Difference between revisions of "Staghound AA"

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The '''{{Specs|name}}''' is a Rank {{Specs|rank}} British Self-Propelled Anti-Aircraft (SPAA) Gun {{Battle-rating|5}}. It was introduced in [[Update_1.55_"Royal_Armour"|Update 1.55 "Royal Armour"]] along with the rest of the [[:Category:Britain_ground_vehicles|British ground vehicles]]. A very mobile self-propelled anti-tank gun with a dual-mounted .50 cal machine gun, it also has armour rivaling some of the Rank I vehicle and can withstand a majority of the small shells, warranting its high battle rating.
 
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} British Self-Propelled Anti-Aircraft (SPAA) Gun {{Battle-rating|5}}. It was introduced in [[Update_1.55_"Royal_Armour"|Update 1.55 "Royal Armour"]] along with the rest of the [[:Category:Britain_ground_vehicles|British ground vehicles]]. A very mobile self-propelled anti-tank gun with a dual-mounted .50 cal machine gun, it also has armour rivaling some of the Rank I vehicle and can withstand a majority of the small shells, warranting its high battle rating.
  
The T17E2 has two obvious characteristics. It has wheels, giving it excellent speed and mobility, especially on hard surfaces like rock or roads. The wheels also mean that it struggles in mud, sand or snow. Then there are the guns, the T17E2 is armed with a seemingly light armament of two 12.7 mm (.50 cal) machine guns. Compared to other SPAA of the rank, the armament are light. German and Japanese SPAA are armed with highly potent 20mm auto cannons, which inflict far more damage to aircraft and vehicles alike. Instead, the T17E2 relies on longevity and rate of fire.
+
The T17E2 has two obvious characteristics. It has wheels, giving it excellent speed and mobility, especially on hard surfaces like rock or roads. The wheels also mean that it struggles in mud, sand or snow. Then, there are the guns, the T17E2 is armed with a seemingly light armament of two 12.7 mm (.50 cal) machine guns. Compared to other SPAA of the rank, the armament are light. German and Japanese SPAA are armed with highly potent 20mm auto cannons, which inflict far more damage to aircraft and vehicles alike. Instead, the T17E2 relies on its longevity and high rate of fire.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
  
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
'''Armour type:'''
 
'''Armour type:'''
 +
 
* Rolled homogeneous armour
 
* Rolled homogeneous armour
 +
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
Line 25: Line 27:
 
|-
 
|-
 
|}
 
|}
 +
 
* Wheels are 10 mm thick.
 
* Wheels are 10 mm thick.
 
* Belly armour is 12.7 mm thick.
 
* Belly armour is 12.7 mm thick.
  
 
=== Mobility ===
 
=== Mobility ===
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
+
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
{| class="wikitable" style="text-align:center"
+
 
|-
+
{{tankMobility|abMinHp= 276|rbMinHp= 172}}
!colspan="3" | Mobility characteristic
 
|-
 
! Weight (tons)
 
!colspan="1" | Add-on Armor<br>weight (tons)
 
!colspan="1" | Max speed (km/h)
 
|-
 
|rowspan="2" | 12.0 || colspan="1" rowspan="2" | N/A || colspan="1" | 96 (AB)
 
|-
 
|88 (RB/SB)
 
|-
 
!colspan="3" | Engine power (horsepower)
 
|-
 
!colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|276
 
|339
 
|-
 
|''Realistic/Simulator''
 
|172
 
|194
 
|-
 
!colspan="3" | Power-to-weight ratio (hp/ton)
 
|-
 
!colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|23.00
 
|28.25
 
|-
 
|''Realistic/Simulator''
 
|14.33
 
|16.17
 
|-
 
|}
 
  
 
== Armaments ==
 
== Armaments ==
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
+
=== Main armament ===
{{main|Browning M2 (12.7 mm)}}
+
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 +
{{main|Browning M2HB (12.7 mm)}}
 +
 
 +
With two 12.7 mm machine guns, the T17E2 shares the same anti-aircraft armament as the early USA's SPAAs (M13 MGMC and M16 MGMC). While the 12.7 mm is not strong enough to down planes with a single hit, the rapid-fire will ensure a screen of rounds will hit the target at the same time. With tracers, one can use the turret's fast traverse rate to "trace" the rounds towards the target and stay on them to cause enough damage to destroy planes.
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="100%"
|-
 
! colspan="6" | [[Browning M2 (12.7 mm)|12.7 mm M2HB]] (x2)
 
|-
 
! colspan="2" rowspan="1" style="width:5em" |Capacity (Belt capacity each)
 
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
|-
 
| colspan="2" | 2,610 (200) || 577 || -10°/+75° || ±180° || N/A
 
|-
 
! colspan="6" | Turret rotation speed (°/s)
 
 
|-
 
|-
! style="width:4em" |Mode
+
! colspan="6" | [[Browning M2HB (12.7 mm)|12.7 mm Browning M2HB]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
 
|-
 
|-
| ''Arcade'' || 25.6 || 35.4 || __.__ || __.__  || __.__
+
! Mode
 +
! Capacity<br>(Belt capacity each)
 +
! Fire rate<br>(Shots/minute)
 +
! Vertical
 +
! Horizontal
 +
! Stabilizer
 +
! Stock
 +
! Upgraded
 +
! Full
 +
! Expert
 +
! Aced
 +
! Stock
 +
! Full
 +
! Expert
 +
! Aced
 
|-
 
|-
| ''Realistic'' || 25.6 || 30.1 || __.__ || __.__  || __.__
+
! ''Arcade''
 +
| rowspan="2" | 2,610 (200) || rowspan="2" | 577|| rowspan="2" | -10°/+75° || rowspan="2" | ±180° || rowspan="2" | N/A || 37.87 || 52.41 || __.__ || __.__  || 74.87 || rowspan="2" | 10.40 || rowspan="2" | 9.20 || rowspan="2" | 8.48 || rowspan="2" | 8.00
 
|-
 
|-
! colspan="4" | Reloading rate (seconds)
+
! ''Realistic''
|-
+
| 25.59 || 30.10 || __.__ || __.__  || 43.00
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 10.40 || 9.20 || 8.48 || 8.00
 
 
|-
 
|-
 
|}
 
|}
  
=== Ammunition ===
+
===== Ammunition =====
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
! colspan="8" | Penetration statistics
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
+
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
 
|-
 
|-
 
! 10m
 
! 10m
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! 2000m
 
! 2000m
 
|-
 
|-
| AP || 26 || 25 || 19 || 12 || 7 || 4
+
| AP || 26 || 25 || 19 || 12 || 7 || 5
 
|-
 
|-
 
| I || 2 || 2 || 2 || 1 || 1 || 1  
 
| I || 2 || 2 || 2 || 1 || 1 || 1  
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|}
 
|}
  
===Belt types===
+
=====Belt types=====
{|class="wikitable"
+
{| class="wikitable"
 
| '''Belts''' || '''Shell composition''' || '''Combat usage'''
 
| '''Belts''' || '''Shell composition''' || '''Combat usage'''
 
|-
 
|-
|align="left"|''Default'' ||align="left"| '''API-T''' / '''I''' / '''AP''' / '''API-T''' ||align="left"| These rounds work well until the others are researched.
+
| align="left" |''Default'' || align="left" | '''API-T''' / '''I''' / '''AP''' / '''API-T''' || align="left" | These rounds work well until the others are researched.
 
|-
 
|-
|align="left"|''API'' ||align="left"| '''API-T''' / '''AP-I''' / '''API-T''' ||align="left"| These are absolutely devastating in the AA role with slightly less performance against enemy tanks than AP.
+
| align="left" |''API'' || align="left" | '''API-T''' / '''AP-I''' / '''API-T''' || align="left" | These are absolutely devastating in the AA role with slightly less performance against enemy tanks than AP.
 
|-
 
|-
|align="left"|''AP'' ||align="left"| '''AP''' / '''AP''' / '''API-T''' ||align="left"| These are best against enemy tanks at close range and do good damage to planes.
+
| align="left" |''AP'' || align="left" | '''AP''' / '''AP''' / '''API-T''' || align="left" | These are best against enemy tanks at close range and do good damage to planes.
 
|-
 
|-
|align="left"|''APIT'' ||align="left"| '''API-T''' ||align="left"| Better than API in all regards but not as good against tanks as AP, this is the belt choose in almost all situations.<br>Since every bullet is a tracer makes killing aircraft much easier and detect-ability is not greatly increased over AP-I, however is increased a bit over AP.
+
| align="left" |''APIT'' || align="left" | '''API-T''' || align="left" | Better than API in all regards but not as good against tanks as AP, this is the belt choose in almost all situations.<br>Since every bullet is a tracer makes killing aircraft much easier and detect-ability is not greatly increased over AP-I, however is increased a bit over AP.
 
|}
 
|}
  
=== [[Ammo racks|Ammo racks]] ===
+
===== [[Ammo racks|Ammo racks]] =====
 
[[File:Ammoracks {{PAGENAME}}.png|right|thumbnail|[[Ammo racks|Ammo rack]] of T17E2|300px]]
 
[[File:Ammoracks {{PAGENAME}}.png|right|thumbnail|[[Ammo racks|Ammo rack]] of T17E2|300px]]
 
{| class="wikitable sortable" style="text-align:center"
 
{| class="wikitable sortable" style="text-align:center"
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|}
 
|}
  
== Usage in the battles ==
+
===== Optics =====
 +
<!--''Explain how the optic's status can affect the tank's gameplay in any unique or meaningful way. A comparison to rival tanks of the rank is welcome.''
 +
 
 +
''If you are having problems with it, refer to the [[Optics|optics gallery]] page for examples.''-->
 +
 
 +
{| class="wikitable" style="text-align:center" width="50%"
 +
! colspan="3" | {{PAGENAME}} [[Optics]]
 +
|-
 +
! Which ones
 +
! Default magnification
 +
! Maximum magnification
 +
|-
 +
! Main Gun optics
 +
| x2.1 || x3.7 <!--Sometimes the actual value may not be known and here it should be referenced if the optic values are an estimate such as with an "X8.3 (estimated)" notation or something else that way the user will then be able to look to the comparable optics section and see a referenced optic which will have actual in-game data to back up the claim.-->
 +
|-
 +
! Comparable optics
 +
| colspan="2;" style="text-align:center;" | [[M13 MGMC]]
 +
|-
 +
|}
 +
 
 +
== Usage in battles ==
 
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
  
===Modules===
+
=== Modules ===
Like every other vehicles, the "Parts" and "FPE" modifications should be prioritized so you won't lose your vehicle due to being disabled. After that, prioritize on the different ammunition, aiming for "APIT". Everything else are extra, but still essentials to upgrading the vehicle.
+
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Mobility
 +
! Protection
 +
! colspan="2" | Firepower
 +
|-
 +
| I
 +
| Tires
 +
|
 +
| Parts
 +
| API
 +
|-
 +
| II
 +
| Suspension
 +
| Brake System
 +
| FPE
 +
| AP
 +
| Adjustment of Fire
 +
|-
 +
| III
 +
| Filters
 +
|
 +
| Crew Replenishment
 +
| APIT
 +
| Elevation Mechanism
 +
|-
 +
| IV
 +
| Transmission
 +
| Engine
 +
|
 +
| Artillery Support
 +
|
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
 
'''Pros:'''
 
'''Pros:'''
*Twin 50 caliber machine guns, are good against enemy air targets.
+
 
*High rate of fire.
+
* Twin .50 calibre machine guns are good against both aircraft and lightly-armoured ground targets
*Good mobility.
+
* High rate of fire
*Fast turret rotation.
+
* Good mobility
*Turret transverse, offers good speed for hitting fast moving targets.
+
* Fast turret rotation, good for hitting fast moving targets
*Fast on roads.
+
* Fast on roads
*More efficient than tracked vehicles when turning, due to it having all wheel drive.
+
* More efficient than tracked vehicles when turning, due to it having all wheel drive
*Very effective against aircraft.
+
* Very effective against aircraft
 +
 
 
'''Cons:'''
 
'''Cons:'''
*Wheeled vehicles are slower than treaded vehicles in the water.
+
 
*Very vulnerable, weak armour.
+
* Wheeled vehicles are slower than tracked vehicles in the water
*Cannot pivot turn like a tank, drives like a truck.
+
* Cannot pivot turn like a tank, drives like a truck
*Has difficulty against heavy armor tanks.
+
* Has difficulty against heavily-armoured tanks
*T17E2 Armour is only effective protecting against low caliber machine gun rounds.
+
* Armour is only effective protecting against low calibre machine gun rounds
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><ref></code>, as well as adding them at the end of the article.''-->
 
===Development===
 
===Development===
 
The '''T17E2''' started as an armoured car requested by US Army Ordnance in July 1941. The request asked for a medium armoured car for combat services. Two companies, Ford Motor Company and Chevrolet, submitted designs to this request, Ford's was an all driven 6x6 wheeled vehicle and Chevrolet's was an all driven 4x4 wheeled vehicle. These two were called ''T17'' and ''T17E1'' respectively, both were powered by two Hercules JXD engines in order to standardize on parts. These two vehicles were to use a turret developed by Rock Island Arsenal with a 37 mm cannon and machine guns, this would house a crew of five. Despite their development, the United States interest on the design waned and were never adopted fully by their armed forces, instead taking in the lighter M8 Greyhound car and using the T17 until the M8 production could be started. Had it been adopted, it would've been designated the ''M6''.
 
The '''T17E2''' started as an armoured car requested by US Army Ordnance in July 1941. The request asked for a medium armoured car for combat services. Two companies, Ford Motor Company and Chevrolet, submitted designs to this request, Ford's was an all driven 6x6 wheeled vehicle and Chevrolet's was an all driven 4x4 wheeled vehicle. These two were called ''T17'' and ''T17E1'' respectively, both were powered by two Hercules JXD engines in order to standardize on parts. These two vehicles were to use a turret developed by Rock Island Arsenal with a 37 mm cannon and machine guns, this would house a crew of five. Despite their development, the United States interest on the design waned and were never adopted fully by their armed forces, instead taking in the lighter M8 Greyhound car and using the T17 until the M8 production could be started. Had it been adopted, it would've been designated the ''M6''.
Line 223: Line 237:
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!--An excellent addition to the article will be video guides, as well as screenshots from the game and photos.-->
 
===Live.Warthunder===
 
===Live.Warthunder===
 
[http://live.warthunder.com/feed/camouflages/?q=%23t17e2 '''Skins''' and '''camouflages''' for the T17E2 series from live.warthunder.com.]
 
[http://live.warthunder.com/feed/camouflages/?q=%23t17e2 '''Skins''' and '''camouflages''' for the T17E2 series from live.warthunder.com.]
  
 +
===Images===
 +
<gallery mode="packed-hover">
 +
Image:T17E2_WT_poster1.jpg|<small>T17E2 - Front view</small>
 +
Image:T17E2_WT_poster2.jpg|<small>T17E2 - Right view</small>
 +
Image:T17E2_WT_poster3.jpg|<small>T17E2 - Left view</small>
 +
Image:T17E2_WT_poster4.jpg|<small>T17E2 - Rear view</small>
 +
</gallery>
 
===Video===
 
===Video===
{{Youtube-gallery|0ZhWzyhvFGg|Youtuber PhlyDaily in the T17E2}}
+
{{Youtube-gallery|0ZhWzyhvFGg|''ABSOLUTE MASSACRE - T17E2 ARMOURED CAR - War Thunder Tanks'' - '''By: PhlyDaily'''|LC8vrINiv3c|''T17E2 Tank Review <nowiki>|</nowiki> War Thunder'' - '''By: NUSensei'''}}
 +
 
 +
== See also ==
 +
<!--Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
 +
* ''reference to the series of the vehicles;''
 +
* ''links to approximate analogues of other nations and research trees.''-->
  
== Read also ==
+
* [[AC Mk II AA]]: The succeeding vehicle in the British SPAA branch, featuring 20 mm autocannons.
* [https://warthunder.com/en/devblog/current/854/ [Devblog<nowiki>]</nowiki> T17E2 and Armoured Car Mk II SPAA]
+
* [[BTR-152A]]: A Soviet SPAA which also features dual-mounted machine guns atop an armoured car.
  
== Sources ==
+
== External links ==
''Paste links to sources and external resources, such as:''
+
<!--''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''other literature.''
+
* ''encyclopedia page on tank;''
 +
* ''other literature.''-->
 +
 
 +
* [https://warthunder.com/en/devblog/current/854/ [Devblog<nowiki>]</nowiki> T17E2 and Armoured Car Mk II SPAA]
  
 
{{Britain anti-aircraft vehicles}}
 
{{Britain anti-aircraft vehicles}}

Revision as of 09:19, 7 July 2020

VTOL | Rank 5 USA
AV-8A Harrier Pack
Staghound AA
uk_t17e2.png
Staghound AA
AB RB SB
2.3 2.0 2.0
Class:
Research:5 900 Specs-Card-Exp.png
Purchase:6 300 Specs-Card-Lion.png
Show in game

Description

GarageImage Staghound AA.jpg


The Armoured Car, Staghound AA (T17E2) is a Rank I British Self-Propelled Anti-Aircraft (SPAA) Gun with a battle rating of 2.3 (AB) and 2.0 (RB/SB). It was introduced in Update 1.55 "Royal Armour" along with the rest of the British ground vehicles. A very mobile self-propelled anti-tank gun with a dual-mounted .50 cal machine gun, it also has armour rivaling some of the Rank I vehicle and can withstand a majority of the small shells, warranting its high battle rating.

The T17E2 has two obvious characteristics. It has wheels, giving it excellent speed and mobility, especially on hard surfaces like rock or roads. The wheels also mean that it struggles in mud, sand or snow. Then, there are the guns, the T17E2 is armed with a seemingly light armament of two 12.7 mm (.50 cal) machine guns. Compared to other SPAA of the rank, the armament are light. German and Japanese SPAA are armed with highly potent 20mm auto cannons, which inflict far more damage to aircraft and vehicles alike. Instead, the T17E2 relies on its longevity and high rate of fire.

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour
Armour Front Sides Rear Roof
Hull 22 mm (47°) Front glacis
22 mm (43°) Lower glacis
15 mm (32°) Driver's port
19 mm (8-12°) 9 mm (2-53°) 12.7 mm
Turret 31.7 mm (2-42°) 31.7 mm (0-1°) 31.7 mm (2°) N/A
  • Wheels are 10 mm thick.
  • Belly armour is 12.7 mm thick.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 96 16 12 276 370 23 30.83
Realistic 88 15 172 194 14.33 16.17

Armaments

Main armament

With two 12.7 mm machine guns, the T17E2 shares the same anti-aircraft armament as the early USA's SPAAs (M13 MGMC and M16 MGMC). While the 12.7 mm is not strong enough to down planes with a single hit, the rapid-fire will ensure a screen of rounds will hit the target at the same time. With tracers, one can use the turret's fast traverse rate to "trace" the rounds towards the target and stay on them to cause enough damage to destroy planes.

12.7 mm Browning M2HB Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity
(Belt capacity each)
Fire rate
(Shots/minute)
Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 2,610 (200) 577 -10°/+75° ±180° N/A 37.87 52.41 __.__ __.__ 74.87 10.40 9.20 8.48 8.00
Realistic 25.59 30.10 __.__ __.__ 43.00
Ammunition
Penetration statistics
Ammunition Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
AP 26 25 19 12 7 5
I 2 2 2 1 1 1
AP-I 23 22 16 10 6 5
APIT 23 22 16 10 6 5
Shell details
Ammunition Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Ricochet:
0% 50% 100%
AP 856 0.05 N/A N/A N/A 47° 56° 65°
I 944 0.04 N/A N/A N/A 47° 56° 65°
AP-I 887 0.04 N/A N/A N/A 47° 56° 65°
APIT 887 0.04 N/A N/A N/A 47° 56° 65°
Belt types
Belts Shell composition Combat usage
Default API-T / I / AP / API-T These rounds work well until the others are researched.
API API-T / AP-I / API-T These are absolutely devastating in the AA role with slightly less performance against enemy tanks than AP.
AP AP / AP / API-T These are best against enemy tanks at close range and do good damage to planes.
APIT API-T Better than API in all regards but not as good against tanks as AP, this is the belt choose in almost all situations.
Since every bullet is a tracer makes killing aircraft much easier and detect-ability is not greatly increased over AP-I, however is increased a bit over AP.
Ammo racks
Ammo rack of T17E2
Full
ammo
1st
rack empty
Visual
discrepancy
12 (+10) No
Optics
Staghound AA Optics
Which ones Default magnification Maximum magnification
Main Gun optics x2.1 x3.7
Comparable optics M13 MGMC

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Modules

Tier Mobility Protection Firepower
I Tires Parts API
II Suspension Brake System FPE AP Adjustment of Fire
III Filters Crew Replenishment APIT Elevation Mechanism
IV Transmission Engine Artillery Support

Pros and cons

Pros:

  • Twin .50 calibre machine guns are good against both aircraft and lightly-armoured ground targets
  • High rate of fire
  • Good mobility
  • Fast turret rotation, good for hitting fast moving targets
  • Fast on roads
  • More efficient than tracked vehicles when turning, due to it having all wheel drive
  • Very effective against aircraft

Cons:

  • Wheeled vehicles are slower than tracked vehicles in the water
  • Cannot pivot turn like a tank, drives like a truck
  • Has difficulty against heavily-armoured tanks
  • Armour is only effective protecting against low calibre machine gun rounds

History

Development

The T17E2 started as an armoured car requested by US Army Ordnance in July 1941. The request asked for a medium armoured car for combat services. Two companies, Ford Motor Company and Chevrolet, submitted designs to this request, Ford's was an all driven 6x6 wheeled vehicle and Chevrolet's was an all driven 4x4 wheeled vehicle. These two were called T17 and T17E1 respectively, both were powered by two Hercules JXD engines in order to standardize on parts. These two vehicles were to use a turret developed by Rock Island Arsenal with a 37 mm cannon and machine guns, this would house a crew of five. Despite their development, the United States interest on the design waned and were never adopted fully by their armed forces, instead taking in the lighter M8 Greyhound car and using the T17 until the M8 production could be started. Had it been adopted, it would've been designated the M6.

British Adoption

During the T17's development, the British Purchasing Commission was also looking for a medium armoured car that could be used in the current campaign in North Africa. British requirements were a bit different than the American's and asked for the turret of the car to house at least two people and with a radio in the turret rather than in the hull. The British soon adopted the car and named it the "Deerhound", with production starting in October 1942. The T17E1 was also adopted as the "Staghound" and the British requested a production of 300 for testing, after which they then ordered another 1,500 for use. Production for the T17E1 also started on October 1942. When the US Army standardized their armoured cars to the M8 Greyhounds, the British vouched for the T17E1 production to continue for their use, to which the T17 was cancelled in early 1943 and only T17E1 were brought in by Lend-Lease. About 4,000 T17E1 "Staghounds" were produced in total for British use.

T17E2

While the armoured car variants of the T17 served as a light reconnaissance force and armoured car regiments, some were converted into self-propelled anti-aircraft guns. The T17E1 was modified with a new turret developed by Frazer-Nash that equipped two .50 caliber M2 Browning machine guns, this modified vehicle was given the name T17E2. The turret was open-topped, had an electric-hydraulic traverse system, and reduced the number of crew on the T17E2 to three: the commander, gunner, and driver. About 789 Staghounds were converted into the T17E2, also named the "Staghound AA", in the period of October 1943 and April 1944.

Media

Live.Warthunder

Skins and camouflages for the T17E2 series from live.warthunder.com.

Images

Video

See also

  • AC Mk II AA: The succeeding vehicle in the British SPAA branch, featuring 20 mm autocannons.
  • BTR-152A: A Soviet SPAA which also features dual-mounted machine guns atop an armoured car.

External links


Britain anti-aircraft vehicles
Crusader AA  Crusader AA Mk I · Crusader AA Mk II
Wheeled  Staghound AA · AEC AA
Radar SPAAG  Chieftain Marksman
Missile SPAA  Stormer HVM
Other  Light AA Mk I · Falcon
Canada  Skink
South Africa  Ystervark · Bosvark · ZA-35