Difference between revisions of "T-72AV (TURMS-T)"

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(Survivability and armour: Updated armour table; Updated format; Generalized armour type to a foreword list; Updated armour data; Added misc. notes to end.)
(Edits)
 
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{{Specs-Card
 
{{Specs-Card
 
|code=ussr_t_72av_turms
 
|code=ussr_t_72av_turms
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|StoreImage T-72AV (TURMS-T) 001.jpg|StoreImage T-72AV (TURMS-T) 002.jpg|StoreImage T-72AV (TURMS-T) 003.jpg}}
+
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|StoreImage T-72AV (TURMS-T) 001.jpg|StoreImage T-72AV (TURMS-T) 002.jpg|StoreImage T-72AV (TURMS-T) 003.jpg|ArtImage_T-72AV_(TURMS-T).png}}
 
|store=9584
 
|store=9584
 
}}
 
}}
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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Soviet medium tank {{Battle-rating}}. It was introduced in [[Update "New Power"]].
+
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Russian medium tank {{Battle-rating}}. It was introduced in [[Update "New Power"]]. An export and improved version of T-72 MBTs, this tank comes with a TURMS fire control system, which translates in game with 2nd generation thermal sights for both the gunner and the commander, allowing this tank to be comfortable in long-range engagements.
 +
 
 +
Other than that, this tank plays like your standard T-series tank with Kontakt-1 ERA: an effective gun but terrible gun depression, average mobility, poor reactivity, and suboptimal survivability. New players, beware, as this tank requires prior experience with Soviet MBTs to be understood and played correctly in order to utilize the premium bonuses that this T-72 comes with.  
  
 
== General info ==
 
== General info ==
Line 18: Line 20:
 
{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
The T-72AV is a modernized version of the Soviet-made main battle tank T-72A. The Kontakt-1 ERA on the front of the turret is no longer directly mounted on it and is instead mounted on structural steel supports that form a slight arrow shape, it is also fitted with the Turms-T fire control system.
+
The T-72AV is a modernized version of the Soviet-made main battle tank T-72A. The CONTACT-1 ERA on the front of the turret is no longer directly mounted on it and is instead mounted on structural steel supports that form a slight arrow shape, it is also fitted with the TURMS-T fire control system.
  
 
'''Armour type:'''
 
'''Armour type:'''
Line 24: Line 26:
 
*Rolled homogeneous armour (Hull)
 
*Rolled homogeneous armour (Hull)
 
*Cast homogeneous armour (Turret, Engine exhaust)
 
*Cast homogeneous armour (Turret, Engine exhaust)
 +
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || '''Front glacis''' ''(Composite)'' (69°)  
+
| Hull || '''Front glacis''' ''(Composite)'' (69°)
* 16 mm (Rolled homogeneous)
+
 
* 60 mm (Rolled homogeneous)
+
* 16 mm (Rolled homogeneous)
* 105 mm (Textolite)
+
* 60 mm (Rolled homogeneous)
* 50 mm (Rolled homogeneous)
+
* 105 mm (Textolite)
{{annotation|80 mm|Estimated through calculation of effective thickness at angle.}} (60°) ''Lower glacis''
+
* 50 mm (Rolled homogeneous)
 +
 
 +
{{annotation|80 mm|Estimated through calculation of effective thickness at angle.}}
 +
(60°) ''Lower glacis''
 
| 70-80 mm (0°) ''Top'' <br> 20 mm (32°) ''Bottom'' || 40 mm (0-60°) ''Top'' <br> 40 mm (30°) ''Middle''<br> 20 mm (29-55°) ''Bottom'' || 30 mm (89°) ''Front''<br>20 mm (88-90°) ''Engine deck''<br>5 mm ''Engine grille''
 
| 70-80 mm (0°) ''Top'' <br> 20 mm (32°) ''Bottom'' || 40 mm (0-60°) ''Top'' <br> 40 mm (30°) ''Middle''<br> 20 mm (29-55°) ''Bottom'' || 30 mm (89°) ''Front''<br>20 mm (88-90°) ''Engine deck''<br>5 mm ''Engine grille''
 
|-
 
|-
| Turret || '''Front''' ''(Composite)'' (1-76°)  
+
| Turret || '''Front''' ''(Composite)'' (1-76°)
* 75-140 mm (Cast homogenous)
+
 
 +
* 75-140 mm (Cast homogeneous)
 
* 115 mm (Quartz core)
 
* 115 mm (Quartz core)
* 200-280 mm (Cast homogenous)
+
* 200-280 mm (Cast homogeneous)
150 - 400 mm (5-70°) ''Gun mantlet''  
+
 
 +
150 - 400 mm (5-70°) ''Gun mantlet''
 
| 180 - 240 mm (0-69°) || 65 mm (1-89°) || 45 mm (66-86°)<br>30 mm (66-77°) ''Gunner and Ejection hatch''<br>100 mm (90°) ''Commander's hatch''
 
| 180 - 240 mm (0-69°) || 65 mm (1-89°) || 45 mm (66-86°)<br>30 mm (66-77°) ''Gunner and Ejection hatch''<br>100 mm (90°) ''Commander's hatch''
 
|-
 
|-
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|-
 
|-
 
|}
 
|}
 +
'''Notes:'''
  
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
+
* CONTACT-1 ERA mounted on turret front, hull front and hull sides present 5 mm effective protection against kinetic energy munitions, while presenting 370 mm effective protection against chemical energy munitions.
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
 
* Kontakt-1 ERA mounted on turret front, hull front and hull sides present 5 mm effective protection against kinetic energy munitions, while presenting 370 mm effective protection against chemical energy munitions.
 
 
* Belly armour of the {{PAGENAME}} is 20 mm thick.
 
* Belly armour of the {{PAGENAME}} is 20 mm thick.
* Track armour is 30 mm thick, while suspension wheels are 20 mm thick.
+
* Tracks are 30 mm thick, while suspension wheels are 20 mm thick.
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->{{tankMobility|abMinHp=1209|rbMinHp=690}}
+
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
 
 +
{{tankMobility|abMinHp=1209|rbMinHp=690}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
Line 76: Line 85:
 
|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 44 || rowspan="2" | -6°/+13° || rowspan="2" | ±180° || rowspan="2" | Two-plane ||19.0||26.4||32.0||35.4||37.6|| rowspan="2" | 7.10 || rowspan="2" | 7.10 || rowspan="2" | 7.10 || rowspan="2" | 7.10
+
| rowspan="2" | 44 || rowspan="2" | -6°/+13° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 19.0 || 26.4 || 32.0 || 35.4 || 37.6 || rowspan="2" | 7.10 || rowspan="2" | 7.10 || rowspan="2" | 7.10 || rowspan="2" | 7.10
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
|11.9||14.0||17.0||18.8||20.0
+
| 11.9 || 14.0 || 17.0 || 18.8 || 20.0
 
|-
 
|-
 
|}
 
|}
  
 
==== Ammunition ====
 
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:2A46M (125 mm)/Ammunition|3BK12M, 3OF26, 3BM22, 3BM42}}
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| 3BK12M || HEATFS || 440 || 440 || 440 || 440 || 440 || 440
 
|-
 
| 3OF26 || HE || 42 || 42 || 42 || 42 || 42 || 42
 
|-
 
| 3BM22 || APFSDS || 425 || 420 || 415 || 405 || 393 || 380
 
|-
 
| 3BM42 || APFSDS || 479 || 477 || 470 || 462 || 453 || 445
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| 3BK12M || HEATFS || 905 || 19 || 0.05 || 0.1 || 2,530 || 65° || 72° || 77°
 
|-
 
| 3OF26 || HE || 850 || 23 || 0 || 0.1 || 5,240 || 79° || 80° || 81°
 
|-
 
| 3BM22 || APFSDS || 1,760 || 4.83 || N/A || N/A || N/A || 76° || 77° || 80°
 
|-
 
| 3BM42 || APFSDS || 1,700 || 4.85 || N/A || N/A || N/A || 78° || 80° || 81°
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
[[File:Ammoracks T-72A.png|thumb]]<!-- '''Last updated: 2.3.0.69''' -->
+
[[File:Ammoracks_T-72A.png|right|thumb|x450px|[[Ammo racks]] of the [[T-72A]] (identical).]]
 +
<!-- '''Last updated: 2.15.1.65''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
!Full
+
! Full<br>ammo
ammo
+
! Ammo<br>part
!1st
+
! 1st<br>rack empty
rack empty
+
! 2nd<br>rack empty
!2nd
+
! 3rd<br>rack empty
rack empty
+
! 4th<br>rack empty
!3rd
+
! Visual<br>discrepancy
rack empty
 
!4th
 
rack empty
 
!Visual
 
discrepancy
 
 
|-
 
|-
|'''44'''||41&nbsp;''(+3)''||39&nbsp;''(+5)''||''22(+22)''||0&nbsp;''(+44)''||No
+
| '''44''' || ''Projectiles'' <br> ''Propellants'' || 40&nbsp;''(+4)'' <br> 40&nbsp;''(+4)'' || 29&nbsp;''(+15)'' <br> 29&nbsp;''(+15)'' || 23&nbsp;''(+21)'' <br> 23&nbsp;''(+21)'' || 1&nbsp;''(+43)'' <br> 1&nbsp;''(+43)'' || No
 
|}
 
|}
 +
'''Notes''':
 +
 +
* The {{PAGENAME}} uses two-piece ammunition, composed of propellant bags (orange) and projectiles (yellow). Both have separate racks.
 +
* Shells are modelled individually and disappear after having been shot or loaded.
 +
* A propellant charge remains in rack 2 after it is emptied and is later fired as part of rack 3. For the purpose of clarity, rack 2 is considered empty even if that charge is still present.
 +
* Rack 4 (autoloader carrousel) is a first stage ammo rack containing 22 projectiles and 22 propellant charges.
 +
** This rack gets filled first when loading up the tank and is also emptied first.
 +
** As the {{PAGENAME}} is equipped with an autoloader, manual reloading of the gun is not possible.
 +
** Once the autoloader magazine has been depleted, you can't shoot until the loader has restocked the autoloader with at least one shell. The restocking time is longer than the normal reload time of the gun. Take this into account when playing.
 +
** Simply not firing when the gun is loaded will move ammo from racks 1 to 3 into rack 4. Firing will interrupt the restocking of the ready rack.
 +
 
=== Machine guns ===
 
=== Machine guns ===
 
{{Specs-Tank-Weapon|2}}
 
{{Specs-Tank-Weapon|2}}
Line 172: Line 148:
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
 
 +
The T-72AV (TURMS-T) is a Russian MBT that is the mainstay in long-range engagements as the cannon is accurate at long distances. The recommended combat tactics is to acquire targets from afar with the thermal imager, use the laser rangefinder to achieve a successful hit and engage from the greatest possible distance. Avoid short-range combat at all costs.
 +
 
 +
While brawling in this tank is workable, it is not ideal. That said, the best way to engage in close-distance or urban fighting will be in a support role. Allow your teammates to push for positions, and help finish off any tanks with which they have trouble. Remember that this tank has an exceedingly slow reverse speed, so your defensive reactivity is very poor. It is best not to be caught off guard, as you will typically lose any 1 on 1 engagement in which you do not fire first.
 +
 
 +
'''Fighting in a top rank environment'''
 +
 
 +
If up-tiered to a top rank lineup match, remember that this tank is perfectly capable of destroying most of the enemies it will face. However, it is imperative that you aim for the usual weak spots on the enemy tanks. Most weak points that other Russian high-rank MBTs (such as the T-80U) rely on will still penetrate, even with the technically inferior top APFSDS round. The difference will primarily be in consistency of damage. {{PAGENAME}} players will find themselves firing more than one round into an enemy to reliably destroy them compared to just a single shot in a better, higher-rank tank.
 +
 
 +
Common headaches will include the likes of the Challenger, Leclerc, and Leopard 2A6 (as well as its derivatives), which will be exceedingly difficult to destroy frontally. In cases such as this, it is best to flank, or pick a different route to the battlefield, as the {{PAGENAME}}'s armour is far too thin to stop top-rank APFSDS rounds effectively. Put simply, the {{PAGENAME}} has an effective gun, average mobility, poor reactivity, and poor survivability. A new player will struggle while using this tank in a top-rank lineup.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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'''Pros:'''
 
'''Pros:'''
  
* Second generation thermal sights for both gunner and commander
+
* Has 2nd generation thermal sights for both the gunner and the commander
* Capable of firing every 7.1 seconds and because of autoloader mechanism even after losing a crew member or being on fire gun, the reload speed will not change
+
* Has a constant reload thanks to its autoloader
 
* Low profile, easy to hide
 
* Low profile, easy to hide
* Can use ESS and shoot through it with thermal sights
+
* ERA offers excellent protection against non-tandem ATGMs and HEAT rounds
* Extremely armoured turret can eat modern APFSDS even when uptiered
+
* 3BM42 (Mango round) can penetrate most targets even at long range and in uptiers
* ERA offers excellent protection against ATGMS and powerful HEAT shells
+
* Has commander fire control, enabling the commander to return fire even if the gunner is killed
* Gun offers a lot of ammunition variants, including HEATFS used to hull break lighter vehicles and big HE round that when placed properly could destroy even [[Leopard 2A6]] from the front - also access to 3BM42, Russia's second most powerful APFSDS shell
+
* Fuel tanks can absorb oncoming rounds
* Commander's thermals - a feature highly uncommon amongst Soviet/Russian vehicles (only other vehicles in the Soviet tech tree with CITV is the BMP-3 and Khrizantema-S)
 
* 3BM42 has high muzzle velocity - long range targets are much easier to hit
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* "CONTACT-1" explosive reactive armour, offers no protection against kinetic rounds
+
* Kontakt-1 ERA offers no protection against kinetic rounds
* Explosive reactive armour can be rapidly shot off with 12.7 and 20 mm gunfire
+
* Only has 3 crew members
* Only 3 crew members that are compactly located inside the tank, resulting in a well-placed shot knocking out the entire tank
+
* Poor gun handling and gun depression; ill-suited to close range brawling and fighting on uneven terrain
* Very slow reverse speed of only -4 km/h
+
* Very slow reverse speed
* The mechanized ammo rack is located in the middle of the tank right underneath the commander and gunner, resulting in quick ammo detonation when shot from the sides
+
* Hull and turret armour can easily be penetrated by most rounds it faces especially in uptiers
* Sides offer low protection making the task to angle tank properly a lot harder
+
* Sluggish mobility
* Turret has weak spots that can disable the gun and exposing the LFP is a one-shot death wish
 
* Hull armour is the same as on the 9.3 T-72A: it can easily be penetrated by most of the guns you face
 
* Not as mobile as the competition it faces
 
 
* Slower reload compared to the opposition
 
* Slower reload compared to the opposition
 +
* Does not have access to ATGMs
 +
* Fight compartment is cramped likely to get knocked out
 +
* Fuel tanks are prone to fuel explosions
  
 
== History ==
 
== History ==
Line 211: Line 194:
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
[[File:War Thunder Super-Resolution 2020.12.01 - 08.26.18.72.jpg|thumb|none|T-72AV in Late Green Camouflage obtainable ingame for 830 enemies defeated or 200GE]]
+
 
<gallery mode="packed" caption="T-72AV (TURMS-T) Devblog Images" heights="200">
+
;Skins
File:T-72AV TURMS WTWallpaper 001.jpg|
+
 
File:T-72AV TURMS WTWallpaper 002.jpg|
+
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_t_72av_turms Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
File:T-72AV TURMS WTWallpaper 003.jpg|
+
 
File:T-72AV TURMS WTWallpaper 004.jpg|
+
;Images
File:T-72AV TURMS WTWallpaper 005.jpg|
+
<gallery mode="packed" heights="200">
 +
File:T-72AV TURMS WTWallpaper 001.jpg
 +
File:T-72AV TURMS WTWallpaper 002.jpg
 +
File:T-72AV TURMS WTWallpaper 003.jpg
 +
File:T-72AV TURMS WTWallpaper 004.jpg
 +
File:T-72AV TURMS WTWallpaper 005.jpg
 +
T-72AV (TURMS-T) wide angle.jpg|T-72AV (TURMS-T) in Late Green Camouflage obtainable in-game
 
</gallery>
 
</gallery>
 +
 +
;Videos
 +
{{Youtube-gallery|kVerE5W_kao|Premium Vehicles: T-72AV (TURMS-T) - War Thunder Wiki|pAXRsI9QB5A|'''Soviet Star: T-72AV TURMS Review''' - ''Sako Sniper''|X-tzo6wzwOw|'''The Syrian Beast - T-72A TURMS-T''' - ''JustinPlaysYT''}}
  
 
== See also ==
 
== See also ==
Line 224: Line 216:
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
  
* ''reference to the series of the vehicles;''
+
;Other Rank VI vehicles equipped with ERA protection
* ''links to approximate analogues of other nations and research trees.''
+
 
 +
* [[M60A3 TTS]]
 +
* [[T-69 II G]]
 +
* [[CM11]]
  
 
== External links ==
 
== External links ==
Line 234: Line 228:
 
* ''other literature.'' -->
 
* ''other literature.'' -->
  
* [[wt:en/news/6910-development-t-72av-turms-t-syrian-guard-en|[Devblog] Т-72АV (TURMS-T): Syrian Guard]]
+
* [[wt:en/news/6910-development-t-72av-turms-t-syrian-guard-en|[Devblog] T-72AV (TURMS-T): Syrian Guard]]
  
 +
{{TankManufacturer Uralvagonzavod}}
 
{{USSR medium tanks}}
 
{{USSR medium tanks}}
 
{{USSR premium ground vehicles}}
 
{{USSR premium ground vehicles}}

Latest revision as of 18:39, 19 September 2023

VTOL | Rank 5 USA
AV-8A Harrier Pack
This page is about the Russian medium tank T-72AV (TURMS-T). For other versions, see T-72 (Family).
T-72AV (TURMS-T)
ussr_t_72av_turms.png
GarageImage T-72AV (TURMS-T).jpg
StoreImage T-72AV (TURMS-T) 001.jpg
StoreImage T-72AV (TURMS-T) 002.jpg
StoreImage T-72AV (TURMS-T) 003.jpg
ArtImage T-72AV (TURMS-T).png
T-72AV (TURMS-T)
AB RB SB
10.0 10.0 10.0
Show in game
STORE

Description

The T-72AV (TURMS-T) is a premium gift rank VII Russian medium tank with a battle rating of 10.0 (AB/RB/SB). It was introduced in Update "New Power". An export and improved version of T-72 MBTs, this tank comes with a TURMS fire control system, which translates in game with 2nd generation thermal sights for both the gunner and the commander, allowing this tank to be comfortable in long-range engagements.

Other than that, this tank plays like your standard T-series tank with Kontakt-1 ERA: an effective gun but terrible gun depression, average mobility, poor reactivity, and suboptimal survivability. New players, beware, as this tank requires prior experience with Soviet MBTs to be understood and played correctly in order to utilize the premium bonuses that this T-72 comes with.

General info

Survivability and armour

ERA
Effective action against the cumulative ammunition
Composite armour
Balanced protection against all types of ammunition
Smoke grenades
Creation of a smoke screen in front of the vehicle
ESS
Creation of a smoke screen in the direction of movement of the vehicle
Self-entrenching equipment
Creation of ramparts and trenches in soft ground
Armourfront / side / back
Hull110 / 80 / 40
Turret125 / 102 / 65
Crew3 people
Visibility75 %

The T-72AV is a modernized version of the Soviet-made main battle tank T-72A. The CONTACT-1 ERA on the front of the turret is no longer directly mounted on it and is instead mounted on structural steel supports that form a slight arrow shape, it is also fitted with the TURMS-T fire control system.

Armour type:

  • Rolled homogeneous armour (Hull)
  • Cast homogeneous armour (Turret, Engine exhaust)
Armour Front (Slope angle) Sides Rear Roof
Hull Front glacis (Composite) (69°)
  • 16 mm (Rolled homogeneous)
  • 60 mm (Rolled homogeneous)
  • 105 mm (Textolite)
  • 50 mm (Rolled homogeneous)

80 mm

(60°) Lower glacis
70-80 mm (0°) Top
20 mm (32°) Bottom
40 mm (0-60°) Top
40 mm (30°) Middle
20 mm (29-55°) Bottom
30 mm (89°) Front
20 mm (88-90°) Engine deck
5 mm Engine grille
Turret Front (Composite) (1-76°)
  • 75-140 mm (Cast homogeneous)
  • 115 mm (Quartz core)
  • 200-280 mm (Cast homogeneous)

150 - 400 mm (5-70°) Gun mantlet

180 - 240 mm (0-69°) 65 mm (1-89°) 45 mm (66-86°)
30 mm (66-77°) Gunner and Ejection hatch
100 mm (90°) Commander's hatch
Cupola 40 mm (2°) 40 mm (6°) 40 mm (3°) 40 mm (90°)
45 mm TURMS-T module

Notes:

  • CONTACT-1 ERA mounted on turret front, hull front and hull sides present 5 mm effective protection against kinetic energy munitions, while presenting 370 mm effective protection against chemical energy munitions.
  • Belly armour of the T-72AV (TURMS-T) is 20 mm thick.
  • Tracks are 30 mm thick, while suspension wheels are 20 mm thick.

Mobility

Speedforward / back
AB67 / 5 km/h
RB and SB60 / 5 km/h
Number of gears7 forward
1 back
Weight43.0 t
Engine power
AB1 488 hp
RB and SB780 hp
Power-to-weight ratio
AB34.6 hp/t
RB and SB18.1 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 67 5 43 1209 1,488 28.12 34.6
Realistic 60 5 690 780 16.05 18.14

Modifications and economy

Repair cost
AB3 363 Sl icon.png
RB3 260 Sl icon.png
SB3 794 Sl icon.png
Crew training10 000 Sl icon.png
Experts1 160 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces2 150 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 150 / 200 / 250 % Sl icon.png
Talisman.png 2 × 232 / 232 / 232 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Mods new tank suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Improved Parts
Mods dozer blade.png
Dozer Blade
Mods extinguisher.png
Improved FPE
Mods thermal sight.png
NVD
Mods tank reinforcement ussr.png
Crew Replenishment
Mods smoke screen.png
Smoke grenade
Mods engine smoke screen system.png
ESS
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank ammo.png
125mm_ussr_3BM22_APDS_FS_ammo_pack
Mods tank cannon.png
Adjustment of Fire
Mods new tank vertical aiming.png
Elevation Mechanism
Mods tank laser rangefinder.png
Laser rangefinder
Mods art support.png
Artillery Support
Mods tank ammo.png
125mm_ussr_3BM42_APDS_FS_ammo_pack

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Autoloader
Automatically feeds projectiles into the breech. The speed does not depend on the skills of the loader
Ammunition44 rounds
First-order22 rounds
Reload7.1 s
Vertical guidance-6° / 13°
Main article: 2A46M (125 mm)
125 mm 2A46M Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 44 -6°/+13° ±180° Two-plane 19.0 26.4 32.0 35.4 37.6 7.10 7.10 7.10 7.10
Realistic 11.9 14.0 17.0 18.8 20.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
3OF26 HE 42 42 42 42 42 42
3BM22 APFSDS 425 420 415 405 393 380
3BM42 APFSDS 457 454 445 431 419 406
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
3OF26 HE 850 23 0.3 0.1 5.24 79° 80° 81°
3BM22 APFSDS 1,760 4.83 - - - 76° 77° 80°
3BM42 APFSDS 1,700 4.85 - - - 78° 80° 81°

Ammo racks

Ammo racks of the T-72A (identical).
Full
ammo
Ammo
part
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
44 Projectiles
Propellants
40 (+4)
40 (+4)
29 (+15)
29 (+15)
23 (+21)
23 (+21)
(+43)
(+43)
No

Notes:

  • The T-72AV (TURMS-T) uses two-piece ammunition, composed of propellant bags (orange) and projectiles (yellow). Both have separate racks.
  • Shells are modelled individually and disappear after having been shot or loaded.
  • A propellant charge remains in rack 2 after it is emptied and is later fired as part of rack 3. For the purpose of clarity, rack 2 is considered empty even if that charge is still present.
  • Rack 4 (autoloader carrousel) is a first stage ammo rack containing 22 projectiles and 22 propellant charges.
    • This rack gets filled first when loading up the tank and is also emptied first.
    • As the T-72AV (TURMS-T) is equipped with an autoloader, manual reloading of the gun is not possible.
    • Once the autoloader magazine has been depleted, you can't shoot until the loader has restocked the autoloader with at least one shell. The restocking time is longer than the normal reload time of the gun. Take this into account when playing.
    • Simply not firing when the gun is loaded will move ammo from racks 1 to 3 into rack 4. Firing will interrupt the restocking of the ready rack.

Machine guns

12.7 mm NSVT machine gun
Ammunition300 rounds
Belt capacity60 rounds
Reload5.0 s
Fire rate700 shots/min
Vertical guidance-4° / 75°
Ammunition2 000 rounds
Belt capacity250 rounds
Reload8.0 s
Fire rate700 shots/min
12.7 mm NSVT
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 300 (150) 700 -4°/+75° ±180°
7.62 mm PKT
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 2,000 (250) 700 N/A N/A

Usage in battles

The T-72AV (TURMS-T) is a Russian MBT that is the mainstay in long-range engagements as the cannon is accurate at long distances. The recommended combat tactics is to acquire targets from afar with the thermal imager, use the laser rangefinder to achieve a successful hit and engage from the greatest possible distance. Avoid short-range combat at all costs.

While brawling in this tank is workable, it is not ideal. That said, the best way to engage in close-distance or urban fighting will be in a support role. Allow your teammates to push for positions, and help finish off any tanks with which they have trouble. Remember that this tank has an exceedingly slow reverse speed, so your defensive reactivity is very poor. It is best not to be caught off guard, as you will typically lose any 1 on 1 engagement in which you do not fire first.

Fighting in a top rank environment

If up-tiered to a top rank lineup match, remember that this tank is perfectly capable of destroying most of the enemies it will face. However, it is imperative that you aim for the usual weak spots on the enemy tanks. Most weak points that other Russian high-rank MBTs (such as the T-80U) rely on will still penetrate, even with the technically inferior top APFSDS round. The difference will primarily be in consistency of damage. T-72AV (TURMS-T) players will find themselves firing more than one round into an enemy to reliably destroy them compared to just a single shot in a better, higher-rank tank.

Common headaches will include the likes of the Challenger, Leclerc, and Leopard 2A6 (as well as its derivatives), which will be exceedingly difficult to destroy frontally. In cases such as this, it is best to flank, or pick a different route to the battlefield, as the T-72AV (TURMS-T)'s armour is far too thin to stop top-rank APFSDS rounds effectively. Put simply, the T-72AV (TURMS-T) has an effective gun, average mobility, poor reactivity, and poor survivability. A new player will struggle while using this tank in a top-rank lineup.

Pros and cons

Pros:

  • Has 2nd generation thermal sights for both the gunner and the commander
  • Has a constant reload thanks to its autoloader
  • Low profile, easy to hide
  • ERA offers excellent protection against non-tandem ATGMs and HEAT rounds
  • 3BM42 (Mango round) can penetrate most targets even at long range and in uptiers
  • Has commander fire control, enabling the commander to return fire even if the gunner is killed
  • Fuel tanks can absorb oncoming rounds

Cons:

  • Kontakt-1 ERA offers no protection against kinetic rounds
  • Only has 3 crew members
  • Poor gun handling and gun depression; ill-suited to close range brawling and fighting on uneven terrain
  • Very slow reverse speed
  • Hull and turret armour can easily be penetrated by most rounds it faces especially in uptiers
  • Sluggish mobility
  • Slower reload compared to the opposition
  • Does not have access to ATGMs
  • Fight compartment is cramped likely to get knocked out
  • Fuel tanks are prone to fuel explosions

History

Devblog

The T-72AV (TURMS-T) is a Soviet T-72AV tank modernized for the Syrian army. The TURMS fire control system, developed by the Italian company Officine Galileo, was previously used on C1 Ariete tanks. In the early 2000's, this fire control system was adopted for the T-72.

The system significantly improves the tank's vision capabilities, thanks to the commander's panoramic sight. It also features a high-quality thermal imaging gunner's sight, which allows the tank to effectively perform combat missions at night and in poor visibility conditions. By 2006, 122 TURMS kits were produced for the Syrian army.

Media

Skins
Images
Videos

See also

Other Rank VI vehicles equipped with ERA protection

External links


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