Staghound AA

From War Thunder Wiki
Revision as of 01:11, 23 February 2019 by Inceptor57 (talk | contribs) (Fixed template w/ changes, updated ammo and turret specs)

Jump to: navigation, search
Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
Staghound AA
uk_t17e2.png
Staghound AA
AB RB SB
2.3 2.0 2.0
Class:
Research:5 900 Specs-Card-Exp.png
Purchase:6 300 Specs-Card-Lion.png
Show in game

Description

GarageImage Staghound AA.jpg


The Armoured Car, Staghound AA (T17E2) is a Rank I British Self-Propelled Anti-Aircraft (SPAA) Gun with a battle rating of 2.3 (AB) and 2.0 (RB/SB). It was introduced in Update 1.55 "Royal Armour" along with the rest of the British ground vehicles. A very mobile self-propelled anti-tank gun with a dual-mounted .50 cal machine gun, it also has armour rivaling some of the Rank I vehicle and can withstand a majority of the small shells, warranting its high battle rating.

The T17E2 has two obvious characteristics. It has wheels, giving it excellent speed and mobility, especially on hard surfaces like rock or roads. The wheels also mean that it struggles in mud, sand or snow. Then there are the guns, the T17E2 is armed with a seemingly light armament of two 12.7 mm (.50 cal) machine guns. Compared to other SPAA of the rank, the armament are light. German and Japanese SPAA are armed with highly potent 20mm auto cannons, which inflict far more damage to aircraft and vehicles alike. Instead, the T17E2 relies on longevity and rate of fire.

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour
Armour Front Sides Rear Roof
Hull 22 mm (47°) Front glacis
22 mm (43°) Lower glacis
15 mm (32°) Driver's port
19 mm (8-12°) 9 mm (2-53°) 12.7 mm
Turret 31.7 mm (2-42°) 31.7 mm (0-1°) 31.7 mm (2°) N/A
  • Wheels are 10 mm thick.
  • Belly armour is 12.7 mm thick.

Mobility

Mobility characteristic
Weight (tons) Add-on Armor
weight (tons)
Max speed (km/h)
12.0 N/A 96 (AB)
88 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 276 339
Realistic/Simulator 172 194
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 23.00 28.25
Realistic/Simulator 14.33 16.17

Armaments

12.7 mm M2HB (x2)
Capacity (Belt capacity each) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
Stabilizer
2,610 (200) 577 -10°/+75° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 37.87 52.41 __.__ __.__ 74.87
Realistic 25.59 30.10 __.__ __.__ 43.00
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
10.40 9.20 8.48 8.00

Ammunition

Penetration statistics
Ammunition Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
AP 26 25 19 12 7 5
I 2 2 2 1 1 1
AP-I 23 22 16 10 6 5
APIT 23 22 16 10 6 5
Shell details
Ammunition Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Ricochet:
0% 50% 100%
AP 856 0.05 N/A N/A N/A 47° 56° 65°
I 944 0.04 N/A N/A N/A 47° 56° 65°
AP-I 887 0.04 N/A N/A N/A 47° 56° 65°
APIT 887 0.04 N/A N/A N/A 47° 56° 65°

Belt types

Belts Shell composition Combat usage
Default API-T / I / AP / API-T These rounds work well until the others are researched.
API API-T / AP-I / API-T These are absolutely devastating in the AA role with slightly less performance against enemy tanks than AP.
AP AP / AP / API-T These are best against enemy tanks at close range and do good damage to planes.
APIT API-T Better than API in all regards but not as good against tanks as AP, this is the belt choose in almost all situations.
Since every bullet is a tracer makes killing aircraft much easier and detect-ability is not greatly increased over AP-I, however is increased a bit over AP.

Ammo racks

Ammo rack of T17E2
Full
ammo
1st
rack empty
Visual
discrepancy
12 (+10) No

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Modules

Like every other vehicles, the "Parts" and "FPE" modifications should be prioritized so you won't lose your vehicle due to being disabled. After that, prioritize on the different ammunition, aiming for "APIT". Everything else are extra, but still essentials to upgrading the vehicle.

Pros and cons

Pros:

  • Twin 50 caliber machine guns, are good against enemy air targets.
  • High rate of fire.
  • Good mobility.
  • Fast turret rotation.
  • Turret transverse, offers good speed for hitting fast moving targets.
  • Fast on roads.
  • More efficient than tracked vehicles when turning, due to it having all wheel drive.
  • Very effective against aircraft.

Cons:

  • Wheeled vehicles are slower than treaded vehicles in the water.
  • Very vulnerable, weak armour.
  • Cannot pivot turn like a tank, drives like a truck.
  • Has difficulty against heavy armor tanks.
  • T17E2 Armour is only effective protecting against low caliber machine gun rounds.

History

Development

The T17E2 started as an armoured car requested by US Army Ordnance in July 1941. The request asked for a medium armoured car for combat services. Two companies, Ford Motor Company and Chevrolet, submitted designs to this request, Ford's was an all driven 6x6 wheeled vehicle and Chevrolet's was an all driven 4x4 wheeled vehicle. These two were called T17 and T17E1 respectively, both were powered by two Hercules JXD engines in order to standardize on parts. These two vehicles were to use a turret developed by Rock Island Arsenal with a 37 mm cannon and machine guns, this would house a crew of five. Despite their development, the United States interest on the design waned and were never adopted fully by their armed forces, instead taking in the lighter M8 Greyhound car and using the T17 until the M8 production could be started. Had it been adopted, it would've been designated the M6.

British Adoption

During the T17's development, the British Purchasing Commission was also looking for a medium armoured car that could be used in the current campaign in North Africa. British requirements were a bit different than the American's and asked for the turret of the car to house at least two people and with a radio in the turret rather than in the hull. The British soon adopted the car and named it the "Deerhound", with production starting in October 1942. The T17E1 was also adopted as the "Staghound" and the British requested a production of 300 for testing, after which they then ordered another 1,500 for use. Production for the T17E1 also started on October 1942. When the US Army standardized their armoured cars to the M8 Greyhounds, the British vouched for the T17E1 production to continue for their use, to which the T17 was cancelled in early 1943 and only T17E1 were brought in by Lend-Lease. About 4,000 T17E1 "Staghounds" were produced in total for British use.

T17E2

While the armoured car variants of the T17 served as a light reconnaissance force and armoured car regiments, some were converted into self-propelled anti-aircraft guns. The T17E1 was modified with a new turret developed by Frazer-Nash that equipped two .50 caliber M2 Browning machine guns, this modified vehicle was given the name T17E2. The turret was open-topped, had an electric-hydraulic traverse system, and reduced the number of crew on the T17E2 to three: the commander, gunner, and driver. About 789 Staghounds were converted into the T17E2, also named the "Staghound AA", in the period of October 1943 and April 1944.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Live.Warthunder

Skins and camouflages for the T17E2 series from live.warthunder.com.

Video

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Britain anti-aircraft vehicles
Crusader AA  Crusader AA Mk I · Crusader AA Mk II
Wheeled  Staghound AA · AEC AA
Radar SPAAG  Chieftain Marksman
Missile SPAA  Stormer HVM
Other  Light AA Mk I · Falcon
Canada  Skink
South Africa  Ystervark · Bosvark · ZA-35