Difference between revisions of "T-55AM-1"

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(Survivability and armour)
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== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
The T-55, which this tank was based upon used exclusively RHA, which proved to useless against advanced chemical warheads. The Soviet Union in an attempt to modernize and extend the service life of the T55, which they had produced so many of, conceived the AM-1 upgrade kit Hence the name of this tank, T-55 AM-1. The upgrade kit consists bolted-on blocks of metal-polymer plates, which are essentially plates of metal sandwiching polymer fillings. This solution was cheap and easy to implement, and its effectiveness was debatable. Compared to the original T-55 (A), the protection is greatly improved, but still prove to be insufficient against certain weapons.
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
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The turret cheeks are fitted with the add-on metal-polymer blocks, which grants immunity to every HEAT warhead in-game except the HOT missiles. The Leopard's 120mm HEAT-FS occasionally penetrates the cheeks, and in that case, very minimal damage is caused.  The turret armor against APDS is highly effective, given that the projectile impacts the add-on armor. However, the armor is mostly useless against APFSDS, and in case of penetration, will cause extensive damage.The add-on armor on upper front plate is somewhat effective, as it can nullify HEAT warheads with less than 450mm penetration. Most APFSDS will seamlessly penetrate the hull. Most APDS will bounce.  
 +
 
 +
Do note that the gun breach area is VERY poorly protected by some 200mm of CHA, which is absolutely useless against everything. So do try to angle your turret by facing your cheeks. When doing so, use the right side of your turret to 'catch' rounds, as even if it penetrates, only your loader will die, so no big deal.
  
 
=== Mobility ===
 
=== Mobility ===
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<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
'''Pros:'''
 
'''Pros:'''
 +
 
* Access to APFSDS ammunition.
 
* Access to APFSDS ammunition.
 
* Access to very good AGTM.
 
* Access to very good AGTM.
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'''Cons:'''
 
'''Cons:'''
 +
 
* Armour is completely ineffective against APFSDS and 120mm APDS.
 
* Armour is completely ineffective against APFSDS and 120mm APDS.
 
* Below average Reload Time for it's BR, many enemies will have a faster reload.
 
* Below average Reload Time for it's BR, many enemies will have a faster reload.
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== Read also ==
 
== Read also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 +
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
 +
 
''ETC.''
 
''ETC.''
  
 
== Sources ==
 
== Sources ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
* ''other literature.''

Revision as of 23:38, 18 March 2019

T-55AM-1
ussr_t_55_am.png
T-55AM-1
AB RB SB
8.7 8.7 8.7
Show in game
STORE

Description

GarageImage T-55AM-1.jpg


The T-55AM-1 is a gift Rank VI Soviet medium tank with a battle rating of 8.7 (AB/RB/SB). It was introduced in Update 1.81 "The Valkyries".

General info

Survivability and armour

The T-55, which this tank was based upon used exclusively RHA, which proved to useless against advanced chemical warheads. The Soviet Union in an attempt to modernize and extend the service life of the T55, which they had produced so many of, conceived the AM-1 upgrade kit Hence the name of this tank, T-55 AM-1. The upgrade kit consists bolted-on blocks of metal-polymer plates, which are essentially plates of metal sandwiching polymer fillings. This solution was cheap and easy to implement, and its effectiveness was debatable. Compared to the original T-55 (A), the protection is greatly improved, but still prove to be insufficient against certain weapons.

The turret cheeks are fitted with the add-on metal-polymer blocks, which grants immunity to every HEAT warhead in-game except the HOT missiles. The Leopard's 120mm HEAT-FS occasionally penetrates the cheeks, and in that case, very minimal damage is caused. The turret armor against APDS is highly effective, given that the projectile impacts the add-on armor. However, the armor is mostly useless against APFSDS, and in case of penetration, will cause extensive damage.The add-on armor on upper front plate is somewhat effective, as it can nullify HEAT warheads with less than 450mm penetration. Most APFSDS will seamlessly penetrate the hull. Most APDS will bounce.

Do note that the gun breach area is VERY poorly protected by some 200mm of CHA, which is absolutely useless against everything. So do try to angle your turret by facing your cheeks. When doing so, use the right side of your turret to 'catch' rounds, as even if it penetrates, only your loader will die, so no big deal.

Mobility

Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.

Armaments

Main armament

Main article: D-10T2S (100 mm)
100 mm D-10T2S
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
42 -5°/+16° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 14.3 __.__ __.__ __.__ __.__
Realistic 8.9 __.__ __.__ __.__ __.__
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
11.1 __.__ __.__ __.__
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
3BM-8 APDS 299 298 291 272 253 249
BR-412D APCBC 240 235 211 185 161 141
3BM25 APFSDS 335 330 307 290 275 260
3BK17M HEATFS 390 390 390 390 390 390
OF-412 HE 19 19 19 19 19 19
9M117 ATGM 600 600 600 600 600 600
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
3BM-8 APDS 1,415 4.1 N/A N/A N/A ° 75° 78° 80°
BR-412D APCBC 887 16 1.2 15 103.7 +4° 48° 63° 71°
3BM25 APFSDS 1430 5.0 N/A N/A N/A +1.5° 76° 77° 78°
3BK17M HEATFS 1085 10 0.0 0.1 1,590 +0° 65° 72° 75°
OF-412 HE 880 15 0.1 0.5 1,460 +0° 79° 80° 81°
9M117 ATGM 370 19 0.0 0.01 3,000 +0° 80° 82° 90°
Smoke characteristic
Ammunition Velocity
in m/s
Projectile
Mass in kg
Screen radius
in m
Screen time
in s
Screen hold time
in s:
Explosive Mass in g
(TNT equivalent):
3D3 880 16 20 5 25 272
Ammo racks
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
42 XX (+XX) XX (+XX) XX (+XX) XX (+XX) (+41) No

Machine guns

12.7 mm DShK
Pintle mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
300 (50) 600 -10°/+60° ±180°
7.62 mm PKT
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
3,000 (250) 700 N/A N/A

Usage in the battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Access to APFSDS ammunition.
  • Access to very good AGTM.
  • One of the few top tier tanks with APHE, great for sideshots (Often One-Hit Kill).
  • Battle Rating of 8.7 means it wont face top tier tanks, and is often top dog in 7.7-8.7 matches
  • Respectable mobility.
  • Decent Armour, especially vs Chemical Munitions.
  • Roof Mounted DShK 12.7mm MG is great for taking out low flying Helicopters.

Cons:

  • Armour is completely ineffective against APFSDS and 120mm APDS.
  • Below average Reload Time for it's BR, many enemies will have a faster reload.
  • Poor reverse speed.
  • The Rheinmettal 120mm's HEAT-FS and most hih-pen ATGM's will go clean through its armour.
  • Mobility, although decent, is worse than most of the enemy tanks you face.
  • Still will face 9.7 Tanks, like the Challenger Mk.2 and AMX-40, which outmatch you in every category.
  • Ammo stored all around the Hull, a penetration will most likely result in an ammo detonation.
  • Rather Weak APFSDS compared to the other ones, will have trouble in uptiers.

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

ETC.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


USSR medium tanks
T-28  T-28 (1938) · T-28 · T-28E
T-34-76  T-34 (Prototype) · T-34 (1940) · T-34 (1941) · T-34 (1st Gv.T.Br.) · T-34 (1942) · T-34E STZ · T-34E
T-34-57  T-34-57 · T-34-57 (1943)
T-34-85  T-34-85 (D-5T) · T-34-85 · T-34-85E
T-34-100  T-34-100
T-44  T-44 · T-44-100 · T-44-122
T-54  T-54 (1947) · T-54 (1949) · T-54 (1951)
T-55  TO-55 · T-55A · T-55AM-1 · T-55AMD-1
T-62  T-62 · T-62M-1
T-64  Object 435 · T-64A (1971) · T-64B
T-72  T-72A · T-72AV (TURMS-T) · T-72B · T-72B (1989) · T-72B3 · T-72M2 Moderna
T-80  T-80B · T-80U · T-80UD · T-80UK · T-80UM2 · T-80BVM · Object 292
T-90  Т-90А · T-90M
Trophies/Lend-Lease 
Germany  ▂T-III · ▂T-V
Great Britain  ▂МК-IX "Valentine"
USA  ▂M3 Medium · ▂M4A2

USSR premium ground vehicles
Light tanks  BA-11 · RBT-5 · BT-7A (F-32) · T-26 (1st Gv.T.Br.) · T-26E · T-126 · PT-76-57 · 2S38
Medium tanks  T-34 (Prototype) · T-34 (1st Gv.T.Br.) · T-34E · T-34-57 (1943) · T-34-85E · T-34-100 · T-44-122 · TO-55 · T-55AM-1 · T-72AV (TURMS-T) · T-80UD
  ▂M3 Medium · ▂M4A2 · ▂T-III · ▂T-V · ▂МК-IX "Valentine"
Heavy tanks  SMK · T-35 · ▂MK-II "Matilda" · KV-1E · KV-2 (1940) · KV-2 (ZiS-6) · KV-122 · KV-220 · IS-2 "Revenge" · Object 248 · IS-6 · T-10A
Tank destroyers  BM-8-24 · BM-13N · BM-31-12
  SU-57 · SU-76D · SU-76M (5th Gv.Kav.Corps) · SU-85A · SU-100Y · SU-122P · Object 120
SPAA  ▂Phòng không T-34 · ZUT-37