows down substantially when crossing muddy terrain or deep snow
  • Very sluggish acceleration, will take a while to reach high speeds
  • Large turning radius, can be problematic in narrow streets or environments
  • Any calibre bigger then 14.5mm will likely tear through the car at close range
  • Requires a wide radius to turn around
  • Only possess AP and APHE, no HE available

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


USA light tanks
LVT  LVT(A)(1) · ○LVT(A)(1) · LVT(A)(4)
M2  M2A2 · M2A4 · M2A4 (1st Arm.Div.)
M3/M5 Stuart  M3 Stuart · M3A1 Stuart · M3A1 (USMC) · M5A1 · M5A1 TD · ▃Stuart VI (5th CAD)
M22 Locust  M22
M24 Chaffee  M24 · M24 (TL)
M18 Hellcat  M18 GMC · M18 "Black Cat" · Super Hellcat
M41 Walker Bulldog  M41A1
M551 Sheridan  M551 · M551(76)
M3 Bradley  M3 Bradley · M3A3 Bradley
Wheeled  M8 LAC · T18E2 · M1128 · M1128 Wolfpack
Other  M8A1 GMC · T92 · T114 · HSTV-L · CCVL · XM8 · AGS

USA premium ground vehicles
Light tanks  LVT(A)(4) · M2A4 (1st Arm.Div.) · M3A1 (USMC) · ▃Stuart VI (5th CAD) · M8 LAC · M8A1 GMC
  M18 "Black Cat" · Super Hellcat · T18E2 · M551(76) · T114 · M1128 Wolfpack
Medium tanks  ▃Grant I · M4A5 · Calliope · T20 · M26 T99 · M26E1 · M46 "Tiger" · T54E1 · T54E2 · ▃Magach 3 (ERA) · M728 CEV
  XM1 (GM) · XM1 (Chrysler) · M1 KVT · M1A1 Click-Bait
Heavy tanks  T14 · Cobra King · M6A2E1 · T29 · T30
Tank destroyers  T28 · T55E1