Difference between revisions of "Staghound AA"

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{{Specs-Card|code=uk_t17e2}}
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{{Specs-Card
 +
|code=uk_t17e2
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British Self-Propelled Anti-Aircraft (SPAA) Gun {{Battle-rating}}. It was introduced in [[Update 1.55 "Royal Armour"]] along with the initial British ground tree. A very mobile self-propelled anti-tank gun with a dual-mounted .50 cal machine gun, it also has armour rivaling some of the Rank I vehicle and can withstand a majority of the small shells, warranting its high battle rating.
{{break}}
 
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} British Self-Propelled Anti-Aircraft (SPAA) Gun {{Battle-rating|5}}. It was introduced in [[Update_1.55_"Royal_Armour"|Update 1.55 "Royal Armour"]] along with the rest of the [[:Category:Britain_ground_vehicles|British ground vehicles]]. A very mobile self-propelled anti-tank gun with a dual-mounted .50 cal machine gun, it also has armour rivaling some of the Rank I vehicle and can withstand a majority of the small shells, warranting its high battle rating.
 
  
The T17E2 has two obvious characteristics. It has wheels, giving it excellent speed and mobility, especially on hard surfaces like rock or roads. The wheels also mean that it struggles in mud, sand or snow. Then there are the guns, the T17E2 is armed with a seemingly light armament of two 12.7 mm (.50 cal) machine guns. Compared to other SPAA of the rank, the armament are light. German and Japanese SPAA are armed with highly potent 20mm auto cannons, which inflict far more damage to aircraft and vehicles alike. Instead, the T17E2 relies on longevity and rate of fire.
+
The T17E2 has two obvious characteristics. It has wheels, giving it excellent speed and mobility, especially on hard surfaces like rock or roads. The wheels also mean that it struggles in mud, sand or snow. Then, there are the guns, the T17E2 is armed with a seemingly light armament of two 12.7 mm (.50 cal) machine guns. Compared to other SPAA of the rank, the armament are light. German and Japanese SPAA are armed with highly potent 20mm auto cannons, which inflict far more damage to aircraft and vehicles alike. Instead, the T17E2 relies on its longevity and high rate of fire.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
+
{{Specs-Tank-Armour}}
 +
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
'''Armour type:'''
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
'''Armour type:'''
 
 
* Rolled homogeneous armour
 
* Rolled homogeneous armour
 +
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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|-
 
|-
 
|}
 
|}
 +
 
* Wheels are 10 mm thick.
 
* Wheels are 10 mm thick.
 
* Belly armour is 12.7 mm thick.
 
* Belly armour is 12.7 mm thick.
  
 
=== Mobility ===
 
=== Mobility ===
 +
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp= 276|rbMinHp= 172}}
+
{{tankMobility|abMinHp=276|rbMinHp=172}}
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
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{{Specs-Tank-Weapon|1}}
{{main|Browning M2HB (12.7 mm)}}
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 +
{{main|M2HB (12.7 mm)}}
  
With two 12.7 mm machine guns, the T17E2 shares the same anti-aircraft armament as the USA's SPAAs. While the 12.7 mm is not strong enough to down planes with a single hit, the rapid-fire will ensure a multitude of rounds will hit the target at the same time. With tracers, one can use the turret's fast traverse rate to "trace" the rounds towards the target and stay on them to cause enough damage to destroy planes.
+
With two 12.7 mm machine guns, the T17E2 shares the same anti-aircraft armament as the early USA's SPAAs (M13 MGMC and M16 MGMC). While the 12.7 mm is not strong enough to down planes with a single hit, the rapid-fire will ensure a screen of rounds will hit the target at the same time. With tracers, one can use the turret's fast traverse rate to "trace" the rounds towards the target and stay on them to cause enough damage to destroy planes.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="6" | [[Browning M2HB (12.7 mm)|12.7 mm Browning M2HB]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
+
! colspan="6" | [[M2HB (12.7 mm)|12.7 mm M2HB]] (x2) || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! Mode
+
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer
! Capacity<br>(Belt capacity each)
+
! Stock !! Upgraded !! Full !! Expert !! Aced
! Fire rate<br>(Shots/minute)
+
! Stock !! Full !! Expert !! Aced
! Vertical
 
! Horizontal
 
! Stabilizer
 
! Stock
 
! Upgraded
 
! Full
 
! Expert
 
! Aced
 
! Stock
 
! Full
 
! Expert
 
! Aced
 
 
|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 2,610 (200) || rowspan="2"| 577|| rowspan="2" | -10°/+75° || rowspan="2" | ±180° || rowspan="2" | N/A || 37.87 || 52.41 || __.__ || __.__  || 74.87 || rowspan="2" | 10.40 || rowspan="2" | 9.20 || rowspan="2" | 8.48 || rowspan="2" | 8.00
+
| rowspan="2" | 2,610 (200) || rowspan="2" | 577 || rowspan="2" | -10°/+75° || rowspan="2" | ±180° || rowspan="2" | N/A || 37.87 || 52.41 || 63.64 || 70.38 || 74.87 || rowspan="2" | 10.40 || rowspan="2" | 9.20 || rowspan="2" | 8.48 || rowspan="2" | 8.00
 
|-
 
|-
! ''Realistic''  
+
! ''Realistic''
| 25.59 || 30.10 || __.__ || __.__  || 43.00
+
| 25.59 || 30.10 || 36.55 || 40.42 || 43.00
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
==== Ammunition ====
 +
 
 +
* '''Common:''' {{Annotation|API-T|M20 armour-piercing incendiary tracer}}{{-}}{{Annotation|I|M1 incendiary}}{{-}}{{Annotation|AP|M2 armour-piercing}}{{-}}{{Annotation|API-T|M20 armour-piercing incendiary tracer}} - These rounds work well until the others are researched.
 +
* '''API:''' {{Annotation|API-T|M20 armour-piercing incendiary tracer}}{{-}}{{Annotation|AP-I|M8 armour-piercing incendiary}}{{-}}{{Annotation|API-T|M20 armour-piercing incendiary tracer}} - These are absolutely devastating in the AA role with slightly less performance against enemy tanks than AP.
 +
* '''AP:''' {{Annotation|AP|M2 armour-piercing}}{{-}}{{Annotation|AP|M2 armour-piercing}}{{-}}{{Annotation|API-T|M20 armour-piercing incendiary tracer}} - These are best against enemy tanks at close range and do good damage to planes.
 +
* '''APIT:''' {{Annotation|API-T|M20 armour-piercing incendiary tracer}} - Better than API in all regards but not as good against tanks as AP, this is the belt of choice in almost all situations. Since every bullet is a tracer, it makes destroying aircraft much easier and detectability is not greatly increased over AP-I, however is increased a bit over AP.
 +
 
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="8" | Penetration statistics
+
! colspan="7" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Belt
 +
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
 
 
|-
 
|-
! 10m
+
| Common || 31 || 30 || 26 || 22 || 18 || 15
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
| AP || 26 || 25 || 19 || 12 || 7 || 5
+
| API || 30 || 29 || 24 || 20 || 16 || 13
 
|-
 
|-
| I || 2 || 2 || 2 || 1 || 1 || 1
+
| AP || 31 || 30 || 26 || 22 || 18 || 15
 
|-
 
|-
| AP-I || 23 || 22 || 16 || 10 || 6 || 5
+
| APIT || 30 || 29 || 24 || 20 || 16 || 13
 
|-
 
|-
| APIT || 23 || 22 || 16 || 10 || 6 || 5
 
|-
 
 
|}
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="10" | Shell details
+
! colspan="10" | Belt details
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! colspan="3" | ''Ricochet:''
 
|-
 
! 0%
 
! 50%
 
! 100%
 
 
|-
 
|-
| AP || 856 || 0.05 || N/A || N/A || N/A || 47° || 56° || 65°
+
! rowspan="2" data-sort-type="text" | Belt
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! colspan="3" | Ricochet
 
|-
 
|-
| I || 944 || 0.04 || N/A || N/A || N/A || 47° || 56° || 65°
+
! 0% !! 50% !! 100%
 
|-
 
|-
| AP-I || 887 || 0.04 || N/A || N/A || N/A || 47° || 56° || 65°
+
| APIT || API-T || 929 || 0.04 || N/A || N/A || N/A || 47° || 56° || 65°
 
|-
 
|-
| APIT ||  887 || 0.04 || N/A || N/A || N/A || 47° || 56° || 65°
 
|-
 
 
|}
 
|}
  
=====Belt types=====
+
==== [[Ammo racks]] ====
{|class="wikitable"
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
| '''Belts''' || '''Shell composition''' || '''Combat usage'''
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
|align="left"|''Default'' ||align="left"| '''API-T''' / '''I''' / '''AP''' / '''API-T''' ||align="left"| These rounds work well until the others are researched.
+
! Full<br>ammo
 +
! 1st<br>rack empty
 +
! Visual<br>discrepancy
 
|-
 
|-
|align="left"|''API'' ||align="left"| '''API-T''' / '''AP-I''' / '''API-T''' ||align="left"| These are absolutely devastating in the AA role with slightly less performance against enemy tanks than AP.
+
| '''12''' || 2&nbsp;''(+10)'' || No
 
|-
 
|-
|align="left"|''AP'' ||align="left"| '''AP''' / '''AP''' / '''API-T''' ||align="left"| These are best against enemy tanks at close range and do good damage to planes.
 
|-
 
|align="left"|''APIT'' ||align="left"| '''API-T''' ||align="left"| Better than API in all regards but not as good against tanks as AP, this is the belt choose in almost all situations.<br>Since every bullet is a tracer makes killing aircraft much easier and detect-ability is not greatly increased over AP-I, however is increased a bit over AP.
 
 
|}
 
|}
  
===== [[Ammo racks|Ammo racks]] =====
+
==== Optics ====
[[File:Ammoracks {{PAGENAME}}.png|right|thumbnail|[[Ammo racks|Ammo rack]] of T17E2|300px]]
 
{| class="wikitable sortable" style="text-align:center"
 
|-
 
! class="wikitable unsortable" |Full<br /> ammo
 
! class="wikitable unsortable" |1st<br />  rack empty
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
|| '''12''' || 2&nbsp;''(+10)'' || style="text-align:center" | No
 
|-
 
|}
 
 
 
===== Optics =====
 
<!--''Explain how the optic's status can affect the tank's gameplay in any unique or meaningful way. A comparison to rival tanks of the rank is welcome.''
 
 
 
''If you are having problems with it, refer to the [[Optics|optics gallery]] page for examples.''-->
 
 
 
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
! colspan="3" | {{PAGENAME}} [[Optics]]  
+
! colspan="3" | {{PAGENAME}} [[Optics]]
 
|-
 
|-
 
! Which ones
 
! Which ones
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|-
 
|-
 
! Main Gun optics
 
! Main Gun optics
| x2.1 || x3.7 <!--Sometimes the actual value may not be known and here it should be referenced if the optic values are an estimate such as with an "X8.3 (estimated)" notation or something else that way the user will then be able to look to the comparable optics section and see a referenced optic which will have actual in-game data to back up the claim.-->
+
| x2.1 || x3.7
 
|-
 
|-
 
! Comparable optics
 
! Comparable optics
| colspan="2;" style="text-align:center;" | [[M13 MGMC]]
+
| colspan="2" | [[M13 MGMC]]
 
|-
 
|-
 
|}
 
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!-- Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). -->
 +
The T17E2 main role is anti aircraft. It is recommended to use tracer belts in order to be accurate yet deadly when engaging an enemy plane. It should be noted the T17E2 lacks capabilities to destroy enemy armor as most of them will be able to withstand your 12.7mm machine guns. Do not engage with enemy armor unless they are lightly armored (with armor less than 20mm of thickness) or open vehicles (other anti aircraft, russian SPGs, etc). Due to being a wheeled vehicle, the T17E2 has enough speed to capture enemy points and retreat. Use this tactic when there are no air engagements, go capture enemy points and avoid enemy contact unless you are in immediate danger or see an open vehicle, use your speed and low profile to your advantage. Bushes (both map prop and tank decoration) are your friends in combat as they will camouflage you and reduce your tank silohuette. Be aware of your turret as, since it is open top, enemy planes will be able to kill your gunner in a strafe. Be aware that enemy tanks machine guns will be able to fire between the turret shield and kill your gunner (where the optics are at).
  
=== Modules ===
+
=== Pros and cons ===
{| class="wikitable"
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
! Tier
 
! colspan="2" | Mobility
 
! Protection
 
! colspan="2" | Firepower
 
|-
 
| I
 
| Tires
 
|
 
| Parts
 
| API
 
|-
 
| II
 
| Suspension
 
| Brake System
 
| FPE
 
| AP
 
| Adjustment of Fire
 
|-
 
| III
 
| Filters
 
|
 
| Crew Replenishment
 
| APIT
 
| Elevation Mechanism
 
|-
 
| IV
 
| Transmission
 
| Engine
 
|
 
| Artillery Support
 
|
 
|-
 
|}
 
  
=== Pros and cons ===
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
 
'''Pros:'''
 
'''Pros:'''
*Twin 50 caliber machine guns, are good against enemy air targets.
+
 
*High rate of fire.
+
* Twin .50 calibre machine guns are good against both aircraft and lightly-armoured ground targets
*Good mobility.
+
* High rate of fire
*Fast turret rotation.
+
* Good mobility
*Turret transverse, offers good speed for hitting fast moving targets.
+
* Fast turret rotation, good for hitting fast moving targets
*Fast on roads.
+
* Fast on roads
*More efficient than tracked vehicles when turning, due to it having all wheel drive.
+
* More efficient than tracked vehicles when turning, due to it having all wheel drive
*Very effective against aircraft.
+
* Very effective against aircraft
 +
 
 
'''Cons:'''
 
'''Cons:'''
*Wheeled vehicles are slower than treaded vehicles in the water.
+
 
*Very vulnerable, weak armour.
+
* Wheeled vehicles are slower than tracked vehicles in the water
*Cannot pivot turn like a tank, drives like a truck.
+
* Cannot pivot turn like a tank, drives like a truck
*Has difficulty against heavy armor tanks.
+
* Has difficulty against heavily-armoured tanks
*T17E2 Armour is only effective protecting against low caliber machine gun rounds.
+
* Armour is only effective protecting against low calibre machine gun rounds
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><ref></code>, as well as adding them at the end of the article.''-->
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
===Development===
 
===Development===
 
The '''T17E2''' started as an armoured car requested by US Army Ordnance in July 1941. The request asked for a medium armoured car for combat services. Two companies, Ford Motor Company and Chevrolet, submitted designs to this request, Ford's was an all driven 6x6 wheeled vehicle and Chevrolet's was an all driven 4x4 wheeled vehicle. These two were called ''T17'' and ''T17E1'' respectively, both were powered by two Hercules JXD engines in order to standardize on parts. These two vehicles were to use a turret developed by Rock Island Arsenal with a 37 mm cannon and machine guns, this would house a crew of five. Despite their development, the United States interest on the design waned and were never adopted fully by their armed forces, instead taking in the lighter M8 Greyhound car and using the T17 until the M8 production could be started. Had it been adopted, it would've been designated the ''M6''.
 
The '''T17E2''' started as an armoured car requested by US Army Ordnance in July 1941. The request asked for a medium armoured car for combat services. Two companies, Ford Motor Company and Chevrolet, submitted designs to this request, Ford's was an all driven 6x6 wheeled vehicle and Chevrolet's was an all driven 4x4 wheeled vehicle. These two were called ''T17'' and ''T17E1'' respectively, both were powered by two Hercules JXD engines in order to standardize on parts. These two vehicles were to use a turret developed by Rock Island Arsenal with a 37 mm cannon and machine guns, this would house a crew of five. Despite their development, the United States interest on the design waned and were never adopted fully by their armed forces, instead taking in the lighter M8 Greyhound car and using the T17 until the M8 production could be started. Had it been adopted, it would've been designated the ''M6''.
Line 232: Line 171:
  
 
== Media ==
 
== Media ==
<!--An excellent addition to the article will be video guides, as well as screenshots from the game and photos.-->
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
===Live.Warthunder===
+
 
[http://live.warthunder.com/feed/camouflages/?q=%23t17e2 '''Skins''' and '''camouflages''' for the T17E2 series from live.warthunder.com.]
+
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=britain&vehicleType=tank&vehicleClass=spaa&vehicle=uk_t17e2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
===Images===
+
;Images
 
<gallery mode="packed-hover">
 
<gallery mode="packed-hover">
 
Image:T17E2_WT_poster1.jpg|<small>T17E2 - Front view</small>
 
Image:T17E2_WT_poster1.jpg|<small>T17E2 - Front view</small>
Line 243: Line 184:
 
Image:T17E2_WT_poster4.jpg|<small>T17E2 - Rear view</small>
 
Image:T17E2_WT_poster4.jpg|<small>T17E2 - Rear view</small>
 
</gallery>
 
</gallery>
===Video===
+
 
{{Youtube-gallery|0ZhWzyhvFGg|''ABSOLUTE MASSACRE - T17E2 ARMOURED CAR - War Thunder Tanks'' - '''By: PhlyDaily'''|LC8vrINiv3c|''T17E2 Tank Review <nowiki>|</nowiki> War Thunder'' - '''By: NUSensei'''}}
+
;Videos
 +
{{Youtube-gallery|LC8vrINiv3c|'''{{PAGENAME}} Tank Review''' - ''NUSensei''|lSQOT2AmsZc|'''The {{PAGENAME}}, British Tier-1, SPAA''' - ''Angry Nerd Gaming''|0ZhWzyhvFGg|'''Absolute massacre - {{PAGENAME}} armoured car''' - ''PhlyDaily''}}
  
 
== See also ==
 
== See also ==
<!--Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
* ''links to approximate analogues of other nations and research trees.''-->
+
* ''links to approximate analogues of other nations and research trees.'' -->
 +
 
 
* [[AC Mk II AA]]: The succeeding vehicle in the British SPAA branch, featuring 20 mm autocannons.
 
* [[AC Mk II AA]]: The succeeding vehicle in the British SPAA branch, featuring 20 mm autocannons.
 
* [[BTR-152A]]: A Soviet SPAA which also features dual-mounted machine guns atop an armoured car.
 
* [[BTR-152A]]: A Soviet SPAA which also features dual-mounted machine guns atop an armoured car.
  
 
== External links ==
 
== External links ==
<!--''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on tank;''
+
* ''encyclopedia page on the tank;''
* ''other literature.''-->
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* ''other literature.'' -->
* [https://warthunder.com/en/devblog/current/854/ [Devblog<nowiki>]</nowiki> T17E2 and Armoured Car Mk II SPAA]
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* [[wt:en/devblog/current/854/|[Devblog] T17E2 and Armoured Car Mk II SPAA]]
  
 
{{Britain anti-aircraft vehicles}}
 
{{Britain anti-aircraft vehicles}}
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[[Category:Wheeled ground vehicles]]

Revision as of 03:38, 13 March 2021

Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
Staghound AA
uk_t17e2.png
GarageImage Staghound AA.jpg
Staghound AA
AB RB SB
2.3 2.0 2.0
Class:
Research:5 900 Specs-Card-Exp.png
Purchase:6 300 Specs-Card-Lion.png
Show in game

Description

The Armoured Car, Staghound AA (T17E2) is a rank I British Self-Propelled Anti-Aircraft (SPAA) Gun with a battle rating of 2.3 (AB) and 2.0 (RB/SB). It was introduced in Update 1.55 "Royal Armour" along with the initial British ground tree. A very mobile self-propelled anti-tank gun with a dual-mounted .50 cal machine gun, it also has armour rivaling some of the Rank I vehicle and can withstand a majority of the small shells, warranting its high battle rating.

The T17E2 has two obvious characteristics. It has wheels, giving it excellent speed and mobility, especially on hard surfaces like rock or roads. The wheels also mean that it struggles in mud, sand or snow. Then, there are the guns, the T17E2 is armed with a seemingly light armament of two 12.7 mm (.50 cal) machine guns. Compared to other SPAA of the rank, the armament are light. German and Japanese SPAA are armed with highly potent 20mm auto cannons, which inflict far more damage to aircraft and vehicles alike. Instead, the T17E2 relies on its longevity and high rate of fire.

General info

Survivability and armour

Armourfront / side / back
Hull22 / 19 / 9
Turret32 / 32 / 32
Crew3 people
Visibility84 %

Armour type:

  • Rolled homogeneous armour
Armour Front Sides Rear Roof
Hull 22 mm (47°) Front glacis
22 mm (43°) Lower glacis
15 mm (32°) Driver's port
19 mm (8-12°) 9 mm (2-53°) 12.7 mm
Turret 31.7 mm (2-42°) 31.7 mm (0-1°) 31.7 mm (2°) N/A
  • Wheels are 10 mm thick.
  • Belly armour is 12.7 mm thick.

Mobility

Speedforward / back
AB96 / 16 km/h
RB and SB88 / 15 km/h
Number of gears10 forward
2 back
Weight12.0 t
Engine power
AB370 hp
RB and SB194 hp
Power-to-weight ratio
AB30.8 hp/t
RB and SB16.2 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 96 16 12 276 370 23 30.83
Realistic 88 15 172 194 14.33 16.17

Modifications and economy

Repair costBasic → Reference
AB334 → 433 Sl icon.png
RB292 → 378 Sl icon.png
SB416 → 539 Sl icon.png
Total cost of modifications5 950 Rp icon.png
4 480 Sl icon.png
Talisman cost410 Ge icon.png
Crew training1 800 Sl icon.png
Experts6 300 Sl icon.png
Aces75 Ge icon.png
Research Aces135 000 Rp icon.png
Reward for battleAB / RB / SB
20 / 30 / 30 % Sl icon.png
106 / 106 / 106 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Research:
300 Rp icon.png
Cost:
230 Sl icon.png
60 Ge icon.png
Mods new car suspension.png
Suspension
Research:
270 Rp icon.png
Cost:
200 Sl icon.png
55 Ge icon.png
Mods new tank break.png
Brake System
Research:
270 Rp icon.png
Cost:
200 Sl icon.png
55 Ge icon.png
Mods new tank filter.png
Filters
Research:
370 Rp icon.png
Cost:
280 Sl icon.png
75 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
640 Rp icon.png
Cost:
480 Sl icon.png
130 Ge icon.png
Mods new tank engine.png
Engine
Research:
640 Rp icon.png
Cost:
480 Sl icon.png
130 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
300 Rp icon.png
Cost:
230 Sl icon.png
60 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
270 Rp icon.png
Cost:
200 Sl icon.png
55 Ge icon.png
Mods tank reinforcement uk.png
Crew Replenishment
Research:
370 Rp icon.png
Cost:
280 Sl icon.png
75 Ge icon.png
Mods tank ammo.png
12mm_usa_M2HB_API_ammo_pack
Research:
300 Rp icon.png
Cost:
230 Sl icon.png
60 Ge icon.png
Mod arrow 0.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
300 Rp icon.png
Cost:
230 Sl icon.png
60 Ge icon.png
Mods tank ammo.png
12mm_usa_M2HB_AP_ammo_pack
Research:
270 Rp icon.png
Cost:
200 Sl icon.png
55 Ge icon.png
Mod arrow 0.png
Mods aa cannon.png
Adjustment of Fire
Research:
270 Rp icon.png
Cost:
200 Sl icon.png
55 Ge icon.png
Mods tank ammo.png
12mm_usa_M2HB_APIT_ammo_pack
Research:
370 Rp icon.png
Cost:
280 Sl icon.png
75 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
370 Rp icon.png
Cost:
280 Sl icon.png
75 Ge icon.png
Mods art support.png
Artillery Support
Research:
640 Rp icon.png
Cost:
480 Sl icon.png
130 Ge icon.png

Armaments

Main armament

2 x 12.7 mm M2HB machine gun
Ammunition2 800 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Vertical guidance-10° / 75°
Main article: M2HB (12.7 mm)

With two 12.7 mm machine guns, the T17E2 shares the same anti-aircraft armament as the early USA's SPAAs (M13 MGMC and M16 MGMC). While the 12.7 mm is not strong enough to down planes with a single hit, the rapid-fire will ensure a screen of rounds will hit the target at the same time. With tracers, one can use the turret's fast traverse rate to "trace" the rounds towards the target and stay on them to cause enough damage to destroy planes.

12.7 mm M2HB (x2) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 2,610 (200) 577 -10°/+75° ±180° N/A 37.87 52.41 63.64 70.38 74.87 10.40 9.20 8.48 8.00
Realistic 25.59 30.10 36.55 40.42 43.00

Ammunition

  • Common: API-T · I · AP · API-T - These rounds work well until the others are researched.
  • API: API-T · AP-I · API-T - These are absolutely devastating in the AA role with slightly less performance against enemy tanks than AP.
  • AP: AP · AP · API-T - These are best against enemy tanks at close range and do good damage to planes.
  • APIT: API-T - Better than API in all regards but not as good against tanks as AP, this is the belt of choice in almost all situations. Since every bullet is a tracer, it makes destroying aircraft much easier and detectability is not greatly increased over AP-I, however is increased a bit over AP.
Penetration statistics
Belt Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Common 31 30 26 22 18 15
API 30 29 24 20 16 13
AP 31 30 26 22 18 15
APIT 30 29 24 20 16 13
Belt details
Belt Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
APIT API-T 929 0.04 N/A N/A N/A 47° 56° 65°

Ammo racks

Ammo racks of the Staghound AA
Full
ammo
1st
rack empty
Visual
discrepancy
12 (+10) No

Optics

Staghound AA Optics
Which ones Default magnification Maximum magnification
Main Gun optics x2.1 x3.7
Comparable optics M13 MGMC

Usage in battles

The T17E2 main role is anti aircraft. It is recommended to use tracer belts in order to be accurate yet deadly when engaging an enemy plane. It should be noted the T17E2 lacks capabilities to destroy enemy armor as most of them will be able to withstand your 12.7mm machine guns. Do not engage with enemy armor unless they are lightly armored (with armor less than 20mm of thickness) or open vehicles (other anti aircraft, russian SPGs, etc). Due to being a wheeled vehicle, the T17E2 has enough speed to capture enemy points and retreat. Use this tactic when there are no air engagements, go capture enemy points and avoid enemy contact unless you are in immediate danger or see an open vehicle, use your speed and low profile to your advantage. Bushes (both map prop and tank decoration) are your friends in combat as they will camouflage you and reduce your tank silohuette. Be aware of your turret as, since it is open top, enemy planes will be able to kill your gunner in a strafe. Be aware that enemy tanks machine guns will be able to fire between the turret shield and kill your gunner (where the optics are at).

Pros and cons

Pros:

  • Twin .50 calibre machine guns are good against both aircraft and lightly-armoured ground targets
  • High rate of fire
  • Good mobility
  • Fast turret rotation, good for hitting fast moving targets
  • Fast on roads
  • More efficient than tracked vehicles when turning, due to it having all wheel drive
  • Very effective against aircraft

Cons:

  • Wheeled vehicles are slower than tracked vehicles in the water
  • Cannot pivot turn like a tank, drives like a truck
  • Has difficulty against heavily-armoured tanks
  • Armour is only effective protecting against low calibre machine gun rounds

History

Development

The T17E2 started as an armoured car requested by US Army Ordnance in July 1941. The request asked for a medium armoured car for combat services. Two companies, Ford Motor Company and Chevrolet, submitted designs to this request, Ford's was an all driven 6x6 wheeled vehicle and Chevrolet's was an all driven 4x4 wheeled vehicle. These two were called T17 and T17E1 respectively, both were powered by two Hercules JXD engines in order to standardize on parts. These two vehicles were to use a turret developed by Rock Island Arsenal with a 37 mm cannon and machine guns, this would house a crew of five. Despite their development, the United States interest on the design waned and were never adopted fully by their armed forces, instead taking in the lighter M8 Greyhound car and using the T17 until the M8 production could be started. Had it been adopted, it would've been designated the M6.

British Adoption

During the T17's development, the British Purchasing Commission was also looking for a medium armoured car that could be used in the current campaign in North Africa. British requirements were a bit different than the American's and asked for the turret of the car to house at least two people and with a radio in the turret rather than in the hull. The British soon adopted the car and named it the "Deerhound", with production starting in October 1942. The T17E1 was also adopted as the "Staghound" and the British requested a production of 300 for testing, after which they then ordered another 1,500 for use. Production for the T17E1 also started on October 1942. When the US Army standardized their armoured cars to the M8 Greyhounds, the British vouched for the T17E1 production to continue for their use, to which the T17 was cancelled in early 1943 and only T17E1 were brought in by Lend-Lease. About 4,000 T17E1 "Staghounds" were produced in total for British use.

T17E2

While the armoured car variants of the T17 served as a light reconnaissance force and armoured car regiments, some were converted into self-propelled anti-aircraft guns. The T17E1 was modified with a new turret developed by Frazer-Nash that equipped two .50 caliber M2 Browning machine guns, this modified vehicle was given the name T17E2. The turret was open-topped, had an electric-hydraulic traverse system, and reduced the number of crew on the T17E2 to three: the commander, gunner, and driver. About 789 Staghounds were converted into the T17E2, also named the "Staghound AA", in the period of October 1943 and April 1944.

Media

Skins
Images
Videos

See also

  • AC Mk II AA: The succeeding vehicle in the British SPAA branch, featuring 20 mm autocannons.
  • BTR-152A: A Soviet SPAA which also features dual-mounted machine guns atop an armoured car.

External links


Britain anti-aircraft vehicles
Crusader AA  Crusader AA Mk I · Crusader AA Mk II
Wheeled  Staghound AA · AEC AA
Radar SPAAG  Chieftain Marksman
Missile SPAA  Stormer HVM
Other  Light AA Mk I · Falcon
Canada  Skink
South Africa  Ystervark · Bosvark · ZA-35