Difference between revisions of "T-55AM-1"

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== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
The T-55, which this tank was based upon used exclusively RHA, which proved to useless against advanced chemical warheads. The Soviet Union in an attempt to modernize and extend the service life of the T55, which they had produced so many of, conceived the AM-1 upgrade kit Hence the name of this tank, T-55 AM-1. The upgrade kit consists bolted-on blocks of metal-polymer plates, which are essentially plates of metal sandwiching polymer fillings. This solution was cheap and easy to implement, and its effectiveness was debatable. Compared to the original T-55 (A), the protection is greatly improved, but still prove to be insufficient against certain weapons.
+
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
  
The turret cheeks are fitted with the add-on metal-polymer blocks, which grants immunity to every HEAT warhead in-game except the HOT missiles. The Leopard's 120mm HEAT-FS occasionally penetrates the cheeks, and in that case, very minimal damage is caused. The turret armor against APDS is highly effective, given that the projectile impacts the add-on armor. However, the armor is mostly useless against APFSDS, and in case of penetration, will cause extensive damage.The add-on armor on upper front plate is somewhat effective, as it can nullify HEAT warheads with less than 450mm penetration. Most APFSDS will seamlessly penetrate the hull. Most APDS will bounce.  
+
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 +
The T-55, which this tank was based upon, used exclusively rolled homogeneous armour, which proved to useless against advanced chemical warheads. The Soviet Union, in an attempt to modernize and extend the service life of the T-55, conceived the AM-1 upgrade kit for the tank. The upgrade kit consists bolted-on blocks of metal-polymer plates, which are essentially plates of metal sandwiching polymer fillings. This solution was cheap and easy to implement, though its effectiveness was debatable. Compared to the original T-55A, the armour protection was greatly improved, but still prove to be insufficient against certain weapons.  
  
Do note that the gun breach area is VERY poorly protected by some 200mm of CHA, which is absolutely useless against everything. So do try to angle your turret by facing your cheeks. When doing so, use the right side of your turret to 'catch' rounds, as even if it penetrates, only your loader will die, so no big deal.  
+
The turret cheeks are fitted with the add-on metal-polymer blocks, which grants immunity to every HEAT warhead in-game except the HOT missiles. The Leopard's 120mm HEAT-FS occasionally penetrates the cheeks, and in that case, very minimal damage is caused. The turret armor against APDS is highly effective, given that the projectile impacts the add-on armor. However, the armor is mostly useless against APFSDS, and in case of penetration, will cause extensive damage. The add-on armor on upper front plate is somewhat effective as it can nullify HEAT warheads with less than 450mm penetration. Most APFSDS will seamlessly penetrate the hull. Most APDS will bounce.
 +
 
 +
Do note that the gun breach area is very poorly protected by some 200mm of cast homogeneous armour, making its protection worth absolutely useless against everything. So do try to angle your turret by facing your cheeks. When doing so, use the right side of your turret to "catch" rounds, as even if it penetrates, only your loader will be knocked out, so no big deal.  
  
 
=== Mobility ===
 
=== Mobility ===
The mobility is only bested by the XM-1. It will out-run most if not all its friendlies and adversaries. And its pivoting capabilities are comparable to the very capable neutral steering system on the Leopard L/44. The tank will reach around 30-40km/h off-road, and 10 km/h in reverse. The so called "stabilized" gun is only operable reliably under 35km/h.  
+
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
 +
The mobility is only bested by the [[XM-1 (GM)|XM-1]]. It will out-run most, if not all, its friendlies and adversaries. Its pivoting capabilities are comparable to the very capable neutral steering system on the [[Leopard A1A1 (L/44)|Leopard L/44]]. The tank will reach around 30-40km/h off-road, and 10 km/h in reverse. The so called "stabilized" gun is only operable reliably under 35km/h.  
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
Its 100mm rifled gun seems like an oddity at this BR, not in its caliber or whatnot, but its unparalleled versatility. The gun can fire APDS, APFSDS, HEAT-FS, HE, APHE, ATGM and smoke. In fact, it can fire ever type of munition available in-game with the exception of HESH. Though very versatile, it is quite useless, as the APDS, APFSDS and HEAT-FS are terribly under-performing compared to  its adversaries. The only offensive munition worth carrying are the APHE and ATGM. The APHE  (APCBC) is extremely capable. It WILL one-shot-kill the bad guys your face, given proper shot placement and successful penetration. At this tier, most your opponents are poorly armored, like the Leopard 1, MBT/KPZ 70 and XM-1. <!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
+
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 
{{main|D-10T2S (100 mm)}}
 
{{main|D-10T2S (100 mm)}}
 +
 +
The 100mm rifled gun seems like an oddity at this BR, not in its caliber or whatnot, but its unparalleled versatility. The gun can fire APDS, APFSDS, HEAT-FS, HE, APHE, ATGM and smoke. In fact, it can fire ever type of munition available in-game with the exception of HESH. Though very versatile, it is quite useless as the APDS, APFSDS and HEAT-FS are terribly under-performing compared to its adversaries. The only offensive munition worth carrying are the APHE and ATGM. The APHE (APCBC) is extremely capable. It '''will''' destroy most bad guys your face with one shot, given proper shot placement and successful penetration. At this rank, most your opponents are poorly armored, like the [[Leopard I|Leopard 1]], [[MBT-70|MBT]]/[[KPz-70]] and XM-1.
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
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! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
+
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
 
|-
 
|-
 
! 10m
 
! 10m
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* Access to APFSDS ammunition.
 
* Access to APFSDS ammunition.
 
* Access to very good AGTM.
 
* Access to very good AGTM.
* One of the few top tier tanks with APHE, great for sideshots (Often One-Hit Kill).
+
* One of the few top rank tanks with APHE, great for sideshots.
* Battle Rating of 8.7 means it wont face top tier tanks, and is often top dog in 7.7-8.7 matches
+
* Favorable matchmaking that won't face top rank tanks
 
* Respectable mobility.
 
* Respectable mobility.
 
* Decent Armour, especially vs Chemical Munitions.
 
* Decent Armour, especially vs Chemical Munitions.
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* The Rheinmettal 120mm's HEAT-FS and most hih-pen ATGM's will go clean through its armour.
 
* The Rheinmettal 120mm's HEAT-FS and most hih-pen ATGM's will go clean through its armour.
 
* Mobility, although decent, is worse than most of the enemy tanks you face.
 
* Mobility, although decent, is worse than most of the enemy tanks you face.
* Still will face 9.7 Tanks, like the Challenger Mk.2 and AMX-40, which outmatch you in every category.
+
* Being uptiered will have the T-55AM-1 be outperformed in all aspects against top rank vehicles.
 
* Ammo stored all around the Hull, a penetration will most likely result in an ammo detonation.
 
* Ammo stored all around the Hull, a penetration will most likely result in an ammo detonation.
 
* Rather Weak APFSDS compared to the other ones, will have trouble in uptiers.
 
* Rather Weak APFSDS compared to the other ones, will have trouble in uptiers.

Revision as of 03:37, 19 March 2019

T-55AM-1
ussr_t_55_am.png
T-55AM-1
AB RB SB
8.7 8.7 8.7
Show in game
STORE

Description

GarageImage T-55AM-1.jpg


The T-55AM-1 is a gift Rank VI Soviet medium tank with a battle rating of 8.7 (AB/RB/SB). It was introduced in Update 1.81 "The Valkyries".

General info

Survivability and armour

The T-55, which this tank was based upon, used exclusively rolled homogeneous armour, which proved to useless against advanced chemical warheads. The Soviet Union, in an attempt to modernize and extend the service life of the T-55, conceived the AM-1 upgrade kit for the tank. The upgrade kit consists bolted-on blocks of metal-polymer plates, which are essentially plates of metal sandwiching polymer fillings. This solution was cheap and easy to implement, though its effectiveness was debatable. Compared to the original T-55A, the armour protection was greatly improved, but still prove to be insufficient against certain weapons.

The turret cheeks are fitted with the add-on metal-polymer blocks, which grants immunity to every HEAT warhead in-game except the HOT missiles. The Leopard's 120mm HEAT-FS occasionally penetrates the cheeks, and in that case, very minimal damage is caused. The turret armor against APDS is highly effective, given that the projectile impacts the add-on armor. However, the armor is mostly useless against APFSDS, and in case of penetration, will cause extensive damage. The add-on armor on upper front plate is somewhat effective as it can nullify HEAT warheads with less than 450mm penetration. Most APFSDS will seamlessly penetrate the hull. Most APDS will bounce.

Do note that the gun breach area is very poorly protected by some 200mm of cast homogeneous armour, making its protection worth absolutely useless against everything. So do try to angle your turret by facing your cheeks. When doing so, use the right side of your turret to "catch" rounds, as even if it penetrates, only your loader will be knocked out, so no big deal.

Mobility

The mobility is only bested by the XM-1. It will out-run most, if not all, its friendlies and adversaries. Its pivoting capabilities are comparable to the very capable neutral steering system on the Leopard L/44. The tank will reach around 30-40km/h off-road, and 10 km/h in reverse. The so called "stabilized" gun is only operable reliably under 35km/h.

Armaments

Main armament

Main article: D-10T2S (100 mm)

The 100mm rifled gun seems like an oddity at this BR, not in its caliber or whatnot, but its unparalleled versatility. The gun can fire APDS, APFSDS, HEAT-FS, HE, APHE, ATGM and smoke. In fact, it can fire ever type of munition available in-game with the exception of HESH. Though very versatile, it is quite useless as the APDS, APFSDS and HEAT-FS are terribly under-performing compared to its adversaries. The only offensive munition worth carrying are the APHE and ATGM. The APHE (APCBC) is extremely capable. It will destroy most bad guys your face with one shot, given proper shot placement and successful penetration. At this rank, most your opponents are poorly armored, like the Leopard 1, MBT/KPz-70 and XM-1.

100 mm D-10T2S
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
42 -5°/+16° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 14.3 __.__ __.__ __.__ __.__
Realistic 8.9 __.__ __.__ __.__ __.__
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
11.1 __.__ __.__ __.__
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
3BM-8 APDS 299 298 291 272 253 249
BR-412D APCBC 240 235 211 185 161 141
3BM25 APFSDS 335 330 307 290 275 260
3BK17M HEATFS 390 390 390 390 390 390
OF-412 HE 19 19 19 19 19 19
9M117 ATGM 600 600 600 600 600 600
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
3BM-8 APDS 1,415 4.1 N/A N/A N/A ° 75° 78° 80°
BR-412D APCBC 887 16 1.2 15 103.7 +4° 48° 63° 71°
3BM25 APFSDS 1430 5.0 N/A N/A N/A +1.5° 76° 77° 78°
3BK17M HEATFS 1085 10 0.0 0.1 1,590 +0° 65° 72° 75°
OF-412 HE 880 15 0.1 0.5 1,460 +0° 79° 80° 81°
9M117 ATGM 370 19 0.0 0.01 3,000 +0° 80° 82° 90°
Smoke characteristic
Ammunition Velocity
in m/s
Projectile
Mass in kg
Screen radius
in m
Screen time
in s
Screen hold time
in s:
Explosive Mass in g
(TNT equivalent):
3D3 880 16 20 5 25 272
Ammo racks
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
42 XX (+XX) XX (+XX) XX (+XX) XX (+XX) (+41) No

Machine guns

12.7 mm DShK
Pintle mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
300 (50) 600 -10°/+60° ±180°
7.62 mm PKT
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
3,000 (250) 700 N/A N/A

Usage in the battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Access to APFSDS ammunition.
  • Access to very good AGTM.
  • One of the few top rank tanks with APHE, great for sideshots.
  • Favorable matchmaking that won't face top rank tanks
  • Respectable mobility.
  • Decent Armour, especially vs Chemical Munitions.
  • Roof Mounted DShK 12.7mm MG is great for taking out low flying Helicopters.

Cons:

  • Armour is completely ineffective against APFSDS and 120mm APDS.
  • Below average Reload Time for it's BR, many enemies will have a faster reload.
  • Poor reverse speed.
  • The Rheinmettal 120mm's HEAT-FS and most hih-pen ATGM's will go clean through its armour.
  • Mobility, although decent, is worse than most of the enemy tanks you face.
  • Being uptiered will have the T-55AM-1 be outperformed in all aspects against top rank vehicles.
  • Ammo stored all around the Hull, a penetration will most likely result in an ammo detonation.
  • Rather Weak APFSDS compared to the other ones, will have trouble in uptiers.

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

ETC.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


USSR medium tanks
T-28  T-28 (1938) · T-28 · T-28E
T-34-76  T-34 (Prototype) · T-34 (1940) · T-34 (1941) · T-34 (1st Gv.T.Br.) · T-34 (1942) · T-34E STZ · T-34E
T-34-57  T-34-57 · T-34-57 (1943)
T-34-85  T-34-85 (D-5T) · T-34-85 · T-34-85E
T-34-100  T-34-100
T-44  T-44 · T-44-100 · T-44-122
T-54  T-54 (1947) · T-54 (1949) · T-54 (1951)
T-55  TO-55 · T-55A · T-55AM-1 · T-55AMD-1
T-62  T-62 · T-62M-1
T-64  Object 435 · T-64A (1971) · T-64B
T-72  T-72A · T-72AV (TURMS-T) · T-72B · T-72B (1989) · T-72B3 · T-72M2 Moderna
T-80  T-80B · T-80U · T-80UD · T-80UK · T-80UM2 · T-80BVM · Object 292
T-90  Т-90А · T-90M
Trophies/Lend-Lease 
Germany  ▂T-III · ▂T-V
Great Britain  ▂МК-IX "Valentine"
USA  ▂M3 Medium · ▂M4A2

USSR premium ground vehicles
Light tanks  BA-11 · RBT-5 · BT-7A (F-32) · T-26 (1st Gv.T.Br.) · T-26E · T-126 · PT-76-57 · 2S38
Medium tanks  T-34 (Prototype) · T-34 (1st Gv.T.Br.) · T-34E · T-34-57 (1943) · T-34-85E · T-34-100 · T-44-122 · TO-55 · T-55AM-1 · T-72AV (TURMS-T) · T-80UD
  ▂M3 Medium · ▂M4A2 · ▂T-III · ▂T-V · ▂МК-IX "Valentine"
Heavy tanks  SMK · T-35 · ▂MK-II "Matilda" · KV-1E · KV-2 (1940) · KV-2 (ZiS-6) · KV-122 · KV-220 · IS-2 "Revenge" · Object 248 · IS-6 · T-10A
Tank destroyers  BM-8-24 · BM-13N · BM-31-12
  SU-57 · SU-76D · SU-76M (5th Gv.Kav.Corps) · SU-85A · SU-100Y · SU-122P · Object 120
SPAA  ▂Phòng không T-34 · ZUT-37